Talk:The Battlefield

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Small note: Fighting battlefield monsters before you've even started the war (in my case, a Bailey's Beetle faxed earlier in the ascension) does still count as a kill. I confirmed it by, once I had started the war, getting two more no-sidequest kills in frat uniform and seeing the image number change from 0 to 1. --Terion (talk) 21:12, 24 December 2013 (UTC)

Page got too big, was split by factions

Since the page had been observed to have gotten so huge as to break certain aspects of the wiki, it was proposed that things be split by factions.

Dorf has gone ahead and done the basic splitting. Should make things much more manageable now, at least once all the encounter spading (see below) is done and we've built up the gumption to pretty up the pages with fluff text and the like. --Flargen 18:19, 6 July 2007 (CDT)

Where are the combat adventures gonna be? Is there going to be a seperate page, linked from this one?--MoreCurious 06:27, 23 July 2007 (CDT)

Opening Side Quests

  • I spent ~65, definitely >56 adventures in Frat War clothes and didn't open any side quests or cause any change in the battlefield. I don't think killing hippies opens the side quests. --Killerrabbit 15:40, 29 June 2007 (CDT)
    • This quest takes on the order of 200+ turns with pure combat. 60 combats is a drop in the bucket. The other side will open eventually and you will eventually see the other sides dwindle. I've gone through the battlefield multiple times in both outfits now, I can confirm that everything opens eventually. It will be fairly obvious when they open up as there won't be any of the opposing forces near the area in question on the map. --Jorgen 01:24, 30 June 2007 (CDT)
    • 75 adventures opened the first side quest (Organic Farm), after completion a further 50 opened the second (Our Lady of Perpetual Indecision). I intend to complete all Hippy-side side quests as Frat Boy, then all Frat-side side quests as Hippy, so I will update later. BTW, bonus for frat boys at the Farm is 3-booze food and ~4,000 meat/day --Killerrabbit 09:44, 2 July 2007 (CDT)

Probably best to do this in terms of image as well.

Location In Frat warrior fatigues In War hippie fatigues
The Lighthouse always open image 7
The Junkyard always open image 14
Mysterious Island Arena always open image 21
The Organic Orchard image 7 always open
Our Lady of Perpetual Indecision image 14 always open
McMillicancuddy's Farm image 21 always open

Strange: the arena is opening later than the farm. Did I write that down incorrectly or is that by design? If it can be verified it's probably okay to fit it on a non-talk page somewhere. --Nappa 06:04, 11 July 2007 (CDT)

I changed the opening for the farm to 21. I'm currently at stage 20 and it is not accessible.--BigAl 19:41, 16 July 2007 (CDT)

Well, this would mean we can give exact kill numbers now for when the areas unlock, using Dorf's table below. Now to think of how and where to add that... --Flargen 21:04, 18 July 2007 (CDT)

Rare Encounters?

