Talk:The Penultimate Fantasy Airship

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141 not so Safe Adventuring

adventuring here with 141 moxie and still getting hit when safe adventuring says that 130 is good enough. seems like all the zones got tougher. moxie classes beware --ValmonUni 01:24, 30 August 2006 (CDT)

Surely this is just from the critical hits, which can happen even with loads of moxie? --Coyerre 03:53, 1 October 2006 (CDT)

Nope, I'm getting hit by the spiky-haired protagonist when I have 119 moxie. It was not a critical hit. Perhaps Jick changed it...? --Ben 00:13, 24 January 2007 (CST)

Ahah! This is what i was looking for, I had 215 moxie and still got hit in the castle! Clamy 03:09, 24 January 2007 (CST)

Order of one-time adventures

It says on the F-F-Fantastic! adventure that you need to have the 4 Immateria, but I think that the order of getting the Immaterias is also fixed, and is this:

The Spirit of... Gezundheit
Don't Chew on That Spirit!
The Most Absorbent Spirit Ever
Rip Rop Wrappety Do
F-F-Fantastic!

Can people confirm this? --Pcentella 19:07, 13 Jul 2005 (Central Daylight Time)

  • Same order for me. --Baltar 16:16, 24 Jul 2005 (Central Daylight Time)
  • Same order again. --Baltar 15:34, 27 December 2005 (Central Standard Time)
  • same here. --Dorham 08:26, 28 December 2005 (Central Standard Time)
  • It is confirmed by Jick in this post on the main forums. --NitraMo 10:23, 28 December 2005 (Central Standard Time)

Main stat requirement

It's written that you "Must have 90 of main stat to enter", but I've enteren with 85 (just after getting to level 10 and getting the quest from the Council). So The requirement is 85, or lower (once you get the quest, you could lower your main stat, and maybe you can enter the zone, or maybe not). --Pcentella 19:07, 13 Jul 2005 (Central Daylight Time)

  • Was your buffed stat above 90? --Payback 21:28, 13 Jul 2005 (Central Daylight Time)
  • Confirmed inability to enter with buffed stat of 89, and ability to enter moments later with buffed stat of 106 but unbuffed still at 87. Plus the failure message when my stat was too low specifically stated, "You must have at least 90 <stat> to adventure here." So you do need 90, but buffs count. -- Baltar 19:35, 15 Jul 2005 (Central Daylight Time)
  • Yep, my buffed stat was quite higher than 90. Interesting, I believe buffs had never counted when checking if you could enter an area or not. This can lead to interesting situations, such as being able to enter a zone, but get poisoned there, and be unable to adventure in that zone until the poison wears off.--Pcentella 06:36, 16 Jul 2005 (Central Daylight Time)

Chances

From http://forums.kingdomofloathing.com/viewtopic.php?t=49745, there is a 15% chance of a non-combat adventure. --Shagie 17:53, 22 December 2005 (Central Standard Time)

  • That 15% chance quoted in the thread is due to the effect of the last-encounter queue. The raw odds, without the queue, are indeed 20%.--Hellion 00:42, 13 April 2006 (CDT)

There have been people asking whether the F-F-Fantastic! adventure is a superlikely or a normal noncombat. I just spent 30 adventures there with all 4 immateria, and with maximized +combat (Musk, Confrontation, monster bait, reodorant). I didn't get the S.O.C.K. So, this points toward the adventure being a noncombat, rather than a superlikely. Unfortunately, it's impossible to prove. The best we can hope for is to conclude that it's "X% probable to be a noncombat". Someone with real knowledge of statistics will have to be the one to deduce this probability. --Greycat 17:52, 2 March 2007 (CST)

  • Although impossible to prove, if over 1000 adventures (or even 200-300) are spent here and the adventure (and probably no other non-combats based on it's combat rate) occur, it would almost certainly mean that it's not a superlikely. (With maximizing +combat like you did.)--TheDotGamer 23:38, 2 March 2007 (CST)

I just got all 4 in a row (with the sock 2 or 3 after that) if that means anything.

No Immateria necessary?

