Talk:The Palindome

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The stat loss for all relevent adventures seems to have been changed. Today, I've had two enemas and two bad papaya wars, and all stat losses were 10. I am a level 10 S, so maybe it's now set to level? If so, this makes the palindome much less risky.--Katan 17:45, 28 August 2006 (CDT)

I was about to edit it likewise -- I'm only Level 9 SC, and all losses are still only ten for me for those two adventures. Also, I got a 106 gain from Amen Enema, which is higher than the 100 listed on the page. Mysticality losses seem to have been deleted from the Papaya War adventure, also.--Steelesaber 16:39, 10 September 2006 (CDT)

Level 15 TT, with base stats of 200/137/133 -- got +55/53/49 from the Papaya War. (Hmm, they show up out of order -- Myst was last instead of in the middle!) --Greycat 20:30, 8 December 2006 (CST)

There should be an adventure here called "And Now for Something Completely Different..." where you encounter a stammering Michael Palin. FlawlessWalrus 07:58, 19 January 2007 (CST)

What was the salty food drop that's now nuked? --Jatopian 16:39, 20 January 2007 (CST)

2-20-07 Update

I'm no longer getting the following adventures: Amen Enema, Denim Axes Examined, Flee to me Remote Elf, or I prefer pi. (This is over 160 adventures.)--Foggy 16:14, 20 February 2007 (CST)

  • I ran into Flee to me, remote elf! once in 'bout 60 turns. --Ricket 16:17, 20 February 2007 (CST)
    • Maybe Jick lowered the frequency of these adventures... That would be considered minor. --Kookoo275 17:35, 20 February 2007 (CST)
    • I spent about 100 turns (-10% combat) and didn't see Flee... (I even got a Fleece!), then I decided to closet my 57 Elf Farm raffle tickets, and I got Flee 2 turns later. Checked with Ricket, he reports he had no tickets when he got the adventure. Perhaps it won't show if you have tickets? Something to keep spading...--Ailuro Dragon 18:03, 21 February 2007 (CST)
    • Yeah. When I have no ticket, I'm getting the Elf adventure every 7-15 adventures. I am changing the Elf Farm Raffle ticket page to indicate these preliminary results. (it says "seems", so don't panic)--Ailuro Dragon 18:34, 21 February 2007 (CST)

I just got Denim Axes, but only after acquiring 2 rubber axes from the mall. (It took about 10 adventures to get the Denim Axes adventure after doing that.)--Foggy 16:27, 20 February 2007 (CST)

Stat gains may not be 200 and 100, but rather something tied to mainstat and capped at that level. I saw less that that on my alt.--Sidrock 16:14, 20 February 2007 PST

Wow. Just wow. I went in with my Lv. 14 Seal Clubber and I'm getting meat drops of 5-6 hundred with +345% drops. I can only guess that monster in here are now closer to power of Castle or Airship as a marker to them. --The preceding unsigned comment was added by Slio9 (talkcontribs) at 00:38, 21 February 2007 (CST).

The Sunburned and the Papaya War are now choice adventures. --Gondall 06:43, 21 February 2007 (CST)

  • Please sign your posts.
    Also, have the new MLs of the Palindome monsters been worked out yet? --Emtu 07:42, 21 February 2007 (CST)
    • Hit points for Drab Bard are probably wrong. I've failed to kill him with 162 damage 3 times in a row with +11 ML. That implies at least 152 HP. --CNCaudata 10:16, 20 June 2007 (CST)

While adventuring with a moxie of 112 I am getting hit every single time, with a moxie of 133 I only get hit with criticals. --Gaccm 12:38, 21 February 2007 (CST)

With a moxie of 122, the evil olive hit me 1/2 the time, while racecar bob and The drab bard were both hitting 1/5 of the time. --Gaccm 12:42, 21 February 2007 (CST)
With a moxie of 129 nothing was able to hit me (except for criticals), until a flock of stab bats killed me with a regular attack. --Gaccm 12:56, 21 February 2007 (CST)

So, can anyone confirm that either Amen Enema or I prefer Pi are still exsistent?--Qwertly-- 10:51, 22 February 2007 (CST)

In roughly 300 adventures here in hardcore normal, I got Denim Axes Examined once, a Fleece once, and have yet to receive a ketchup hound. --Icebird 15:04, 28 March 2007 (CDT)

Combat Frequency

Combat% was changed. I have 149 non-combats in 600 adventure, strongly suggesting a 75% combat rate. Edited the page to reflect this. --DarthDud 16:40, 3 March 2007 PST

  • In 200 adventures I'm seeing a base 80% combat frequency. I'll try and run some more adventures tomorrow, but it would be great if others could post their data so that we could be sure. For now, I'm putting 75-80% on the page. - Runch 12:38, 10 March 2007 (CST)
    • I now have n=1000, with 240 non-combats. It is getting pretty safe to say it is NOT 80%, but rather 75 or 76.--DarthDud 14:40, 10 March 2007 PST
      • Yea, further testing by me today also indicates that it is in fact 75%. I've changed the page back accordingly. - Runch 00:41, 11 March 2007 (CST)

Amen Enema, I Prefer Pi

If anyone has seen these since the revamp, please post them here! (I ran about 100 adventures without seeing them, but then again, it took about 60 to see the elf raffle.) --Starwed 17:06, 25 February 2007 (CST)

