Talk:The Castle in the Clouds in the Sky

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Meat drop variance between monsters

I don't know if anyone else has noticed this, but I seem to be getting more meat from Raver giants than from any other giant... --Macoronikevin 05:01, 27 February 2009 (UTC)

  • this has been pretty thoroughtly spaded. something may have changed or have been noted wrongly, though. take a moderate sample size (~100 of each giant) and keep notes. good luck. --Evilkolbot 12:36, 27 February 2009 (UTC)
    • Much easier method: equip a Mer-kin hookspear in your main hand and crit each giant 2 or 3 times. That will let you/me determine everything you want to know about their meat drops. --Flargen 13:14, 27 February 2009 (UTC)

Semi Rare Spading Request

  • Some spading needs to be done to find out the accurate precentage of the non-combat inhaler adventure. The article itself currently lists it as a very rare adventure. I seem to be getting it with every 250-500 advs depending on RNG. Is this item considered a semi-rare. Thats about the same range for the odds to kick out TP rares and SHM's, even though the castle is farmed far more often to that degree makeing it a more plentiful item. Should this be added to the Rare Item's list in league with the TP rares and SHM?--Zafoquat 14:23, 6 July 2007 (CDT)
  • Not necessarily. Because of the mechanic used to determine when you get a semi-rare adventure, you could, in fact, adventure for years at the Castle, and get only one IcyVapoHotness Inhaler. If you're adventuring in the same location you were when your semi-rare counter last rolled over, you won't get the semi-rare adventure. This continues until such a time as you're adventuring in another zone when your semi-rare counter rolls over. Thus, the % chance of running into the inhaler is variable, depending on the adventuring habits of the player, making spading pointless. Incidentally, I've moved this conversation below the table of contents, and fixed a few typographical errors in your post.--HastyLumbago
  • Hasty: You are replying to a post from last July. And with lots of words. If you really felt it needed an answer, you should have just included a link to the semi-rares page which explains everything. --Club (#66669) (Talk) 17:20, 10 April 2008 (CDT)

155 not so Safe Adventuring

I'm adventuring with 157 buffed moxie and i'm getting blasted for 22 damage at a time by goth giants and raver giants. i'm about to cry --ValmonUni 01:20, 30 August 2006 (CDT)

I have 186 buffed moxie and have just been hit more than 4 times in less than 10 adventures here. Ditto the crying. --Thioether 06:17, 1 September 2006 (CDT)

You both got hit because of monster criticals... I bet. Zigota Lt 10:29, 27 September 2006 (CDT)

You would bet correctly, young master Zigota. ^_^ A "critical" is an attack that, in addition to any other effects, always hits, regardless of the defender's Moxie score. Monsters in the Haunted Pantry, in fact, could manage to hit (for piddly-little damage) even someone with a Moxie of 5,000,000 ... --Bork 19:43, 27 September 2006 (CDT)

I'm wondering if the giants might be a slight bit stronger, as it seems that all of the areas have new content. My alt is lvl 27, with 637 muscle, 270 myst, and 271 moxie (pet buffing brought it all down a little bit), and just now, after cunctitis stopped me killing a furry giant, I was HIT for 14 damage. Yea, not monumental or anything, but it totally uproots chance of no hit to who knows what level. We may never know because we end up killing them before they get a chance to act. Oh, and this isn't the first time this has happened either, it's happened several times when cunctitis stopped me, but that was before I became an editor. :-) --Swanky25 11:43, 9 July 2007 (EST)

You can't dodge a critical hit, that's true, but Wiki says that 153 will force the Alphabet Giant to only hit you critically. I beg to differ. Jumped into the Castle with Moxie 153 and was thrashed by the first Alphabet Giant I met. Moreover, the hits weren't criticals - can see that by the message. When I moxied up to 154, all I suffered were critical hits. So please change the "moxie for no hit" of the AG to 154.

