Talk:The Slime Tube

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This needs a lot more stuff.--Poketape 06:51, 31 May 2009 (UTC)

I'm working on it! Spading new content isn't exactly an instant process. ;P - Mojotech

Misc has successfully Organized, Added, Sorted out alot of things.--Misc 10:35, 31 May 2009 (UTC)

Way the Covered In Slime effect seems to work the combat you get it: for every +??? ml, it takes a turn off and you take that damage you would have taken for that turn. So with no +ml you get ten turns, +?? you get 9 turns and damage for what the first turn would have given you, +?? 8 turns and the damage the second turn would have given you (but not the first!)

  • 5 turns with +95ml: 9 turns, 140ish damage
  • 5 turns with +115 ml: 9 turns, 140ish damage
  • 5 turns with +120 ml: 9 turns, 140ish damage
  • 5 turns with +121 ml: 8 turns, 370ish damage
  • 5 turns with +124 ml: 8 turns, 370ish damage
  • 5 turns with +125 ml: 8 turns, 370ish damage
  • 5 turns with +135 ml: 8 turns, 370ish damage
  • 5 turns with +149 ml: 8 turns, 370ish damage
  • 5 turns with +150 ml: 8 turns, 370ish damage

Done with 4 bladders squeezed, none of the other one, those might have an effect on it dunno Fitsfadda 07:33, 31 May 2009 (UTC)

After another bladder was squeezed (5 total) the number seemed to drop to 100ml, 9 turns / 101ml, 8 turns Fitsfadda 07:43, 31 May 2009 (UTC)

Just adding my two cents... at +10ml, it's 10 turns, and was doing 300ish damage to Lakal [Had about 4K max hp at the time, I do think max HP factors into this, cause one clannie was taking only 50]. The damage tripled each turn, to 900, then 2700 [clannie reported 58=>158=>384] I didn't run to the next, cause it was death. At +160 ML, it lasted 8 turns [Max HP dropped to ~3600 due to equipment changes], gave ~500 damage on the first round, and then doubled each turn, going from 500 to 1000, then 2000, then 4000. --Val
The damage does seem to scale with HP. I don't know if its possible to survive all the damage. If you change your hp and slime resist the damage will also scale to be appropriate. Fitsfadda 09:23, 31 May 2009 (UTC)
Just a light note.. I think I'm incredibly off about that 160 ML. 45 from accessories, +60 from song, +10 from machine, +35 from hands, +40 from pants. +5 from familiar. +10 from shirt. Yeah. Totally off. That's 205 or so. --Val
Did some calculations of my own for Slime Coating damage taken based on Max HP. Maybe these percentages match up with someone else's? This is doing it with 612 HP
  • 9 Turns ~ 6.69% of Max HP in Damage (41/612)
  • 8 Turns ~ 20.0980% of Max HP in Damage (123/612)
  • 7 Turns ~ 43.9542% of Max HP in Damage (269/612)
  • 6 Turns ~ 71.7320% of Max HP in Damage (439/612)
  • 5 Turns ~ 132.5163% of Max HP in Damage (811/612)
  • 4 Turns ~ 201.7974% of Max HP in Damage (1235/612)
  • 3 Turns ~ 290.3595% of Max HP in Damage (1777/612)
  • 2 Turns ~ 400.1634% of Max HP in Damage (2449/612)
  • 1 Turn ~ 533.4967% of Max HP in Damage (3265/612) ---- Yeah, I don't know WHAT kind of progression that is. -- Chompie 07:06, 1 June 2009 (UTC)

Also mother slime seems to have around 3000 health, if you hit her multiple times in a row with the same element she becomes resistant to it. But if you switch back and forth between a couple elements it takes longer to happen (I did grease lightning -> physical -> snowclone -> physical and she reduced physical but not the other two before dying) Fitsfadda 08:17, 31 May 2009 (UTC)

I believe it would help to note on the article page (here and Hobopolis) that both Hobopolis and The Slime Tube may be open at the same time. --StorellaDeville 09:52, 31 May 2009 (UTC)

does resist all protect you from slime?

