Talk:Temporary Blindness

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Hugo's Weaving Manual

Probably just some weird glitch in the matrix but Hugo's Weaving Manual still shows item image and name when acquired while blind. See linked image --TDG 23:23, 10 February 2010 (UTC)


If I had to guess, I'd say it's a bug with conditional drops not being hidden by blindness. --Club (#66669) (Talk) 00:17, 11 February 2010 (UTC)

Its the first time I've seen an item like that and I've been blind for 12 levels now and done all the quests up to the small pyramid, are there any other conditional drops I should have seen by now (I would have thought Road to White Castle quest would have them but I can't find a list anywhere). Perhaps it has to do with the fact it drops with the first palm frond received, maybe its "tacked on" to the frond and not really an item drop in and of itself *shrug* --TDG 01:54, 11 February 2010 (UTC)

It might not follow the usual mechanic for even a conditional drop, if it's only that item that's doing it. Like you've said, it may be some other snippet of code linked to the palm frond dropping, since the frond is not a guaranteed drop and the normal conditional drop code might not be able to know that you got one to drop. Drop a bug report and maybe they'll eventually fix it. --Lordebon 02:02, 11 February 2010 (UTC)

Combat Initiative

I was adventuring in Whitey's Grove, getting the jump every combat. Then I decided to drink some white lightnings, since I didn't need the item drops. After that, I lost initiative for every fight until blindness wore off, at which point I started getting the jump again. —Preceding unsigned comment added by Lostcalpolydude (talkcontribs) on 06:17 GMT, 26 November 2007

Effect on item drops

Does this effetc possibly have minus item drops? I've noticed a change... --Someone Else 03:03, 24 July 2006 (CDT)

  • I came here to post exactly what you said. :-P I've just spent 6 adventures in the 8-Bit Realm with Temporary Blindness, with a +37% Item Drop bonus (Mad Looting Skillz, Baron Von Ratsworth's monocle, lucky rabbit's foot) , and I just got 5 pixels (got two drops once, one thrice, and none twice). I know this sample has a really small size, but these drop rates are just ridiculously low. Also, it makes sense that you don't get as many drops, if you can't see them. --Pcentella 12:46, 5 November 2006 (CST)
    • A proper test would be to adventure in the Beanbat Chamber (which has only one monster, the beanbat) with exactly +100% item drops (to boost the enchanted bean drop to exactly 100%), then blind yourself and see if you ever fail to get an item drop. --Quietust (t|c) 14:02, 5 November 2006 (CST)
      • I would think something along the lines of adventuring at the knoll with jellyfish vision. 100% tires, and you can see the enemy name, according to this page.--Barstool 20:33, 5 November 2006 (CST)
      • The, uh, enchanted bean doesn't have 100% drop rate. As Barstool mentioned, the tires do, as do several other items, including the annoying pitchfork (one-time monster though), meat vortices, and rat whiskers. The tavern would probably be the best place to test, given that all the enemies are the same (prior to ignoring the rat faucet, naturally.--Beatrix kiddo 21:42, 5 November 2006 (CST)
        • It does if you have +100% item drops (since its base drop rate is 50%). Also, I'm fairly certain that items with a 100% drop rate cannot be reduced below 100%, simply because of the very significant problems that would be otherwise caused (e.g. bosses failing to drop quest items, ultra-rares not giving their rewards). --Quietust (t|c) 21:48, 5 November 2006 (CST)
    • I'm going to test this a little bit; I have adventures to burn. I'll be using 2 vampire ducks-on-strings, Baron Von Ratsworth's monocle, 2 makeshift capes, and a 28lb. stinky gravy fairy, while wearing a makeshift turban for the blindness. This is exactly +100% item drops, correct? (Without the turban.) --Drab Emordnilap 11:25, 19 February 2007 (CST)
      • Preliminary results: It appears Temporary Blindness does have some sort of negative effect on item drops. On my sixth adventure there: [2] --Drab Emordnilap 11:33, 19 February 2007 (CST)
      • I spent 100 adventures in the Beanbat Chamber with my turban on, and I received an item only 68 times. I also spent 18 adventures with both the turban on, and with the effect of white lightning; they appear to stack with each other. My moxie was reduced by 50%, and I only got 8 drops from the 18 adventures. Obviously this needs more testing to get an exact figure, but my gut would say -25% item drops, to sync up with the moxie reduction. --Drab Emordnilap 11:55, 19 February 2007 (CST)
        • If your item drops were boosted from 50 to 68 instead of to 100, then you're getting something closer to -70% item drops, reducing a +100% bonus to a +30% bonus (which would boost 50 to 65). More spading would appear to be in order to see just how large the item drop reduction is (likely involving blue snowcones, blue-frosted astral cupcakes, a heavier gravy fairy, and some item drop boost skills). --Quietust (t|c) 13:13, 19 February 2007 (CST)
          • I stand corrected; I was mathing badly. Without the blindness, I was getting beans every time, but yes, I got 68 out of 100 with the blindness active. The exact drops are listed on my user page, if it matters. But yes, more spading is needed. --Drab Emordnilap 13:24, 19 February 2007 (CST)