Meat gain

Can we assume all monsters can give up to 194, instead of 194/193/192? They're so similar, I would bet money they are implemented as the same limit.

Stat Gains

Okay, I was going through the Castle today, and I got the Trash adventure six times. Lowest was 190 Muscle substat. As of now, I rotated the wheel to Moxie and got 180 substat. Not checked on Myst yet, so I changed what seemed correct, due to what I've seen with my experiences. Someone correct me if I'm wrong.

Today I (an AT, moxie quite high at 91) got 175 muscle from my first Trash adventure. This is perfectly normal for a character only just at level 10. You may be seeing higher gains because you are a muscle class and/or have a higher main stat. --JBB

I received a 190 myst adventure and a 230 myst adventure today... -jqp

I just received a stat gain of 375 Anyone else seen this?--Blackandwhite 16:25, 23 July 2006 (CDT)

Somehow, I got a Muscle gain of 266 from Being Taken Out by the Trash. AT, something like 180-buffed/143-base Mus, 222/174 Mox at the time. No, it wasn't a stat day. I think the max for gains may have been increased after the introduction of similar class-based gains at the Icy Peak on 8/29/06. -Fatmus 17:02, 30 August 2006 (CDT)

I think Fatmus might be right about it being changed after the peak was redone. I'm level 14 and today, on a non stat day I've gotten 251 and 26x (forgot the last number exactly) from the electricity adventure. Yesterday I was getting as high as 400+ from the same adventure, which was a myst stat day. Don't know what the new cap is yet, though. -DaBaddestHic

Prior to August, the stat gains from the wheel were based on your level (or your stats, or something), and then capped at 250. The new stat adventures (post-August-2006) seem to follow the same formula as before, but the cap is no longer a simple constant 250. My theory at the moment (after several hundred castle adventures) is that the formula that uses your level/stats is the same as before, but now the cap is randomly set to a number between 225 and 275 each turn. So, at high levels, you get 225-275 from each stat adventure; but at level 10 or 11, you can still get under 200 apiece, just like before. (And of course, +50% on stat days.) --Greycat 14:39, 3 September 2006 (CDT)

Not having read previous comments, but why's it listed as 190-250 here and 170-250 inside the actual adventure's specific pages? I just got a 181 mysticality stat boost as a 92 Myst level 10 Pastamancer. --Azp2k32 17:55, 8 September 2006 (PDT)

Giants' Appearance

Has anyone else noticed that all the giants have beards? Does anyone know why this might be?

  • because giants have beards, that's how you know they are giants. the furry costume picture has a beard because you look like a giant (dork, that is). --Evilkolbot 06:55, 6 July 2006 (CDT)

The Wheel

Today I adventured in the Castle and the directions of the Wheel were just contrary to what the post states. As the specifications in the post were correct in past runs, I conclude that the "system" changed. Like "Feed Cat" being reached through turning the wheel ccw not cw and so on. --Rubberduck

  • Think of it this way if feed the cat is the 9 on a clock and you rotate the clock clockwise, the 9 will be where the 12 normally is. Yes if you weretalking about rotating the hands as apposed to spinning the wheel, the rotation clockwise from 12 would yeild 3. You just need to visualize it as a wheel.--Practitioner of Saucy Arts 01:57, 10 July 2006 (CDT)

(Also please sign your posts just click the little squiggly thing or type: --then four ~, I editted yours into the post above)

  • I always thought it was a giant gaping mouth. --Soulcleaver
    • When I first saw them, I thought that as well. Something like this: giant.png --Quietust (t|c) 09:52, 13 December 2006 (CST)

