Talk:The Haunted Bathroom

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  • Added new adventure, "These Pipes... Aren't Clean!" I spent a while in the bathroom earlier this run, but this adventure did not show up until I started the level 11 quest, so I am guessing it might be related. --Creepingcrud 09:40, 3 July 2007 (CDT)

Monster Levels

Just as a bit of clarification regarding the Malevolent Hair Clog, I just killed one with a fire spell that did 84 damage so their total hit-points would have to be 84 or under and not ~90 as written in the article.--CoolzInferno 11:09, 23 September 2006 (CDT)

  • This zone seems to have several monsters with stats that don't follow the normal formulas. More verification would be nice. --Jonrock 14:33, 26 September 2006 (CDT)
  • indeed, I was able to hit Malevolent Hair Clogs with only 100 moxie. --Hellochar 16:40, 29 September 2006 (CDT)
  • Also, I was getting wasted even though I had over 100 moxie when going against the Bathtub. I hadn't used any +ML.--Golden cow2 18:54, 5 February 2007 (CST)
  • The toilet papergeist is also "weird": with 101 Moxie and a R&R legend, the thing never hit me (aside from crits) but I was connecting less than 1/4 of the time as well, which suggests that the listed attack value/level (76) may be correct or close, but the defense of this thing is disproportionately high, at the very least over 101.--Salien 04:02, 20 February 2007 (CST)
  • The bathtub's mox for no hit is DEFINTELY not 87, i got hit all the time with mox of 90...--Argus 02:06, 20 April 2007 (CDT)

Combat Frequency

  • I think the 13.9% base combat encounter percentage is very wrong. It seems closer to 85%, although I don't have a large quantity of data to back this up. --Schizomilkman 20:19, 7 October 2006 (CDT)
  • The two figures displayed on the page disagree with each other - 75% and ~85%. What gives? --Drachefly 09:29, 26 April 2007 (CDT)
    • That's a good question. It appears that when Starwed added the infobox different data was used than that which Yiab provided the previous edit. I'm not sure if both conduced tests or one was a typo. --TheDotGamer 20:02, 26 April 2007 (CDT)

The combat percentage is definitely not 85% or above. I'm testing monster level at the moment, with +15% combat - and have been getting approx 10% noncombats (34/275 today). I would assume the 75.4% figure is more accurate. --BDrag0n 13:07, 5 May 2008 (CDT) - further testing shows 146/1306 non-combats when running +15% combats (Monster bait, Hippy Stench, Cantata). That's 11.18% non-combat, so I'm going to change the page to reflect 75% rather than 85%.--BDrag0n 09:02, 10 May 2008 (CDT)

After the Oct 2, 2009 update, which collapsed the grudge into one adventure.
+0% combat. 1318 total adventures. 1000 combats, 163 grudge, 144 medicine ball, 8 demon name, 2 towel, 1 BM
---> 75.87% combat, 12.37% grudge, 10.93% medicine ball

-5% combat. 320 total adventures. 221 combats, 50 grudge, 45 medicine ball, 3 demon name, 1 towel
---> 69.06% combat, 15.625% grudge, 14.0625% medicine ball

-20% combat. 645 total adventures. 351 combats. 143 grudge, 147 medicine ball, 4 demon name
---> 54.42% combat, 22.17% grudge, 22.79% medicine ball
--MindlessGames 05:52, 4 October 2009 (UTC)

If this has all been spaded already, then why can't we SAY SO on the main article page, so people won't waste their time re-spading it? -Greycat 16:14, 16 November 2009 (UTC)

