Talk:Set an Open Course for the Virgin Booty

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Please see the archive for discussions pre-Plinth.

Users wishing to log their findings at various coordinates are encouraged to do so here. --Quietust (t|c) 16:02, 5 December 2007 (CST)

Alternate mapping site here. Quietust and I are sharing data back and forth, so whichever UI you choose, you'll be contributing to the same data mining effort.--Gemelli 14:36, 8 December 2007 (CST)

The Next Next step

"System Message: A brilliant flash of blue light is visible from everywhere in the Kingdom. Looks like El Vibrato just discovered something important..." Looks like the triangle spading was a success. Probably much faster then even the dev's expected. Now I guess we have to head out back into the sea for the next next step. Did the event give the people who set it off any further details? --Darkwolf 17:39, 14 December 2007 (CST)

  • I'm guessing this has something to do with the stone triangles/spheres as they all talk about pulsing blue light --CheezyBob 17:42, 14 December 2007 (CST)
  • I just adventured at 58,9 and got an ornate ancient cursed key. Looks like they at least reset the triangle islands!--Ketaped 17:50, 14 December 2007 (CST)
    • Um... That isn't a coordinate for a triangle... --CheezyBob 17:56, 14 December 2007 (CST)
      • It wasn't supposed to be open ocean. The map on Quietus' website told me the key conflicted with other data and asked for a second confirmation that I was sure my results were right. Maybe it was just a normal conflict.  :(--Ketaped 18:09, 14 December 2007 (CST)
        • Coordinates are numbered from 1, not 0 - you wanted the coordinates 59,10. As for the conflict, I suspect it wasn't properly treating keys and chests as non-conflicting options - it should now. --Quietust (t|c) 20:06, 14 December 2007 (CST)
  • 48,47 definitely just gave a stone sphere --Ladyutena 18:04, 14 December 2007 (CST)
  • El Vibrato's DC says he's going to write it up and post it after he runs his data past some people --Grimdel 18:07, 14 December 2007 (CST)
  • 64,32 and 64,33 don't yield anything interesting either. Those are right on the centroid of the the triangle formed by both islands. --Shoptroll 18:56, 14 December 2007 (CST)
  • Someone on the forums just posted this, saying (s)he got it at 214, 22. Looks like you've got to have a stone sphere for this to happen-- or maybe it was a kingdom-wide one-time adventure. (Scary concept.) --Southwest 21:53, 14 December 2007 (CST)
    • Looks like Rainbow Sand and the Stone Sphere. I'm gonna take a guess that a broken altar piece is probably needed to keep the island/tower thing up. Or it's somehow related. --Shoptroll 22:30, 14 December 2007 (CST)
  • I'm guessing that Islandplinth.gif this is what the adventure image was...--GoldS 22:07, 14 December 2007 (CST)
  • The attempt at forgery was good, but I'm not buying it. The writing style just does not fit KoL: there're a couple of awkward sentence structures and the wit is just not the same. --Prestige 22:33, 14 December 2007 (CST)
  • Actually, the attempt at forgery is really, really poor. The grammar is terrible, there's odd punctuation and capitalization, and the humor, is, well, terrible. Don't take seriously - it's just some idiot kid looking for attention. --Jekostas 23:51, 14 December 2007 (CST)
  • I just tried the claimed coordinates (214,22) and got nothing but a standard key adventure. And I have a stone sphere, altar fragment, and rainbow sand in my inventory, and my tiki idol equipped.--Gunther maplethorpe 22:39, 14 December 2007 (CST)
    • That was not the location claimed by the poster. Someone extrapolated some coordinates based on the rainbow islands arrow, and lo and behold there's nothing there like Jick stated in the forums earlier in the week. --Shoptroll 23:35, 14 December 2007 (CST)
    • No? This [1] forum page is where I got those coordinates.--Gunther maplethorpe 23:40, 14 December 2007 (CST)
      • My bad. I never noticed the coordinates in his post. Sorry about that. --Shoptroll 23:52, 14 December 2007 (CST)
        • Also, the poster appears to have provided us with a nice fake screenshot --Shoptroll 00:00, 15 December 2007 (CST)
          • Possibly not so: I can vouch for another location having the "A humming sounds emanates" typo when arriving there with a stone sphere. But that was given to me in confidence by NoSkilz after the stone-triangle experiments, so I'll leave it to him to document, and just say "rougly in the middle of the triangle". Also the last time I made a wiki edit on my not-a-PC, quietust complained that all the double-linespaces had got messed up. Which'll probably happen again now. Sorry. If it happens, can someone with a decent PC fix it plz? Damn, and I've not got a siggy button. Four tildes? Let's try it. --ArgghFW 06:48, 15 December 2007 (CST)
            • Dec 17th radio show, 18 minutes from the start of chatter, Jick explains why (and states that) there is nothing beyond (long = 200). Well worth a listen! So hoax, then.--ArgghFW 05:03, 18 December 2007 (CST)

The Tiki islands are in the same location, and giving altar fragments (38,70 tried). --Notech 23:01, 14 December 2007 (CST)

The coords [214,22] are regulars. I'm taking it off. --Badgerman 00:51, 15 December 2007 (CST)

After the recent forum posts, I tried visiting one of the former triangle coordinates (with a sphere in inventory), and received another sphere, so nothing new there. --Pantsless 01:41, 15 December 2007 (CST)

Just visited (178,22) and still received rainbow sand. --Pantsless 01:52, 15 December 2007 (CST)

OK, and (97,81) still gives sinister altar fragments. So hmm. --Pantsless 01:58, 15 December 2007 (CST)

I think there's a distinct possibility that the adventure is located at the opposite coordinates of a part of the MIM. So, somewhere in the bottom right corner.--Badgerman 01:47, 15 December 2007 (CST)

Ok, I can confirm a new adventure at (63,29). Here was the text: "Aye aye, Cap'm!" says the navigator, and there is a bustle of activity as the ship leaves port -- sails are unfurled, masts are hoisted, pulleys are winched, all that kind of shippy stuff. Pretty soon, you've lost sight of land, and open sea lies... um... open before you as you sail towards your destination.

You arrive at a strange, perfectly round island, with a weird looking stone plinth in the center of it. The plinth is carved with a bunch of shallow channels, through which pulse a bunch of blue lights. There's a circular depression at the top of it, almost exactly the same size as the strange stone sphere you dredged up earlier.

You place the sphere into the depression, and it immediately vanishes, seeming to sink into the plinth. A humming sounds emanates from below the ground, as if some piece of ancient machinery had suddenly sprung back to life. Perhaps that's because deep below the ground, some piece of ancient machinery has suddenly sprung back to life.--Valter 09:48, 15 December 2007 (CST)

  • I confirm...same message for me at (63,29). My sphere is no longer in my inventory, either.--Gunther maplethorpe 09:25, 15 December 2007 (CST)
  • A second trip to those coordinates - now without a sphere in my inventory - gives the following message after the intro paragraph:
You arrive at a strange, perfectly round island, with a weird looking stone plinth in the center of it. The plinth is carved with a bunch of shallow channels, through which pulse a bunch of blue lights. There's a circular depression at the top of it, but you don't have anything to shove into it, so you shove off, instead.