  • So I just fought a New-Age Frat boy. I didn't think to copy the text, but I got the item beaten-up chucks. The image of the enemy is emofrat.gif I don't know if this is a common adventure, but it's not listed here, and there's only one pair of the shoes in the mall, for 7,000,000. Sorry if this is already known about and/or not terribly helpful. edit: I was wearing the hippy war fatigues--LadyUtena 00:27, 28 June 2007 (CDT)
    • Had you completed the Mysterious Island Arena quest as a frat boy? I think new combats appear based on which quests have been completed. --Killerrabbit 19:38, 30 June 2007 (CDT)
    • I just got this encounter. It's a Next Generation Frat Boy (which I've added). I'd only done the farm and the orchard sidequests. --Jorgen 03:04, 1 July 2007 (CDT)
  • I got some sort of "<long name I forget> (Hero 2)" monster combat encounter as a War Hippy. I didn't think anything of it at the time, and didn't copy it down. I don't recall getting anything interesting. But it seems there are a couple of rare monster encounters on the battlefield. I had done every sidequest before seeing this guy. I don't recall any other heroes. --Jorgen 05:14, 29 June 2007 (CDT)
    • Looking through storage, I think I did get an item from the guy and it was the natty blue ascot. --Jorgen 09:04, 29 June 2007 (CDT)
      • Willing to bet that the Ascot actually comes from the 500th gentlemen. --AltyMcAltAlt 03:42, 1 July 2007 (CDT)
        • Seems unlikely. The ascot has been in excess of 1 million meat in the mall for a few days now. I don't think a drop from a relatively common, readily accessible encounter would ever go for that much. It's nearly as good as an incredibly dense meat gem when it comes to meat farming, so it ought to be fairly rare. The beaten-up Chucks are down in the 30k range last I checked. --Jorgen 07:09, 1 July 2007 (CDT)
  • I strongly suspect that you can encounter only one of them (in my case it was Zim). I also suggest to divide every army into three groups: 1)cannon fodder, 2)elite units and 3)sub-bosses (who are mentioned above). ---Tosher 14:15, 3 July 2007 (CDT)
    • One sub-boss/unique monster encounter on each side of the battlefield coincides with my experience as well. Has anyone gotten such an encounter having done 0 sidequests or having done 6? I've gotten one with as many as 5 completed and as few as 2, but I don't know if you're still guaranteed to encounter one at the extreme ends. Splitting at least the unique encounters off together sounds like a good idea to me. --Jorgen 16:35, 3 July 2007 (CDT)
    • I have gotten Zim Merman's guitar slow talking dog tags and a C.A.R.N.I.V.O.R.E. button and have not done any sidequests. Still not finshed. Edit- finished and no additional subbosses --Error1 11:41, 4 July 2007 (CDT)
      • And I just completed a run doing all 6 sidequests and encountered none of the subbosses. --Jorgen 12:25, 4 July 2007 (CDT)
    • I am still progressing through the hippy side of the battlefield. 0 sidequests, and I've thus far encountered both Neil and Slow Talkin' Elliot. EDIT: Finished hippy side, encountered Glass of Orange Juice, but no Zim Merman. No sidequests.--Dorf (t|c) 15:18, 6 July 2007 (CDT)
    • I got 2 of these adventures today (Brutus, the toga-clad lout and Monty Basingstoke-Pratt, IV) and have completed 1 sidequest.--Saldon 00:21, 6 July 2007 (CDT)
  • I got a non-combat today in the battlefield, wearing the hippy outfit. War, Man. Like, Wow.Drizzo 15:10, 5 July 2007 (CDT)
    • This is normal. You always seem to get a non-combat adventure that gives you some equipment one your first turn in the battlefield. --Jorgen 17:20, 5 July 2007 (CDT)
  • I don't think it has anything to do with side-quests besides the number of chances to get them. Doing most of the side-quests only reduces the number of chances to encounter them. --Goldmen 19:54, 26 July 2007 (CDT)
  • I think that the encountering of them could be based on how many of their division you have killed. After defeating the Next-Generation Frat Boy, I've seen NO 151st division people in over 300 adventures. I've recently killed Brutus as well. Weird as it may sound, I suspect I may actually not be encountering anymore 500th division. That'd suck. Will update with confirmation or deny tomorrow. --Val 14:10, 13 August 2007 (CDT)
  • In ~430 adventures [I've finished the war now], I did not get another 151st division person after killing the Next-Generation Frat Boy. In ~250 adventures, I did not get another Fortunate 500 division person after killing Brutus. I did not encounter another underboss after the two of them. --Val 14:51, 14 August 2007 (CDT)

Has anyone managed to get the same underboss twice in two ascensions right next to each other? I have the random musing that they might work the same way as other certain things [like the hole in the sky], in that you get one for odd ascensions, and one for even ascensions. I say this based on the fact that the definition of Monty just screams out 500th division, but After Brutus's defeat, they stopped showing up. --Val 14:41, 13 August 2007 (CDT)

Haven't done it, but I suspect it doesn't work that way. Mainly because it would probably have to be somewhat evenly distributed (say, 5 and 5) for each group, and you'd only be able to get rares from one group per ascension (so, max 5 per run). But I just did the 999x999 method, and got 7 out of the 10 rares (missed Monty, Neil, and the Streaker). If there IS any alternation, it would have to be on a 1-to-1 basis (say, for instance, you can only get either Monty or Brutus, but not both, in one ascension). But since people have gotten both of them in one run... I'd say all of them are available in any given ascension. --Hossenfeffer 11:44, 2 October 2007 (CDT)

Elemental Weaknesses

A good few rounds of running about the Battlefield has led me to believe that the Frat Boys and Hippies are thus with elements:

FRAT BOYS

Weak: Spooky x2, Cold x2. Resistance: Sleaze.

HIPPIES

Weak: Sleaze. Resistance: Stench.

Frat Boys' stench-resistance is not 100% confirmed - I only have my familiar's stench damage to go by, and that's irregular.


I'm noticing that the Hippies seem weak vs. sleaze as well. It's anecdotal, but I'm frequently able to take down a hippy with a single Cone of Whatever + Sinful Desires, whereas Weapon of the Pastalord/Fearful Fettucini both need extra help, even with a kickback cookbook.