  • It does say it. It's right in the info box. --BagatelleT/C 22:20, 16 November 2009 (UTC)
    • I don't just mean the 75% overall combat rate for the whole zone. I mean the whole post-October-2nd change. The "needs spading" box at the top of the page. The fact that apparently there's no longer a discrepancy in the rates of the noncombat adventures (formerly 2:2:1:1 frequency ratios, now 1:1). But apparently I'm the ONLY PERSON IN THE ENTIRE KINGDOM who cares about this, and when I try to correct anything I perceive as incomplete or incorrect in an article, it gets reverted. So, yeah, why bother any more? -Greycat 14:42, 17 November 2009 (UTC)
      • Equal likelihood of noncombats is assumed, therefore no note is needed. If it was still an odd ratio then a note would be needed on the page. Your edit was reverted (I'm assuming based off the comment) because the standard ratio does note require a note and your edit was adding a note. With that said, given that the page now shows the correct (75%) combat frequency and that both noncombats are equally likely is there anything else that needs to be spaded or can we now remove the "needs spading" box? People tend to leave those on pages even when they're no longer really needed. I'm also going to change the note at the bottom to show that the old frequency ratio is gone, rather than the way it reads now. --Lordebon 14:50, 17 November 2009 (UTC)

Having a Medicine Ball

New adventure as of 7 November: Having a Medicine Ball --The preceding unsigned comment was added by Jacobm (talkcontribs) at 22:50, 7 November 2006 (CST).
[clipped (a while ago) for readability, click here to see archived version] --TheDotGamer 20:02, 26 April 2007 (CDT)
  • Say "Guy made of bees."
    • If you say it 5 (I think) times, you will in fact encounter a Guy made of bees. He seems act very much like a tower monster, in that he did me 65k points of damage... I'm now trying out the new combat items. --The preceding unsigned comment was added by El Acordeonachi (talkcontribs) at 00:07, 8 November 2006 (CST).
    • Okay, the hand mirror does something, but I'm not exactly sure how it affect the monster, since he killed me the very next round. I'm off to the mall to buy some more mirrors... --The preceding unsigned comment was added by El Acordeonachi (talkcontribs) at 00:10, 8 November 2006 (CST).
    • Try Fancy Bath Salts; since salt->holy in some cultures and this guy's obviously some sort of demonic lunatic, that might be part of the solution. I expect it may require a sequence of items used in the right order, as well... -Fatmus 00:16, 8 November 2006 (CST)
    • On the forums they're saying you have to use a "mirror" against him.--Jubbers 00:21, 8 November 2006 (CST)
  • I selected "Gaze deeply into the mirror" with no mirror, and gained 48 moxie subpoints. That's a bit outside the given range. I'm lvl 8 at the moment. I suspect if it were spaded out, it would be determined to be level related.--Tanamoril 10:28, 8 February 2007 (CST)

Lost Weapons?

There are reports on the forums of people losing weapons in here. I've not lost anything yet, but you might not want to equip anything valuable for the time being. *uses a lead yo-yo for now.....* --The preceding unsigned comment was added by Dawnshadow (talkcontribs) at 22:56, 7 November 2006 (CST).

  • I haven't lost any weapons yet, but I think the 3 items from inside the cabinet are spleen items, that give you 20 stat (that's what I got), and a 10 adv. effect, which I'm guessing is a stat multiplier or addition, because I got 201 stat from the myst adv. here while having the Q effect, and it's a moxie day..Edit: actually it seems it gives you stats from one (say, moxie), the effect boosts one stat (myst.) and maybe multiplies or adds stat gained from adventures from the third stat (muscle), in my example the hair oil would do those particular things. --QWE 00:16, 8 November 2006 (CST)
  • Any component of the Antique Arms and Armor now has a chance of breaking. All other eqipment is safe.--Jubbers 00:21, 8 November 2006 (CST)

Clover Adventure

NEW CLOVER ADVENTURE! As a level 7 Seal Clubber with 33 Myst, I got 102 Myst substats from it. I only had 1 clover at the hermit though and am in ronin, forgot to get the text. Oh, and the first option on Having a Medicine Ball is a moxie substat boost. Got 54 moxie substat with 39 moxie. Azp2k32 21:19, 7 November 2006 (PST)

Myst Cap on Clover adv?

