Talk:The Spooky Forest

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When I logged in, I got the following message: "Hey, looks like you found Chester Meatpot before the Spooky Forest revamp, so you didn't get this sweet coin. Here you go."

You acquire an item: tree-holed coin 

--Lemon-claw 23:47, 26 August 2010 (UTC)

Someone has to add the new adventure allowing you into the path to the citadel.--Ice Jedi5 03:21, 5 July 2006 (CDT)


note: the spooky-gro fertilizer is used up in completion of the hidden temple quest and is also required for creating a ghuol whelp familiar. because of this, i sincerely doubt it has been limited to a one-time drop.--Yiab 20:21, 11 Jun 2005 (Central Daylight Time)

  • I have found that it will not drop a second time only if you have it in your inventory already. If you stick it in the closet or clan stash, you'll get another one. --jin 20:25, 11 Jun 2005 (Central Daylight Time)
  • I just confirmed on two different characters that if you dispose of the Spooky-Gro fertilizer you can get another one. Level 4 Accordion Thief and Disco Bandit, both created last night. Since Jick has stated it's a one-time drop is this a bug to be reported, or should we just update the page? --- rholliday 03:13, 16 August 2006 (CDT)
    • Did you dispose of the fertilizer by completing the Hidden Temple quest or some other way? I was looking into this because I wanted to fertilize a ghuol egg after I'd used the Spooky-Gro to gain access to the Hidden Temple. I spent a bunch of adventures farming in the Spooky Forest, but the Spooky-Gro didn't drop. There was no reference in the KolWiki to the drops being limited in any way, but then I found Jick's forum post.
      • I disposed of it by sending it to another player to make a fertilized ghuol egg. I'd been trying for awhile on that one and it occured to me to maybe sacrifice the Hidden Temple quest on one to get the familiar. I assumed it might be limited by the quest, but I didn't notice it saying anything about that until I looked here. The actual Spooky-Gro page didn't mention it. --- rholliday 21:13, 16 August 2006 (CDT)
    • I'd be OK with changing the page to say that it won't drop after completing the Hidden Temple quest, if that's how it's working, but the page should mention that the drops are limited. --ElroyJetson 13:45, 16 August 2006 (CDT)
      • My only concern is if this is an unanticipated work-around that needs to be addressed, rather than promoted. --- rholliday 21:13, 16 August 2006 (CDT)
        • I'll edit the page to reflect this; see if it's OK with you. The only remaining question, I think, is whether the Spooky-Gro will drop a second time after it is used to fertilize a ghuol egg. --ElroyJetson 14:41, 17 August 2006 (CDT)
          • Yes, that looks fine. Sorry it took so long for me to get back to KoL. I confirmed (on a level 5 Turtle Tamer, incidentally) that the Spooky-Gro will drop again if you fertilize a ghuol egg and have it in your inventory, and also if you use the egg to obtain a ghuol whelp. It seems the only limiting factors are completing the quest or having the item itself in your inventory. --- rholliday 06:55, 20 August 2006 (CDT)
          • Thanks for doing the testing. I guess I'll be able to get a ghuol whelp familiar and complete the quest on my next ascension. --ElroyJetson 12:05, 30 August 2006 (CDT)

Elsewhere, I've seen a reference to an spooky vampire monster adventure in the Spooky Forest. Is this an adventure we're missing? --Gymnosophist 15:09, 26 Aug 2005 (Central Daylight Time)

  • The only one I've ever seen is Interview with the Vampire. Where did you see the reference? --Baltar 20:10, 29 Aug 2005 (Central Daylight Time)
    • At Subjunctive KoL: AdventureSpoiler. Subjunctive is generally an outstanding resource. --Gymnosophist 21:16, 29 Aug 2005 (Central Daylight Time)
      • Oh, yeah, that guy! I remember him now -- he tries to saaaahk your blaaaaahd. For some reason I was thinking of non-combat adventures rather than monsters. --Baltar 13:07, 30 Aug 2005 (Central Daylight Time)


Yeah, the combat frequency is going to have to be changed now. -Carados 10:44, 11 April 2006 (CDT)

Chester Meatpot is still there.

He drops 500 meat. Non-combat adventure. I spent 30 some adventures there, and only got it once, so I'm not sure if it's uncommon or just a one time thing. Stupidly, I didn't grab the text. Be on the lookout. Linkman95 11:19, 11 April 2006 (CDT)



I can confirm that you can get more than one spooky-gro fertilizer in an ascension without closeting it. I've definitely autosold more than one of those during HC runs.

Also, the vampire hunter has long hair, but is referred to as a "he" when you "give him all your hearts." Is there somewhere ele where the gender of the vampire hunter is described? He looked like a girl to me! --Lucyspace2 18:19, 11 April 2006 (CDT)

Chester Meatpot Text

Adventure Results: Chester Meatpot


In a clearing in the Spooky Forest, you find the body of famed explorer Chester Meatpot. After carefully checking for booty traps, you rifle through his wallet. Looks like they called him Meatpot for a reason! Er, y'know, a reason other than the fact that it was his name.


You gain 300 Meat. 