Just as a hard data comparison, with a Codex of Capsaicin Conjuration and casting Cone of Whatever, I do ~90ish damage. With Sinful Desires, it goes closer to ~200ish. So it appears confirmed. --Reimero 14:10, 28 June 2007 (CDT)

I know for sure cold is a weakness of the frat boys because i use cone + Gazpalcho's Grimore and it kills them easily--King maniac 11:24, 29 June 2007 (CDT)

Updated. Did some spading using my obsidian dagger. Minus the +15 stench bonus from the War Hippy Fatigues, the +stench was only 3. So it was +3 Hot Damage, +6 Cold Damage, +3 Stench Damage, +6 Spooky Damage, +1 Sleaze Damage. Pretty much confirms for me that Frats (and probably Hippies too) conform to the correct resistance of their given element.--- Snags 21:03, 3 June 2009 (UTC)

Both sides?

Rumor has it (and apparently confirmed by Jick) that there's a way to accomplish *both* sides of the fight. Anyone trying to do this? --AltyMcAltAlt 03:44, 1 July 2007 (CDT)

I'm trying for that, but it will be about a week before I finish.--HIbeta

The reward for this accomplishment is already known, so I'd take it as done and confirmed. Off-hand, I'd say you have to eliminate one side, but before fighting the final boss for that side you then proceed to eliminate the other side. You then pick the boss of your choice. I think you can do a sidequest for only one side, and trying to split the sidequests between the sides may simply result in the sides balancing off (for no positive effect to you). So expect one side to be basically pure combat, and a total of probably 700 some-odd turns. On a side note, the reward for taking out both sides is so good that one wonders how TPTB will be able to implement anything at higher levels without substantially impinging on the value of Mr. A's and Mr. Store equipment. --Jorgen 16:40, 3 July 2007 (CDT)

Pictures

It says that there are 32 different pictures, but I can find only one on the wiki. We need a separate page for all of them. I'm not good at making wiki pages, so I can't do it. --Blazingthunder 00:59, 1 July 2007 (CDT)

A thing I noticed, it skips the 31st(th?) image and goes right from 30 to 32? Anyone else had this? --Nappa 10:13, 9 July 2007 (CDT)

Actually, it only lasts for one combat.

I also had the experience of the images going from 30 to 32, and skipping 31.--Wickedtitties 13:04, 18 July 2007 (CDT)

Happened to me, too. Such a bummer. --stepinrazor 22:29, 21 July 2007 (CDT)

  • what would be the best way to do it, though? thirty-three sections with both the relevant pictures? that's a lot of image. there should be a place for both 31 pictures, definitely. perhaps on the Order of the Silver Wossname page. --Evilkolbot 04:23, 27 August 2007 (CDT)

Counting Down...

  • Nearly done with both sides, and I've taken highly accurate notes concerning pic changes to the left side of the battlefield (my numbers with the hippies being a bit skewed, as I was trying to count instead of checking the image file). I'll publish the numbers as soon as I finish, hopefully within a day or two.--Dorf (t|c) 15:07, 10 July 2007 (CDT)

I'm replicating Dorf's work - started counting right away. I did the lighthouse (*hate*) and junkyard before starting on the battlefield. I'm in the nunnery now. Fights-image # 0-0 1-1 2-1 3-2 4-2 5-3 6-3 7-4 8-4 9-4 10-5 11-5 12-5 13-6 14-6 15-6 16-7 ORCHARD OPENS, ORCHARD COMPLETE 17-7 18-8 19-8 20-9 21-9 22-9 23-10 24-10 25-11 26-11 27-12 28-12 29-12 30-13 31-13 31-14 NUNNERY OPENS --Davidmac 07:37, 3 July 2007 (CDT)

I'm working on defeating both sides and keeping careful track of image numbers and monsters killed. So far I have only tracked the left side to image 2 but my results have been identical to my results on the right side. Image 0 was displayed for 0-2 kills, image 1 3-8 kills, image 2 9-16 kills, image 3 17-27 kills, image 4 28-39 kills, image 5 40-51 kills, image 6 52-63 kills. This is all consistent with davidmac's findings although much more precise.--Seanytoobad 16:34, 18 July 2007 (CDT)

I've been looking for exactly this information all afternoon, but I'm slow at understanding it completely. Can you help me out -- I killed 65 on each side, did a side-quest on each side, and killed ___ more hippies. The hippie side just turned to image 14, and the nunnery just opened to the fratboys. How many hippies are dead? --MoxyFox 19:04, 23 October 2007 (CDT)