I just did the mysticality boost with the clover and got 312 substat. Today isn't a mysticality day, and it says the cap is 300. --Eckscalibur 18:40, 6 February 2007 (CST)

  • Yeah, the cap isn't exactly 300. It's varies slightly, maybe +/- 15 or some other number like that. I know I've gotten above 310 substat from the Manor clover adventures on non-stat days too. --TheDotGamer 20:06, 6 February 2007 (CST)

It's at least +/- 24. In leveling up to 15 as a Sauceror (I'm level 12 now), all of my gains have been over 300, with 324 being the highest thus far. It's not a stat day, I was born under the Vole, and I'm not using any equipment or under any effects that affect stat gains. Maybe it's closer to the numeric value of 'e' instead of 2. I'm not sure that the devs are that dorky, but it's a possibility.--Jholewczynski 00:04, 7 June 2007 (CDT)

Grudge stat gains

Some work on spading the bathroom is being done here: http://afh.s4.bizhat.com/viewtopic.php?t=196&mforum=afh. Our preliminary results on the bathroom stat gain formula have been added. Expect minor changes, but the formulas are much more accurate than what was previously available.--QuantumNightmare 00:22, 12 May 2007 (CDT)

  • The caps on the grudge adventures are similar to the caps on clover gains: there is still some random variation in the gains. Max 200 means the average gain will cap at 200, with some small variation happening from 180-220. I reverted the max gain to 200 because although gains up to 218 have been found, they occur rarely. Do we want to post the gains that will be found on average at any point, or do we want to post the maximum possible at any given mainstat value? In that case, grudge is 2.5*mainstat or less, instead of approximately 2.25*mainstat.--QuantumNightmare 22:57, 22 May 2007 (CDT)

Posting the average sounds better to me. But the text we have now ("max 200 Magicalness (approximately 2.25*mainstat)") is misleading. Perhaps "(approximately 2.25*mainstat Magicalness (max 200)) +/- 18"? Also, the individual Don't Hold A Grudge values seem pretty far off -- for example, "Don't Hold A Grudge (Armwrestle)" claims the stat gain is 115-200. Somebody should fix those -- want me to do it? --PlatypusNinja 16:24, 23 May 2007 (CDT)

  • Yeah, the individual pages have to be changed. I really don't know what should be posted for the grudge stat gains, what's the wiki's position on these things? You're right that it's not a hard max, but 220 isn't a good result either. The true gains are a completely random value between 2*X and 2.5*X, where X is your mainstat capped at 200 (or 125 for non-myst). However, the medicine ball is a hard cap.--QuantumNightmare 19:42, 30 May 2007 (CDT)


16th July update

I recieved 254 myst from the NC as a muscle class, non-stat day.--Jcowley 21:57, 16 July 2009 (UTC)


Base and buffed stats shown at the moment the non-combat was encountered (before stat gain applied) There is no stat day unless noted otherwise.

