Talk:The Haunted Ballroom

From TheKolWiki
Jump to: navigation, search

Note: It's been a while since I've wiki'd. Feel free to clean this up a bit. Yay, first post! Forgot to copy the first few adventures, but I got into fights with a Tap Dancing Skeleton and Waltzing Zombies. Waltzing Zombies seem to drop Yeti-eque meat.


I spent a bunch of adventures there, with a stainless steel shiellagh. I normally count on getting a large number of critical hits. Here, I got zero. I had to thrustsmack to hit. It may just be extremely bad RNG luck, but I think critical hits may be turned off or reduced in the Ballroom. Someone else should confirm

Cypherpuks 10:05, 27 November 2006 (EST)


Choice adventure: Curtains You walk into the empty Ballroom, looking around for something interesting to loot or fight, but not finding anything. You're searching behind a curtain when you suddenly hear a riot of activity from one end of the room. You peek out to see what's going on. In the shadows of the north end of the room, you hear music coming from a gigantic pipe organ. It's a lively but depressing tune, apparently being played for the benefit of the lively but depressing pairs zombies that have appeared on the dance floor. Nobody seems to have noticed you yet. What would you like to do?

Investigate the Organ Watch the dancers Pay no attention to the stuff in front of the curtain Odjn 19:03, 20 September 2006 (CDT)

-- You approach the organ, and the shadowy figure playing it, but neither of them seem to notice you. As you reach forward to tap him on the shoulder, that sheet of music you found in the bedroom falls out of your sack, and a freak gust of wind blows it up onto the music stand of the organ.

There is a frightening change in both the mood and the music as he begins to play the dire melodies written on the sheet.

You listen closely to the music. You manage to memorize enough of it to play a reasonable facsimile of it, yourself. The accordion isn't much more than a more portable, more annoying version of a pipe organ, after all.

You gain a skill: Dirge of Dreadfulness or You gain a skill: Tango of Terror (DiscoBandit) --Plater 19:34, 20 September 2006 (CDT)

--As stated before, Dirge of Dreadfulness is a buff for Accordian Thieves. Tango of Terror is an 8 MP combat skill which appears to do 16 spooky damage for a level 19 DB. And on a side note Plater, don't remove other people's comments only to post the exact same thing only with less information under your own name. --Risrepkel 21:13, 20 September 2006 (CDT)

--I used Tango of Terror twice as a level 9 DB, it did 16 spooky damage against for a spam witch, and 15 against a 1335 haXx0r. Perhaps it doesn't scale by level. Oh, and watch the dancers gave me 107 Moxie.

 --jaundice 14:55, 21 September 2006 (CDT)


COOL! Maybe there's a skill for each class? Maybe there's only a skill for ATs...

There's a skill for each class. --GoldS 20:03, 20 September 2006 (CDT)

Found one of the other skills

As seen in the talk page of the bedroom, there are different quest item drops. For muscle classes, it is a tattered wolf standard, which when found, allows you to earn the skill "Snarl of the Timberwolf", a damage increaser, from the first option in the "Out in the Garden" adventure in the Gallery.

Check my post in the Gallery talk for more.

--Ralph The Wonder Llama 20:23, 20 September 2006 (CDT)Ralph The Wonder Llama


Rotting Matilda

As you approach the dance floor, you're tapped on the shoulder by a grinning zombie girl. You think she's grinning, at least -- it's kind of hard to tell with most of her face missing. She holds up a decaying dance card and points to the last line, which contains your name.

Despite her decrepitude and decomposition, she's actually a pretty good dancer -- by the end of the song, you feel much nimbler and lighter on your feet.

You gain 335 Chutzpah. You gain some Moxie points!

-- --Deranged Cat 02:07, 21 September 2006 (CDT)

Investigating the Organ a second time brings up a new opponent, a ghastly organist. I got over 111 meat and 26 total stat points. No drop with gravy fairy.- Silverstreak

Rotting Matilda:

As you approach the dance floor, you're tapped on the shoulder by a grinning zombie girl. You think she's grinning, at least -- it's kind of hard to tell with most of her face missing. She holds up a decaying dance card and points to the last line, which contains your name.

Despite her decrepitude and decomposition, she's actually a pretty good dancer -- by the end of the song, you feel much nimbler and lighter on your feet.

You gain XXX Sarcasm (I gained 270, so probably a 200-300 moxie substat gain. Haven't had this adventure enough times to tell for certain any kind of range.)

Wanderer202 08:45, 22 September 2006 (CDT)

Stat message

It's been a while since I edited any pages on this wiki, and I really don't know how the low stat message is supposed to be formatted in either case.

As you approach the door to the Ballroom, you hear strains of ghostly organ music. Your heart pounds, your hair stands on end, and your tizzy gets all in a twist. You're too scared to go any further.

(You must have at least 68 $stat to adventure here.)

Moxie Required For No Hit

  • I have a buffed Moxie of 137 and have not been hit by anything yet. More info to come, but if other people have data points, please add them.--Mustard 13:49, 25 September 2006 (CDT)
  • I just got hit by the zombie waltzers with a buffed Moxie of 120, I'll update if I get confirmation from the other critters.--Grax 12:41, 30 March 2007 (CDT)
  • The zombie waltzers hit at 120 moxie about 1/3 of the time, with 121 moxie they hit about 1/10+. The platter of Hors D'oeuvres, and tapdancing skeleton couldn't hit at moxie 120 so they are probably right but the ghastly organist hit me easily even at 121 Moxie. I just went up to 122 so I'll try the zombie waltzers again tomorrow to see if that's the correct nohit number. --Grax 13:27, 30 March 2007 (CDT)

New Clover Adventure!

