Talk:The Spectral Pickle Factory

From TheKolWiki
Jump to: navigation, search

missed it

according to the J&S Show March 31st, 2008, The Spectral Pickle Factory was open on arrrbor day, "Q: When will we see the Spectral Pickle Factory again? A: You just missed it, this past Arrrbor Day. If you planted 11 of each type of tree, it would appear." link here: [1]--Blood panther 22:47, 1 April 2008 (CDT)

  • Ummm... No... That transcript was an April Fool's joke by mailbox_head. Unless parts of the transcript are real, which I doubt. --Rithe 23:30, 1 April 2008 (CDT)
    • I know for a fact that part of the transcript is real. at least the first question. how can I know this? because I was the one who sent that question in! I suppose it could be a coincidence, but it seems unlikly.--Blood panther 23:37, 1 April 2008 (CDT)

Spectral Pickle Screwup?

First of all, the Factory is in the distant woods. Second, I cant click on it! Anyone else having this problem? - Lord Sonny XIXI Order of Something, March 31 8:35 PM Pacific Time

  • Stop and ask yourself what day is coming up?! --JRSiebz (|§|) 22:39, 31 March 2006 (CST)

Does april fools ring a bell? :) --King_ofthe_Dunedain 22:38, 31 March 2006 (CST)

  • Also, you CAN get to the spectral pickle factory, if you know where it SHOULD be. --jin 22:40, 31 March 2006 (CST)

Congradgulations jin, you just caused immense lag :p--King_ofthe_Dunedain 22:44, 31 March 2006 (CST)

I was a little (very) drunk at the time so I forgot. - Lord Sonny XIXI Order of something April 1 2:09 PM GMT

Monster HP

The following info is from a text file I had saved on my computer. I was wearing a detective skull the last time the Pickle Factory came around - this is what the detective skull said the HP was for each battle that I logged. --Aardvark (Talk | Contribs) 20:01, 23 Oct 2005 (MDT)

Dill Plant

  1. (180 HP)
  2. (180 HP)
  3. (180 HP)
  4. (180 HP)
  5. (181 HP)
  6. (181 HP)
  7. (181 HP)
  8. (181 HP)
  9. (181 HP)
  10. (181 HP)
  11. (182 HP)
  12. (182 HP)
  13. (183 HP)
  14. (183 HP)
  15. (183 HP)
  16. (183 HP)
  17. (183 HP)
  18. (183 HP)
  19. (177 HP)
  20. (177 HP)
  21. (178 HP)
  22. (178 HP)
  23. (179 HP)

ghostly pickle factory worker

  1. (176 HP)
  2. (177 HP)
  3. (178 HP)
  4. (179 HP)
  5. (180 HP)
  6. (180 HP)
  7. (180 HP)
  8. (181 HP)
  9. (181 HP)
  10. (182 HP)
  11. (183 HP)
  12. (184 HP)

vine gar

  1. (173 HP)
  2. (175 HP)
  3. (177 HP)
  4. (177 HP)
  5. (178 HP)
  6. (179 HP)
  7. (180 HP)
  8. (180 HP)
  9. (180 HP)
  10. (180 HP)
  11. (180 HP)
  12. (181 HP)
  13. (181 HP)
  14. (181 HP)
  15. (181 HP)
  16. (181 HP)
  17. (181 HP)
  18. (181 HP)
  19. (182 HP)
  20. (182 HP)
  21. (183 HP)
  22. (183 HP)
  23. (184 HP)

Question

  • What are the required stats to enter the factory?--Greyhead 14:13, 4 December 2005 (Central Standard Time)
  • As it says on the article page, you need 150 main stat to enter. According to the Safe Adventuring page, you need 205 Moxie to avoid being hit. It's no walk in the park. --Gothhenge 11:25, 1 April 2006 (CST)
  • I tried to go and got a message saying I needed 150 muscle to adventure there, but this could be just another gag/false report. It is above 45 though. Sigh. Billlbo 11:14 PM PST March 31, 2006
  • I need 150 Mysticality (main stat, as a Pastamancer) to enter. Cosmic lemonade fixed that right up! I entered and got beaten up immediately.--Someone Else 02:02, 1 April 2006 (CST)
  • Considering how rarely the factory appears I immediatley purchased a bunch of wrath serums in order to boost my muscle to 320. Once there I was able to kill them in 2 hits as a turtle tamer, not to mention the spooky resistance that I had which lowered their damage to only 25-50. The ones that will have the hardest time are the myst characters due to the lack of either the ability to hit or the ability to dodge. --SomeStranger 13:30, 1 April 2006 (CST)
  • Really. I found my Sauceror could take them on well enough, after drinking a potion of temporary gr8tness and blasting them with spells. Of course, my current build is based on maximizing HP and MP [since I couldn't pump my Moxie very wel until now], but spells can deal as much damage as other classes, and always hit. --Kalatash 00:26, 2 April 2006 (CST)
  • That's why you use arse-o'fires with Scrolls of Drastic Healing. That works fairly well. --RicFule 20:11, 1 April 2006 (CST)