  • Sa 12 (Mus day) Mus: 84 (83) Mys: 206 (123) Mox: 80 (79) 252 Wizardliness
  • Sa 12 (Mus day) Mus: 113 (102) Mys: 196 (143) Mox: 106 (95) 236 Magicalness
  • Sa 12 (Mus day) Mus: 113 (102) Mys: 197 (144) Mox: 106 (95) 241 Mysteriousness
  • Sa 12 (Mus day) Mus: 114 (103) Mys: 200 (147) Mox: 106 (95) 231 Magicalness
  • TT 8 (Mox day) Mus: 94 (58) Mys: 61 (43) Mox: 55 (47) 127 Beefiness
  • TT 8 Mus: 98 (66) Mys: 72 (47) Mox: 58 (50) 128 Beefiness
  • TT 9 Mus: 104 (73) Mys: 78 (54) Mox: 63 (56) 116 Beefiness
  • TT 9 Mus: 105 (74) Mys: 78 (54) Mox: 63 (56) 116 Muscleboundness
  • TT 9 Mus: 115 (76) Mys: 77 (55) Mox: 61 (56) 129 Strongness
  • TT 9 Mus: 116 (77) Mys: 78 (56) Mox: 61 (56) 122 Muscleboundness
  • TT 9 Mus: 117 (78) Mys: 78 (56) Mox: 61 (56) 123 Strongness
  • TT 9 Mus: 118 (79) Mys: 79 (57) Mox: 62 (57) 126 Strengthliness
  • TT 9 Mus: 119 (80) Mys: 79 (57) Mox: 62 (57) 118 Strengthliness
  • TT 12 Mus: 211 (145) Mys: 137 (96) Mox: 135 (95) 129 Muscleboundness
  • TT 12 Mus: 212 (146) Mys: 137 (96) Mox: 135 (95) 126 Muscleboundness
  • SC 8 Mus: 88 (60) Mys: 62 (44) Mox: 46 (43) 126 Strongness
  • SC 8 Mus: 90 (62) Mys: 63 (45) Mox: 47 (44) 119 Strengthliness
  • SC 8 Mus: 93 (65) Mys: 62 (49) Mox: 48 (45) 131 Strongness
  • SC 8 Mus: 92 (67) Mys: 61 (51) Mox: 46 (46) 116 Fortitude
  • SC 12 Mus: 140 (125) Mys: 94 (84) Mox: 93 (93) 127 Muscleboundness
  • DB 8 Mus: 61 (50) Mys: 77 (45) Mox: 89 (65) 114 Cheek
  • DB 8 Mus: 61 (50) Mys: 77 (45) Mox: 90 (66) 117 Cheek
  • DB 8 Mus: 61 (50) Mys: 68 (46) Mox: 91 (67) 134 Roguishness
  • DB 9 Mus: 63 (58) Mys: 64 (54) Mox: 100 (76) 126 Cheek
  • DB 9 Mus: 63 (58) Mys: 64 (54) Mox: 101 (77) 130 Sarcasm
  • DB 9 Mus: 63 (58) Mys: 65 (55) Mox: 102 (78) 120 Cheek
  • DB 9 Mus: 65 (60) Mys: 68 (58) Mox: 116 (81) 133 Chutzpah
  • DB 10 (Mys day) Mus: 75 (70) Mys: 78 (68) Mox: 135 (100) 129 Cheek
  • DB 11 Mus: 100 (81) Mys: 120 (81) Mox: 201 (121) 124 Roguishness
  • DB 11 Mus: 100 (81) Mys: 120 (81) Mox: 201 (121) 119 Chutzpah
  • DB 11 Mus: 100 (81) Mys: 120 (81) Mox: 202 (122) 134 Sarcasm
  • DB 11 Mus: 100 (81) Mys: 110 (81) Mox: 202 (122) 128 Cheek
  • DB 11 Mus: 100 (81) Mys: 110 (81) Mox: 203 (123) 124 Cheek
  • DB 11 Mus: 100 (81) Mys: 110 (81) Mox: 203 (123) 119 Chutzpah
  • DB 11 Mus: 100 (81) Mys: 110 (81) Mox: 204 (124) 134 Sarcasm
  • DB 11 Mus: 100 (81) Mys: 110 (81) Mox: 204 (124) 128 Sarcasm
  • Pa 8 (Mus day) Mus: 44 (44) Mys: 95 (62) Mox: 41 (41) 143 Mysteriousness
  • Pa 8 (Mus day) Mus: 45 (45) Mys: 98 (65) Mox: 43 (43) 152 Magicalness
  • Pa 8 (Mus day) Mus: 46 (46) Mys: 100 (67) Mox: 43 (43) 166 Wizardliness
  • Pa 9 (Mus day) Mus: 53 (53) Mys: 106 (73) Mox: 62 (49) 162 Enchantedness