--Gunther maplethorpe 09:28, 15 December 2007 (CST)

The same picture as shown above was there. EDIT: I came back to the same location, and got the same adventure. Perhaps several strange stone spheres have to be placed in the plinth before something happens? --Valter 08:21, 15 December 2007 (CST)

Olaf posted the adventure on the fora but wouldn't tell us the coordinates. Should I update the article? --Badgerman 11:43, 15 December 2007 (CST)

Maybe there are other plinths in the sea and all must be activated.--Lord Vived 12:02, 15 December 2007 (CST)

Could be, but this is the spot our intrepid spaders were directed to, and if it's not here that we should adventure, then where? Do we need to re-explore every inch of the map with spheres in the inventory? JimGamma 18:15, 15 December 2007 (GMT)

My theory - either we have to dump a specific number of spheres into that thing (7? 11? 13? 23? 37? 42? 108?), or we have to find at least two other plinths somewhere inside the triangle (especially since 63,29 isn't dead center - it looks like 64, 32 would be dead center) and activate all three (which fits better with the theme of threes). My hunch would be that the other two would have to lie somewhere equidistant from center along the other two axes, which should theoretically put them somewhere around 62,34 and 67,33... here's the diagram I used to come up with those numbers. The green lines triangulate around 63,29 while the red lines show the absolute center of the triangle. --Douglas Hossenfeffer 15:20, 15 December 2007 (CST)
As searches at (62,34), (62,35), and (63,35) have all come up empty, I'm starting to suspect there might only be one plinth, and the devs just picked a random spot that sort of looked like the center for it, rather than measuring out the exact center like an obsessed player would. I'll keep looking, though. --Douglas Hossenfeffer 16:04, 15 December 2007 (CST)

I had three spheres, I visited the plinth 3 times with a tiki idol equipped, and with rainbow sand and sinister alter fragments in my inventory. It took a sphere each time and nothing special happened. Maybe someone with a rainbow pearl should visit the island? Oh and also... I had the effect "curse magnet" on one visit. It seems to me the adventures are more regular/predictable than any other adventure in the game... perhaps this is so you can prepare a curse effect from the black pearl onion, cracker, etc.. I really have no idea where we go from here. --Jael 12:43, 15 December 2007 (CST)

Another random speculation to be thrown in: If getting further in this puzzle required the three people with the triangles to work together and put them all on one character, why wouldn't the next step of this puzzle be to have every sphere in the game thrown down the plinth? Farming more of the spheres may not be the answer. Perhaps we have to get down to some minimum number of spheres in the game, or alternately, load the plinth up with X number of spheres. --DanBob 13:35, 15 December 2007 (CST)

The next next NEXT step

I figure it would be best to split the previous post, just to make reading easier. It has been established that there is a plinth now at 63, 29. Also, that plinth takes away one of your stone spheres whenever you go there. I agree with DanBob's theory, that we must now load every single sphere that was found into the plinth. I heard that the dev team intended for this entire sequence of events to be experimental, so I think the goal was for it to be extremely hard to accomplish. And how much harder does it get than asking every single person in Kol to give up all items of one type; items that are untradable and undiscardable? The next step then, in my opinion, is to convince each owner of one or more strange stone spheres to head to 63,29 until there are no more spheres in loathing! --Valter 14:48, 15 December 2007 (CST)

I think the experimental part was a) instead of creating a mechanic that punished spoiling and working together ala imp; This event was created with the idea that people would work together to spade and discover it. Thats why there is no in game mechanic to keep track of what spots have been explored as that was an entirely player generated scheme. Also b) the idea that three people would have to cooperate and trust each other with one of a kind items in the kingdom. It was lucky chance that the people who found the spheres were actively taking part in the spading effort, and were willing to work together so quickly. The Spheres are most likely just a counter or involve some other mechanic (other monoliths?) so that more then just the three people can work together for this part of the event. -Darkwolf 15:11, 15 December 2007 (CST)

But the number of spheres isn't limited. Anyone can still get a sphere and plop it in the hole, right? I think that either some other square on the map has been activated, or we just need to dump a certain number of spheres into the hole. --CluckyB 15:21, 15 December 2007 (CST)

I'm going to disagree with the idea that they require EVERY sphere in the kingdom, not only because it would be utterly evil to the point of sheer ridiculousness to require players to round up every single one of an item that has unlimited drops, but because it doesn't really fit in with the theme. Three islands, three triangles, one plinth? Nah. We need to re-spade the center of that triangle and see if we can't find two more plinths. And like I mentioned above, they shouldn't be THAT hard to find (if they exist)... --Douglas Hossenfeffer 15:25, 15 December 2007 (CST)

Hossenfeffer: I think that this is an experiment testing the players. Metaphorically, we were given tools and blueprints, and told to build a house. They laid out the concept, and left us to do all the work. For example: It was our job to build a comprehensive map to speed up searching, it was our job to get all three triangles and put them all in the same place, and it is now our job to get rid of the extra spheres we have now. I think the tip-off is the fact that the spheres are undiscardable, and there is now a single way to get rid of them. The idea is NOT to have them in your inventories. --Valter 15:40, 15 December 2007 (CST)

I agree that this whole thing is a test (or more accurately, multiple tests), and that it relates back to seeing how well players can interact and cooperate (to map the sea, to find the triangles, to figure out how to use them, etc). But requiring EVERYONE to plunk their spheres into the plinth, when no easy mechanism exists to track spheres outside of display cabinets, and while anyone can come along and just pick up another sphere at any time to prolong the process, seems too sisyphean a task even for an experiment. Especially when we have to consider the whole of the KoL playerbase as potential holders, and not just people who read the Wiki (or forums) - which means that if even a single player can't be found, the entire thing fails. The only way I see it working that way would be if there are only a limited number of spheres (and we just haven't hit the maximum yet), after which point they stop dispensing and need to be rounded up. Otherwise, I'd tend to think the necessary method might just be to drop as many as possible into that thing and hope to hit an arbitrary limit.
The best possible method might just be to encourage people to use up whatever spheres they currently have (including people who have been storing them away in their DCs, and avoiding searching for more spheres until we've run out of easily located spheres. That would at least allow us to follow both potential ideas (for a while) without having to commit to one exclusively. --Douglas Hossenfeffer 16:04, 15 December 2007 (CST)

I'm wondering if - after the required blue spheres are sunk into the plinth - something rises out of the water where the arrow is pointin, ala 'Wind Waker'? And that something requires one or all the triangles to be used?--SeiferTim 15:50, 15 December 2007 (CST)

Jick said the arrow didn't mean anything, though, which I don't think he'd say if it was just a case of it not meaning anything right away. --Douglas Hossenfeffer 16:04, 15 December 2007 (CST)

This line: "Perhaps that's because deep below the ground, some piece of ancient machinery has suddenly sprung back to life" has me thinking that possibly someone has to drop a sphere in and then go super deep in the basement, finding the machinery and doing something with it. --VanDamien 15:55, 15 December 2007 (CST)

Not every underground in KoL is connected, though - and the island is far enough away from the basement that I doubt they're linked. I think the deep underground reference is just referring to the fact that you can't see what's actually happening, or otherwise get to the machinery. --Douglas Hossenfeffer 16:04, 15 December 2007 (CST)

Alright, so, I've dumped all my Spheres into the Plinth... I haven't been able to find another one, I've tried all around the true center of the Pyramid Islands, but I don't get anything but keys and chests - unless there's a special way of making a Plinth appear, it looks like there's just one... It's a fair guess that the Spheres will - or already have - cause something to happen somewhere else... what should I do now? Keep getting and sinking Spheres into it, hoping that there's some quantity that needs to be reached before the next phase unlocks? --SeiferTim 16:20, 15 December 2007 (CST)