At 5 squeezes I tried playing around with the ML needed to see tier-3 slimes. I lowered my ML to 224 and was still seeing level 3 slimes. I lowered to 200 and saw tier 2 slimes. 207 gave tier 3 slimes. In a fresh dungeon at 260 ML I got tier-2 slimes. So I think that squeezing increases ML by 20, and the tiers are separated by 100 ML.--Stupac2 19:16, 31 May 2009 (UTC)


Do Floaty critters encountered in the tube count against the turncount? I realize that's somewhat academic now that making them go away is possible, but am curious. --Snugglypoo 10:37, 3 September 2009 (UTC)

Different Slimes

Slime Giant is the final class of slime, appearing at 1000ML or higher. I'll post more information as I find it. - Mojotech

  • Darn you and posting things on the wiki before I have them completely figured out and ready to spoil. Already had this all many hours ago. Posted. --Flargen 04:53, 6 June 2009 (UTC)

It looks like around +100 ML is where the Slime images go to slime2_X, and monster descriptions and hit/miss text change. We probably need to sort out the Slime combat page by Slime type. --FoodSeeker 10:31, 31 May 2009 (UTC)

OK, I went and made a Slime Hand page for the slime2_X type. Looking at the hit/miss messages, "Slime-hand" might have been better, since the actual text refers to them that way. If we can sort out the other Slime types from the basic Slime page, it'll get a lot less overwhelming. --FoodSeeker 11:06, 31 May 2009 (UTC)

  • Well, the problem is that, like hobos, these are most likely NOT distinct monsters. Since there's a special ML interaction, they sort of are, but that's more like a "if there's a certain amount of ML, only give these names" kind of thing. But if you olfact one "type" of slime, you won't see any change in the distribution of other types. The game calls them all "Slime Tube monster", including in the clan log and olfaction description. --Flargen 12:04, 31 May 2009 (UTC)

They have an entirely different set of images, monster descriptions, and hit/miss messages. If they don't get a separate page, they CERTAINLY need to be divided out into a separate section somehow. This was just the first solution that came to mind for sorting that out. (Clarification: When I started, all the combat messages and whatnot were in one unsorted jumble, and it scared me) --FoodSeeker 12:07, 31 May 2009 (UTC)

  • Well, I think the game considers them to all be the exact same monster, and just gives you different descriptions/etc. depending on your ML. We'll probably have to separate them out by the tiers (of which there are 5; the "hands" are only tier 3) just to cut down on clutter and ridiculousness. --Flargen 12:30, 31 May 2009 (UTC)

Incidentally: my Spading of what ML caused the tier of Slime to change to Hands is only accurate to within 20 ML; I was swapping largish lumps of ML around with my equipment. (No gall bladders/uvulas touched when I tested, I think.) If anyone wants to fine-tune the spading closer than "100, +/- 20", please do. --FoodSeeker 12:23, 31 May 2009 (UTC)

Apparently +214 ML still isn't good enough to see the third tier of slimes (some sort of maws, going by the images). It must take way more +ML than I thought possible to see tier 5. --Flargen 13:05, 31 May 2009 (UTC)

A clannie just went in with +310ML and was getting 7 turns of Slime, and fighting mouths, maws and beaks. I've included an extra tier on the main page. We need to come up with a naming convention for these things :) EDIT: +225ML and he was getting mouths, and dropped a Small Slimy Cyst--Urutsini 14:40, 31 May 2009 (UTC)

Another thing to consider is that the numbers I just mention don't take into account the possible +/-ML effects of tickling/squeezing.--Urutsini 15:54, 31 May 2009 (UTC)

Tier 2 slimes (Slime Hands) at +112 ML are currently giving 9 turns of Coated in Slime, not 8...only possible issue is that a clannie Tickled the Uvula once. --BackslashEcho 16:53, 31 May 2009 (UTC)

