Talk:The Hermitage

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Anyone know the actual probability of a clover day? --The Phearsome Phantom 21:41, 20 March 2006 (CST)

  • It's 50/50. No, seriously. --Ricket 03:21, 21 March 2006 (CST)

It looks like The Powers That Be have helped those of us who trade for clovers, and then waste one when we forget to Use the clover. I went to get my clovers, oh, about an hour ago, and found that the Hermit had helpfully pre-disassembled the clovers.--Terion 15:43, 30 April 2007 (CDT)

  • and... today the Hermit stocked normal ten leaf clovers. So maybe it was a bug, or a trial that accidentally got pushed out, or too much cognac on my brain. :D (I am certain, though, that the Hermitage showed disassembled clovers the other day, and not that my eyes are failing. I'm not that old yet.)--Terion 19:04, 2 May 2007 (CDT)
    • OK, I realized what it was... and it is that I am an idiot. I didn't realize that KoLmafia altered the hermit's screen, and automatically disassembles the clovers received from the trade. (blush)--Terion 21:03, 4 May 2007 (CDT)

Disappearing of the Hermitage

I've had the Hermitage completely disappear from the map after trying to use a 31337 scroll before bridging the Orc Chasm. It only reappeared after successfully using the scroll. I'm not talking about being sent away by the Hermit, but about a blank space on the map where the Hermitage should be. I've observed this with two characters. Can anybody confirm or disprove this? --Django Tortellini 22:19, 17 March 2007 (CDT)

  • Are you using KoLMafia? Some bugs have been reported on the forums with regards to the Hermitage not showing up when it was supposed to - if you're using it, perhaps this is what you're seeing. --Quietust (t|c) 22:33, 17 March 2007 (CDT)
    • I was suspecting it to be a KoLMafia problem first, since I use it for one of the two characters that experienced it, but then the same thing happened to my main character, who's never been run by KoLMafia. --Django Tortellini 23:07, 17 March 2007 (CDT)
  • By a blank space, do you mean a "white" space, with no image at all, or is it just the normal image, the mountainside without the hermitage? it might just be that you didn't have a hermit permit and so you couldn't see it, but after you used the scroll, you could use the Hermit Script, which let you get in the hermitage no matter what.Insert non-formatted text here
I have the same problem. Does anybody know? --Tannkrem 08:13, 4 February 2008 (CST)

If you don't have a hermit permit, and he hasn't been hacked by the scroll, the hermit cave is not visible. Go buy a hermit permit and see it come back. That's how its been my few years of playing. --Plater (t|c) 10:59, 4 February 2008 (CST)

Changes to Clover Distribution

He said he had four; I traded for two, and ran out of worthless. I got three more worthless, and traded two of them. Still said two remaining. I got two more worthless, went back, it said three remaining. I'm confused. --Emtu 23:24, 3 October 2006 (CDT)

  • I started with 2 clovers available, traded for 1, which left 1 available, then traded for 1, which left the hermit "out of stock for today". I guess the daily allocation is random? --Gymnosophist 23:36, 3 October 2006 (CDT)
    • There was briefly a bug where you could get more than your allocation if you didn't buy all of them at once. It has reportedly been fixed already. --Jonrock 00:03, 4 October 2006 (CDT)

I got 3. Any correlation by level, class, etc? So far it sounds like it's just a random number between 2 and 4. --xcorvis 08:18, 4 October 2006 (CDT)

  • It appears that there's more ways to get clovers. I just got one from the top row of the Barrel. --momoka 10:23, 4 October 2006
  • Weird. I tried trading for a clover 30 minutes ago, and I got a message. "The Hermit looks at you with a gleam in his eye." But he didn't trade... Just now, I tried again, and it worked.--RettaBear 10:52, 4 October 2006
  • I traded for 2 from a HC character, and 4 for my SC clan bot. Anyone look into whether HC vs SC affects the count? --Grimdel 12:52, 4 October 2006 (PST)
  • My hardcore multi was told "3 remaining" when I first visited. I traded for two, but didn't bother getting the third. --Club 15:58, 4 October 2006 (CDT)
  • I recieved 5 today from the hermit so apparently the range is greater than 4 and might even be higher than 5.--Feldhorn 00:36, 6 October 2006 (CDT)
  • I am pretty sure that there was only 1 (one) ten-leaf clover in stock for me today. However I did not make a screenshot so I cannot prove it right now. Anybody else only had one?--Mr Crac 08:41, 18 October 2006 (CDT)
  • I was pretty sure that I was only offered one the other day too, but I didn't know that was unexpected, so again, I cant be too certain... --Frosty 07:12, 30 October 2006 (CST)
  • In fact, do we know for sure that there are 'clover days' and 'non clover days', and that it isnt just that each player gets a random 0-6 clovers each day (this has just occurred to me - I havent put much thought into it as yet...)? --Frosty 07:23, 30 October 2006 (CST)


