Talk:The Hobo Marketplace

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"There are multiple variants of this adventure. One uses glyphsign1.gif and has choice adventure number 232, another uses glyphsign2.gif, and has adventure number 231. It is possible that the latter variant is shown only you are able to translate the message." FWIW: I got the choice 232 version just now, and it was the unable to translate, so I'm betting that the note is correct. --Club (#66669) (Talk) 12:27, 18 June 2008 (CDT)

I thought I had evidence to the contrary, but now I'm not so sure anymore. This is also not the only adventure in the Hobo Marketplace which has two variants. "Math is hard" is another one. — SvdB 17:44, 19 June 2008 (CDT)

Has anyone been able to translate one of these signs after first picking a choice in an adventure where they couldn't translate the sign? I got the impression that once you can't translate something, you won't be able to translate the next choices along your path. This would explain why there are two numbers for several of these choice adventures; no extra information would have to be passed from one choice adventure to the next, as that information is present in the adventure itself. — SvdB 17:44, 19 June 2008 (CDT)

Apparently, this was not the case. — SvdB 22:37, 22 June 2008 (CDT)

Map

I did a table mapping out the marketplace. Needs some clean up, but you get the basic idea. —Yendor 06:15, 24 June 2008 (CDT)

I did one too; but I think I like yours better. I cleaned up some stuff and split it into three sections, is that ok? I posted it on The Hobo Marketplace Table page. - Rahmuss 19:26, 30 June 2008 (CDT)


Food Court Food Big Merv's Protein Shakes Buy a shake (20 hobo nickels)
Suddenly Salad! Buy a salad (20)
Sizzling Weasel On a Stick Buy a weasel (20)
Booze Bathtub Jimmy's Gin Mill Buy some gin (20)
Arthur Finn's World-Record Homebrew Stout Try the stout (20)
Mad Jack's Corn Squeezery Buy some corn squeezin's (20)
Muggers gang of hobo muggers (Fight)


Shopping Garment District Hats crumpled felt fedora (250) -
battered old top-hat (150) -
shapeless wide-brimmed hat (200) -
Pants mostly rat-hide leggings (200) -
hobo dungarees (150) -
old patched suit-pants (250) -
Accessories old soft shoes (250) -
hobo stogie (200) -
rope with some soap on it (150) -
Housewares Tools sharpened hubcap (10) -
very large caltrop (10) -
The Six-Pack of Pain (10) -
Combat Gang of hobo muggers (Fight)
Entertainment Music sealskin drum (99)
washboard shield (99)
spaghetti-box banjo (99)
marinara jug (99)
makeshift castanets (99)
left-handed melodica (99)
dinged-up triangle
Pets Everybody's Got Something To Hide (monkey)
Pets
Pets
Showgirls (Fight)
Driftwood Animals 3 valuable trinkets (10) - -


Health Trepandation Trepandation (20 Adventures) -
Tanning Salon Healthy Bronze Glow (20 Adventures) -
Chalky White Pallor(20 Adventures) -
Self-Improvement Educational Films Educated (Kinda) (20 Adventures)
Educated (Sorta) (20 Adventures)
YMHA The Sweats (20 Adventures)
It Didn't Kill You (20 Adventures)
Body Modifications Tattoos
gang of hobo muggers
Hooked Up (20 Adventures) full MP

Is it random or arbitrary?

The current text of the page says that if you cannot read the signs, choosing any one of the options takes you to one of the destinations at random. Is it actually random or is it arbitrary? The Louvre, for example, is arbitrary -- the assignment of "up", "down" and "sideways" to the three rooms reachable from your current location is arbitrary but it stays constant during an ascension. If you could pick the exact same sequence of choices each time but have it come out a different way, then it indicates that it's random instead. -- Antaeus Feldspar 17:21, 5 July 2008 (CDT)

I don't think that's what arbitrary means. But in any case the talk pages show that it is entirely random. There are actually 2 distinct instances of the signs, but 3 trials with clicking on the same option each time lead to different results, meaning there is no consistency. --Flargen 17:56, 5 July 2008 (CDT)
I don't think it's strictly "random" either--there seems to be a severe skew towards the "dud" results (either muggers or trepandation or driftwood animals) when I'm either not wearing the binder or my binder has very few glyphs in it. YMMV. --Nahtmmm 08:59, 11 July 2008 (CDT)