Talk:Shard of double-ice

From TheKolWiki
Jump to: navigation, search

Items made

Tried multi-using up to and including 21 shards. Nothing but the three already-discovered recipes. --Pineapple of Despair 11:40, 14 April 2011 (UTC) I've used up to 100 and still no more discoveries. Pretty sure this is it.--Mr Purple 09:44, 19 April 2011 (UTC)

Damage

I got 1 and 5 damage in combat from using this at level 1. --Lostcalpolydude 13:42, 5 April 2011 (UTC)

I used a series of 10 shards. The first 5 were all exactly 308 cold damage, my buffed muscle as a Turtle Tamer. I buffed up to 481 muscle, and the next 5 shards all did 481 cold damage.--R00k 16:55, 9 April 2011 (UTC)

Seems you can't Funksling these for massive damage. Against the NS #2, the second one did a whopping single point of damage. But, you can use them every round to the ideal effect, just not two at once. Log follows:

  • Round 7: doomsday forte uses the shard of double-ice and uses the shard of double-ice!
  • Round 8: the naughty sorceress (2) takes 175 damage.
  • Round 8: the naughty sorceress (2) takes 1 damage.

I didn't get a chance to try this anywhere else, but I bet this is intended behavior and happens with any other monster. --Doomsday Forte 02:15, 11 April 2011 (UTC)

Using a Shard appears to make the monster cold aligned - this is why you see the behavior described above where using the second shard used in the same combat only does 1 damage. However you can get around this (and do massive damage) by aligning yourself to a any other element using something like a phial of spookiness. The first shard still aligns the monster to the cold element, but since you're now doing spooky damage, the second one will do double damage. This was useful to me against the Beer Golemns in the basement. --SeanDamnit 23:16, 18 April 2011 (UTC)

Okay, I am a TT and my buffed stats are as follows: 46 Mus, 32 Mys, 52 Mox. One shard of double-ice against a writing desk did exactly 52 damage, which means these do damage equal to your highest buffed stat. I wonder how this will work with basement diving.--Doomsday Forte 23:15, 14 April 2011 (UTC)

Looks like I was wrong about the damage, slightly. It seems to do full damage only once, and then any additional sources of cold damage do a single point of damage. I tried my trick above and then used frigid ninja stars and they too did a single point of damage. Soooo, it seems that using one does damage equal to the highest buffed stat, and turns the monster into at least cold-resistant if not outright cold element. --Doomsday Forte 01:10, 21 April 2011 (UTC)

With buffed stats 199/113/119, the shard did 139 cold damage to the NS. Both forms. The cold-aligning worked, though -- I was getting double damage from a spooky source after that. --Greycat 19:49, 21 February 2012 (CET)

Reference

Vanilla Ice reference?—Preceding unsigned comment added by Hm3z (talkcontribs) on 19:27, 5 April 2011

  • unfortunately, yes. again. --Evilkolbot 21:08, 5 April 2011 (UTC)
    • Maybe a bit of ice-nine? --Quietust (t|c) 21:55, 5 April 2011 (UTC)
      • although vonnegut defined awesome, ice-nine was warm, that was the point. i wish it were true, though. --Evilkolbot 19:33, 6 April 2011 (UTC)
        • Could be a simple reference to the fact that we've managed to create around 16 different forms of water ice in the lab? (Although Ice XI is way different from Ice-nine)--Lxndr 19:36, 6 April 2011 (UTC)

Other effects

Does this stun? Delevel? --Shademaster00 19:15, 10 April 2011 (UTC)

  • If I recall correctly, it does stun. I know it doesn't delevel, though. I'm in HCO, so can't test this until tomorrow to verify. Yes I know I'm responding to a really old comment, but the stunning came up in chat today and I couldn't believe it wasn't mentioned on the main page.
  • I also need to re-test it against bosses, but I feel like I recall that it definitely aligns bosses as well. (I think I beat mother slime this way, for kicks.)--Hastifer 22:43, 24 January 2012 (CET)