Jick and his shit. I'm gonna leave KoL if he won't stop nerfing everything that was good just to make updates. Anyways, I got 4 on a lvl SC. --Zigota Lt 09:51, 4 October 2006 (CDT)

Id just like to point out that most likely Riff is the one who "nerfed" the Clovers. And if it was Jick (which I doubt) more power to him. Spending clovers to level is just not a good idea. My pov is the following: The makers/maintainers of the game want to see it continue to be a fun and exciting thing to do for as many people as possible while still attracting new users as often as possible. This means they enhance what they can and nerf what is needed to be nerfed. I dont even see it as a nerfing really since as someone else pointed out 4 clovers a day EVERY day is quite a lot of goodness for those who can take advantage of that. Id also say threatening to leave because you dont like a change is just silly. If you really dont like the change and cant live with it, leave already. Dont clog up valuable internet space whining about it so that you can see how many other people agree with you. My 22cents and then some :) --Feldhorn 14:07, 5 October 2006 (CDT)

  • Hi. This is NOT a forum. I request that this whole section be removed. Thank you. --Cpryd001 19:25, 4 October 2006 (CDT)
    • I Don't see what it is hurting as it is seperated to make relatively clear what this section pertains to, and given another 2-3 days likely will never have another post in it anyways. That and it isn't really using any noticable amount of bandwidth.--Practitioner of Saucy Arts 20:13, 4 October 2006 (CDT)
  • Wow, way to be both a whiner, a racist, and a poor speller. Not every update has to be something to optimize your ascension runs. I, for example, see this as a good thing. The price of clovers in the mall has skyrocketed. --Vexingthoughts 10:01, 4 October 2006 (CDT)
    • Wow, awesome, the price of clovers skyrocketed! That so helps people that didn't have a huge stash of them! This was an unnecessary nerf. BTW if you're going to do so, shouldn't you have something to base an accusation of racism on? Wow, way to take the high ground when someone has a differing opinion than your own(this statement is humbly retracted if pertinent racist comments were edited out). Also the word "both", grammatically speaking, is traditionally used for two examples.--Magfitch 10:55, 4 October 2006 (CDT)
      • The pertinent comment was indeed edited out. (Discussion boards have histories too.) Anyway, it seems that this change is fairly nice for those in Hardcore, and largely despised by others. As for how this will affect mall prices, it's probably worth waiting until tomorrow before we try to guess the long-term effects. Consider, for instance, the possibility that the hermit's clover supply carries over to the next day, with 2-4 added on. That would probably put a dent in the inflation.--Buttons 11:05, 4 October 2006 (CDT)
        • I'm a hardcore player and I despise this change. All this helps is with getting a big rock. It will now take me much longer to buy skills and drink supplies because the treasury clover adventure always gives me that cash boost I need that would usually take me days to acquire adventuring and even autoselling. Now it's going to take me days to collect clovers to get that boost. I'll quote pikpikcarrotman in the forums: "I didn't think that Jick and Co. would stoop as low as to cater to every whim of the upper eschelon, but now I see who holds the true power in this game and it's not the average playerbase." -eh_Steve
  • Seems to me the problem with the change is that it was a kneejerk reaction to imbalance in certain clover triggered stat adventures, as many clover adventures just aren't worth using an adventure let alone a clover and an adventure. The exception though is most clover adventures people occassionally use ocure in the second half of the game, and the previous change a few weeks back where using additional 31337 scrolls gave you a mix of trinkets and or clovers, has kept them basically as obtainable. Afterall few people will sewer for 3 turns with no stats when they can casm jump for 10 or so with quite a few. Just my rather non-commital take, now with more bad spelling.--Practitioner of Saucy Arts