  • Edit: +50-60 more ML and one gallbladder squeezing later, and I am getting 8 turns. --BackslashEcho 18:02, 31 May 2009 (UTC)
  • Inference: Coated in Slime duration is directly tied to ML, not which tier of slime is being fought. --FoodSeeker 19:05, 31 May 2009 (UTC)

Apparently someone's found an image of tier 5 slimes... slime5_1.gif Also, I swear there are tier 0 slimes. I've fought slimes that have different messages than the 9-turn slimes, and that gave 10 rounds of slimed. Of course, we'd only tickled that run and I wasn't running any ML, so I think they only appear at lower-than-normal zone ML's. - Mojotech

I was fighting tier 1 Slimes. I then encountered the tickle adventure and started fighting tier 0 slimes. I then put on one piece of brimstone gear and the ML from that put me back to tier 1 slimes. --Darkwolf 00:32, 1 June 2009 (UTC)

First off: We need some better formatting for this talk page; I'm a bit scatterbrained too much to do it at the moment, though. Categories like (Effects of Squeezing/Tickling)(ML required to find Slime Types)(Chamoix drop rates per ML)... Anyway, SQUEEZING/TICKLING! I agree that squeezing the gall bladder adds ML, or at least pseudo-ML, in that slimes appear as if the place were higher-level. In the current instance of my clan's dungeon, we have had 5 Gallbladder Squeezes and 2 Uvula Tickles. At 0 ML, I encounter blobby, pseudopoddy slimes. At 1 ML, I encounter claws, hands, etc. What this suggests to me is that the Gall Bladder adds 20 ML, but the Uvula does NOT remove ML. Assuming 101-200ML makes hand/claw slimes show up, I should NOT have been able to see Claws/Hands at just 1 Personal Monster Level. I'm thinking the Uvula does something more.. subtle. Maybe it increases drops. Maybe it decreases ML but that ML does not make lower-tier slimes spawn. I don't know, but this is info to keep track of here. --Chompie 05:28, 1 June 2009 (UTC)

I was just thinking about this some more, noting discrepancies between what I've seen, what others have seen and all that.. So.. What if Tickling the Uvula ONLY lowers your personal ML? That would explain a lot of the "You should have Tier2 Slimes right now! And you shouldn't!" thoughts that have been floating around in my head. And then I thought of another thing- I spent a good 150 or so turns down there, and was wearing two Rusty items the entire time. Neither got Slime-Covered, despite getting hit one or two times every fight. So here's my current hypothesis on the choice adventure--
  • Squeeze The Gallbladder - Increases the zone's inherent Monster Level by 20. You may no longer spend an adventure on this Choice Noncombat until the dungeon resets. This may only be chosen 5 times in one run of the dungeon.
  • Tickle The Uvula - Decreases YOUR Monster Level inside the Slime Tube by (20? Unsure). During this run, ONE of your equipped Rusty items can become Slime-Covered. You may no longer spend an adventure on this Choice Noncombat until the dungeon resets.
  • Squirm Out - Leave without using an adventure
So.. what do yall think? Does this go along with what you have been seeing? Am I just crazy? Either one is possible. --Chompie 07:58, 1 June 2009 (UTC)
I think that for once, I was RIGHT! Oh my goodness I am awesome. Just now went into the Slime Tube, tickled the uvula, and the very first time a slime actually hit me, (oops, kept killing them instantly for the first four turns) got my rusty old lantern converted to the slime-covered lantern. This points to the Uvula making it possible for the tickler to get a slime-covered item. The turn before my lantern I also got a wad of slimy rags, so.. that may also be connected? It'll need a lot of people alternating tickles and not-tickles and being very observant to see if that's really how it works, but this is a good sign to start with. Chompie, awaaaaay! --Chompie 18:52, 2 June 2009 (UTC)