References

  • so, is this a repository for everything that's ever mentioned a castle and a cloud? it's just a title, how can we know these things are referenced? --Evilkolbot 07:03, 13 July 2006 (CDT)
I would go so far as to say all those other things are references to the Jack-and-the-Beanstalk castle in the sky, but what do I know? --cor nocae 20:41, 30 August 2006 (CDT)
  • I thought the reference to "Laputa: Castle in the Sky" sounded interesting, because that one then links together to the Airship. I updated it to point to the Wikipedia page for that movie. Looked promising at first--even has an airship! But upon further reading I don't think the summary of the characters in that film as written here is accurate. In particular, no princess. I didn't want to erase it because I haven't actually seen the movie, but it looks like there's something screwy here. --Greg1104 22:44, 18 September 2006 (CDT)
  • Definitely not a Laputa reference, IMO. Floating castles are fairly staple in many fantasy stories. --Bork 19:57, 27 September 2006 (CDT)
  • How about rolling stones references... the black room w/ black curtain is a direct reference to their song "Paint It, Black". Also, with that ref in this area, Mick's icyhotvapor inhaler prob refers to Mick Jagger--Richgoose 12:51, 12 November 2007 (CST)
    • nope, black room with black curtains is clapton, and mick, #4590 is delightful. --Evilkolbot 13:06, 12 November 2007 (CST)
  • The Bad Moon adventure's title Do You Think You're Better Off Alone is a lyric from a rave song by Alice Deejay called Better Off Alone. This would tend to confirm the Castles in the Sky reference too. --King Beanface 17:49, 27 January 2009 (GMT)

No wheel?

Why am I getting a Candied Yam Golem instead of wheel adventures? Wheel seems to be here, but no adventures. Was I unlucky or am I stupid and wheel adventures are always *replaced* with candied yam golem? (confused *.*) --Zigota Lt 10:29, 27 September 2006 (CDT)

Today is the Feast of Boris! --Jonrock 21:41, 27 September 2006 (CDT)

But why did wheel dissappear??? No wheel yesterday, no wheel today. (no wheel on my birthday, gah, this sucks) :( --Zigota Lt 23:43, 27 September 2006 (CDT)

The RNG hates you, that's all. (RNG = "Random Numbr Generator"). The wheel is still there, it's just playing hard-to-get.--Bork 01:01, 28 September 2006 (CDT)

Wheels Within Wheels...

When the choice template was implemented, the Wheel adventure in The Castle in the Clouds in the Sky was changed from being a single adventure to being four separate adventures, but they all pointed to the same individual adventure, Wheel in the Clouds in the Sky, Keep on Turning. As there should always be a one-to-one correspondence between the location page adventure list and the individual adventure pages, somethings amiss. I think the location page is correct in listing four separate adventures, so this means that the single adventure page needs to be converted into four individual pages. Also, the correct name seems to be "Wheel in the Clouds in the Sky, Keep On Turning" --Gymnosophist 20:50, 16 November 2006 (CST)

Hit Points

I just hit a Goth Giant for 151 damage, and he survived. I am not using the MCD or wearing any level-boosting equipment. Any ideas? --Baltar 20:31, 20 March 2007 (CDT)

ML change?

  • The furry giant just hit me twice at an effective moxie of 144. One of his regular attacks, not the critical hit. Corrections, anyone? --Manchieva 17:23, 1 June 2007 (CDT)

Combat%

I was wondering -- does the amount of noncombats increase if you have the wheel NOT in quest position? Or do the stat gain adventures get distributed over the other noncombats? Has anyone spaded this? --Nappa 09:05, 7 July 2007 (CDT)

Have been wondering about this since I saw the claim on the meat farming page that setting the wheel to "door" increases combat%. FWIW have just been adventuring there with wheel on "door" and no combat modifiers; got 104 giants and 30 noncombats. --Campboy 14:43, 24 February 2009 (UTC)

  • According to Parseable Area Statistics, the non-combats get distributed amongst the ones that occur, which in effect boosts combat rate, since you can skip the wheel more often than if its frequency were lower. --BagatelleT/C 23:27, 24 February 2009 (UTC)

Mick's IcyVapoHotness Inhaler

I notcied that there isn't "Mick's IcyVapoHotness Inhaler" listed as a drop item for the raver. Is this just an oversight or is there a reason for it? --Scutterman 05:21, 24 July 2007 (CDT)

It drops in All the Rave, a semi-rare adventure, not the from raver giant. --Ryo Sangnoir 05:50, 24 July 2007 (CDT)

Sorry, my istake --Scutterman 04:38, 25 July 2007 (CDT)

stat gain adventure more frequent than others?

