Talk:The Fun-Guy Mansion
You're fighting Miss Dougtember, Gyromitra Clark Age: 319 years Weight: 22,299 grams Measurements: 111 / 60 / 33 / 172 Turn-Ons: moonlit walks, mold, peat moss Turn-Offs: darts, magic, welts
23 turns in. this lovely young lady was immune to nearly all kinds of damage. dad-like puzzle? --Evilkolbot (talk) 21:40, 1 May 2014 (UTC)
- Closer to skeletons from Jickjar or higher ranking Warbears. They get some sort of damage aura but it can be overcome. The fungicide from the souvenir shop might also reset them. -Toffile (talk) 21:58, 1 May 2014 (UTC)
- tango of terror was doing ~30 damage but fearful fettucini only 1. bizarre. --Evilkolbot (talk) 22:17, 1 May 2014 (UTC)
- Because she was resistant to spells. A spooky combat item would have hurt her. Or prismatic weapon damage. They're immune to spells when their turn-offs include magic, invocations, spells, etc.--Hastifer (talk) 16:16, 2 May 2014 (UTC)
- i swear there was one was immune to everything. the fact that if you lose you get a different one means this isn't impossible, unlike warbears or skeletons. easier to code. --Evilkolbot (talk) 20:09, 2 May 2014 (UTC)
- Because she was resistant to spells. A spooky combat item would have hurt her. Or prismatic weapon damage. They're immune to spells when their turn-offs include magic, invocations, spells, etc.--Hastifer (talk) 16:16, 2 May 2014 (UTC)
- tango of terror was doing ~30 damage but fearful fettucini only 1. bizarre. --Evilkolbot (talk) 22:17, 1 May 2014 (UTC)
Has anyone noticed a pattern with these occasional physically-resistant ones? My current one: [i]Miss Frankuary, Calvatia Martinez Age: 318 years Weight: 29,794 grams Measurements: 117 / 158 / 14 / 271 Turn-Ons: fruity cocktails, sunbathing, cheesecake Turn-Offs: sycophants, subway gropers, poltergeists[/i] -and the image is fun-gal3 --AlphaBitch (talk) 21:37, 3 May 2014 (UTC)
- And my next physically-resistant one has the same image --AlphaBitch (talk) 21:41, 3 May 2014 (UTC)
- But then my next one was a different image file, so apparently I suck at spading. >.< --AlphaBitch (talk) 21:46, 3 May 2014 (UTC)
ok so I finally encountered a fully immune mushroom gal.
Turn-Offs: itching (physical), frost (cold), garbage juice (stench), chalk circles (spells), torches (hot), nightmares (spooky)
It also had immunity to insta-kill (both YR and non-YR). It wasn't immune to combat items, deleveling and familiars. But since those sources only deal the elements + physical, well...
And of course its natural immunity to sleaze due to its alignment. Oh... darn. I could've double-iced it. Oh well. --Hastifer (talk) 13:44, 9 May 2014 (UTC)
Data Collection
Starting from a freshly broken prism, with +14 ML (detuned radio, brimstone bludgeon, brimstone bunker), I recorded the playmates' attack/defense/HP/immunities (just the number of immunities, not which ones). Attack/defense/HP are shown as reported by Manuel. Ballroom song is noncombat, and sign is Wallaby. I won all combats.
- 55/55/53/1 53/55/53/1 67/66/66/1 78/79/79/1 88/87/91/1 99/100/94/1 111/111/117/2 117/119/118/2 134/132/129/2 141/143/150/2 154/152/161/2 164/162/159/2 179/172/170/2 191/189/181/2 199/197/201/2 209/208/198/2 216/218/214/3 228/227/242/3 239/241/233/3 256/253/258/3 265/268/272/3 278/276/276/3 286/288/292/3 297/297/308/3 309/308/324/3 320/318/322/3 329/331/340/3 341/338/339/3 351/353/350/3
If I subtract 14 from everything to cancel out the +ML, I get:
- 41/41/39/1 39/41/39/1 53/52/52/1 64/65/65/1 74/73/77/1 85/86/80/1 97/97/103/2 103/105/104/2 120/118/115/2 127/129/136/2 140/138/147/2 150/148/145/2 165/158/156/2 177/175/167/2 185/183/187/2 195/194/184/2 202/204/200/3 214/213/228/3 225/227/219/3 242/239/244/3 251/254/258/3 264/262/262/3 272/274/278/3 283/283/294/3 295/294/310/3 306/304/308/3 315/317/326/3 327/324/325/3 337/339/336/3
There's clearly a pattern with some variance, at least for these first 29 ladies. Focusing solely on attack (for the moment), the sequence is:
- 41 39 53 64 74 85 97 103 120 127 140 150 165 177 185 195 202 214 225 242 251 264 272 283 295 306 315 327 337
Apart from the first one, this looks roughly like (i+2)*11:
- 33 44 55 66 77 88 99 110 121 132 143 154 165 176 187 198 209 220 231 242 253 264 275 286 297 308 319 330 341
So as a first approximation, it looks like attack/defense/HP are all (i+2)*11 +/- 10% variance. Or, if you count monsters fought instead of taking the current monster number, it becomes (i+3)*11 +/- 10%. Except for the first monster, which is as tough as the second one.
It looks like another immunity is added at the 7th and 17th monsters (or, after the 6th and 16th monsters).
Obviously we need more data sets. --Greycat (talk) 16:07, 14 May 2014 (UTC)
- That's odd, because I've been tracking them as well, after completely failing to the first time (where 6 seemed to be the top). My immunity tracking indicated that for fungals
- 1-5, 1 immunity
- 6-15, 2 immunities
- 16-30 3 immunities
- 31-?? 4 immunities
- but I'm thinking that by 45 or 60 they will change again. --Hastifer (talk) 15:39, 20 May 2014 (UTC)
- 31-50: 4 immunities
- 51-??: 5 immunities
--Hastifer (talk) 15:50, 20 May 2014 (UTC)
- Ok, last data point, because I never got above 6 immunities last run and I killed over 300 of the fun-gals.
- 51-75: 5 immunities
- 76+: 6 immunities
--Hastifer (talk) 16:21, 20 May 2014 (UTC)
Immunity bypassing
Silent Treatment seems to successfully bypass some of their immunities. Having florist friar plant some passive elemental damage plants in that zone and then use silent treatment at the start of each battle has been very effective so far. Are there any other methods of bypassing their immunities? --Taltamir (talk) 07:42, 10 February 2019 (UTC)