  • I don't know if you found it after you posted, but it's on this very page. I have no idea how accurate it is, but it seems kind of useful, and should be confirmed and moved into one of the main articles... --Bagatelle 21:24, 23 October 2007 (CDT)
  • Ah, there it is! Thank you. --MoxyFox 11:12, 24 October 2007 (CDT)

Earliest Enemy Sightings

H'okay, I redid the table. Here's the best way to do this, I think. Make a note of which image number the battlefield was at, and add the enemy to the appropriate level. If you encounter an enemy already on the chart at an earlier image number, MOVE IT UP TO WHERE YOU ENCOUNTERED IT. DO NOT MOVE THEM DOWN. Have at thee, spades! --TechSmurf 12:09, 4 July 2007 (CDT)

Image number Frat Enemies Hippy Enemies
0 War Frat 110th Infantryman, War Frat 151st Infantryman, Sorority Nurse, Sorority Operator, War Frat 500th Infantrygentleman,War Frat Kegrider War Hippy Baker, War Hippy Homeopath, War Hippy Infantryman, War Hippy Windtalker, War Hippy Dread Squad, War Hippy Rigger
1
2
3 War Frat Grill Sergeant War Hippy Shaman
4
5 War Hippy F.R.O.G.
6 War Frat 151st Captain
7 War Frat Wartender War Hippy Sky Captain
8
9 Beer Bongadier War Hippy Fire Spinner
10
11 Mobile Armored Sweat Lodge
12 Heavy Kegtank
13 War Hippy Green Gourmet
14 War Frat Elite 500th Captain, War Frat Senior Grill Sergeant
15 War Hippy Elder Shaman
16
17 War Frat Elite 110th Captain War Hippy Elite Rigger
18 War Frat Elite Wartender War Hippy Airborne Commander
19 Panty Raider Frat Boy Green Ops Soldier
20 Naughty Sorority Nurse War Hippy Naturopathic Homeopath
21 War Hippy Elite Fire Spinner, Slow Talkin' Elliot
22 Elite Beer Bongadier, Next Generation Frat Boy
23 Neil
24 Monty Basingstoke-Pratt, IV
25 Brutus, the toga-clad lout Zim Merman
26
27 Danglin' Chad C.A.R.N.I.V.O.R.E. Operative
28
29 War Frat Streaker Glass of Orange Juice
30
31
32

I am uncertain of when it was, but I encountered the Next Generation Frat Boy fairly early in the war, definitely before image 22, anyway. I did not do any side quests. If I had to guess when I encountered him, it was between image 10 and 15, or so. Unfortunately, I did not keep track of my adventures, so I have no way of knowing for sure.--Me myself and I 20:13, 7 March 2009 (UTC)

I'm not sure that the above table is accurate - I just encountered Monty Basingstoke-Pratt, IV on image 23. If it's at all helpful (which I doubt) he was the 602nd Frat boy I encountered. --Purple shrimp 08:59, 7 July 2009 (UTC)

  • I just encountered Monty while in the midst of image 24. No idea of the count, but I've only done one side quest as a hippy. --Nahtmmm 16:31, 7 January 2010 (UTC)

Side Quests Change Monsters

I encountered a new monster called Bailey's Beetle which only showed up after I completed the junkyard for the hippies. It dropped a floorboard cruft and communcaitions windchimes. So the sidequests most likely determine some of the monsters encountered in the Battlefield.--Ungoliath 15:27, 4 July 2007 (CDT)

The Bailey's Beetle also drops a Battered Hubcap, but it's not a guaranteed drop for this enemy.--Wickedtitties 13:07, 18 July 2007 (CDT)

Allies messages

As Frat Boy

I thought this could come in handy, and I didn't notice you having it here, so i wrote down some of the end-of-the-fight messages i got while fighting as a frat warrior:

2 sidequests completed

  • You see one of your frat brothers line up three hippies for simultaneous paddling. Don't bathe -- that's a paddlin'. Light incense -- that's a paddlin'. Paddlin' a homemade canoe -- oh, you better believe that's a paddlin'.
  • You see one of the "Fortunate 500" make a quick call on his cell phone. Some mercenaries drive up, shove three hippies into their bitchin' meat car, and drive away.
  • You see one of your frat brothers douse a trio of nearby hippies in cheap aftershave. They scream and run off the battlefield to find some incense to burn.
  • As you deliver the finishing blow, you see a frat boy lob a sake bomb into a trio of nearby hippies. "Nice work, bra!" you shout.--Nineheadeddragon 08:47, 20 November 2007 (CST)