Seems to me that getting rid of every sphere in the Kingdom is not really a possibility. The chance that a player has quit today exists, which means we'd have to wait for the account to go inactive and then get deleted, provided they didn't a Mr A. That being said I don't think we need to dump all the spheres. I think it is entirely possible that this is the only plinth (since it is dead center in the triangle) and that it made something happen somewhere else on the map. It only took a couple weeks to farm the whole sea, Should only be a couple more. Couple last speculations, maybe dumping the sphere will unlock an adventure somewhere that is not one time, which is why the spheres keep dropping. As for the arrow, I wouldn't put it past Jick to keep a secret. If he said, 'no comment' or 'you'll have to wait and see' then we'd know the arrow did something. -RDOlivaw4 16:29 15 December 2007 (CST)

And yet, perhaps we don't have to dump them in anyway. Crimborg + Cove revamp at the same time? I think that the dodecahedron will do something, either directly or through the laser cannon, etc. items we get. Since those are "technology" and so is the machinery deep underground, who knows how they are connected. I'm not saying we should stop dumping them; I'm not saying it's useless. Just adding some more thought... --Wavedash 18:33, 15 December 2007 (CST)

Not sure what y'all are talking about re: dumping all existing spheres into the plinth. I just chucked one in and got a message about something deep underground that was inactive is now activated. I think this is now a player-specific task. Get a sphere, activate the plinth, and go do whatever has been enabled by activating the plinth. --Reala 19:16, 15 December 2007 (CST)

  • I'd like to agree with Reala - the fact that each of us that have dropped in a stone get a message about previously inactivated machinery makes me think that it's now a player-specific task. But the other half of me thinks that that really doesn't fit the way the whole shebang has been working up until now; the sea was open to each of us, but affected by other players. Having it switch to each of us on our own just doesn't seem to jibe.--Gunther maplethorpe 20:03, 15 December 2007 (CST)

Wavedash: I'm going with the "test of player ability" theory, so I think the crimbo event has nothing to do with the pirate event. I would think that the timing, if it has any purpose, was to distract would-be spaders from the new area. In other words, it's a test of player focus. And Reala: The problem with your theory is that the adventure works more than once. If it were a once-per player event, I would wholly agree with you. However, I have dropped 5 spheres into the monolith, and got the same "something inactive is now active" adventure. I think that perhaps dropping a sphere into the plinth would cause something to happen at another place, but I think that it would be randomized every time another sphere is dropped. Either way, I know that dropping multiple spheres from one character will have some effect on whatever thing is being triggered by this. Perhaps a new area in the ocean is opened up, but its location is randomized every time a sphere is dropped?--Valter 20:15, 15 December 2007 (CST)

Has anyone tried using the sphere in any of the alters in the Ruins in the distant woods?

The altars in the Hidden City have been tried (spheres aren't recognized as "round"...) Personally, I think the reason they thought we wouldn't be done until after Crimbo/Christmas is that it's going to require re-checking the whole map. Now that we've activated *something* - there's probably something else out there - either 2+ more of the same to do, or something else to find and activate. And now that many players are concentrating on Crimbo Town, we lack the player focus to re-spade it efficiently. On the plus side though, given the magnitude of the unique rewards so far (tiki idol, pearl, etc) - odds are that whoever gets to the next step first will have a significant reward. Just my $.02. --Meeshi ma 20:42, 15 December 2007 (CST) --AXEBLADE 20:29, 15 December 2007 (CST)

My last comment for a while: On the forums, it seems like the people in the know hinted that the event wouldn't happen until after Crimbo, and "we wouldn't want it to happen earlier anyways". While the Crimborg event and the pirate content are unrelated, perhaps we needed to be at some certain point by the end of Crimbo. Then some (wild, speculative thing) happens, which sets off the technology under the sea (under the sea). I would suspect that we are at this point, but I feel that throwing more spheres down the plinth couldn't possibly be a bad thing. I'm being slowly shyed away from the idea that it would require every stone sphere in the game to go in. --DanBob 00:01, 16 December 2007 (CST)

Maybe we don't have to dump all of the spheres in nor do we have a number we need. Perhaps we need a certain number of people to dump at least one in; say, 5,000 different people. --Wavedash 09:17, 16 December 2007 (CST)

Does anyone know if El Vibrato got the to triangles on his own, or was it a cooperative effort with other players? -RDOlivaw4 09:29 16 December 2007 (CST)

  • It was a co-operative effort with the other two players who found the triangles, ArgghFW and Werebear. Robert McFarlane 09:36, 16 December 2007 (CST)

Given that it took a cooperative sacrifice to surface the plinth, it seems a logical extension to me that it may require the pearls to activate the next stage. Stanley 18:07, 20 December 2007 (CST)

The pearls, like tikis, are just rare rewards with nothing to do with the plinth. I'd be very surprised if we had to sacrifice tikis/pearls to further our findings. Unlike the AMAZING rares (+200 bonus elemental damage? Jesus...) the stone triangles had no purpose but to unlock the plinth - they were literally worthless until combined. (Unless someone wanted to have them for his collection =P) No idea what we're supposed to do next, but what else is there besides finding more spheres and dumping them in? Re-exploring the whole ocean (or even the mainland, who knows) would be incredibly tedious. Possible, but I doubt it'll lead us anywhere. --Ducksan 21:22, 21 December 2007 (CST)

I am going with the 'We-have-to-put-a-set-amount-of-spheres-into-the-plinth-because-Jick-wants-to-test-player-cooperation' theory. I guess after certain amount of stone spheres (probably 977?) is put into the plinth, the new permamnent content will be launched.--TehChozenOne 02:50, 7 January 2008 (CST)

Regarding what the plinth does (as opposed to the other, less obvious, stuff still open to do), that's my best bet too. If you want some scary maths, try assuming that it's the mechanism Jick used to "to be absolutely sure that it didn't unlock while christmas was going on". So for a worst-case estimate, the total amount would be the active playerbase (10k?) dunking as many spheres per day as they can (3 got, 3 dunked?) every day from pirate-event start to crimbo end (28) = 840,000. --ArgghFW 03:51, 7 January 2008 (CST)

General Plinth notes

Because (A) this page is getting awfully long, and (B) several things have been tried at the plinth that haven't been reported, I thought it wise to add a section solely for things tried at the plinth coordinates, if only to avoid repetitious spadework.--Gunther maplethorpe 20:36, 15 December 2007 (CST)

  • Even if you have several spheres in your inventory, only one goes into the plinth per adventure.
  • Inserting multiple spheres into the plinth (on subsequent visits) results in the same message.
  • Seems to me that the lines on the stones don't really line up with the lines on the plinth image. Perhaps there's another stone somewhere?--Gunther maplethorpe 21:00, 15 December 2007 (CST)