Adventure Again (The Spooky Forest)

Go back to The Distant Woods


^The above is a complete copy/paste job. The Icon is called "corpse", and I'm not sure how to get it on here, but it's the same icon as "Alas, poor merchant", so there ya go. Linkman95 said he dropped 500 meat, so I don't know what to say on that, but still, better this than nothing.^ Phishmuphphin


Results from my study

The following adventures either no longer occur in this area, only occur on ascended characters or occur infrequently enough that 14000+ adventures will not encounter a single one:
Alas, poor Merchant, Bar! Bar!, bugbar, Interview with the Vampire, Spooky Hoard, Spooky Tree and A Vampire Slayer is You!
Also, I have encountered Chester Meatpot exactly once per character, leading me to believe that it is a once-per-ascension adventure.
Of note is the fact that, apparently, you will not encounter Vampire Hunter G when you already possess wooden stakes, similar to the way you will not encounter Spooky-Gro when you already possess Spooky-Gro fertilizer.
Does anyone have data to decide which of the listed options these might be?
--Yiab 20:10, 3 May 2006 (CDT)

  • Good enough for me. I've edited the main page to reflect this info. Thanks. --RyokoYahagi 13:42, 18 May 2006 (CDT)

New Adventure

There's a new adventure in the Spooky Forest called "Hoom Hah."

As you stalk (or, more likely, are stalked) through the Spooky Forest, a breeze picks up. Gradually, it grows stronger, shaking the trees and blowing whirlwinds of dead leaves about you. Soon it is howling through the tree branches, and the noise takes on an eerie quality that sets your spine on edge, as though the wind itself were trying to speak to you, in words you can't understand, in a voice you can't quite make out.

After a moment, the wind passes, leaving you feeling a bit spooked.

You gain Mysticality points from it.

(I'm still trying to figure out how to add to a Wiki on here, so if someone else knows how and sees this before I figure it out, feel free to put it up.) --Smubeff

If you equip lord spookyravens ear trumpet this gives you the name of a demon to summon. Discordance 07:13, 27 June 2007 (CDT)

New Attack Message

Apparently, when you attack a creature in the Spooky Forest, a ch-ch-ch is added to the message in bold blue. An obvious reference to the score of the Friday the 13th movies. Here's the text from successfully striking a bar:

'You jab it in the eye with your wooden stakes, dealing 29 damage. There's wooden stakes in your eye! ch-ch-ch-ch-ch'

I'm new to the KolWiki so I though I'd let someone else decide how this should be handled on a bigger scale. --Conan the retired 22:52, 11 December 2007 (CST)

Combat Frequency

I have reason to believe that the combat rate in the forest is 50%, not 60%. Does anyone have evidence to the contrary? A multi with a few hundred turns to burn would be in order. Only start calculations after you get all the 1-time adventures.

(Evidence - Forest BHH Bounty is 3 triffid bark. This would be correct if the combat rate is 50%, but the bounty should be 4 bark if the combat rate is 60%)Feng shweez 07:56, 27 February 2008 (CST)

August 24, 2010 revision

The way this page is laid out is confusing. There's no difference to be seen between adventures that occur as a result of the choice adventure and the other non-combats in the zone such as hoom-hah and the clover adventure etc. Why not just list the actual NC that occurs and omit all the other results of choices? Much like how the louvre and snake adventures are shown. --Exactor it 22:22, 14 September 2010 (UTC)

A few of the non-combat adventures were retired. Others are now only accessible as choices from other non-combat adventures. Do we move them all to "retired" and create new incarnations, or do we just edit the conditions that cause them to appear? In particular, Chester Meatpot shows up again, but differently this time. --Itsatrap 06:26, 25 August 2010 (UTC)


here's a map of the new choices: (can't figure out formatting [it makes more sense if you read it on the edit page])

--Leepopsicle1 18:14, 26 August 2010 (UTC)

Noncombat rate seems higher than 15%

I'm running no noncombat (ballroom is +ML, no effects that give noncombat, no equips that give noncombat) and Mafia is reporting 20% combat (40lb Jumpsuited Hound Dog, Cantata, monster bait, Hippy Stench). The first time I got the noncombat, I dismissed it as a superlikely, but I got it again seven adventures later, then 8 more after that. I chose to see the vampire hunter each time to skip it. --Raijinili 11:20, 9 September 2010 (UTC)

I'm running +30% combat (40lb Jumpsuited Hound Dog, Cantata, monster bait, Hippy Stench, musk, dungeon fist gauntlet) and I'm still getting noncombats. --Thacon 21:39, 21 January 2011 (UTC)

I have no data about actual combat/noncombat ratio, but I can tell you where the 85% came from:

Revision history of "Data:The Spooky Forest"
11:25, 2010 August 25 Edir (Talk | contribs) (506 bytes) (new combat rate is 85%(Jick said it on the forums)) (undo)

--Club (#66669) (Talk) 21:59, 21 January 2011 (UTC)

The post in question might be interpreted as saying that the choice adventure always comes up after seven or eight adventures. Oddly, though, I also got Hoom Hah with +20% combat. --Xyzzyn 15:35, 8 February 2011 (UTC)
    • There is a non-combat version of Arboreal Respite, as well as a superlikely version. Hoom Hah is also a superlikely. It would be far more of an oddity if you didn't get Hoom Hah after a few hundred adventures. --RoyalTonberry 17:35, 8 February 2011 (UTC)