  • Well darn, with spelling like that, and such a wonderful attitude, I am sure you will be sorely missed. You know, the same way we miss hemorrhoids. Initially I thought this change was terrible, but the fact is, we are all on day one of it. After a couple weeks it may turn out that this is better for most players as they will be able to get 2-4 clovers every day. Sure there will be a few people who are unable to farm clovers for 250 turns a day on clover day (I have done 50-60 turns at the end of a run if I had the adventures, but never gone out of my way to burn a whole day at it), but following Jick's patented ideology about this, "XXXX is not the game". Farming one particular item/meat/zone to exhaustion was not what he had intended for the game. This looks like for the casual ascender (you know, the people who play on their lunch breaks at work, as many, including much of the target audience/demographic for the game) it may well be a better change, as most people do not use 30-40 clovers in a day. I have used that many twice, and both were at the end of my last two runs, to grab Pulverize, and Tao. While some are arguing that the change in clover distribution was aimed at that adventure, since the adventure stayed, I doubt it was just that adventure that caused this change. Especially since it has been hinted at that this change has been in the works for a while. I think I'll wait a few weeks before deciding if this is the horrible game breaking nerf that some are claiming it to be. --J12601 12:34, 4 October 2006 (CDT)
  • Personally, I like it. During hardcore, it's always made me angry when I want to get past that pesky skeleton in the NS's tower, and it's not a clover day. This ensures that you'll always be able to get at least 2 clovers a day.
  • Indeed. As far as I can remember, isn't that what Jick was talking about in the recent show - getting complains from players that the random clover days affect the ascensions too much. I'd suppose that this was (partly) implemented to fix that 'problem'... Now you can always be sure that the hermit does have clovers... --Andemon 14:15, 4 October 2006 (CDT)
  • I agree with J12601, clovers are not the game. On a typical ascension I rely on having only one (for the skeleton game of chance) and use at most three (one for a big rock, one for pagoda plans). Speed ascenders that need one for the game can rely on them there now, and speed ascenders that wanted them for stats adventures will have to look elsewhere. Oh, and one less thing to farm: big deal. --Club 16:02, 4 October 2006 (CDT)
    • Just a small correction at no point were speed ascenders using them for stats, instead they simply became an almost absurdly easy way with the way stats scale in the haunted clover adventures to go from about 11-15+, a real speed ascender would A) not be going above 11 in a speed run anyhow, and B) likely not impacted because with enough +level equipment and the right skills you could average similar leveling in the Castle, though previouslly it would likely take a 100-200 turns and with clovers it takes 75-100.--Practitioner of Saucy Arts
    • It seems the term "clover day" is useless now, and /msg chatbot hermit clover seems useless too. Why do we need to keep it? (Yes, I'm a racist. And what?) --Zigota Lt 11:48, 5 October 2006 (CDT)

If anything this is a buff. No more clover droughts! Hurah!

  • Actually, that is not true, since clovers seem to be available only on two days out of three. (with not enough data yet to be sure of this number) Also, it was said somewhere that people are going to be less pissed with this nerf when they find out the advantage of it. So far I am at a loss to see any advantage here. --Mr Crac 11:04, 5 November 2006 (CST)


Removed Andrew Jackson part, reasoning it really isn't that famous especially in comparision to some of the other places, kept the museum, it really is a world wonder see also civ 4 and the fact its one of the world's largest museums, linked wikipedia's disamb page as a nod to Andrew Jackson's place and the numerous othr propper named places. Please discuss reasoning before readding Andrew Jackson.--Practitioner of Saucy Arts

The number?

