- 1 When it appears
- 2 Mechanics
- 3 references
- 4 Basement Levels Cleared (Lifetime)
- 5 Pickpocketing
- 6 Bugs
- 7 NS13
- 8 Beaten up timer
- 9 Level 300 Adventure
- 10 When does it reload?
- 11 DR in the elemental challenges
- 12 New level scaling?
- 13 Weird Stuff Happening
- 14 New 500th floor
- 15 50-turn combat limit?
- 16 Hit Points
- 17 CLEESH?
- 18 Boss Pies
- 19 Bonus monster level affects Basement monsters
- 20 Same Test x2
When it appears
I got here at level six (not seven). Perhaps it's stat based? Mus:31 (28) Mys:50 (37) Mox: 41 (36) Mannerisky 8/22/05
I also got here at level 6, not 7. Muscle: 26 (23) Mysticality: 26 (23) Moxie: 45 (35)
I got it about halfway through level 6. If you really need em, I'll edit my stats in later.--Smirror 16:44, 15 March 2006 (CST)
It has not shown up for me, Level 6 Sauceror (base 20/32/23). --markm 17:14, 15 March 2006 (CST)
- And now that my base Myst is 35, it's available. I suspect, then, it shows up when your base primary stat is 35. Can anyone else confirm this? --markm 10:42, 16 March 2006 (CST)
- That sounds about right. --Smirror
- Confirmed, Myst 35 for Sauceror --Fleurione 19:14, 27 March 2006 (CST)
- yepp, I just got 35 Myst as Pastamancer and the basement appeared. --Carterj 08:15, 8 April 2006 (CDT)
- I can confirm this. The Basement appeared for me when I reached 35 Moxie as a Disco Bandit. --Evilspoons 14:34, 13 April 2006 (CDT)
But where does it appear Superknijn 04:51, 19 July 2006 (CDT)
What's the relationship between the 'n' for encounters and the difficulty of monsters/tests ? --Mozai 13:39, 9 May 2006 (CDT)
According to this spreadsheet, it's basementfloor^1.4. The beast with 468 eyes is a level-468 monster with about 468 HP, and the floor of 468 mops will require buffed mysticality of 468 to clear. Anyone know what the deal with the very-very-very-encounters is? Do they increase at their own progression, or just scale with the floor like everything else? --DirkDiggler 21:21, 9 May 2006 (CDT)
Note that character level goes as 4 + (mainstat-1)^2, while basement-floor-reachable goes as roughly mainstat^(1/1.4), or mainstat^0.7. So there is no simple relation from character level to basement floor.--DirkDiggler 21:28, 9 May 2006 (CDT)
For most of the monsters and tests, n will be level1.4 + 2. The typewriters add 100 to this number, the sleeping baby 200, and magic 300. However, for these latter three adventures, you can pass them at level1.4 + 2 for your stat. (if its 187 typewriters, you'll pass with 87 muscle.)
As far as the very's go, I think that it's int(level/5) + 6. So at level 11, you should get very*8, and at level 26, you should get very*(11). I haven't verified this fully however.
Finally, the stat gains every 5 levels may be character dependent, NOT basement level dependent. As a level 11 Seal Clubber, I got 105 Mox, 104 Mox, 105 Musc, 105 Mox, 108 Mox, and 112 Mox for levels 5-30, all on the same day. As a level 9 Accordion Thief, I got 66 Mox, 88 Mox, 59 Myst, 72 Mox, 81 Mox, and 123 Mox over a two-day period. (The last was on a Mox stat day). --Foggy 16:11, 16 June 2006 (EDT)
I think somebody should edit to refernces but don't look at me. blue/red pill is the matrix and gathering: the magic is ... err ... Magic: the gathering cardgame --Kewangji 15:02, 21 July 2006 (CDT)
Basement Levels Cleared (Lifetime)
So we have that "Basement Levels Cleared (Lifetime)" in the hall of records, but does anybody know how to check their own character for what they're up to? I'm curious as to where I fall in this leaderboard. Thanks, -Holler 11:22, 13 December 2006 (CST)
This shows up in your other accomplishiments I believe :)
It appears that you can't pickpocket from the monsters here. Am I correct? --Sdrawkcab 00:49, 12 January 2007 (CST)
- if you could there would be no point as they don't have anything to pick their pockets for - PinothyJ 17:38, 13 January 2007 (CST)…
As of today, when I used the Last Adventure link above _Fernswarthy's_Basement_ link on my character page, it still sends me back to the The Dungeon Full of Dungeons and not to the Plains. Can someone else confirm this? - Waveclaw 19:20, 25 January 2007 (CST) Yeah. Ditto. -Holler 00:46, 31 January 2007 (CST)
anyone spade out changes here yet?--A Naked Jew 13:37, 25 June 2007 (CDT) I also had the Sandwich of the Gods adventure at floor 100.