3 sidequests completed

  • You see one of your Beer Bongadier frat brothers use a complicated beer bong to spray cheap, skunky beer on a whole squad hippies at once. "Way to go, bra!" you shout.
  • You glance over and see one of the Roaring Drunks from the 151st Division overturning a mobile sweat lodge in a berserker rage. Several sweaty, naked hippies run out and off the battlefield, brushing burning coals out of their dreadlocks.
  • You see one of your frat brothers punch an F.R.O.G. in the solar plexus, then aim the subsequent exhale at a squad of hippies standing nearby. You watch all of them fall to the ground, gasping for air.
  • You see a Grillmaster flinging hot kabobs as fast as he can make them. He skewers one, two, three, four, five, six... seven! Seven hippies! Ha ha ha!

4 sidequests completed

  • You see one of the Fortunate 500 call in an air strike. His daddy's personal airship flies over and dumps cheap beer all over a nearby funk of hippies.
  • You look over and see a platoon of frat boys round up a funk of hippies and take them prisoner. Since being a POW of the frat boys involves a lot of beer drinking, you're slightly envious. Since it also involves a lot of paddling, you're somewhat less so.
  • A streaking frat boy runs past a nearby funk of hippies. One look at him makes the hippies have to go ponder their previous belief that the naked human body is a beautiful, wholesome thing.
  • You see a kegtank and a mobile sweat lodge facing off in the distance. Since the kegtank's made of steel and the sweat lodge is made of wood, you can guess the outcome. These four were added by Dalgar 18:50, 10 July 2007 (CDT).

5 sidequests completed

  • You see an entire regiment of hippies throw down their arms (and their weapons) in disgust and walk off the battlefield. War! What is it good for? Absolutely nothing!
  • You see a squadron of police cars drive up, and a squad of policemen arrest a funk of hippies who were sitting around inhaling smoke from some sort of glass sculpture.
  • You see a kegtank rumble through the battlefield, firing beer cans out of its top turret. It mows down, like, 30 hippies in a row, but then runs out of ammo. They really should have stocked one more six-pack.

6 sidequests completed

  • You see the a couple of frat boys attaching big, long planks of wood to either side of a kegtank. Then they drive through the rank hippy ranks, mass-paddling as they go. Dozens of hippies flee the battlefield, tears in their filthy, filthy eyes.
  • You see one of the "Fortunate 500" hang up his PADL phone, looking smug. Several SWAT vans of police in full riot gear pull up, and one of them informs the hippies through a megaphone that this is not a "designated free speech zone." The hippies throw rocks and bottles at the police, but most of them end up shoved into paddy wagons in chains. Er, the hippies are the ones in the chains. Not the wagons.

Note that the numbers in the messages further support the 2^(# of miniquests with that outfit) dead enemies per adventure formula.

Trilusion 07:26, 5 July 2007 (CDT): Did the arena and the junkyard as a frat boy (as well as the three hippy-side quests, but as a hippy). Fighting as a frat boy now gives these messages:

  • You see a War Frat Grill Sergeant hose down three hippies with white-hot chicken wing sauce. You love the smell of jabañero in the morning. It smells like victory.
  • You see one of your frat brothers line up three hippies for simultaneous paddling. Don't bathe -- that's a paddlin'. Light incense -- that's a paddlin'. Paddlin' a homemade canoe -- oh, you better believe that's a paddlin'.

As Hippy

Trilusion 09:22, 7 July 2007 (CDT): All side quests done (arena, junkyard as Frat Boy, rest as Hippy).

  • Nearby, a platoon of frat boys is rocking a mobile sweat lodge back and forth, trying to tip it over. When they succeed, they seem surprised by the hot coals and naked hippies that pour forth, and the frat boys run away screaming. (after fighting A Beer Bongadier, a War Frat Grill Sergeant, a War Frat 151st Captain, a War Frat 500th Infantrygentleman, a Heavy Kegtank, a Sorority Operator)
  • You see a platoon of charging frat boys get mowed down by a hippy. Remember, kids, a short-range weapon (like a paddle) usually does poorly against a long-range weapon (like a didgeridooka). (after fighting a War Frat Mobile Grill Unit, a War Frat Senior Grill Sergeant, a War Frat Elite 110th Captain)
  • You look over and see a funk of hippies round up a bunch of frat boys to take as prisoners of war. Since being a hippy prisoner involves lounging around inhaling clouds of smoke and eating brownies, you're somewhat jealous. Since it also involves non-stop olfactory assault, you're somewhat less so. (after fighting A War Frat 151st Infantryman, a War Frat 500th Infantrygentleman, a Sorority Nurse, a War Frat Mobile Grill Unit)
  • You turn to see a nearby War Hippy Elder Shaman making a series of complex hand gestures. A flock of pigeons swoops down out of the sky and pecks the living daylights out of a whole platoon of frat boys. (after fighting a War Frat Grill Sergeant)