Ok, I went in with +0ML and was getting 11 turns of Slime from Tier-1 monsters (Nodes, Pseudopods etc.), after a single squeeze of the gallbladder I was only getting 10 turns from Tier-1. After the clan squeezed 5 times, I was still getting 10 turns from Tier-1. I increased my MCD by +1ML and started getting 9 turns from Tier-2 monsters--Urutsini 06:57, 1 June 2009 (UTC)

I conclusively went in with exactly +0ML at the very beginning of the dungeon and before any tickles/squeezes were performed, I was gaining 11-Turns of Slime. This to me proves that you don't need -ML to fight the weaker monsters as the main page keeps saying. Unless there are 12-Turn slime and/or different pictures/names and if there are, could you please post here.--Urutsini 10:42, 1 June 2009 (UTC)

Working on the assumption that each gallbladder squeeze is +20 to ML, I have come to the conclusion that you get the mouths/maws at ML 301 precisely, and that 300 and less is the hands. Thank goodness for the MCD for testing these one-by-ones! --Lillith 19:14, 1 June 2009 (UTC)

Yep, I concur, I just spaded my +ML, upping my +ML by about 20 each combat and chamoix'ing each time and came up with precisely:
+0ML = 11-Turns of Slime = Tier-1
+1-+100 = 10-Turns = Tier-1
+101-+300 = 9-Turns = Tier-2
+301 -> = 8-Turns = Tier-3
Beyond that I don't know. The front page needs to be updated to reflect this.--Urutsini 05:50, 5 June 2009 (UTC)

By the way, in this experiment, I was still getting 9-turns of Slime in the 200s and didn't get 8-turns until I got to Tier-3--Urutsini 00:22, 6 June 2009 (UTC)

Formatting

Did some basic formatting work, shamelessly stolen from the Hobopolis page. Let's try to get the discussion style comments over here on the talk page, and leave the front for spading. Inoko 07:13, 31 May 2009 (UTC)

No semirares in the Slime Tube. Not sure how to make the usual pane for that show up on The Slime Tube page, though. --FoodSeeker 11:29, 31 May 2009 (UTC) Nor is there a clover adventure.--Jcowley 18:18, 31 May 2009 (UTC) I suggest organizing the encounters into tiers, based on +ML, and them listing individual encounters under those sub-headings. --Itsatrap 17:33, 31 May 2009 (UTC)


Rusty to Slimy

So it seems most rusty items can turn into slime-covered items during combat with slimes.--Yungera 19:49, 31 May 2009 (UTC) Ive gone in with rusty items, do they turn slimey immediately? or is it after you attack and it survives?--Coolness 22:03, 31 May 2009 (UTC)

While wearing several rusty items, I had a tier 0 slime absorb my off hand item when he hit me during that round. I got it back after killing the slime. --Darkwolf 00:34, 1 June 2009 (UTC)

Turtle Taming?

The question must be asked.--Brion thenotgiant 06:00, 1 June 2009 (UTC)

Just spent 10 turns there with the Pheromones, Turtling Rod, and a Grinning Turtle all equipped. No turtle adventure. -- Chompie 06:33, 1 June 2009 (UTC)

Confirmed - I also did that, with no turtle adventure. --RavenBlack 18:00, 14 June 2009 (UTC)

There is a turtle adventure: More Like... Hurtle. Just wanted to update this section. --Aventuristo (talk) 20:56, 3 January 2021 (UTC)

Spookyraven Demons?

200+ Adventures in the Tube with so far with no demon name yet.

Rate of Advancement

How much is advancement through the tube affected by monster level?