I ran out of the new rewards at Level 600, which gave me the oh-so-familiar jacket choice adventure. --Nekosoft 20:58, 8 July 2007 (CDT)
Beaten up timer
It seems to me that if you get beaten up here you gain four instead of the usual 3--Firepup 19:36, 5 July 2007 (CDT)
Level 300 Adventure
Giggity Bobbity Boo!
You walk into the next room in Fernswarthy's Basement, and are shocked by what you see. Or, rather, what you don't see. There are no weird monsters or bizarre challenges -- in fact, the walls and floor are completely bare. You let your guard down (he was getting heavy, anyway) and lean back against the wall. When you do, you hear a faint click as the brick you're leaning against slides back a fraction of an inch
The wall opposite you rotates 180 degrees, revealing a circular bed with leopard-print sheets. To your left, a portion of the wall slides up vertically to reveal a fully-stocked wet bar. Red and blue lights flash overhead as sexified, slow-jam R&B music slinks out of hidden speakers. Oh, man... you just learned way more about Fernswarthy than you ever, ever wanted to know.
As you avert your eyes, you see a rack of leopard-print-covered barbells in one corner. That must be how Fernswarthy stayed in shape for whatever horrible things went on in this room.
[Grab One (1)]
You grab one of the barbells and beat feet down the stairs as the floor starts to open up and a martini-glass-shaped jacuzzi rises from the depths.
You acquire an item: enchanted leopard-print barbell
This is a comically-over-sized barbell of the sort favored by burly, mustachioed men in striped singlets. It's no dumbbell, though; it practically crackles with mystical energy. Not only that, but it's covered in the most suave and moxious of fabrics: leopard print.
Type: usable Level required: 12 Selling Price: 300 Meat. Cannot be traded --Nekosoft 19:11, 6 July 2007 (CDT)
When does it reload?
When does Fernswarthy's Basement get back to lvl 1? When you adventure somewhere else? When you ascend? Never? Sorry for the n00bspeak ;) --Groli 09:40, 24 July 2007 (CDT)
When you ascend. --Boxwhore 09:47, 24 July 2007 (CDT)
Thanks :) I think it should be put on the page, btw. Shall I do it? Groli 13:38, 27 July 2007 (CDT)
DR in the elemental challenges
Does damage reduction reduce damage from the elemental challenges?--Rakshasa 21:38, 24 July 2007 (CDT)
New level scaling?