It seems i got 5 clovers in stock for today, not 4. So 4 doesnt seem to be a limit? --Zigota Lt 05:52, 6 October 2006 (CDT)

  • Were you in ronin? It might have something to do with that. Or maybe because it was Moxie day.--Aznpride05 16:36, 6 October 2006 (CDT)
  • My unascended multi also has 5 today. I forget how many I had yesterday (or whether I used any). More data tomorrow. --Jonrock 19:06, 6 October 2006 (CDT)
  • My DB (still in ronin) has 6... O_O...--Aznpride05 09:33, 9 October 2006 (CDT)

Doesn't always have

Proof or redirect to discussion with some evidence or it will be reverted tomorrow, note user's general lack of edits and high error rate to date.--Practitioner of Saucy Arts 00:19, 8 October 2006 (CDT)

According to this thread, Xenophobe has confirmed clovers are not present every day. SilverPalmLEAF 00:38, 8 October 2006 (CDT)
    • I was going to post a picture that proved this, but it seems that's no longer nessescary. --Damuna 11:45, 8 October 2006 (CDT)

Is the probability that the hermit has clover still 50/50? --Turias 09:53, 20 October 2006 (CDT)

  • According to NO's Calendar, 6 of the 18 days since the change have been cloverless... so 1 in 3 to date, but not nearly enough data to call it definite. Phlip 08:25, 21 October 2006 (CDT)

According to an old Jick and Skully show, there is a mechanism behind the new clover distribution that, when discovered, will make people a lot less pissed. Perhaps this is not totally random? Has there been verification that everyone gets the same number of clovers available every day? If so, perhaps it depends on the moon. If not, perhaps it has to do with how many clovers were left over from the previous day. There are, of course, hundreds of other possible variables, but perhaps we should start looking.--Yiab 16:39, 22 October 2006 (CDT)

Clovers by Level

I'm starting to become more sure that Clover distribution is related to your charater's level - today, my main was allowed 3 clovers at level 7, whilst my multi was allowed 5 at level 10.
I am providing a table for people to fill in to test this. If you are adding data, please do not remove existing numbers, just seperate each with a semicolon (';') so we can see if everyone is getting similar numbers. --Frosty 12:15, 5 November 2006 (CST)

Level Clover Number
Level 1 *
Level 2 *
Level 3 *
Level 4 *
Level 5 *
Level 6 *
Level 7 3;1
Level 8 *
Level 9 *
Level 10 5;3
Level 11 2
Level 12 *
Level 13 *
Level 14 5
Level 15 *
Level 30 5
  • OK, I can now confirm myself that if this is a determiner, it certainly isn't the only one (level 7 doesnt directly relate to 3 clovers, for example) - I was offered 3 clovers yesterday and one today (still level 7). Therefore, I can also confirm that it os possible to be only offered one clover! HOWEVER, my level 10 multi has been offered 3 clovers today, while my level 7 has only been offered one, so it may be a combination between level and day - as a result, I hope it is OK to modify the table below to take this into account? --Frosty 06:56, 6 November 2006 (CST)

Clovers by Moon Phase

I pulled the clover data from NO's calendar, above. I don't see any patterns yet. --xcorvis 13:38, 27 October 2006 (CDT)