  • I'm fairly certain that they're gone since no body made claims of their existence in over a week. Also, I just spent about 200 adventures there and got an average of just about 20 of each of the seven combat and the two new choice adventures... never either of these. I've updated the article accordingly. --TheDotGamer 03:33, 2 March 2007 (CST)

Denim Axe

My clan has been doing some testing on the palindrome, and we've never received the denim axe adventure unless the rubber axe was in inventory. Around 400 turns spent so far. On the other hand, with a rubber axe in inventory the axe trade adventure seems to happen as often as the two stat gain adventures. I'm changing the main article to show this fact, until new evidence comes across. --QuantumNightmare 14:15, 8 April 2007 (CDT)

  • Yeah, I was pretty sure that this was the case. It's what I originally put on this page after the Feb. 20, 2007 update, but it appears that somebody changed it to state the conditions which the adventure would occur before the said update. --TheDotGamer 16:38, 8 April 2007 (CDT)


Dr. Awkward

It says the Moxie for no hit is 3. That doesn't seem right. Anyone know what it actually is? --DuckAndCower 22:18, 08 October

  • The combat template is unfortunately interpreting the 157-161 level range as 157 minus 161 = -4. So you're looking at a safe moxie of 164-168 (7 above monster level. --Bagatelle 22:28, 8 October 2007 (CDT)
    • Ive got 168 buffed moxie, and he's stilling hitting me reasonably often with non-critical hits.--Knobula 13:23, 27 October 2007 (CDT)
    • 169 isn't enough either, but 180 was.--Knobula 13:32, 27 October 2007 (CDT)
      • With 172 moxie I got hit fairly easily. I'm updating the level of Dr Awkward to reflect the range 173-180 of safe moxie until further spading is done. Yvain 11:40, 14 September 2008 (UTC)
        • Got hit once (normal not critical) with moxie 175 in ten rounds of combat so changed level range and think we must getting close. Yvain 12:01, 14 September 2008 (UTC)
          • Next ascendion I got hit often with moxie 179 so I'm confused about moxie for no-hit. Yvain 08:05, 4 October 2008 (UTC)

Attempting to enter w/low stat

Trying to enter Palindrome with main stat of 57 (modified), I got no special message; just (You must have at least 65 [stat] to adventure here.)--Regnar 01:31, 7 June 2007 (CDT)

NS13 changes

I'm betting you need to complete the various parts of the level 11 quest in order, since my DB did them in order and got into the Palindome fine, but my S couldn't do the Palindome bit first. Ponder Stibbons 17:18, 29 June 2007 (CDT)

  • No. I believe it's been determined elsewhere that you can do the four parts in any order -- or, in fact, do a bit of one, then a bit of another, and shift around bit by bit. In any case, I just started the Palindome portion as my first after-diary subquest; having previously gotten my fledges, I spent a few turns on the poop deck to open belowdecks, got my snakeheads, and made my Talisman, and have now spent an adventure in the Palindome, all without doing any other zones since getting the diary. --Terion 02:46, 11 April 2008 (CDT)
    • I've updated the article to avoid leading readers to think they have to do the subquests in order. (It's been like that since July 1, 2007? Yikes.) Yeah, it's clumsy, but it'll do until it is nailed down exactly when that message appears. --Terion 02:54, 11 April 2008 (CDT)

Drawn Onward

Someone (i dont know how) should put the Drawn Onward adventure in the non-combat section. or is it a one time?--Timebender13 07:35, 1 September 2007 (CDT)

Direct link results in "You shouldn't be here"

If you equip the freshly combined Talisman and then open a direct link to the Palindome, you also get the message "You shouldn't be here". You can only enter after opening the plains.php with the Talisman equipped. Can anyone confirm that? Also, is it worth noting on the page? --Obeliks 01:02, 29 July 2009 (UTC)

  • Confirmed - actually, quite a few unlockable areas require loading the containing zone map once before direct adventuring will work. This is primarily an issue for automation tools like KoLmafia, I don't see that it is of any interest to the average player since there's no in-game way of directly linking to a location without having visited the container. That might change if there's ever an "/adventure" chat command... --Jasonharper 15:52, 29 July 2009 (UTC)

Move this page to what?

Since The Palindome (the adventuring zone) and The Palindome (the one on the map, whatever you call those) have the same names, what do we call this page? Would The Palindome (Zone) work? --JohnAnon (talk) 10:30, 1 March 2014 (UTC)

  • Partially unrelated, but we should move this page to The Palindome (OLD), since that is apparently what people are getting in the florist friar. Then we can update this page and decide how to fix this container/zone issue. — Cool12309 (talk) 20:56, 2 March 2014 (UTC)
    • There are 2 differences between snarfblat 119 and snarfblat 386. Non-combats now only appear after you gather the photographs (and possibly place them on the office wall, gotta check that) and that you now get after battle messages (like the Red Zeppelin) telling you if you've located some wet stunt nut stew after talking with Mr. Alarm. Everything else (combats and NCs) remains unchanged, so I would say it isn't really needed to retire this page.-Toffile (talk) 23:53, 2 March 2014 (UTC)