  • ...that's not a valid point, with KoL's "staggering array of stunning hand-drawn images," you can't say much. --Wavedash 21:47, 15 December 2007 (CST)
  • I adventured at the island with my rainbow pearl in inventory, and no stone spheres. nothing special happened. --Univector llama 02:46, 16 December 2007 (CST)
  • Thanks for adding that, in case it got drowned in the earlier text, I went to the plinth with a tiki idol (equipped and unequipped), sinister alter fragments, rainbow sand and all the chest/keys and chest/key items in my inventory (as well as a stone sphere for each visit)... and nothing happened. I went there once with the effect "curse magnet" from the black-labeled rum... nothing happened. --Jael 03:32, 16 December 2007 (CST)

what exactly happened with the triangles? has anyone gone to the plinth with the triangles? one 2 or three of them? if they combined into one triangle does the new island line up with a line on it? just some thoughts --Warlok 04:11, 16 December 2007 (CST)

The triangles don't exist any more. See their respective pages for some details why. Basically, the plinth wouldn't even be around if the triangles still existed. Incidentally, I think this whole sea spading and plinth saga is going to need its own page, for historical reasons if nothing else. There are also some things that were unique experiences for one character (who thankfully archived the relevant bits) that still haven't been added to the wiki. A centralizing page would seem appropriate. --Flargen 06:04, 16 December 2007 (CST)

Cleaning up the main article

The main page is getting very hefty, as is this talk page by proxy. If no-one objects, I might spend a couple of hours moving each of the adventures onto their own pages, and setting up the page like this:

Ocean Treasure
  • Note: Drops a random Cursed Chest or Key

Rainbow Pearl (adventure)

I could also use the drop items, since only the Plinth has an adventure image so far. Robert McFarlane 06:32, 16 December 2007 (CST)

...and done. Much cleaner, and all information kept. I even added the adventure text from the Stone Pyramid Robert McFarlane 09:07, 16 December 2007 (CST)

  • Thanks! It looks awesome. I think it might also be worth archiving much of the Talk page, which has itself gotten huge and unwieldy.--Gemelli 19:35, 16 December 2007 (CST)

Pirate Exploration History

Someone should get on making a history article about this. Nearly all of the items found are unique, and the stone triangle/sphere stuff certainly won't be happening again. -- unsigned post added by Valter

Don't forget to sign your talk page posts. I like the idea in principle, although now that the page has been de-bloated and better organized, it should serve as a functional "history" page until new developments arise (which may not be until after Crimbo). I've added the History category to the page for now. We can probably put off worrying about making a specifically historical article for now. Just gotta make sure we archive this gargantuan talk page should the need arise to make space/clear clutter. --Flargen 03:21, 17 December 2007 (CST)
  • I've thrown a bit of basic history at the map page (Couldn't remember the exploration-completion date, but it was the 17th or earlier)--ArgghFW 04:23, 10 January 2008 (CST)

Non-Pirate Content?

So apparently word from on high is that there's obvious yet unexplored content that needs to be unlocked before we can move on. I think it might be related to the altars in the jungle. Yes, yes, I know that the strange spheres are finally recognized and have no special effect, but what about the rainbow pearls? They're aligned with every element, so the altars *should* positively react to them, like they do the pool balls. Also, since this whole thing has (so far) been a massive experiment in playerbase cooperation (centralized mapping, collection of unique items into a single account, etc.), might the next step require us to deliberately NOT jewelrycraft the pearls and expend them as well? --Drewbear 13:19, 1 January 2008 (CST)

  • I doubt it would depend on having unexpended pearls around. That's pretty much guaranteed to result in failure for the content. The triangles were at least non-expendable, non-smashable items, so there was no way for the player base to render them useless through ignorance of some undetectable content mechanic. And their descriptions/appearances tied in nicely with each other and the plinth. I'm not sure what the obvious bit is in the slightest. I can't really think of anything that would tie into a machine deep underground, especially not one that people haven't already explored in hopes of finding just such a connection. Perhaps this is obvious like a Roberta Williams puzzle. --Flargen 03:42, 2 January 2008 (CST)
  • Also, the rainbow pearl itself has no elemental affiliations. Everything you make with it is prismatic, but the pearl itself has no enchantments. It might still do something at the altars, but just thought I'd point out this technicality. --Flargen 06:02, 2 January 2008 (CST)
    • That's a good point. I doubt that it'd recognize any of the rainbow jewelry either, since they're no longer spherical. --Drewbear 21:06, 2 January 2008 (CST)

Have we really finished spading the pirate content though, the cursed outfit in particular? Has anybody seen a different effect with that on and putting a sphere in the plinth or other activities..? I'd try if I had better luck getting the pieces :( --Karmelya 15:49, 2 January 2008 (CST)

  • I'm working on it, but that damn low drop rate is extremely frustrating. Thank goodness someone figured out the Cursed effect made the pirate essentially a superlikely. --Drewbear 21:06, 2 January 2008 (CST)
  • Another idea: Have the triangle/sphere islands been checked out after a number of spheres have been dumped into the plinth? How about re-investigating the area near the odd arrow? CharonX 22:39, 2 January 2008 (CST)
  • I tried coming to the plinth with a rusty grave robbing shovel, no effect. The adventure text mentions something happening "Deep under ground", so I think we need to adventure in some underground area to unlock more content. I've mined out an entire section of the knob mines, and gone through several rotations of the underground pyramid, but nothing so far. --Valter 10:12, 4 January 2008 (CST)
  • I'm full, so I can't try this, but after getting "Chamber Music of the Sea", has anyone tried eating a peach and then adventuring on a beach? Do we have any equivalent of white flannel trousers? --Circaea 13:39, 23 January 2008 (CST)

Completed Map

Now that the map is finished, whatsay we give it a more KoL look and put it on the article page? --TechSmurf 03:13, 2 January 2008 (CST)

You mean you want someone to draw it up in MS Paint? That would seem...unwieldy. The maps are quite large. Even in their smallest, blockiest forms from the mapping sites they take up a substantial portion of a 1024x768 screen. Scaling this up so you could put in suitable graphics for the various islands and special items would make the image fantastically huge. --Flargen 03:34, 2 January 2008 (CST)
I got on the case for this over crimbo. Almost done, and am planning to put it on a separate (more spoilery, with coordinate listings) page. It's coloured, but not excessively so. --ArgghFW 07:39, 2 January 2008 (CST)
Finished! Set an Open Course for the Virgin Booty (Map). --ArgghFW 07:49, 2 January 2008 (CST)
I suppose I stand corrected. Added a See Also section and link on the article. --Flargen 21:56, 2 January 2008 (CST)

Second Sweep

Among the other things we are spading, one theory that has come up on the forums is perhaps the aincent machinery coming to life on the Plinth has made new islands pop up on the map. Since there are a good number of people still farming the ocean anyway for chest and such, could we get a new blank copy of the map/search page and try a second sweep of the ocean? Of note is the fact that the triangle mechanic did create an island that was not originally there so the code does exist to do that. Also since it was confirmed by the devs that due to how they populated the sea, there aren't any events to the east of 200, so we could cut that part of the map out and reduce our search area by about 1/6th. --Darkwolf 13:13, 5 January 2008 (CST)

- Oh, there is already a second cycle going on Gem's map. Good show. --Darkwolf 13:18, 5 January 2008 (CST)

Radio show quotes

20th Dec 07

J-It will take time.
I built the restrictions into it such that -
I wanted to be absolutely sure that it didn't unlock while christmas was going on
There is some undiscovered stuff that can still happen, and it's not by actually...
(pause for rephrase:- )
There is some stuff yet to unlock that, pretty obviously if you're paying attention to it, unlocks by doing stuff in the ocean.
There is some stuff to unlock that is /not/...
(pause for rephrase:- )
there's stuff you can do that does not actually explicitly involve the pirate content.
So that's my tricky - vague - good'n'vague.