3 sidequests done as a hippy, 3 others done as a frat:

  • You look over and see one of Jerry's Riggers placing land mines he made out of paperclips, rubber bands, and psychedelic mushrooms. A charging squad of frat boys trips them, and is subsequently dragged off the field ranting about the giant purple squirrels.
  • You leap out of the way of a runaway Mobile Sweat Lodge, then watch it run over one, two, three, four, five, six, seven! Seven frat boys! Ha ha ha!
  • A few yards away, one of the Jerry's Riggers hippies detonates a bomb underneath a Wartender's grill. An entire squad of frat boys run from the battlefield under the onslaught of red-hot coals.

--Kevinzhou3 08:59, 10 July 2007 (CDT)

Order of Enemy Introduction

Scratch that...I've added this to the table above--Foggy 12:24, 5 July 2007 (CDT)

Split!

Split the main page into The Battlefield (Frat Warrior Fatigues) and The Battlefield (War Hippy Fatigues). Leaving main page for overall info and whatnot.--Dorf (t|c) 17:05, 6 July 2007 (CDT)

"Exponential"

  • So far, image change related to number of opponents killed is clearly NOT linear - however, neither is it exactly exponential, unless there is a huge range that I'm not seeing yet (I need to plug my data into a graph). I'm going through the Frat Orcs methodically, checking each time, and so far it's only shown to be increasing. The formula is currently beyond me. However, three images have changed at precisely 12 kills. *shrug* I guess we'll see where it goes!--Dorf (t|c) 17:05, 6 July 2007 (CDT)
    • These things have been spaded out and appear on the Mysterious Island Quest page (you might have to look around a bit, there's a lot of information there). Are you accounting for extra kills caused by having completed sidequests? --Flargen 18:06, 6 July 2007 (CDT)
    • Yes, accounting for that, because I'm not doing any sidequests. While the conclusions reached at that page seem reasonable at first, after actually going through and DOING it, it becomes apparent that it isn't an exact exponential formula. It levels off later on, for one thing, and then drops off sharply as well. Sorry I don't have the numbers to back me up on this just yet, but I would be shocked if it really was the given formula on that page.--Dorf (t|c) 18:10, 6 July 2007 (CDT)
    • I came up with some of the first ideas that the formula for the number of frat/hippies was 2*n+2 where n is the number of the image you are trying to get to. I just tried to go from 21 to 22 and needed 49-50 kills (I missed whether the first one was 20->21 or the first 21.) So there is more spading needed, and I'll continue to try to keep count.

21->22: 49-50 kills
22->23: 50 kills
23->24: 50 kills
24->25: 52 kills
25->26: 53 kills
31->32: 2 kills (separate character) Seriously.
--Foggy 08:18, 10 July 2007 (CDT)

Incidentally, I was keeping track from Hippy kill #1 how many adventures would be consumed. I started at 5523, ended on 6534, and had 11 Beaten Ups along the way. That would appear to make 1000 Hippies. (I should note that this is with no side quests completed...)--Foggy 13:09, 10 July 2007 (CDT)

  • Here are my exact numbers for progression through the Frat Orc side of the battlefield:
Image Name # to Reach Image Total Orcs Dead
bfleft0.gif 0 0
bfleft1.gif 3 3
bfleft2.gif 6 9
bfleft3.gif 8 17
bfleft4.gif 11 28
bfleft5.gif 12 40
bfleft6.gif 12 52
bfleft7.gif 12 64
bfleft8.gif 16 80
bfleft9.gif 16 96
bfleft10.gif 18 114
bfleft11.gif 18 132
bfleft12.gif 20 152
bfleft13.gif 20 172
bfleft14.gif 20 192
bfleft15.gif 32 224
bfleft16.gif 34 258
bfleft17.gif 36 294
bfleft18.gif 38 332
bfleft19.gif 40 372
bfleft20.gif 42 414
bfleft21.gif 44 458
bfleft22.gif 48 506
bfleft23.gif 50 556
bfleft24.gif 50 606
bfleft25.gif 52 658
bfleft26.gif 53 711
bfleft27.gif 55 766
bfleft28.gif 56 822
bfleft29.gif 58 880
bfleft30.gif 59 939
bfleft31.gif 60 999
bfleft32.gif 1 1000