I discovered that while fighting slime hands at a monster level of 110, the tube's image changed after 87 kills. If other people would mind spading other Slime tiers, we could all use that information. -- Angry Leprechaun 19:12, 2 June 2009 (UTC)

While fighting slime, another clannie and I were going without ML bonus. The image changed from #1 to #2 after about 115 slimes. The uvula was tickled twice in that time. The image changed from #2 to #3 after about 105 slimes. I missed the transfer from #3 to #4. The gall bladder was squeezed once, but we're still running low ML. It was after (about) 407 total adventures that the image changed from #4 to #5. Moynusaxon 19:34, 5 June 2009 (UTC)

The rate of advancement is likely around 100 per screen, with the final screen being the bossfight. i don't know, don't hit me.--The ErosionSeeker 13:17, 27 August 2010 (UTC)

Teir Representation

We should add teir 4+ to the list. Rapmasta G 06:25, 2 June 2009 (UTC)

Is the number of turns of covered in slime granted by each tier correct? The one for 0-99 ML is listed as "grants 9 turns" for instance, but since it does this at the beginning of combat, it actually gives you 10 turns, which then ticks down to 9 at the end. --Mixie 10:29, 2 June 2009 (UTC)

  • As far as I can tell, the number of turns of slime inflicted is directly tied to ML, and not tier of slime. Observed: Tier 1 Slimes can give anywhere from 11 to 9 turns, Tier 2 can give 9 or 8. The comment about "a lower tier of slime" on the main page is probably mistaken, too. --FoodSeeker 23:16, 3 June 2009 (UTC)
  • Mixie, it is important to note what level of slime it starts with because you still take damage based on that number. FoodSeeker, the comment on the main page about slime turns changing after every +100ML is also incorrect. It is +0ML = +11 turns, +1-+100 = 10 turns, +101-+300 = 9 turns, +301-? = 8 turns etc.--Urutsini 05:04, 8 June 2009 (UTC)

Problems with adventuring??

For some reason, I can't go anywhere after adventuring in the Slime Tube. Not even the Slime Tube. Is anyone else having this problem?--MeTorterra 00:40, 3 June 2009 (UTC)

1 the game is currently bugging out on some servers. It's not specific to this zone. Try changing servers or logging off and coming back later in the hope it's been fixed. --Melon 00:54, 3 June 2009 (UTC)

Slime tube image

I've noticed that as you go, the image of the tube "empties" and shows you how much is left. Would someone like to animate an icon for that? I would but I don't have the software to do that.Sean12349999 07:27, 7 June 2009 (UTC)

Changing image:
Image 1: up to 24 fights at +1414 ML
Image 2: from 25 fights at +1414 ML - up to 30 fights at +1414 ML and 18 fights at +1411 ML (48 combats)
Image 3: From 30@1414 ML + 19@1411 ML (49 combats) - up to 30@1414 ML + 30@1411 ML + 12@1391 ML (72 combats)
Image 4: From 30@1414 ML + 30@1411 ML + 13@1391 ML (73 combats) - up to 30@1414 ML + 30@1411 ML + 37@1391 ML(97 combats)
Image 5: From 30@1414 ML + 30@1411 ML + 38@1391 ML (98 combats) - up to 30@1414 ML + 30@1411 ML + 62@1391 ML (122 combats)
Image 6: From 30@1414 ML + 30@1411 ML + 62@1391 ML (123 combats) - up to 30@1414 ML + 30@1411 ML + 86@1391 ML (146 combats)
Image 7: From 30@1414 ML + 30@1411 ML + 87@1391 ML (147 combats) - up to 30@1414 ML + 30@1411 ML + 111@1391 ML (171 combats)
Image 8: From 30@1414 ML + 30@1411 ML + 112@1391 ML (172 combats) - up to 30@1414 ML + 30@1411 ML + 131@1391 ML + 4@1393 ML (195 combats)
Image 9: 30@1414 ML + 30@1411 ML + 131@1391 ML + 5@1393 ML (196 combats)
Mystia 05:11, 21 September 2010 (UTC)

So are there nine images or ten? --Kitsunegami 07:27, 15 January 2011 (UTC)
Now that my clan is on image nine and still killing slimes, I think it's safe to assume that there are ten. --Kitsunegami 22:23, 16 January 2011 (UTC)

