Talk:Sugar Fruit Fairy

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after combat messages:

The bowl of fruit precariously balanced on her head, Obligatory Candyman Joke does a bit of salsa dancing. Even though salsa and fruit don't go together at all.

Obligatory Candyman Joke tosses a sugar plum into your mouth. The flavor makes you smile, but the sweetness is nearly overpowering. You choke it down anyway. You lose 11 Muscularity Points.

when you are out of mp:

Obligatory Candyman Joke offers you a sugar plum, but you don't have the energy to deal with that much sweetness right now. You stick it in your pocket for later.


You acquire an item: sugar plum --Chemistron 04:19, 1 December 2008 (UTC)

Some candied fruit falls out of Levin's basket.

sugar lime

You acquire an item: sugar lime

Levin tosses a sugar plum into your mouth. The flavor makes you smile, but the sweetness is nearly overpowering. You choke it down anyway.

You lose 7 Muscularity Points.

I had 17 MP at the beginning of combat, for the record. Ponder Stibbons 05:21, 1 December 2008 (UTC)

She can drop more than one fruit at the same time - I've had 2 "regular" fruits (lime and banana) plus a plum. Cherrys seems rarest.--Denarius 06:07, 1 December 2008 (UTC)

Got all three non-MP related fruits in one drop - updated accordingly. --Oranje 06:26, 1 December 2008 (UTC)

MP drain seems to be as follows: 3mp = 2 substats, 7mp = 3 substats, 11mp = 4 substats, 17mp = 5 substats. Substat gain is weight-based according to the volleyball formula. Mine isn't yet high enough level to test higher weight ranges. Will be working on it throughout the day. --AtroPhied 14:26, 1 December 2008 (UTC)

Based on the data I've seen MP loss = (x^3-9x^2+38x-39)/3 where X is the number of stats gained. The problem is that you can always fit a polynomial of order n to n+1 data points (I think at least, it might be n to n), so this could be wrong. I haven't been able to see the data point for 6, but if it's 27 MP this formula is right, if not it's not. And if it's not the MP gain is either hard-coded and not a general function, or a fourth-order polynomial. I find either to be dubious, but 27 seems pretty high. And a 36-lb fairy is not out of the question. Oh well, thought this might be helpful.--Stupac2 06:15, 2 December 2008 (UTC)

6 stats was 23 mp and 7 was 31 meaning that the above formula is incorrect. --Gere 07:44, 2 December 2008 (UTC)

then the formula is MP = (1/2)X2+X-1

rounded up of course--Pnan 12:23, 2 December 2008 (UTC)

Does a plum drop every single time you come up short on MP?--Jett 03:23, 3 December 2008 (UTC)

 Yes, I have 237 of them now (100% SFF HC Run, day 3) --Lost 09:59, 3 December 2008 (UTC)

I have no idea if this is RNG screwage, but it seems the higher my +item drop is, the more the fruits drop. At a 30-pound Fairy in the battlefield, it would drop a fruit after every 10 advs. or so. Now with 3 unicorns on a scratch sword and eyedrops, I've been getting fruit drops around every 2 battles. Any explanation? ДҖ--Finalheaven63talk 01:04, 13 December 2008 (UTC)

Activation Order

It seems that it activates after visible end-of-combat +MP gains, but before invisible gains. i.e. It would use the MP gain from purple cones, or my navel ring, but not the MP gained from my Jewel-eyed Wizard hat, chef-staff or yak anorak. --AtroPhied 03:20, 13 December 2008 (UTC)

Have we just assumed that the sff is a regular fairy type?--Brion thenotgiant 05:40, 5 January 2009 (UTC)


Could the part about the dance-fighter be a reference to Ross' Dance-Karate in the Friends episode "The One In Vegas", or is that stretching it a bit far?--Scutterman 14:50, 17 January 2009 (UTC)

Problems with mp drain.

I don't know if others have noticed this but the mp drain from the in combat item usage is different than the out of combat usage. Eating a sugar plum costs me 7 mp, yet getting the volleyball effect in battle cost me 11 mp. I believe both gave me 3 stats. In combat the effect is far more expensive. I've noticed this three or four times. One other side note is we need to explain exactly what is pooled stats? (information available on the sugar plum page) --Kinglink 19:47, 2 February 2009 (UTC)

  • The MP drain mechanic of sugar plum items is exactly explained on the sugar plum page, which you seem to have read so I'm not sure what your issue with that is. And pooled stats means...pooled stats. There is a single "stats you didn't get from the SFF at the end of combat" variable for all sugar plum consumptions for that ascension. --Flargen 19:56, 2 February 2009 (UTC)
    • My issue is that in game the numbers don't add up. If I am in combat with no effects on me it costs 11 mp, when I'm out of combat it costs 7 mp. That's a discrepancy assuming that the mp drain mechanic is "exactly the same". Does anyone else see this? —Preceding unsigned comment added by Kinglink (talkcontribs) on 2009-02-03
      • As was pointed up above, the pool could explain the difference if you don't use your plums right away (it would be helpful if you could post hard numbers instead of saying you "believe" they both gave 3 stats). You didn't mention the time lag between receiving the plum and using it, so is there any possibility it's because of a stat day? --BagatelleT/C 22:37, 3 February 2009 (UTC)
        • When attacking in the pantry just now, I got these substats.
You lose 17 Mana Points.
You gain 1 Muscleboundness.
You gain 5 Magicalness.
You gain 1 Smarm.

And when I eat a plum as the next action I do after drinking a seltzer

You lose 11 Mana Points.
You gain 4 Wizardliness.
You gain a Mysticality point!
You gain 1 Smarm.

I've done this test three times now, The first automatic eating should raise not lower the second's stat gain if it manipulates it at all. Have either of you tried this?--Kinglink 17:35, 5 February 2009 (UTC)

  • Y'all are making it difficult to help given how little information you're providing. The previous post was on a Myst day, so I assume the in-combat total stat gain is 1+4+1=6, with 1 stat from the actual monster (no +ML). This jives with a volleybonus of 5 stats = 17 MP from what we know of the drain equation. Assuming your familiar is between 17-24lb, it can provide either a 4 or 5 stat bonus. Assuming your pool was zero stats prior to the combat yielding the second plum, and assuming you had only one plum in inventory, I still see nothing to write home about. 11MP corresponds to +4 stats in the equation, which is consistent if random rounding applies to stat day plums (3 Myst + 1 Mox). --BagatelleT/C 22:55, 6 February 2009 (UTC)