I took these pretty meticulously. I don't have the tools (or time) to turn this into a graph and figure out the line here, but it doesn't appear to be exponential to me at all or the direct result of a 2*N+2 (though that's closer).--Dorf (t|c) 02:31, 11 July 2007 (CDT)

I just got 53 going from 25 to 26, so I can confirm that as well.--Foggy 06:21, 11 July 2007 (CDT)

Useful data. It seems like they're just working with some table, or noncontinuous function. If you really want to fit the data in a function, x^2 - x + 12 is a good quadratic approximation (1.04434 x^2 - 1.12794 x + 12.0706, a bit less rounded :P) --Nappa 07:03, 11 July 2007 (CDT)

  • Fixed: 13 - 3x + x^2. Slightly different and still rounded. Actually this is pretty useless as it would probably be more useful to express image number in amount of kills, not the other way around. Oh well, kept me off the streets for a bit! :P --Nappa 09:48, 13 July 2007 (CDT)

Leaving aside the low value from images 31-23; [enemies killed] = 1.0727*[image#]^2 - 1.1742[image#] + 10.172 with an R2 of 0.9996. This is decent for the most part, but may be off by as much as 10 enemies until you get above image 12. Working backwards: [image#] = -1E-10*[deadenemies]^4 + 2E-07*[deadenemies]^3 - 0.0002*[deadenemies]^2 + 0.0989*[deadenemies] + 1.1499. --Sarghi 10:57, 24 November 2007 (EDT)


  • I would agree that there are probably exactly 1000 hippies rather than 1001, which makes the wossname more tricky. After 124 adventures on the battlefield killing hippies I was on pic30, and after 125 I was on pic32 (with three sidequests done before the battlefield was touched). 1000 is a nice round number.--Ernieq 01:39, 15 July 2007 (CDT)
    • Actually, it definitely takes 1001 adventures to COMPLETELY empty out the battlefield. Keep in mind that the last Orc accounted for here is NOT The Man - he was just some common one. The picture changed from pic31 to pic32 not after killing The Man, but after killing one common orc after the first 1000 took me to pic 31. This is assuming, of course, that you realize that pic32 is the completely empty picture. Otherwise, the theory is all sound - since after all the running idea is to get rid of all but the LAST opponent standing, so you only WANT to get the first 1000 adventures. The problem was that people (myself included) were failing to account for that first adventure being non-combat, and the table has been adjusted to reflect KILLS instead of adventures.--Dorf (t|c) 16:11, 16 July 2007 (CDT)

I am quite certain (ie two trial runs have indicated to me) that it only takes 60 kills to move from image 30 to image 31, but I would like some independent verification before changing the above table. --Tim teh pwner 10:44, 17 July 2007 (CDT)

Those who have figured out how to obtain the Order of the Silver Wossname would seem to corroborate this, as they all say you have to kill 999 combatants to get to the 31st image. --Flargen 16:13, 17 July 2007 (CDT)
  • The problem arose, it seems, because I may have mistakenly counted the non-combat adventure in which one receives weapons and items at the Battlefield as counting towards the total enemies needed to kill. So, "adventures spent" would be more accurate than "orcs killed," but it is misleading. I'll adjust the numbers accordingly.--Dorf (t|c) 16:25, 18 July 2007 (CDT)

The chart above is not completely accurate any longer. I have just gone through The Battlefield with three different characters, killing one at a time for each side. All six times it took 3 kills to go from image 0 to image 1, not 2 kills as listed. And it took 60 kills to go from image 30 to image 31, not 61 kills as listed. I am changing the chart to reflect this, but if anyone still has the count show up for them with the old numbers, then please add a note here.--Enevhar 07:10, 21 May 2009 (UTC)

  • No, your adjustments are probably correct. The original data gatherer had an issue with counting the noncombat that always occurs on the first turn, and I think that caused him to miscount (and incorrectly subtract 1) at various points. --Flargen 07:11, 21 May 2009 (UTC)
  • Nobody has actually edited the chart on the main article before, so I had to manually counting each and every combat. I marked it down how many battles I've had, but I also marked down how many battles it takes to reach the next image. By now, it has been mostly a clear pattern of 2*N+2 at least from battlefield 7 upwards. I counted both sides to get the last man standing adventure.