I watched the images during a run, and I think I've got it. There are 10 images: 9 progress and a boss. The progress images appear at 0%, 11%, 22%, 33%, 44%, 55%, 66%, 77%, and 88%, with the boss image at, of course, 100%. At first I thought the images were equally spaced, until I found that the last progress image was about 10% longer than the others. That's the extra 1% for image 9. I'm updating the wiki page accordingly. --Aventuristo (talk) 20:51, 3 January 2021 (UTC)

The big slimes

Do the slime construct and slime colossus coat you in slime? There is nothing saying they do (and how many turns) or don't on the page. Also, if you were to get coated in 11-turn slime and then fight high-end slime mouths, does the 10-turn slime protect you from getting 5-turn coated? --RavenBlack 19:29, 14 June 2009 (UTC)

  • Yes and yes. Slime coating duration basically decreases by 1 turn for every extra +100 ML you're running, minimum 1. --Flargen 19:32, 14 June 2009 (UTC)
    • Incidentally, it appears the minimum coating duration you can start with is 3. Accidentally wandered in uncoated at larva-run ML and that's what I got hit with. --Flargen 21:20, 17 June 2009 (UTC)
    • Wait, if you say the minimum you can start with is 3, shouldn't the main page be updated for the construct and colossus slimes? since they say "Gives 4-2 turns of coated in slime" and "gives 1 turn of coated in slime", and if i'm not reading you wrong, they should say 4-3 and just 3 instead.--Andrew3 09:25, 28 June 2009 (UTC)

"Maximising Monster Level"

I'm struggling to comprehend how this works - looking at the Maximising Monster Level page, the most I can see is about 150 from outfit, 150 from effects (some of which are hard to have on at the same time), and 100 from squeezing bile bladders, which brings you to 400, maybe 450 with really cramming effects, up to 500 with a big heavily buffed purse rat. The formula given for required ML at the end of the page (400000/turns)-400 suggests that an ML+ of at least 564 would be required to get any "Slime Hates It" items (requiring finishing in under 420 turns - 415 with the 5 squeezes), which are the only way I see to get the ML higher. What am I missing? --RavenBlack 06:39, 17 June 2009 (UTC)

You'll need to spend a lot of effort and meat, but technically you can get there without slime gear: MCD +10, El Vibrato outfit: +100, hipposkin poncho +5, stainless steel scarf +20, C.A.R.N.I.V.O.R.E. button +15 x 2, Slimebreath +50, Digitally Converted +30, Unpopular +30, Bilious +25, Grimace +25, Contemptible Emanations +20, grulched +20, The Great Tit's Blessing +20, The Cupcake of Wrath +10, Extremely Poor Taste +10, Mysteriously Handsome (female) +6, Eau D'enmity +5, Gelded +5, Strung-Up Quartet +5, Ur-Kel's Aria of Annoyance +60, Bitterskin +45 vs slime, 60lb purse rat +30 = +566 vs slime. That's not including the gall bladders, so if you can find a couple other people, level 30 with purse rats willing to buff up like that, and manage to squeeze enough and early enough you could drop the grulched, or bitterskin, or do it sub level 30, etc. --Fig bucket 09:33, 17 June 2009 (UTC)

Ha ha, bitter pill, only 25 million meat per 100 turns at the moment! But okay, the rest of that's not so bad, I must have been missing slimebreath, bilious and grimace or forgot to carry a 100 or something. Should be able to do all 5 squeezes in the first 5 turns with a little clan cooperation, assuming cleesh works to cancel a turn as it does in Hobopolis, which means you can do without the bitter pill! Funny that it gets a lot easier each time you get a slimed item. --RavenBlack 13:22, 17 June 2009 (UTC)