References?

This might be grasping at straws, but a monster in one of the old Infocom games - "Beyond Zork" - is an "eldritch vapor." I've never heard that particular term used anywhere else until here.--Dorf 23:06, 6 January 2007 (CST)

NS13 Appearance?

On the radio show, they mentioned that it will be appearing before NS13, as it did before ascension. Be ready for it.... --Clackling 21:37, 15 June 2007 (CDT)

  • Will? Might. They never confirmed it, just mentioned it as a possibility (or just as an amusing idea). In fact, one suggestion they joked about was opening the factory on NS13 rollout, just to give people a hard time having to choose between brand new content and the rareness of the Factory. --Quietust (t|c) 22:45, 15 June 2007 (CDT)

April Fool's 2011

It seems the min stat requirement has been lowered to 50 from 150, am I right to assume that means all the monsters are weaker (ML, XP drop, etc.)? Remember to note history appropriately so it is not lost ;) --JRSiebz (|§|) 04:50, 1 April 2011 (UTC)

Also it seems they added a ten leaf clover adventure. I'd add it myself but I'm not entirely sure I could do it like the other clover adventures on other pages.--Ichabob 05:01, 1 April 2011 (UTC)

It appears that the monsters here cannot be sniffed. Probably worth noting.--Jett 16:31, 1 April 2011 (UTC)

Optimal item drop vs. noncombat?

It occurred to me that since one ingredient (brine) comes only from noncombats, and the other ingredients come from combats and are influenced by item drop, there should be an optimal item drop percentage to have with a given noncombat percentage. An imbalance one way or the other would mean one gets too little brine, or too much. What we want is for the expected number of brine drops per adventure to match the expected number of drops of the other ingredients. Since the other ingredients each drop at the same rate, I'll just use dill here.

There are 4 noncombats, normally occurring 20% of the time. 1 of those 4 noncombats drops 3 brine. Assuming the 4 noncombats occur at equal rates, if n is the noncombat modifier, the expected brine per adventure is 3 * ((1/5)+n) / 4.

There are 3 combats, each delivering their respective ingredients at the same rate: 50% for one, 20% for an additional. If i is the item drop bonus, then the expected ingredient drop for each combat is (1+i)*0.5 + (1+i)*0.2, or (7/10) * (1+i). Combats will only occur at a rate of (0.8 - n), so, assuming each of the 3 combats occurs at the same rate, the expected drop of dill per adventure is ((8/10)-n) * ((7/10) * (1+i)) / 3.

If my math is right, when we solve for i in terms of n, we get i = (295*n - 11) / (56 - 70*n). However, this is only true if i is not greater than than +100%. If i is greater than 100%, the first ingredient is certain to drop and increasing i won't make it any more likely to drop. In this case, the expected ingredient drop for each combat is 1 + (1+i)*0.2, or 1.2 + 0.2*i. The expected drop for dill per adventure is then ((8/10)-n) * (6/5 + i/5) / 3. Now, when we solve for i, we get i = (345*n - 51) / (16 - 20*n). (This means +100% is the optimal item drop when the noncombat modifier is about +18.36%.)

This yields the following table of optimal item drops for a given bonus noncombat modifier:

Noncombat
modifier
Optimal item
drop bonus
+0% -20%
+5% +7%
+10% +38%
+15% +73%
+20% +150%
+25% +320%

(Edited to add different equations when item drop bonus > +100%)

--Aventuristo (talk) 03:37, 31 March 2021 (UTC) Edited 00:01, 1 April 2021 (UTC)