I have no idea how to make/format a new page and I just accidentally closed the KoL tab (Firefox 2.0 > me) but there's a new clover adventure here.

  • Confirm the clover adventure - it gives Moxie substats - similar to the other Muscle and Myst adventures elsewhere in the manor. --Grimdel 20:49, 7 Novmber 2006 (PST)
  • I've been saving up clovers from every clover day since the last moxie day, so I have 37. I used a dance card and then went to the ballroom and spent about 6 turns, getting the clover adventure for each one. I guess if you have a clover, yuo get that adventure and lose the rotting matilda one. Pthalo 07:32, 23 November 2006 (CST)

New regular adventure!

Not sure what this one does ...

Strung-Up Quartet

In a dusty corner of the Haunted Ballroom, you see a disturbing sight. Four ghostly figures hanging from ghostly nooses from a (non-ghostly) chandelier.

Looking more closely, you see that the strung-up figures are holding stringed instruments -- two violins, a viola, and a cello. How ghoulishly appropriate!

The figure in the lead suddenly looks at you, eyebrows raised. He's evidently waiting for instructions. What will you tell him?

  • "Play 'Provare Compasione Per El Sciocco'"
    • Results: "Play 'song 1' please. The quartet begins to play."
    • I'm not sure what this does, but after doing it I got 464 Cheek from the Rotting Matilda adventure, well outside the standard range.
  • "Play 'Sono Un Amanten Non Un Combattente'"
    • Results: "Play 'song 2' please. The quartet begins to play."
  • "Play 'Le Mie Cose Favorite'"
    • Results: "Play 'song 3' please. The quartet begins to play."
  • "Play nothing, please."

--Jacobm 23:08, 7 November 2006 (CST)

  • For the Cheek gain from Matilda, did you take into account its a Moxie Stat Day (+50%)? Also, please add a tag so we know who is adding comments. --Grimdel 20:49, 7 Novmber 2006 (PST)
  • D'oh! I completely forgot it's a moxie stat day. That probably accounts for the extra ...

Though that puts me back at square one in figuring out what effect, if any, this adventure had. --Jacobm 23:08, 7 November 2006 (CST)

    • from the forum my guess would be some kind of interactive trigger akin to the giant's castle wheel, I'll have to wait till tomorrow post sorceress to really give it a look myself though.--Practitioner of Saucy Arts 03:55, 8 November 2006 (CST)
  • I don't think that those result messages are right, for example, I chose the second one and got the message: <<You say "Play 'Sono Un Amante Non Un Combattente (Andante)' please." The quartet begins to play a mellow, relaxing tune. The cello and violin delicately intertwine like a pair of overfed anacondas.>>--Lord Grumbles 06:50, 8 November 2006 (CST)
  • I got the adventure again and chose the third option. Result:<<You say "Play 'Le Mie Cose Favorite (Presto Non Troppo)' please." The quartet begins to play a lovely waltz, fast but not too fast. Your mind fills with images of bright copper kettles, soft woolen mittens, and brown paper packages tied up with string.>>--Lord Grumbles 07:14, 8 November 2006 (CST)
  • Playing first song: <<You say "Play 'Provare Compasione Per El Sciocco (Allegro Con Brio)' please." The quartet begins to play a lively, saucy song. The classical music version of a mosh pit breaks out in the Ballroom.>> --xcorvis 08:48, 8 November 2006 (CST)

Crude translations from Italian:

  • Provare Compasione Per El Sciocco: Compassion for the Foolish? <To try Compasione For Foolish El>
  • Sono Un Amante Non Un Combattente: Lover not a Fighter.
  • Le Mie Cose Favorite: My Favorite Things.

I believe the statements in parens are musical terms. Casually, Song 1 appears to bump stats. Song 2 appears to increase non-combat encounters (pretty drastically). My guess for song 3 is that it increases item drops. --xcorvis 09:09, 8 November 2006 (CST)

I'm going to second those guesses, with a slight modification: I suspect that song 1 actually increases the Percentage of Combat Adventures: Provare Compasione Per El Sciocco ~= Give Compassion to the Foolish ~= Pity the Fool (Mr T reference)

Metraxis 09:16, 8 November 2006 (CST)

No Key Message

I'm not really sure where it would belong on the main page, so I'll let you all figure that out. But when you approach the ballroom sans key you get this message:

"The Ballroom door is locked. Hopefully Katie didn't bar it."

Anyone have any idea about the reference?? --Gleezus 11:02, 8 November 2006 (CST)

You've never heard the saying, "Katie bar the door"? No one remembers where it came from, to my knowledge, but it's in the vernacular. --[[]]

Watching the Dancers

Choosing "Watch the dancers" (second option) from the curtains choice adventure gives a moxie boost. From my experience so far, this is hard capped at 150 moxie (without any random component), and it scales to your main stat (or possibly your moxie -- I'm a moxie class), plus/minus a small random amount. It appears to use a similar formula to the noncombat boosts in the bedroom, which scale to your main stat plus/minus a small random amount, but which are capped higher (200).

Anyway, the important bit here, which is totally missing from the main page, is how it scales. It appears to give 1.0 * mainstat +/- ???, which means it slowly builds up until it maxes out around mid level 13. This is quite different from the Louvre's statgain outcomes, which scale to a number significantly higher than your main stat, maxing out long before level 11. --Greycat 09:20, 27 December 2006 (CST)