Just realized there's another +30 you can get relatively cheaply. You can work around the inability to use combat items on slime for the memory of an AT base pair: since it counts as a buff on you you keep it with a free run-away. n free run-aways on non-slime monsters will give you n turns to fight slime with +30 from Memory of Aggressiveness. --Fig bucket 21:49, 17 June 2009 (UTC)

It's work in progress, but this is a ML calculator I've put together inspired by the maximizing page(s). --Fig bucket 20:10, 17 June 2009 (UTC)

  • nice. bludgeons don't stack, though. --Evilkolbot 20:12, 17 June 2009 (UTC)
Thanks; fixed. :) --Fig bucket 20:20, 17 June 2009 (UTC)
  • wow, quick response! awesome!! also:
    1. slimebreath requires spleen
    2. grimacite returns are variable
    3. i'm still ~90 ML away from a 420, though the good news is that if i buy three hockey sticks and a grimacite shirt i'll only be ten or so away... --Evilkolbot 20:27, 17 June 2009 (UTC)
    • one more thing, i believe it's been proved that the mcd et al don't affect ml in the tube. --Evilkolbot 20:28, 17 June 2009 (UTC)
Cool, added a spleen icon to slimebreath. The Grimacite returns are changed by the select box at the top (which I optimistically set to the max of 5 darkness units). Didn't know about the mcd/slime interaction, that's interesting+disappointing...fixed now.. --Fig bucket 20:36, 17 June 2009 (UTC)
You can demonstrate that the MCD does affect slime ML simply by adventuring with 0 ML modifiers (getting 11 turns of slime) and then setting the MCD to 1 and adventuring again (getting 10 turns of slime). --Hellion 21:00, 17 June 2009 (UTC)
Unfixed then! (Though that did remind me that combat items should be excluded against slime, a change I'll get to later...) --Fig bucket 21:14, 17 June 2009 (UTC)

In addition to maximizing your ML to speed up the run I have just tested the opposite. You can lower your ML to purposefully make a run take longer, although no real reason to do so. I ran the whole thing with a nasty rate mask (-5 ml). No special slowdown loot. Dreamthief (#1473999) defeated Mother Slime (1 turn) Dreamthief (#1473999) defeated a Slime Tube monster x 1,013 (1013 turns) --Dreamthief 14:27, 11 July 2009 (UTC)

Practically speaking, am I correct in thinking that the SIMPLEST way to tackle the Slime Tube is to enlist help from another clan for your first couple of caustic slime nodules (around 200k each in /trade as of this writing, easily farmed), have one player run the Tube to build up the complete Grimy Reaper's Vestments, and then repeat runs distributing nodules to other clannies until everyone's got enough equipment to solo the Tube and get their Slimeling? --Yunatwilight 18:49, 13 April 2010 (UTC)

Pretty much, thats how my clan did it anyway. --Fhthd 20:46, 31 December 2010 (UTC)

Item drop%

Is it true that +item has no effect in the tube? --Worthstream 13:08, 23 June 2009 (UTC)

  • I haven't tested it scientifically, but I do not believe this is true -- that is, with lots of +item equipment, I do seem to get more frequent drops. --Baltar 20:37, 23 June 2009 (UTC)

Enemies

I just fought an enemy called a Grasping Slime Groper. Forgot to chamoix and died from slime damage. Just beat a Clutching Slime Paw.Disco Soup 14:14, 4 July 2009 (UTC)

Pickpocket

Can you successfully pickpocket slimes? - AvangionQ / July 10th, 2009

  • Yes and no. You can pickpocket their food & booze drops, but you cannot pickpocket the cysts. --Bale 07:07, 11 July 2009 (UTC)

Slimeform

While attempting to adventure in the Slimetube with Slimeform, I encountered a new message:

You wriggle your way up to the lip of the Slime Tube. A long dripping tentacle snakes out of the hole and wraps around you in a hug, then gives you a motherly pat on the head. You feel warm and comforted for a moment before the screaming heebie-jeebies kick in.