I can confirm that the two types of temporary blindness seem to stack. And I just spent 15 adventures in the beanbat chamber with double-blindness, recieving 0 beans. That means that each has to be at least -50%.

Furthermore, I then ran 186 adventures in the chamber with just blindness from the turban. I recieved only 24 beans. Thus, .5*(1-X)~=.129 --> X=.74. The margin of error is about .05 for this, so the reduced drop from temporary blindness is probably between 70-80%. --Starwed 19:35, 17 March 2007 (CDT)

More data: 116 adventures, 23 beans. --Starwed 02:50, 18 March 2007 (CDT)
152 adventures, 18 beans. --Starwed 04:21, 19 March 2007 (CDT)
And a further 22/142 from another account. The total is now 87/596, which indicates that blindness is -71%, with a standard error of 2.9%. So it looks like 70% is more probably than 75%; I'll change the guess on the main page to reflect this. --Starwed 05:13, 19 March 2007 (CDT)

Ok, I've done a lot more data gathering, and the current total is 215/1685. That's a 74.5% penalty with a standard error of 1.6%. So if it's a multiple of 5, it's 75% with something like 99% certainty. --Starwed 00:53, 26 March 2007 (CDT)

Note for posterity; I had the item drop quartet song on one of the accounts gathering data. So it looks like I'm off by 5% and the true value is -80%.--Starwed 23:15, 22 April 2007 (CDT)

  • More notes for posterity: It was my research that indicated that blindness had to give a >75% penalty, leading to Starwed's conlusion about the quartet song. It turns out my data there was corrupted by an incorrect value for Object Detection; further research once again confirmed -75%.--Salien 14:25, 13 May 2007 (CDT)

You can no longer see what you pickpocket. [3] --XLR8DMadness 02:58, 6 April 2009 (UTC)


"The Evil DayStar" is a reference to a webcomic my brother showed me. Only problem was, that was like 5 years ago and he has shown me shitloads of webcomics. Perhaps pennyarcade? --Nog lorp 20:23, 31 January 2007 (CST)----

Partial workaround

I noticed that, if you really want to know the type of monster that you're fighting, you can sniff them (using Transcendent Olfaction or an odor extractor) and check the flavour text of the On the Trail effect. What's more, with the fact that you're only blind, not deprived of your heightened nasal awareness, there's narrative justification to keep it this way. --Tim teh pwner 04:34, 29 April 2008 (CDT)


Does this obscure the messages of fumbles/crits, or just attacks/misses? Because I just saw a standard crit (Big Creepy Spider's) while under the effect. —Preceding unsigned comment added by Littlebeast (talkcontribs)

Turtle Taming

Perhaps premature to make bold claims, especially since i'm using kolmafia, but Temporary Blindness from drinking White Lightning seems to have blocked my turtle taming attempts on the Mysterious Island.

KolMafia excerpt:

  • [1579] Hippy Camp
  • Encounter: Turtles All The Way Around
  • Visit to Island: Hippy Camp in progress...
  • [1579] Hippy Camp
  • Encounter: the darkness
  • Strategy: E:\KoL\ccs\default.ccs [default]

No syncopated turtle in inventory, and haven't tamed any yet this run, so that's not it.

I'll try again without mafia later on (too drunk to get blind again today) and be a bit more careful, but wanted to note this now before I forget. If anyone else can confirm before I get back to it, that'd be fine too. --MadKingSoupII 18:57, 10 February 2012 (CET)

  • Makeshift turban (foldable form of towel) is an easy way to be blind for testing stuff. --Club (#66669) (Talk) 21:34, 10 February 2012 (CET)
    • Just successfully tamed a syncopated turtle while temporary blinded by a turban (thanks for the tip!), so perhaps the previous failure was due to something else, presumably either kolmafia itself or some skill test (that just doesn't show up in the mafia interface/log). --MadKingSoupII 02:44, 22 February 2012 (CET)


While testing some other things, I confirmed that Temp Blindness (from white lightning) is removed by both a clan VIP hottub and AoSP's Shake It off. --Terion (talk) 00:23, 28 April 2014 (UTC)