  • Pa 9 (Mus day) Mus: 61 (61) Mys: 114 (82) Mox: 55 (55) 194 Mysteriousness
  • Pa 9 (Mus day) Mus: 62 (62) Mys: 116 (84) Mox: 55 (55) 182 Mysteriousness
  • Pa 12 Mus: 102 (102) Mys: 177 (140) Mox: 93 (93) 253 Magicalness
  • Pa 12 Mus: 102 (102) Mys: 178 (141) Mox: 93 (93) 248 Mysteriousness
  • Pa 12 Mus: 102 (102) Mys: 179 (142) Mox: 93 (93) 253 Mysteriousness
  • Pa 12 Mus: 102 (102) Mys: 180 (143) Mox: 93 (93) 242 Enchantedness
  • Pa 12 Mus: 114 (103) Mys: 183 (146) Mox: 94 (94) 249 Wizardliness
  • Pa 12 Mus: 114 (103) Mys: 184 (147) Mox: 94 (94) 255 Mysteriousness
  • Pa 14 Mus: 119 (119) Mys: 244 (184) Mox: 111 (111) 240 Mysteriousness
  • AT 8 Mus: 42 (39) Mys: 52 (39) Mox: 94 (65) 117 Roguishness
  • AT 8 Mus: 42 (39) Mys: 52 (39) Mox: 75 (66) 117 Sarcasm
  • AT 8 Mus: 39 (39) Mys: 50 (40) Mox: 83 (67) 125 Cheek
  • AT 9 Mus: 45 (45) Mys: 55 (45) Mox: 104 (73) 122 Sarcasm
  • AT 9 Mus: 46 (46) Mys: 56 (46) Mox: 105 (74) 132 Cheek
  • AT 9 Mus: 69 (46) Mys: 79 (46) Mox: 144 (75) 123 Cheek
  • AT 9 Mus: 69 (46) Mys: 79 (46) Mox: 107 (76) 123 Cheek
  • AT 9 Mus: 69 (46) Mys: 81 (47) Mox: 146 (76) 127 Cheek
  • AT 9 Mus: 46 (46) Mys: 57 (47) Mox: 108 (77) 126 Roguishness
  • AT 9 Mus: 47 (47) Mys: 58 (48) Mox: 109 (78) 132 Cheek
  • AT 9 Mus: 48 (48) Mys: 58 (48) Mox: 110 (79) 133 Chutzpah
  • AT 9 Mus: 48 (48) Mys: 58 (48) Mox: 112 (81) 121 Sarcasm
  • AT 11 (Mys day) Mus: 85 (77) Mys: 84 (76) Mox: 177 (121) 134 Cheek
  • AT 11 (Mys day) Mus: 85 (77) Mys: 84 (76) Mox: 178 (122) 122 Roguishness
  • AT 11 (Mys day) Mus: 85 (77) Mys: 86 (78) Mox: 179 (123) 119 Cheek
  • AT 11 (Mys day) Mus: 85 (77) Mys: 86 (78) Mox: 179 (123) 126 Chutzpah
  • AT 11 (Mys day) Mus: 85 (77) Mys: 86 (78) Mox: 180 (124) 125 Roguishness
  • AT 12 (Mys day) Mus: 88 (80) Mys: 97 (80) Mox: 161 (127) 124 Sarcasm
  • AT 8 Mus: 75 (65) Mys: 58 (47) Mox: 54 (44) 134 Strongness
  • SC 9 Mus: 92 (82) Mys: 68 (57) Mox: 64 (54) 129 Muscleboundness
  • SC 9 Mus: 93 (83) Mys: 68 (57) Mox: 65 (55) 125 Strongness
  • SC 9 Mus: 94 (84) Mys: 69 (58) Mox: 65 (55) 125 Strongness
  • SC 12 (Mox day) Mus: 156 (138) Mys: 118 (91) Mox: 115 (99) 135 Beefiness
    --Gadaree 14:16, 4 January 2011 (UTC)

Infoboxes?

I don't know how to edit infoboxes, but there is a discrepancy between the combat rate quoted in the box and on the main bathroom article. 75% seems to be the correct value.--QuantumNightmare 11:25, 8 July 2007 (CDT)

Conditions on Having a Medicine Ball?

Looking through my mafia logs, I don't appear to have ever received Having a Medicine Ball before Never Gonna Make You Up. Can anyone else confirm this? --Iceikkle (talk) 20:43, 27 December 2015 (UTC)