Talk:The Haunted Billiards Room
Some drops include: 1-ball, 4-ball, 6-ball, 7-ball, 8-ball, 9-ball (with clover), pool cue, handful of hand chalk, and the Spookyraven library key (when adventuring with the pool cue equipped) --Verfanor 01:08, 20 September 2006 (CDT)
Library solved! Adventure here until you get a pool cue and at least one handful of hand chalk. Use the hand chalk and equip the cue. Adventure here, and get the adventure where you play pool with a ghost while you have Chalky Hands. Choose the following options: Let him break, solids, and go for the 8-ball. This produces the Library key. --Emtu 01:10, 20 September 2006 (CDT)
Playing the game with the ghost: let the ghost break the game, then choose solid, then play defensively result: you gain 50 Magicalness.--Asturia 01:18, 20 September 2006 (CDT)
Break, Stripe -> 50 Beefiness --Asturia 01:16, 20 September 2006 (CDT)
Let Him Break, (Top Option), Chicken Out -> Quits the pool game. --PhantomTrogdor 01:21, 20 September 2006 (CDT)
A member of my clan just got all 9 balls. They are all available through the billiards room. --PhantomTrogdor 01:30, 20 September 2006 (CDT)
Just like the ghosts in the Knob Shaft and the Snow Queen, the Chalkdust Wriath has resistance to physical damage. Any elemental damage will work, though spells are the intended choice. For myself, I relied on my Sleazy Gravy Fairy. -- Metraxis 0300 09202006 EDT
- Stat adventures for the choice adventure are as follows:
- Choose Break = Moxie
- Choose Let him Break, then Go for a Stripe = Muscle
- Choose Let him Break, then Go for a Solid, then Play Defensivly = Mysticality
- Chalkdust Wraith is weak to fire. Took double damage from my Ninja Hot Pants. This makes it a cold or spooky monster (I'm betting on spooky, duh).--Rob 08:10, 20 September 2006 (CDT)
Adventure Results: Give me Your Nine
You creep silently into the Haunted Billiards room, on the lookout for any sort of nastiness that might jump out at you. Turns out that rather than nastiness, a pool ball is what you encounter, and rather than jumping out at you, it just sort of rolls up to you, inexplicably, from a dark corner. You pick it up and pocket it (in the sense of putting it in your pocket, not in the sense of sinking it into a pocket on a pool table.)
Lucky you, a free pool ball!
Your ten-leaf clover disappears in a puff of smoke.
You acquire an item: 9-ball
--Practitioner of Saucy Arts 02:31, 20 September 2006 (CDT)
Reverted someone's change to the article page. Don't add info unless you are familiar with the formatting, and the info is confirmed. Yes you can play a ghost here for stats if you have a pool cue and chalky hands but copy and pasting it to the article page simply turns the article into a talk page, and leaves us trying to sort info out of two talk pages while correcting formatting.--Practitioner of Saucy Arts 04:41, 20 September 2006 (CDT)
- ps That us is meant to be inclusive of everyone in the wiki, though in retrospect it doesn't pertain to me as I suck at formatting and realize it.
Here's some of the info (I'll leave formatting to someone more experienced):
You enter the Billiards Room, cue in hand, and see something strange. Standing next to the pool table is a ghostly figure, but unlike the ghostly figures you're accustomed to seeing in here, it doesn't seem to be trying to kill you.
It guestures at the table with a ghostly hand. It seems to want to play a game of pool with you. As you watch, a set of balls flies onto the table from a nearby shelf and neatly racks itself.
Shall we play a game?
- Let the ghost break
- Run away
--Alomir 07:49, 20 September 2006 (CDT)
- I've been exploring this one today. So far, I've found three results, each one giving a substat gain; I think there might be a fourth, but here's the brief summary/synopsis of what I've found so far:
- Let ghost break ... go for solid ... play defensively (gained 50 MYS substat)
- Let ghost break ... go for stripe (gained 50 MUS substat)
- Break (gained 50 MOX substat)
I'm trying to get this one again (it is definitely not a once-only adenture), so I can explore the fourth path through it (ghost breaks, go for a solid, GO FOR THE EIGHT) ... when that happens, I'll summarise that path as well.--Bork 08:06, 20 September 2006 (CDT)
Well, got it:
- Let ghost break ... go for solid ... go for the 8-ball (nothing gained!)
Oy.--Bork 08:09, 20 September 2006 (CDT)
And one more try, based on the Manor's root Talk page ... with Chalky Hands:
- Let ghost break ... go for solid ... go for the 8-ball ("You acquire an item: Spookyraven library key")
Happy Moxie day to you, too. The moonlight is lovely. --Buttons 09:08, 20 September 2006 (CDT)
Monster Hit Points
- I have been able to kill the Chalkdust Wraith four times in a row with only 10 damage.
- Yes, it looks like the chalkdust wraith has 10 hit points and the pooltergeist has 27. Does anyone else have more data?--Mustard 14:04, 20 September 2006 (CDT)
- FYI: the Moxie no-hit for this area has been upped - I went in w/ a moxie of 17 and got my butt handed to me --Grimdel 1:04, 22 September 2006 (PST)
When I got the Minnesota Incorporeals adventure, the stat gained I received was NOT 50 - and even though it was a mysticality stat day it wasn't mysticality that I chose. EG. I got only 19 Moxie and 23 Muscle. Therefore it seems to me that 50 substat gain is not accurate...
--Remnant 07:59, 3 October 2006 (CDT)
Randomized Stat Gain for Pooling with the Ghost
I got 75 Moxie for playing break on the ghost, so it's randomized, though I'm not sure what the range is. Does someone want to look into this? Usopp 02:51, 26 January 2007 (CST)
- It's not exactly randomized, it's just level dependent. 50 Moxie is the most that you'd usually get from it but today is a Moxie day so a bonus 50% is added to it, leaving you with 75 Moxie. --TheDotGamer 06:50, 26 January 2007 (CST)
Ultra Rare Pooltergeist
shouldn't the UR pooltergeist be seporated from the other pooltergeist? they are seporate monsters. --El taco 00:05, 1 November 2007 (CDT)
- Are they? I don't think anyones proven this one way or the other, and unless a developer gives explicit confirmation it would be hard to tell the difference between the two possibilities. (All reports I've heard indicate that the 17-ball is dropped from a monster with the same messages as a normal pooltergeist.) --Starwed 11:25, 1 November 2007 (CDT)
It appears to have some kind of resistance, as my ravioli vampire and my mosquito are barely scratching it. Not sure if it's just physical damage, or specifically to drain attacks, or what. New character, first time in Haunted Billiards, encountered two of them so I doubt it's some kind of rare/elite. (whoops forgot sig) --Avigor (talk) 05:33, 24 February 2019 (UTC)
It is 100% resistant to physical damage, as stated by the page of the Chalkdust wraith itself. Several ghost monsters have this trait, so it isn't too uncommon.--Volc (talk) 16:48, 23 February 2019 (UTC)
Presence of a pity solution?
I wonder if it is possible to get the key without playing pool vs the ghost properly, similar to some other mandatory puzzles in modern quests. If it exists, it likely isn't through simply adventuring - over 60 adventures feels like it should have yielded a solution if so. Non combats seem to be forced every 10 turns regardless of increased combat frequency, so I wonder if the ghost will eventually yield if you fail to beat it enough times.--Volc (talk) 02:31, 30 July 2019 (UTC)