  • It would probably help to also have the amount of clovers available on each day, unless it varies for each user. --Quietust (t|c) 10:29, 30 October 2006 (CST)
    • I'm pretty sure it varies by person. Notes above seem to indicate that, and the NO calendar would probably have that data too. --xcorvis 12:26, 31 October 2006 (CST)
Date Moons Clovers
October 4, 2006
Dougtember 6
Moon6.gif Minimoon2.gif Moon7.gif
October 5, 2006
Dougtember 7
Moon7.gif Moon8.gif
October 6, 2006
Dougtember 8
Moon8a.gif Moon8.gif
October 7, 2006
Jarlsuary 1
Moon1.gif Minimoon2.gif Moon1.gif
October 8, 2006
Jarlsuary 2
Moon2.gif Moon1b.gif
October 9, 2006
Jarlsuary 3
Moon3.gif Moon2.gif
October 10, 2006
Jarlsuary 4
Moon4.gif Minimoon2.gif Moon2.gif
October 11, 2006
Jarlsuary 5
Minimoon.gif Moon5.gif Moon3.gif
October 12, 2006
Jarlsuary 6
Moon6b.gif Moon3.gif
October 13, 2006
Jarlsuary 7
Moon7.gif Moon4a.gif
October 14, 2006
Jarlsuary 8
Moon8.gif Moon4.gif Minimoon2.gif
October 15, 2006
Frankuary 1
Moon1.gif Minimoon.gif Moon5.gif
October 16, 2006
Frankuary 2
Moon2.gif Moon5.gif
October 17, 2006
Frankuary 3
Moon3a.gif Moon6.gif
October 18, 2006
Frankuary 4
Moon4.gif Minimoon2.gif Moon6.gif
October 19, 2006
Frankuary 5
Moon5.gif Moon7b.gif
October 20, 2006
Frankuary 6
Moon6.gif Moon7.gif
October 21, 2006
Frankuary 7
Moon7.gif Minimoon.gif Moon8.gif
October 22, 2006
Frankuary 8
Minimoon2.gif Moon8.gif Moon8.gif
October 23, 2006
Starch 1
Moon1b.gif Moon1.gif
October 24, 2006
Starch 2
Moon2.gif Moon1a.gif
October 25, 2006
Starch 3
Moon3.gif Moon2.gif Minimoon2.gif
October 26, 2006
Starch 4
Moon4.gif Minimoon.gif Moon2.gif
October 27, 2006
Starch 5
Moon5.gif Moon3.gif
October 28, 2006
Starch 6
Moon6a.gif Moon3.gif
October 29, 2006
Starch 7
Moon7.gif Minimoon.gif Moon4.gif
October 30, 2006
Starch 8
Moon8.gif Moon4b.gif
October 31, 2006
April 1
Moon1.gif Moon5.gif
November 1, 2006
April 2
Moon2.gif Minimoon2.gif Moon5.gif
November 2, 2006
April 3
Minimoon.gif Moon3.gif Moon6.gif
November 3, 2006
April 4
Moon4b.gif Moon6.gif
November 4, 2006
April 5
Moon5.gif Moon7a.gif
November 5, 2006
April 6
Moon6.gif Moon7.gif Minimoon.gif
L7:3; L10:5
November 6, 2006
April 7
Moon7.gif Minimoon2.gif Moon8.gif
L7:1(->L8:+0); L10:3(->L11:+0)
November 7, 2006
April 8
Moon8.gif Moon8.gif
November 8, 2006
Martinus 1
Moon1a.gif Moon1.gif
L8:1; L11:3; L11:2; L31:3
November 9, 2006
Martinus 2
Moon2.gif Minimoon2.gif Moon1.gif
November 10, 2006
Martinus 3
Moon3.gif Moon2b.gif
November 11, 2006
Martinus 4
Moon4.gif Moon2.gif
November 12, 2006
Martinus 5
Moon5.gif Minimoon.gif Moon3.gif
L9:1; L12:?(->L3:3)
November 13, 2006
Martinus 6
Minimoon2.gif Moon6.gif Moon3.gif
L10:3; L3:5! (OK, I give up)
November 14, 2006
Martinus 7
Moon7b.gif Moon4.gif
November 15, 2006
Martinus 8
Moon8.gif Moon4a.gif
November 16, 2006
Bill 1
Moon1.gif Moon5.gif Minimoon.gif
November 17, 2006
Bill 2
Moon2.gif Minimoon.gif Moon5.gif
November 18, 2006
Bill 3
Moon3.gif Moon6.gif
November 19, 2006
Bill 4
Moon4a.gif Moon6.gif
November 20, 2006
Bill 5
Moon5.gif Minimoon.gif Moon7.gif
November 21, 2006
Bill 6
Moon6.gif Moon7b.gif
November 22, 2006
Bill 7
Moon7.gif Moon8.gif
November 23, 2006
Bill 8
Moon8.gif Minimoon.gif Moon8.gif
  • NB: Have begun editing this table to include Level information each day. For example: "L10:3" means Allowed 3 clovers at level 10. "L10:3(->L11:+0)" means I was allowed 3 clovers at level 10 - went back with the same character having acheived level 11, and got an extra 0 clovers.
  • Haha, would be incredibly funny if the number of clovers was related to how many clovers you already had - on the premise that you had to be luckier to get more clovers! --Frosty 02:41, 9 November 2006 (CST)
  • OK, I have always received more clovers with my Multi than my main. Now my multi has ascended, this is still the case. So I give up! :S --Frosty 04:07, 13 November 2006 (CST)

Clovers in hardcore/freeing the king

I can confirm that HC restrictions limit the number of clovers available from the hermit. Today I checked and he had 3, after 20 turns I had freed the king, gotten my hagnks, and went back to the hermit. He now had 5 clovers available. I had wondered why I was getting 1 or 2 clovers on most clover days. Figured it was just RNG loving.--Blastphemist 01:37, 16 April 2007 (CDT)

I read somewhere that being in hardcore would reduce the range on the clovers by 2; this isn't mentioned on the page. Was this just a rumor, or is there some confirmation?

