Talk:The WarBear Fortress

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Because I like to record things, I made a spreadsheet of the warbears I came across and what they dropped for me. This may or may not be of use to anyone!
Notes: I was running the wardance potion for all the fights. I'll keep updating it, and probably go further tomorrow with supercold resistance and such.
Warbear Hunting --Graymalkin (#624900) (talk) 10:36, 18 December 2013 (UTC)

  • If I had a big list of level 2 and level 3 warbear names, I could work on the generating rules. Your list is 37. Hopefully others can add names because I generally like a few hundred to thousands before starting in on these things. --Club (#66669) (Talk) 19:41, 18 December 2013 (UTC)

Since there's a lot of effects that are Warbear-specific, should we make a seperate page for warbear-only effects, or just list them all here? --JohnAnon (talk) 15:21, 22 December 2013 (UTC)

maths is awesome

  • since adding the table of drop percentages, I had a thought. the mechanic would be easier to code if the plusitems applied to each whosit drop individually. did anybody get four drops from l2 with one effect? --Evilkolbot (talk) 20:15, 24 December 2013 (UTC)
    • No, it wouldn't be, because there aren't "n separate whosit drops". The mechanic is more closely aligned to the hobopolis consumable drops, and that kind of thing. The base is _zero_ [extra] drops, and then each item adds an extra chance independently. Not applied to some magical invisible drop, but from _nothing_. --HikaruYami (talk) 04:58, 25 December 2013 (UTC)