The page indicates that monster level scales at approximately (floor)^1.4, yet on the 228th floor I encountered a 4004-headed hydra which gave me over 1,000 substats total, not counting the Muscle day stat bonus (due to a severe lapse of judgment, I wasn't using my Sombrero). The scale factor would have to be closer to 1.53 to get that level of power, unless it scales upwards the further you get... --Quietust (t|c) 19:44, 31 July 2007 (CDT)
- Yeah, on the HCO spading forum they're saying the monsters scale to about level^1.51 (or apparently a little higher, going by your example). At least some of them like the hydra do. Others like the stone golem and the grandfather may scale differently. They have less HP than the others, although their attack and defense power may still scale to the same levels. --Prestige 20:41, 31 July 2007 (CDT)
- The scaling for the ear/eye/hydras is 2L1.4. I extrapolated this from L300-500 data in the HCO forums, and checked myself at the very low end. I'm not sure if this is an NS13 change, or if the wiki has always been wrong. There's also either some small variation, or set offsets for each type of monster.--Starwed 13:28, 2 August 2007 (CDT)
I have a level 23 Pastamancer w/ stats: 606/601/601, trying to do the Gauntlet Gauntlet, (HP drain test), on level 62. I have 1030 HP and still get beaten up by this one. I'm wondering if Monster Level, (+61) is having an effect here? I think it does. At level 62, this should drain 508, but at level 123, (62 + 61ML) it's 1431. -- pasta fazooli
Weird Stuff Happening
My account is a lvl 20 Disco Bandit (never ascended before) and was quite high up in the basement levels (needed over 300 in a skill to pass the tests, for example). Then, for a while I didnt go there (couple of months, I guess). In this time, NS13 rolled out, and I defeated the Naughty Sorceress (after NS13), but didnt go thru the portal thing yet (so, I didnt ascend). Today I visited the basement, and it was back to lvl 1. I thought this weird, so I put on my resistance outfit and got some buffs and adventured there. Then, I notice that the elemental tests did damage to me (around 60-70) even though I had major resistance in them. For example, the adventure "Fernswarthy's Basement, Level 22 - The Unthawed" did 138 hp damage of cold, and 138 of spooky (in both of them I have major protection). I have the Elemental Saucesphere buff and a bucnh of items (like dungeoneer's dungarees, titanium assault umbrella, toy space helmet, coffin lid, glowing red eye, ring of cold/fire resistance). My familiar is a stab bat (18) if its of consequence.. can anyone explain this? --Juhy 09:30, 11 August 2007 (CDT)
There's some simple explanations: Due to the changes in the basement with NS13, all players were reset to level 1. Regarding the elemental tests, resistance will only protect you from the damage here, unlike the Daily Dungeon tests where it prevents damage entirely. For example, major resistance will only block 60% of the damage. --Prestige 09:45, 11 August 2007 (CDT)
Allrighty then, sorry to bother you lot. Thx for answer ;) You may delete my question if its clogging up the page --Juhy 06:33, 12 August 2007 (CDT)
New 500th floor
I encountered a chest on the floor, with the Telescope certificate inside. This was two days ago and I didn't realize I might be viewing an updated room. Image was definitely the chest, and I've changed the text to what I recall it was, but it may not be exact. --Babyscarface 20:14, 5 September 2007 (CDT)
50-turn combat limit?
I suspect the Basement's combats have a 50-turn limit (like with the NS) instead of the usual 30-turn limit, but I'm approaching the point in the Basement where I can no longer easily draw out combat for 50 turns. Anybody care to test this? --Poochy 00:57, 25 January 2008 (CST)
- I've heard this stated before, but never tested it. --Starwed 10:13, 26 January 2008 (CST)
- There is a 50 turn limit here.--QuantumNightmare 13:47, 5 July 2008 (CDT)
Basic hit point formula is 85% of ML, rounded up. n-dimentional horrors follow this equation, golems have half that amount rounded up.--QuantumNightmare 13:47, 5 July 2008 (CDT)
I've tried using CLEESH a few times and I don't think it works on these monsters. MatrixM 12:53, 31 January 2009 (UTC)
Nevermind, it was at the bottom of the page already. MatrixM 13:19, 31 January 2009 (UTC)
I just got a badass pie from killing a beast with 1982 eyes, this means that ether the basement monsters count as bosses or badass pie is based on monster level not whether it is a boss, more spading is required --Ganomex 18:32, 2 October 2010 (UTC)
Bonus monster level affects Basement monsters
Also, I've gone into battle with the same Horror 4 times and gotten the same attack/def/HP. I think they have no variance. --Raijinili 07:09, 19 May 2011 (UTC)
I can't remember where I read otherwise, but Sombrero DOES affect stat gains. At basement 71, I got 19.05 more stats than I expected without the sombrero (after testing several monsters without the sombrero and getting near what I expected) and sombrero's expected bonus was 18.27, just as planned. --Raijinili 14:32, 25 May 2011 (UTC)
Same Test x2
You can get the same test twice in a row, i just did with a myst test--Alabit 07:35, 22 April 2012 (CEST)
- I remember getting the same type of elemental resistance test twice, but I'm unsure if there were any other (non-resistance) tests between them. --Yatsufusa 15:51, 22 April 2012 (CEST)