31st Dec 07

(after checking & finding many of December's items to have not been made properly public, which may or may not be relevant to what's discussed)

J-There is still stuff that has not been discovered in the ocean
R-Yep. I think nobody even suspects that that particular thing is meaningful. Now that we've mentioned that, maybe they'll start looking again.
J-Yeah. There is something to solve, that is non-obvious, in that stuff.

3rd Jan 08

(Regarding things that took a long while to discover. I'm assuming this is non-obvious piratey)

J-I have a feeling that I know what might /eventually/ become the longest piece of undiscovered content. And that's wierd too - I hope that code works, coz who knows if I'm going to be anywhere near thinking about how that works, if somebody ever...
(Topic changes before discovering /what/ said somebody might ever...)

--ArgghFW 11:48, 7 January 2008 (CST)

7th Jan 08

(In response to a question by Gemelli about the second sweep of the ocean)

J-I believe that the remainder of stuff that, ah, is to discover there can be discovered without setting foot on the poop deck at this point.

--ArgghFW 05:47, 8 January 2008 (CST)

  • Okay, that's interesting. I'm not sure exactly what that means, though. Possibly that the items and/or coordinates that are needed are discernible and collectible elsewhere. Maybe it's time to start burning through all of the rest of the pirate content in search of some clues? I'm doubtful there's some unknown adventure there, but maybe in the adventure text and the item texts there are some hints, some hidden messages, something like that? --Flargen 06:18, 8 January 2008 (CST)
  • Clarification by Riff, on the "The Mystery of the Plinth" thread in the main forums: "To clarify Jick's comment, I'll say that the rest of the ocean content that is available right now does not require you to adventure on the Poop Deck." --ArgghFW 07:42, 8 January 2008 (CST)

A dingy dinghy upgrade? --Shualdon 12:09, 8 January 2008 (CST)


I felt like trying to collect all the things about the ocean I (and others) could think of that might POSSIBLY have the remotest connection. Looking at the radio excerpts above, they're indicating that there's something seemingly insignificant involved. Maybe one of the pirate items, maybe one of the island locations, maybe something else. I'll just list a few that I could think of fairly quickly. --Flargen 13:49, 7 January 2008 (CST)

  • Monkey Island -- Maybe there's a way to figure out the mystery after all?
    • I was thinking about this one as well. In Monkey Island (WARNING MI SPOILER), you basically have to give an idol to the cannibals to get past them (Walkthrough - search cannibal here). Perhaps someone with a strange tiki idol could try going to this island? (END MI SPOILER) --Fryguy9 15:21, 7 January 2008 (CST)
    • I went there with my tiki equipped and got the normal message --Jael 22:43, 7 January 2008 (CST)
  • Land of the Lost -- I believe someone on the Talk:Plinth page mentioned trying a few things to see if there was a special connection to the pylon here. No results thus far.
  • Myst Island -- Technically speaking, this is the very embodiment of a puzzle. With a rocket ship!
  • Search for various types of patterns in the coordinates of (selected subsets of) the special coordinates (non-key/non-chest). Continue them to get...something? Maybe profits.
  • Visit some specific set of coordinates in a particular order. Presumably the coordinates would be predictable, otherwise this could take years to figure out. Some coordinates derived from the LOST result have been attempted, with nothing special so far.
  • How about hitting the Open Course adventure while both having the Curse Magnet, in Cursed Zombie Pirate Costume and Curse of the Black Pearl Onion (difficult to time since the onion only holds for 1 adventure, true)? Also the Cursed bottle of rum does seem to do very little right now. CharonX 15:45, 7 January 2008 (CST)
  • If TPTB made sure the content could not be unlocked until after Crimbo, then the easiest way of doing that is to tie the unlocking to a calendar event, lite Feast of Boris (unlikely) or St.Sneaky Pete Day (possible). Looking in the Farmer's Almanac in Mafia on Dec 1 and picking holidays that are more than 31 days away yields the following:

The only underground thing I can think of that's somewhat piratey is the Flying Dutchman in the "caverns measureless to man" in the Worm Wood. Has anyone dropped by to visit it immediately after dunking a sphere?--YunaTwilight 12:49, 8 January 2008 (CST)

okay when i read the qutoes by jick, it seemed to me he was saying we do not have to explore the ocean anymore YET the next phase can be unlocked without going on the poopdeck, so maybe elsewhere on the boat, cursed zombie pirate outfit? clingfilm outfit? i don't know but i'm pretty sure we don't have to map the ocean again yet --Warlok 16:22, 8 January 2008 (CST)

  • There is currently no way to access the disguised pirate content in the Roy Orbison Disguise or the Cursed Zombie Pirate Costume. Neither will let you get into Pirates Cove and trying to click on a disguised adventure area with a last adventure link (just to be sure I tested with a last adventure to Barrrney's Barrr) just provides the usual "You shouldn't be here." --Noskilz 17:35, 8 January 2008 (CST)
    • i'm not saying explore the cove with those outfits, i'm saying that maybe the content is linked to one of those outfits as jick seems to have said the new content is NOT in the ocean, maybe elsewhere in the kingdom dressed in either of those costume unlocks something new, just my thoughts --Warlok 01:46, 11 January 2008 (CST)
      • Fair enough - looks like a misread your original post--Noskilz 12:41, 12 January 2008 (CST)

A thought just occurred to me - what if it is something inside the strange leaflet? It's a Zork-spoof (which is Underground) and it's not inside the Kingdom... CharonX 22:46, 8 January 2008 (CST)

What if the final part of the puzzle can only be complete on Arrrrbor Day. This way, Jick was certain that the content wouldnt be all found before Crimbo. Just a suggestion. --VlaxanV 10:40, 9 January 2008 (CST)

I was thinking that maybe there is a connection with the stars. Someone previously pointed out that the tiki islands could be lined up like a constellation, plus Pirate tract text reads : This is a treatise on nautical astronomy. Although you're not particularly interested in navigation, its descriptions of the various movements of the stars could contribute to your knowledge of the workings of the universe. Plus there's a section in the back where you can connect the dots to make up your own constellations, and that's always fun. Look, a bunny! I've tried adventuring in the Hole in the Sky (with and without Star garb) with the Carrrsmic effect. Also, I tried the warren, as it is the only place with bunnies. Nothing so far.--Joebob 12:17, 9 January 2008 (CST)

Has JICK said that the key to the rest of the ocean content is outside the Kingdom? The quotes I heard only make it clear it's not a coordinate issue (because the next part of the puzzle isn't on the Poop Deck). The only comment I know of stating that the answer was outside the Kingdom was Nucleon's, which is unconfirmed.--YunaTwilight 13:40, 9 January 2008 (CST)

  • I happen to disbelieve Nucleon's claims, but something s/he said sparked an idea: what if we need to bring the stone spheres from the Ruins to the plinth with or instead of the strange stone sphere? As far as I know, the only efforts to make that connection were in the other direction (putting the strange stone sphere in the altars) and it would explain the "not until after Crimbo" comments, since a lot of people would be using the scaling monsters to level up instead of finishing up quests. I was planning on ascending anyway, so I'm going to try this out. --Drewbear 20:44, 9 January 2008 (CST)
    • Ah, I hadn't seen that this has already been tried and debunked on this page. Stupid reading non-comprehension skills. --Drewbear 11:50, 10 January 2008 (CST)