I just got the S.O.C.K. & giant castle map on my third adventure here. The quiet healer, then a penultimate fantasy chest, then the goods. I didn't get any immateria. I used the map and completed the Giant Castle quest in the usual amount of time. What gives? (SC, vole sign, lvl 11) --Patik 06:38, 8 February 2007 (CST)

  • two possibilities.
  1. you're, um, mistaken. are you absolutely sure?
  2. this is a bug and should be reported via the usual channels to the dev team.
--Evilkolbot 06:43, 8 February 2007 (CST)
  • I'm 99% sure. The immateria should show up in my inventory under quest items, correct? And how do I contact the dev team? --Patik 20:46, 8 February 2007 (CST)
  • Once you get the S.O.C.K. adventure all the immateria are taken from your inventory, so that's not unusual. Are you sure you only adventured a total of three adventures in the area (on your current ascension)? --TheDotGamer 07:07, 9 February 2007 (CST)

New monsters

Today I saw new mosters here and they aren't on the monster list.--Emini 12:37, 7 April 2007 (CDT)

Well, what were they? Since nothing unusual has been reported, it's likely that you were seeing Feast of Boris-related monsters, instead of new additions to the airship.--Dorf (Talk | Contribs) 12:56, 7 April 2007 (CDT)

I was seeing Boris feast monsters sorry.--Emini 12:59, 7 April 2007 (CDT)

New Adventure?

I encountered this while adventuring in the Airship. It appears it has not been fully implemented, though.

Any ideas what it's for? - Papirini

The encounter was broken for a bit (~10 minutes?) and then fixed.

It appears this area has been tweaked when the new noncombat was implimented. For example, I am killing Burly Sidekicks with 96 damage when they are listed to have 100 hp, and I do not have any deleveling effects. --Dunsel 09:32, 4 October 2007 (CDT)

  • That would most likely be RNG since it isn't guarnteed to have 100 hp it is just the average of the hp. --Chunky_boo 10:33, 4 October 2007 (CDT)

Aeris?

  • It says here that the "spunky princess" is just a generic archetype, however, this is more likely a direct reference to aeris from FFVII. One of her weapons was an umbrella (really powerful, but no materia slots). this unsigned comment was added at 09:40 GMT, on 17 November 2007 by Kageiro
  1. you're probably right, but the spunky princess remains a common trope of fantasy fiction and was so before FF, so the reference as is is probably enough. unless someone can find another spunky princes with an umbrella, though, perhaps aeris should get a namecheck.
  2. add stuff to the end of a talk page, and not to the beginning.
  3. if you are bringing up a new topic, give it a heading; it's clearer, and each person only has to edit that bit of the talk page to reply.
  4. don't use curly braces or square brackets for anything other than wiki markup. it may be ok now, but there may be an edit somewhere else that could break the wiki.
  5. SIGN YOUR POSTS! there's a button second from the right above the edit box, or you can manually add two hyphens and four tildes like this --~~~~ which gives this signature: --Evilkolbot 04:18, 17 November 2007 (CST)
    • It can be argued that it's more of a reference to Princess Toadstool in Super Mario RPG, as she TOO has an umbrella. Aeris is not a princess. Leave it as it is.--MaskedLihc 02:03, 12 November 2009 (UTC)

Math Explanation Please

I'm not so good at statistics, but I'm trying to learn, so could someone please explain how the combat monster chance statistics work? Here's what's said on the page right now:

There are two instances of this monster in this area, with one of every other monster, leading to 22.5% of combats being the Irritating Series, and 15.5% of combats being other monsters. With no combat modifiers, this becomes 18.0% encounter rate for the Irritating Series, and 12.4% encounter rate for the other monsters.

Anyway, if the rate for a specific monster was 12.4% and you considered any two monsters together, the encounter rate would be 24.8% that you'd see either of them, right? I don't understand enough to figure out what these numbers mean otherwise, so someone please explain them. --Kilyle 11:20, 27 February 2010 (UTC)

  • Having less than double the probability would make sense if the queue does not distinguish between the two ISoE. The rejection rate would then be higher on ISoE as there would be a greater chance of finding one in the queue. --Campboy 12:26, 8 July 2012 (CEST)
  • See Also Adventure Queue. --Johnny Treehugger 15:49, 8 July 2012 (CEST)