The stat gaining non-combat adventure seems to occur more often than the other non-combats. From my last run of 148 adventures:

Goth Giant's room 16

Possibility Giant's room 16

Wheel 19

Stat Gain 27

Is anyone else getting this? --Volante 21:46, 23 October 2008 (UTC)

The stat gain adventures are twice as likely as the other adventures. Due to the queue, this is reduced to ~43.5% of all non-wheel noncombats. You found it on 46%, which is exactly as expected. -QuantumNightmare 21:55, 23 October 2008 (UTC)

Farming

Average raw meat per combat: 152.12
Average raw item value per combat: 132, see note
Average value of non-combats at D setting: 423.75

These numbers are pretty much set in stone, and all +drop gear will multiply these base numbers. What these raw numbers give you is a guide on min maxing your +item/meat gear/buffs. Each point of +item find is only worth 86.78% of a +meat find point. Order of the Silver in this zone is better than a pulled porq. As is the lucky rabbit foot to the booty chest charrrm. Specifics of combat increasers are largely based upon your total MFind and IFind, and is further complicated by the fact that you can skip 1/3 of the non-combats.

There are 4 items in this zone you should not autosell: mask(444), needle(448), and whistle(290) which can be smashed for nuggets or sold in the mall. The values i used are pretty firm and shouldn't fluctuate much without a change in the system. And of course the gift certificate which i formulated as a worth of 450.5 despite my own yields averaging only 445.

Judge Omega 20:58, 18 May 2010 (UTC)

If the true combat freq is 75.5 for this zone i found the following turn uses for this zone with the wheel set to D, and always skipping the wheel.

+0 combat, 82% combat & 18% non-combat
+5 combat, 86% combat & 14% non-combat
+10 combat, 89.83% combat & 10.17%non combat.

So here's how to calculate your total yield:

((152.12*(MFind+100)/100) + (132*(IFind+100)/100)) *Combat Freq + (NonCombat Freq*423.75)

Lets take a character with +300 Meat Find and +60 Item Find running no combat boosting.

(((152.12*(300+100)/100) + (132*(60+100)/100)) *82%) + (18%*423.75) = 748.41

Now lets try boosting that combat, +285 Meat, 60 item, +5 combat: ((152.12*(285+100)/100) + (132*(60+100)/100)) *.86 + (.14*423.75)=744.63 .

So at these levels, 15% MFind is superior to +5% combats. Judge Omega 23:37, 18 May 2010 (UTC)

Castle Revamp as of 2/18

A little after rollover on the 18th, the Castle in the Clouds in the Sky was completely revamped. The new castle has three different adventure areas, new giants, new drops, etc. I'm not sure how much the Giant Trash quest was changed since I'd already finished it long ago, but the Castle wiki page at least is going to need a complete overhaul. --Ghostchibi (talk) 14:13, 19 February 2013 (UTC)

  • The Inhaler SR adventure was moved to the upper floor. Apparently there are 2 more SRs on the lower floors for new items.--Toffile (talk) 14:34, 19 February 2013 (UTC)
  • Can someone undo the lock from 3+ years ago so this can actually get updated.--Toffile (talk) 16:37, 19 February 2013 (UTC)
  • Might as well start with making pages for the new drops, giants, and noncombats. If someone could make the pages themselves then editing and adding information could actually start while we wait for the lock to be removed.

--Ghostchibi (talk) 18:13, 19 February 2013 (UTC)

Where do all the old noncombats go? What about this page? — Cool12309 (talk) 20:15, 19 February 2013 (UTC)