Bonus Drops

The table for bonus drops from Mother shows that 1340 ML, or 1378 with 5 squeezes, is sufficient for a slimeling. Both of these numbers will take 230 adventures before getting to "Showdown", meaning Mother Slime would be adventure 231. Contradicting this, the notes section states:

"Don't forget to allow some padding for the 5 squeezes, Mother Slime, and any mistakes."

So, does battling Mother Slime count toward the turn total? If she does, the ML table needs to be corrected.--RogerMexico 20:37, 7 March 2010 (UTC) Found answer on forums, changing the notes to reflect this--RogerMexico 21:15, 21 March 2010 (UTC)

The bonus drops are determined when you enter combat with mother slime. So if it takes you exactly 230 turns to get to her, you are still eligible for a slimeling. However, if you lose to her, you also lose your eligibility. --Stannius 18:01, 14 February 2011 (UTC)

Possible reference

The Mother Slime could have been loosely based off an D&D monster called the Otyugh. http://en.wikipedia.org/wiki/Otyugh --Eight bit hero 07:25, 10 May 2010 (UTC)

That page describes the otyugh as "an aberration with a large (eight feet in diameter), bloated body covered with a rock-like skin that is brownish gray in color, which is in turn covered with dung. An adult otyugh usually weighs around 500 pounds. Its three thick legs give an otyugh slow ground movement, but enable it to pivot quickly. With three eyes on a leaf-like stalk that moves quickly from side to side, it can quickly scan a large area. An otyugh's primary means of attack is by two long tentacles which are laden with bony thorn-like ridges." That's not at all like Mother Slime or the slime tube. --Club (#66669) (Talk) 17:18, 10 May 2010 (UTC)

I did say "loosely" didn't I? For those who have played old D&D that used the Otyugh know of it's habitat, that typically being at the bottom of a pit of offal and dung. I no longer have my second edition D&D manuals around so I can't quote it's habitat. Also, it would immerse itself almost completely leaving just it's eye stalk above the mess, attacking with it's tentacles. While the mother slime has two eye stalks and a mouth/pair of tentacles, it has enough of a resemblance in hunting behaviour and appearance to have reminded myself and several others of the Otyugh. However, I already know that it's not close enough of a resemblance to have put the possible reference on the main part of the page. Therefore, I put it here in discussion as an interesting note and a link to jog the memories of those who know the creature for DISCUSSION. If you have to quote the link to simply say I'm wrong, you obviously didn't read closely enough to "could have been loosely based" as an opening for discussion.--Eight bit hero 10:34, 11 May 2010 (UTC)

Sorry if I come across as curt, but there are a lot of things people put in as references that are mere resemblances. You did the right thing putting it on the talk page instead of the main page. --Club (#66669) (Talk) 17:57, 11 May 2010 (UTC)

undisturbed loot when sealing tube

What happens if a slimetube has undisturbed loot and you seal the tube? Does the loot go away? Or does it carry over to the next run? And if it does go away, does it go away upon sealing it or upon re-opening it. Same question for hobopolis. Has anyone actually tested this? --Annoying nerd 23:10, 16 January 2011 (UTC)

  • You can't seal it while there is undistributed loot. At least that's how hobopolis works, so I'm pretty sure it's the same for the tube. --Club (#66669) (Talk) 18:01, 18 January 2011 (UTC)

Does -ML make the tube take longer than 1,000 turns?

If it would normally take 1,000 turns to clear the tube with no ML, would it take more longer to clear the tube if one was running -ML? In otherwords, if +ML lets you clear the tube quicker than 1,000 turns, would -ML cause the tube to take longer than the initial 1,000 turns? This is my understanding as implied by http://notdeadyet.bongley.net/resources/ml.php. But has this been proven or tested before? --Annoying nerd 07:29, 8 February 2011 (UTC)

Yes. Look for Dreamthief's comment about doing exactly that on 11 July 2009. --Minwee 21:26, 16 February 2011 (UTC)