According to ArgghFW's radio quote,know we dont have to go to the Poopdeck anymore, probably we should concentrate about where else we should look for it, but where i have no idea. If we end up seriously out of ideas, we could try to adventure EVERYWHERE in the entire kingdom juntil we find something, but thats just a last despraet move.--TehChozenOne 22:31, 9 January 2008 (CST)

  • I've spent at least 25 turns in every post-war, post-crimbo accessible zone(obviously not with the same character - no single character can do both the spooky gravy barrow and the lumber camp at a go) with the swashbuckling outfit and the cannonball charm. The only unusual effect I've consistently had active is well-swabbed ear. Nothing obvious has happened. A different outfit, active effect, number of turns, piece of equipment, moon phase or inventory item seems to be required. Hopefully this will save someone some time. I don't know if it matters, but the belowdecks zone was visited immediately after dropping off a sphere, with no noticeable change. --Noskilz 15:02, 10 January 2008 (CST)

I think it involves item uses. Do we know what cannonball charrrms do? What's the use of a disturbing fanfic? Sunken chest? Colonel Mustard's Lonely Spades club jacket? These are all probably unrelated to the plinth (and some of them purposefully don't do anything), but you know what I'm saying. In fact, the kingdom is full of puzzles which hinge on completely mundane objects. Nagyss 23:12, 9 January 2008 (CST)

We do know what the sunken chest does, though, and we're making inroads with the spade jacket. (Well, I'm not, but others are.) On the other hand, the cannonball charrrm could well be important.--YunaTwilight 23:51, 9 January 2008 (CST)

the Description of the Cannonball Charrrm contains the words "...isn't immediately obvious..." . Jick on the radio said "There is something to solve, that is non-obvious" Coincidence? --The duke of doi tung 10:48, 10 January 2008 (CST)

  • It might be. But the cannonball charrrm is currently the top candidate for accessing new content in my mind. Time to start going through every single adventure in every single location with one; and then with any number of status effects on, as well. --Flargen 17:42, 10 January 2008 (CST)

I read the description of the cannonball charrrm, and it seems to refer to the point that whats on or in the charrrm "isn't immediatly obvious" so you have to look closely to figure it out. What if it's in the image of the charrrm? I can see 3 points that look like the stone triangle islands, and the shiny curved bit looks a bit like that curved line of special islands in the east (unless my vision is completely screwed up). --Dudeathome 20:12, 11 January 2008 (CST)

  • You're looking too hard - the dots you're seeing are just from Jick using a pencil (or whatever) to fill it in, not getting it completely black - see darkness.gif for another example of what I'm talking about. --Quietust (t|c) 20:25, 11 January 2008 (CST)

Here is my musing. The chest is "sunken", thus you might need to get there. The cannonball charm could be like an ankle weight used for diving. Thus, I've tried to open the chest equipped with the makeshift scuba gear, the cannonball charm, and the crowbarr armed. (Also with the snorkel, various eyeglasses and the pirate tract effect) So far nothing. I'll try with a swabbed ear. --Joebob 16:49, 10 January 2008 (CST)

Hearing all the ides, also gave me an idea, i think it is related to the sunken chest and cannonball charrrm bracelet. I agree with Flargen's idea of the charrrm and also about his quote of Jick. This is a qoute from sunken chest dsscussion: "Jick has now said, on the radio, that the chest can be opened. You need the crowbarrr and it was the longest unsolved puzzle in the game..." . AND the radio quote of Jick: "I have a feeling that I know what might /eventually/ become the longest piece of undiscovered content.". Could it be that Jick is purposely referencing to the sunken chest? Probably we should try opening the chest while wearing the charrm and crowbar?--TehChozenOne 23:56, 10 January 2008 (CST)

The sunken chest quote you refer to is a running gag/red herring. It's even on the page itself. --Flargen 06:41, 11 January 2008 (CST)

REGARDING THE SUNKEN CHEST: The function of the sunken chest IS KNOWN and is not a mystery. It relates to a familiar and is not a part of the new content. Whether the familiar itself is useful is another story, but the sunken chest is unlikely to be an area for expansion. Consult the sunken chest's page in the wiki for more information before spending more time spading it.--YunaTwilight 07:40, 11 January 2008 (CST)

Has anyone tried doing anything with the exotic parrot familiar yet?--GarbledOne 19:21, 11 January 2008 (CST)

Well, there are always people doing 100% parrot runs. Several have been completed within the last week alone. --Flargen 19:30, 11 January 2008 (CST)

From reading all about the pyramid and the underground/underwater ancient mechanical thingy, I would think that the pyramid place from the MacGuffin Quest would maybe do something, cause, y'know it's all underground and old and has random mechanical things like the wheel that you can turn. Maybe, maybe not just a thought.--Dudeathome 19:47, 11 January 2008 (CST)

This has been tried. Well, some things have been tried. Not necessarily everything. Trying to get the cannonball charrrm to do something on the bottom level has yielded nothing new so far. --Flargen 20:27, 11 January 2008 (CST)

A random idea I had while at work: the NES game, Startropics, came with a physical letter from the main character's father. About 2/3 of the way through the game, the player must apply water to the physical letter to reveal coordinates to the next area. Perhaps there is something similar within the feelies pack? I'll be attempting to do something similar with in-game letters/leaflets/etc --Bwned 22:49, 11 January 2008 (CST)

A suggestion (I'd do it, but I'm in bad moon runs, so don't have the necessary skill available right now): The cannonball charrrm bracelet lists its enchantment as "explosively hilarious." The use of "hilarious" seems to me it may point to the McPhee grimoire; it's not a common word, so the chance of it being a coincidence seems small to me. Has anyone tried casting "Summon hilarious objects" with it equipped? Might be interesting. --Hnwombat 11:53, 12 January 2008 (CST)

  • Nothing new from Summon Hilarious Objects with the bracelet equipped so far. --Bwned 18:01, 13 January 2008 (CST)

W/ the new chests - anyone try spading to see if there's a new familiar to assemble - similiar to the npzr or the spooky pirate skeleton. For that matter, anyone try spading w/ one of those familiars to see if there's new content between them and the new pirate area? Last idea - along the lines of Pirates of the Carribean - anyone try bringing alot of cursed pieces of thirteen to the Pinth - in case it lifts a curse of some kind? --Grimdel 12:56, 14 January 2008 (CST)

  • Has anyone tried combining various cursed pirate ideas with the bloody hand effect? At the end of Pirates of the Carribean, the coins needed to have the blood of each crew member before the curse could be lifted. I tried using the cursed piece of 13 with the bloody hand effect and I fought a scary pirate, but nothing out of the ordinary happened. I don't have the full cursed pirate outfit though. Perhaps someone who does could try it out while wearing the outfit and see if anything comes of it? --Firebyrdx
    • Tried it, no effect. --Bwned 15:29, 17 January 2008 (CST)