Possibly connected is the claim that freeing the King increases clover supply by 2. Is this simply the lifting of HC restrictions, or does it happen in softcore too? --Starwed 08:52, 14 November 2006 (CST)

I intended to confirm this last run, but forgot. What I can confirm is that my hardcore character always has two less clover available than my softcore (out of ronin) character on days when there is clover. I am now convinced that this in the only variation among the players in the kingdom. In other words, some days there is clover, some days there isn't (~50/50). On days with clover everyone gets the same number of clover (1-4), then people outside of hardcore get a bonus +2. --Crowther 10:47, 14 November 2006 (CST)

After reading the forums this morning, I see that more people are confirming this, except that people in ronin also do not get the +2 bouns. --Crowther 10:55, 14 November 2006 (CST)

Ha, I'm really surprised this hadn't been noticed before, at least by the more spadey clans. (Although I suppose it could have been a server side code change.) --Starwed 13:21, 14 November 2006 (CST)
  • /If/ this has been confirmed, then it probably should be noted in the article. I had been wondering why I've never got more than 3^R4 clovers in HC. To me it seems like it's true, but I have no SC character that I could compare with... If you do get +2 of them in SC, then I guess I've been blaming the RNG for no reason. :-7 --Andemon 18:19, 25 December 2006 (CST)
  • Our clan multi is going through its first hardcore ascension, and it's getting 5 on 5-clover days. I've been through 8 ascensions, and I'm getting 4 on 5-clover days. A clanmate was getting 5 on 5-clover days, and he had 5 ascensions. When he went to having had 6 ascensions, he started getting 4 on 5-clover days. I'm fairly certain that the amount 'below' the day's clover count is based upon how many ascensions you've had. I'm altering the data page accordingly. --Tearra 8:34, 30 January 2007 (CST)

- I can confirm that you do receive extra clovers after freeing the king in an HC ascension. This morning I collected 3 clovers from the hermit (that was all of the clovers available) and used them. After freeing the king I checked back at the hermit and he had 4 clovers available. --Nospine 11:54, 13 February 2007 (CST)

efilnikufecin (#601149) (my character) is working on his second Hardcore run and is getting 2 less clovers. He has 39 total runs. Currently the page says "1-5 hardcore ascensions will have the same number of clovers." I would venture a guess that total number of ascensions whether hardcore or not is playing a key role here. --Efilnikufecin 08:05, 4 March 2007 (CST)

It's not based solely off of hardcore runs, that's for sure - there's some strange mix off of hardcore and softcore runs, but I'm fairly certain it's not simply adding the two together. It's entirely possible that softcore runs count as 1/2 of a hardcore run, but I can't verify. However, I just started my 11th hardcore run (only my first run was a softcore run) and this is the first time I ever ran into 2 fewer clovers. --Tearra 8:55, 13 Marche 2007 (CST)

(The following comment was left on the main page)

    • The number of clovers available on a given day does vary from player to player. My husband and I have each visited the Hermit on the same day and had different numbers of clovers available. (Neither of us was in ronin or hardcore at the time and we have each ascended once.)--Fionafairhame 00:07, 26 March 2007 (CDT)

Worthless preferenes

In my testing, it seems like the Hermit prefers trinkets over gewgaws and knick-knacks, and prefers gewgaws over knick-knacks. He seems to check for them in item number order. :^) --Club (#66669) (Talk) 17:13, 5 November 2007 (CST)


  • "(limit 3-4 per day)" should now read "(limit 1-6 per day)". no? --Evilkolbot 14:02, 29 May 2012 (CEST)
    • Well, the clovers are 3-4 a day, but your modifiers get added later, so it does make sense to keep it that way. However, adding an asterisk that links to the modifiers could clear it up a bit, which would explain the base range (3-4) vs. the modified range (1-6). Also, doesn't SSPD start with base 5, not 4 like the article says? ~Erich t/c 17:43, 29 May 2012 (CEST)