Talk:The Crimbo Cartel

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I got carol #3 as a PM and #5 as a DB--the cakemeister 06:24, 15 December 2009 (UTC) I got #6 as an AT. SoItBegins 06:49, 15 December 2009 (UTC)

Carol #1 as a SC: The story opens with Ebenoozer being visited by a ghost who raids his pantry and eats almost the entirety of his stockpile of ham.

You acquire a skill: Holiday Weight Gain --Biffcool 07:18, 15 December 2009 (UTC)

Carol #2 as a TT. I'd guess that the carols are #1 SC, #2 TT, #3 PM, #4 S, #5 DB, #6 AT. --Doctor Fettuccini 09:34, 15 December 2009 (UTC)

Seems to be the case. --Khalrin 09:37, 15 December 2009 (UTC)

Are the skills [hardcore] permanent? --Louis of Apshai 09:53, 16 December 2009 (UTC)

Doesn't seem so. --Gen 11:40, 16 December 2009 (UTC)

Are they at least hardcore permable? This'd be real useful to know. --Munkee79 06:45, 18 December 2009 (UTC)

  • I haven't checked personally, but other reports indicate that they function like other skills and are individually permable, one per ascension. --Itsatrap 07:27, 19 December 2009 (UTC)

Does the Cratel function normally after fighting the Don? --Woodiman 11:12, 24 December 2009 (UTC)

  • Yes it does. No change there. --Alibulibadaha 13:19, 24 December 2009 (UTC)

The shopkeep is warning that there is one day of shopping left. Does that mean that the store will be closed tomorrow, or that tomorrow will be the last day to shop?

Given past history and the like, my guess is it means it will still be open tomorrow, but will be gone come Jan 1. --Lordebon 20:32, 30 December 2009 (UTC)
Just noticed this on the forums: "Closing at rollover on the 31st."[1] --Turtlegeuse 00:55, 31 December 2009 (UTC)