To reach 8 from 7 I needed 16 battles (2*7+2), from 8 to 9 it was 18 battles (2*8+2) and so on. The second to last image was 62 battles (2*30+2) and the last image was 63 battles (2*31+2-1: minus one because there is an exception for the last man standing). The pattern is pretty clear, but there may be some random factor in this. I have had little exceptions on multiple ascensions, plus minus one battle in either direction. --Verdot 13:37, 15 September 2009 (GMT+2)

Civilian Fighting

In several of the side quests on the island , you can fight the bosses as a civilian. You cannot speak to the NPC's such as the farmer though. I also suspect that if you complete the fighting as a civilian in the lesser quests (hive of insects),(junkyard), then the higher quests (church , lighthouse) will become available. SO if you did all of the side quests as a civilian , the fighting for BOTH sides would escalate and the armies be MASSIVE. Then couldnt they destroy each other? --Terlmann 21:38, 12 July 2007 (CDT)

  • Doesn't really work that way. It doesn't keep track of who you fight as, just who you finish the quest as. Additionally, you can only initiate a sidequest in a set of fatigues. Completing one sidequest has no bearing on any others. --TechSmurf 21:44, 12 July 2007 (CDT)

True , you have to have a Uniform to initiate the quest.But if you FINISH the quest as a civilian , a possibility not impossible..

Ah, but don't you have to talk to the NPC (Yossarian, produce guy, etc) to finish the quest for most of them? (Our Lady excluded, I think...) --Jimfromtx 18:30, 25 July 2007 (CDT)

Correct. And you can't adventure in the Themthar Hills when you aren't disguised. And no, you can't talk to the quest-givers as a civilian even if you've finished their quest. They'll ignore you, and you'll have to dress up so the quest will register as finished for one side or the other. --Missingno 16:54, 18 September 2007 (CDT)

References

I added in one about Ender's Game. But there's another one I'm not too sure about. "The line about "Jerry's Riggers placing land mines he made out of paperclips [and] rubber bands" is a possible reference to the Micro-Claymore entry for the 1st Office Bricolage Contest at Bleach-Eating Freaks." It made me think of Macgyver, though I have to admit that the appearance of something so specific (micro-claymore) gives me pause. Any thoughts?--Ahira Ringness 23:31, 17 September 2007 (CDT)

The Bleach-Eating Freaks site appears no longer to exist. I've had two days with "Firefox can't find the server". Does the contest description exist anywhere else? --Club (#66669) (Talk) 13:04, 6 June 2008 (CDT)

The Hippy attack in which an entire regiment of frat boys is arrested by the police is a possible reference to Monty Python and the Holy Grail, in which King Arthur's army is arrested while they are charging into battle.--Larryboy 09:50, 9 July 2008 (CDT)

The reference to the purple squirrels may be from www.purple.com under the FAQ section then game. This constits of finding a purple squirrel on a purple background. --Piro202 0047, 26 Aug (EST)

Latest enemy sightings

Did anyone noticed that you stop recieving some emeies that were in the beginning after some point? i wonder if it is there and if it is connected with such unit disapppearing from images. --Hrag 16:31, 10 June 2008 (CDT)

Table is badly written

"Total Orcs Dead".

Changing to 'Enemies'.

Changing 'left' in the filename to * Kahlzun 01:53, 22 April 2010 (UTC)

Something changed or a bug?

In an attempt to fetch myself another Wossname as usual, I'm having an odd occurrence as I have no quests done as a hippy, yet I'm getting two kills per fight. It all went smoothly on the Frat side, though.
Details:
3 Sidequests completed on Frat
0 Quests completed on Hippy
Nunnery Started but not finished (2k meat in)
--Kiyoaki (talk) 04:37, 8 January 2015 (UTC)

  • this is a very venerable mechanic. it is possible that jick broke something, but very unlikely. there's no direct indication in-game of how many kills there have been. are you using mafia? that would be your problem if so. --Evilkolbot (talk) 07:29, 8 January 2015 (UTC)
  • I'm using the after battle messages (the ones that say where your allies are defeating other members) To determine kills as I always have. The problem is that it's saying I'm getting and extra kill when I've done no quests. I confirmed it just in case the message itself was a bug with the in game image change of the battlefield. I'll run a test on this new ascension in case this was a one time event.
    --Kiyoaki (talk) 03:12, 9 January 2015 (UTC)
  • This was an ingame bug that I saw was reportedly fixed (by bmaher/lost in /hardcore) yesterday. — Cool12309 (talk) 06:01, 9 January 2015 (UTC)