I had a thought....on Halloween, if you are wearing the Terrycloth Tackle outfit, the Gift Shop Guy gives you a toothbrush, in reference to the HHGTTG quote -- ""A towel has immense psychological value. For some reason, if a strag (non-hitchhiker) discovers that a hitchhiker has his towel with him, he will automatically assume that he is also in possession of a toothbrush, face flannel, soap, tin of biscuits, flask, compass, map, ball of string, gnat spray, wet weather gear, space suit etc., etc. Furthermore, the strag will then happily lend the hitchhiker any of these or a dozen other items that the hitchhiker might accidentally have 'lost'." -- Is it therefore possible that if you have all of the items on that list (or Kingdom equivalents), except for the compass, maybe he'll give you a compass. Long shot, I know, but we're running out of ideas. --Langsuir 18:11, 17 January 2008 (CST)

  • Had two more ideas.
  1. If it's not supposed to be unlocked until after Crimbo (might be a big stretch) it could have something to do with the Crimborg Assault Armor Outfit.
  2. Second idea (not such a long stretch) has anyone tried to do anything after drinking a Bottle of pirate juice?--Monkeymafia 19:35, 17 January 2008 (CST)
  • As far as I can tell, Pirate Juice has no impact on any of the pirate's cove adventures ( I spent about 20 adventures in the non-poop deck areas and made a sphere circuit on the poop deck while hopped up on pirate juice the whole time.) this forum post from Riff might have some significant impact on some of the new content, as in some of the new content isn't in place, which is certainly one way to ensure it won't conflict with Crimbo. That isn't to say there isn't new content out there - someone just found a neat trick with the toothy pirate, for example. --Noskilz 20:04, 17 January 2008 (CST)

  • Just a random, random thought. Has anyone found some sort of connection with the ten-leaf clover adventure in the Haunted Bathroom "That's a Tidy Bowl, Man!":

"The man looks up in surprise. "Oh, thank goodness you came! What a stroke of luck!" "What happened?" "There was a terrible storm, and our ship sank! I'm the only member of the crew that survived! You have to help me!" You decide that you'd rather flush the toilet. You do, then you decide you should do it again. Then you decide you should do it 1,998 more times. It's pretty meditative, watching that swirling water. And wondering what happened to that little guy."

I mean, toilets do (eventually) flush out into the ocean (Finding Nemo perhaps?) so in a way this does something to the ocean, like Jick said. Also, this doesn't take place on the poop deck, and I always thought it was kind of weird for this clover adventure to not give you an item or something (kind of boring and not worth the stat gain, don't you think?) Finally, I'd think this might be connected to the Explosively Hilarious effect since it would be explosively hilarious to flush a cannonball or some explosive down a toilet. I tried it (without a cursed pirate outfit though) to no effect, but I'm thinking maybe I'm missing something. Or maybe it hasn't been implemented yet (I think on the Plinth page they mentioned something about Jick forgetting to implement whatever it was). Anyway just an idea. --Hydrogen88 20:01, 20 January 2008 (EST)

With the new food trophy, it occured to me that there's no "discovered" trophy associated w/ the pirate area. Jick & Co have always had at least one new trophy associated w/ a zone expansion this big. Maybe the undiscovered content is a trophy. Some of Jick's comments seem to indicate the poopdeck is involved, so that might narrow it down to something related to whats in the chests - pirate food, booze, combat items used? If on the off chance its not, I think it would be cool if there was an "insult" trophy - # of times the book of insults is used. --Grimdel 13:04, 22 January 2008 (CST)

Ever try anything with a Solid gold pegleg? Seems to have no good use except for high resale value. Or maybe combining some of the new items?--Monkeymafia 20:53, 5 February 2008 (CST)

Connect The Dots

Someone suggested some time ago somewhere that maybe the tiki locations connected to make something. I recently decided to try, and managed to make this, which sorta looks like some kind of mythical sea monster/serpent thingy to me. Now, I dunno what that means or anything (or, if it helps), but I though I would share to you guys.--RPGMarker35 16:11, 7 January 2008 (CST)

  • In trying to look at this, I created a spreadsheet with all of the data points for easier graphing. If anyone needs the data in a nice format, you can go here. --Fryguy9 11:09, 8 January 2008 (CST)
  • The pirate tract mentions "connect the dots to make up your own constellations", and I would assume that if this was a pirate map it would have some writing and such on it. Could it be that the dots connect to spell out a coordinate, or a word or name of someone to go see or something to get? The tract also talks about watching the movements of the constellations, could there be something in the descriptions of the way the constellations move when attacking you? Maybe the dots draw out a specific constellation you have to chart the movements of? --Supernovame 01:20, 30 January 2008 (CST)
  I could be stretching it, but after trying a few combinations, the constellation of the 
  junk seems to be very close to a perfect fit for the dots in the middle. It is only a 
  couple of dots shy of being absolutely perfect, but the missing dots aren't really needed 
  for the design to look close enough to the original to be recognizable.  --Supernovame 03:35, 1 February 2008 (CST)

Semi-Rare Adventures

Has anyone investigated the plinth or other spots when their semi-rare counter was at zero? This could be tricky, but since the "set an open course..." adventure is often exactly 30 adventures from the previous one, it should be possible to try to trigger them at the same time. This should be investigated! --Jael 00:01, 8 January 2008 (CST)

Actually, this was done to death (exaggeration) in the early stages of exploration, and neither the tiki islands, pearl drops, triangle drops, or "generic treasure" drop locations gave anything different. The only thing left is the plinth. Someone should, just to be sure, check the plinth as a semirare with AND without a stone sphere.

I would do it, but I'm in oxycore right now, so I can't eat fortune cookies.--HikaruYami 19:24, 13 January 2008 (CST)

Amulet of extreme plot significance

So I had a little brainstorm just now, thinking about how everyone was so sure that these amulets were key to defeating the naughty sorceress. Seeing as it apparently is a reference to Chrono Trigger and Marle's pendant, perhaps, like said pendant, it has the ability to unlock ancient technology? I'm going to spade it somewhat after rollover, but more people checking more coordinates with one equipped wouldn't be a bad thing. --Pnut617 20:04, 10 January 2008 (CST)

  • Well, so far no go. I got a sphere and dunked it, and nothing happened, and I sailed around aimlessly a couple of times. Gonna try to check on stat islands and tiki/pearl locations next. --Pnut617 01:24, 11 January 2008 (CST)
  • If indeed it is as such, then it's useless in it's current state. Remember, before Marle's necklace could open doors she HAD to energize it at the Mammon machine. So, there must be a Powered Necklace out there. Somewhere. Or.. y'know.. not. -.- --Drkirre 08:28, 11 January 2008 (CST)
    • Actually, the necklace may need to be worn when going to a certain area, so that it could be powered up. I can't think of anywhere to take it though, so this is probably going nowhere. --Pnut617 17:17, 13 January 2008 (CST)

The Grim Grimacite Site

Has anyone looked into whether the plinth may have activated something beneath/inside the Grim Grimacite Site? I have very few items (not a single piece of Cursed Pirate outfit) but I thought it might be worth investigating.

--Silven 22:39, 11 January 2008 (CST)

  • I can confirm that after dropping a ball into the plinth and wearing a Cursed Pirate Costume does not open up new adventures/messages in the following non-adventure areas: The Grim Grimacite Site, Scorch Mark, Stairs to Nowhere, The Hidden City Altars (post-sphere), A Smallish Temple (post-spectre), The Haert of the Crypt (post-Bonerdragon), The Boss Bat's Lair (post-Boss Bat), King's Chamber (post-Goblin King), The Council of Loathing, any of the Guild NPCs, any of the stores, the Dark and Dank and Sinister Cave, the Toot Oriole. --Bwned 00:06, 12 January 2008 (CST)

Cursed Zombie Pirate

I've tried the following adventures with curse of the black pearl onion and the cursed pirate outfit on, with no new results: Cursed Pirate (from Pieces of Thirteen), Shore (Tropical Island), Obligatory Pirate Cove, Lair of the Ninja Snowmen, Sewer, Black Forest, The Deep Fat Friar's Gate, The Penultimate Fantasy Airship, South of the Border, The Haunted Library, The Misspelled Cemetary, The Knob Shaft, Itznotyerzitz Mine, The Typical Tavern, The Spooky Forest, The Hidden Temple. Each was a single adventure. --Bwned 23:07, 13 January 2008 (CST)

On "obvious" things that could be limited to after Crimbo: How 'bout tie-ins to the Pirates of the Carribean movies and the lunar cycle? I tried using the cursed piece of 13 right after rollover today (no moonlight - no curse?) but burned through 8 of them without anything unusual from the cursed pirates. I wore the cannonball charm and used a grassy cutlass, Swashbuckling outfit and no change. They didn't recognize the Big Book of Pirate insults, and the cursed cannonball, dirty joke scroll, etc acted as usual. Unfortunately I don't have a complete cursed pirate disguise so I don't know how that might affect it. Hope this helps someone!--DrewT 23:17, 13 January 2008 (CST) -Scratch this, I read above a quote by Riff that the new content doesn't require you to set foot on the poopdeck, so I'm thinking the cursed piece of 13 is not the way to go since the only way to get it is by setting foot there. --DrewT 08:00, 14 January 2008 (CST)

  • Don't dismiss this so fast - you can get pieces of thirteen from the mall. Jick or Riff made a comment that "enough items are out in the kingdom that the poopdeck isn't necessary anymore" - which implies that there is nothing new to find - we need to figure out how to use the stuff we've found already. --Grimdel 17:45, 14 January 2008 (CST)

Wait what about returning the pieces of thirteen back to the aztec chest. The question remains where would that be ? --murixbob 21:41, 18 January 2008 (CST)

  • I'm planning on spending some time experimenting with Library Cards (the coin dealer is near a Library), though I highly doubt that the puzzle will hinge on items originating from a Mr Store Familiar, even if only indirectly. --Bwned 22:55, 18 January 2008 (CST)

Now that you can adventure in the The Obligatory Pirate's Cove (in disguise) while wearing this outfit, has anyone started doing so? Is a new map in order? I've only checked (1,1) so far.... nothing special. Philly Geek 06:59, 24 January 2008 (CST)

Pirate Party Slot

Didn't see any notes about this yet, but I just noticed it in the casino and wondered if anyone has tried using it while cursed, wearing the cursed outfit, etc., etc. Of course, just because it's called "pirate" doesn't mean it's being used in connection with this new pirate stuff, but e.g. the Lemon Party Slot drops rocks when needed, and everyone seems to be checking out the places where you can adventure or buy things, and overlooking the casino. Anyhoo, just throwing it out there. Kilyle 11:45, 19 January 2008 (CST)

Just did 5 turns at the Pirate Party Slot, nothing special happened. --Blastphemist 02:01, 25 January 2008 (CST)

Yeah, didn't think it likely, just worth checking out. Has anyone gone to the Pirate Party Slot with a Strange Shiny Disc in inventory? Kilyle 19:27, 4 February 2008 (CST)

  • No unusual effect in 20 tries with the shiny disk in inventory- for fun, I also had the cursed zombie pirate outfit, flanges, swabbed ear, booty chest charrrm, eartrumpet, swabbed ears and charrrming. 10 tries in the swashbucking outfit also negative(I lean toward the disk being part of a 2+ trader item set) --Noskilz 17:59, 5 February 2008 (CST)

Strange Shiny disc

I don't think we can ignore the painfully obvious link between the Strange Shiny Disc and the pirate content. Strange stone pyramid, strange stone sphere, strange tiki idol, strange shiny disc. This ancient machinery, which we power up with the spheres, must have some relation to the disc. Jick said he put something in place that would guarantee that Crimbo would be long over before the last piece of the puzzle was revealed. The appearance of the travelling trader with these discs is too coincidental.--Langsuir 13:58, 25 January 2008 (CST)

  • A quote from the strange shiny disc disscussion about the Plinth too:

"This needs to be spaded a helluva lot more. I went to the plinth with a sphere and disc, nothing happened. I went to a Tiki island with a disc, didn't do anything. However, there is no damn way that the Strange stone sphere, Strange stone pyramid, Strange tiki idol and Strange shiny disc (especiall with the "ancient machinery" references) are not related to one another. We must find where the disc can be used.--Langsuir 13:18, 25 January 2008 (CST)"

Well so far no one has found anything. Some people are guessing that the trader will return once more and have an item hat somehow would make the strange shiny disc work and perhaps form the next key part of this whole plinth mystery. Porbably we just have to wait more?--TehChozenOne 04:28, 28 January 2008 (CST)

Maybe some direct combination of events is in order... has anyone gone to the plinth with both a stone sphere AND a shiny disc in their inventory at the same time? How about having both while dressed as a cursed pirate? Honestly, though, while I definitely think the strange shiny disc is tied into it in some way (the fact that they didn't allow them into the kingdom during Crimbo could be part of how they knew the pirate content wouldn't finish before Crimbo), I'm starting to think it might have to be used (ie, the stone sphere started up the machinery, but the disc is needed somewhere else to run the system). Douglas Hossenfeffer 16:14, 31 January 2008 (CST)
  • I have visited the plinth in the cursed pirate outfit with shiny disk and stone sphere in inventory, as well as with just the disk without a sphere, and nothing unusual happened. --Noskilz 19:59, 4 February 2008 (CST)

Strange stone spheres emplinthed

For the past 3 days, the leaderboards or whatever you call it at the Kingdom of loathing homepage shows 'strange stone spheres emplinthed', could it be that the number you 'emplinth' has a significance, much like the fernwarthys basement? What if Jick is putting that there to attract people to 'emplinth' more spheres? Or is it just for like a show off/e-peen thing?--TehChozenOne 05:17, 4 February 2008 (CST)

Well, at least we know for sure that they are tracking it and assign it some kind of importance. Like Friends of Hagnk's; to encourage dognatiogns, they left that up for quite a while. -Tannenzaepfle 16:44, 4 February 2008 (CST)
I believe every other time a nonstandard (not merely weird) leaderboard such as this has gone up on the front page, it has been significant in some way, leading to that nonstandard leaderboard being archived in the Cannon Museum, or whatever it tracked being recorded on your permanent record of Other Accomplishments. While I wouldn't put it past them to screw with us on this, I also don't see any particular reason that they would. Strange stone spheres don't pulverise and have no autosell value, so there's no particular reason to sink them other than to keep people from farming more 'valuable' areas. --Ailuro Dragon 13:43, 5 February 2008 (CST)

Mystery Solved?

With the change of the Plinth on 08 February 2008, and the new area, The Shimmering Portal, the Outfit, a new familiar,and even a new language the mystery is solved already? At least for the Plinth? If so the NEXT NEXT NEXT NEXT step is to uncover evrthing the Shimmering Portal has to offer, but thats for another article. Should we leave the Plinth at rest now?