Talk:Scroll of drastic healing

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  • Anyone figured out how the not crumbling works? I'll set up a list of HP when it didn't crumble. --digitrev 20:24, 12 Oct 2005 (MDT)

I think it's just flip-a-coin. --Barnaby36 20:41, 12 Oct 2005 (MDT)

I've used these scrolls dozens of times and only rolled it back up maybe three times at the most. I think it's more like an 80% chance of crumbling. I'm sorry I don't have more viable data to back this up.--jupider 21:20, 5 September 2006 (CDT)

It seems to me that it isn't as simple as that. To me it seems that they are less likely to crumble when you have less of them. Can anyone check this out? - Duo
It seems to me if you use while your HP is critical (red) it doesn't crumble. If you use it when your HP is low but not critical it does. I've only played for a week now so there may be a maximum number of times you get to use it anyway. Tarynn

I've been using scrolls whenever my HP gets critical. Given that I've now used 72 and only 3 have rolled back up again, I can POSITIVELY say that they do crumble sometimes when HP is critical. This is also much less than the "flip a coin" theory people have suggested. If it matters, each time it has healed more than 200 HP, and the crumbling rates didn't suddenly seem to increase or decrease when I went from having 3 in my inventory to more than 200 when I got out of ronin. (Although the sample size is obviously far too small to make a definitive conclusion) --Chagchag 10:14, 19 June 2007 (CDT)

No Crumble

  • 3/105
  • 0/150 X 4 (# of scrolls: 11) --Yehman 11:57, 24 Oct 2005 (MDT)

Mysticality?

I think it has something to do with Mysticality levels. My friend Ryman1026 was playing as a Disco Bandit, while I was a pastamancer with significantly higher Mysticality level. I was on the garbage quest and was getting tooken out a lot and didn't want to waste adventures resting so i used scrolls. He was looking over my shoulder and brought to my attention that I had still had the same number of scrolls when I started. I had used about 3 or 5 scrolls rolling them back up. I think this makes sense considering they seem like a magical item. Like, you understand the scrolls nature better and are able to use them without destroying them. I haven't tested my theory though. -Kaka Dooky 4:11, 7 November 2006 (CST)

  • I was pretty sure it was 50%.--Dehstil (t|c) 15:43, 11 November 2006 (CST)
  • I think the mysticality might give a better chance of roll up. Using them under my Lvl 18 Pastamancer character, all 5/5 times the scrolls have rolled back. Under my Lvl 18 Seal Clubber, all my scrolls have crumbled (0/5). Maybe people should post what class they are? --Morrolan 23:04, 31 December 2008 (UTC)

Definitely not 50%

I've used these scrolls for a while and was actually really surprised when I finally saw that it didn't crumble. Now that I've been paying attention to it, its DEFINITELY not a 50% chance... -Holler 00:14, 7 September 2006 (CDT)

i think its relative to the amount of health you have. ie if you have very low health, like 15 / 150 then the chance of crumbling is higher, if your health is higher, like 125 / 150 then its a lower chance. just maybe.--User:Isole 21:13, 22 January 2007 (EST)

  • maybe it's set to heal like 70-100hp (starting with a random number) and after you use up that amount of HP restoring with these scrolls, a scroll crumbles. We should test the average chance of crumbling on, like 10hp down and a higher number. if the change of crumbling will be higher on higher amounts of hp it may be correct.--Zigota Lt 13:06, 22 January 2007 (CST)
    • that would demand that if you healed more than 100hp the scroll would crumble. having 700+ hp myself i can confirm that the ratio seems pretty much 50/50 even so. --Evilkolbot 12:00, 23 January 2007 (CST)
    • I'm pretty sure this isn't the case; my recently ascended character used these (at which time she obviously had low max HP) and it crumbled a few times in a row as usual (e.g. each scroll only healed about 20-30 HP). Now that my Max HP is a little higher, it didn't crumble (after healing about 70 HP). --Ninjapinko 10:49, 31 January 2007 (CST)
    • Hi, all of the times i've ever used a Scroll, its never once crumbled so all of this news hasshcked me, and since i read all the page, it's happened once in 15 scrolls. so, how does that work?--Brandonmarlo 13:38, 8 June 2007 (CDT)

I've been using a lot of these during my Hobopolis runs, and I am almost certain that it's not 50/50.--Tortle faced 16:49, 26 July 2008 (CDT)

Real Data

Method:
1) use 1 pop rocks to acquire "popping stomach" effect (causes 10 turns of Beaten Up and loss of 20-25 HP when you drink a soda)
2) Repeat:


Results:
Test 1, 50 repetitions: 30 scrolls destroyed.
Test 2, 100 repetitions: 63 scrolls destroyed.
Initial hypothesis: destruction rate is approximately 60%.
--Hellion 18:18, 22 January 2007 (CST)

  • I think the % of HP you have lost may affect the destruction rate. Of course, I just THINK. --Zigota Lt 10:48, 23 January 2007 (CST)

You are of course welcome to think that.  :-) Some actual evidence is always nice, though. For instance:
Method:
1) use 1 scroll of drastic healing (at full HP)

results:
Test 1, 100 repetitions: 62 scrolls destroyed.
Evidence supports the hypothesis that scroll destruction rate is not based on how many HP are being restored.
--Hellion 12:59, 23 January 2007 (CST)

Method:
1) Get hit by monsters until current HP is less than 50%. (Max HP range when tested: 67 to 71.)
2) use 1 scroll of drastic healing

Results:
Test 1, 25 repetitions: 20 scrolls destroyed.
Destruction rate at 80%, but far too little data to draw any conclusions from that.
--Andemon 12:30, 25 January 2007 (CST)

Method:
Drink a Jumbo Dr Lucifer to reduce HP to 1 instantly, then use a scroll. In the cases where HP was not 1, I had not previous consumed the Dr. Lucifer.

Results:

HP before       scrolls what happened
have/max        before  to the scroll
1322/1331       15      crumbled
1331/1331       14      crumbled
   1/1331       13      crumbled
   1/1331       12      crumbled
   1/1331       11      crumbled
   1/1331       10      rolled up
   1/1331       10      crumbled
   1/1331       9       rolled up
   1/1331       9       rolled up
   1/1331       9       crumbled
   1/1331       8       crumbled
   1/1331       7       rolled up
   1/1331       7       rolled up
   1/1331       7       crumbled
   1/1331       6       rolled up
   1/1331       6       crumbled
   1/1331       5       crumbled

Too little data to be conclusive, but it supports my gut feeling that roll-ups are more common when you have fewer scrolls. --Club (#66669) (Talk) 16:00, 7 February 2007 (CST)

Well, scratch that theory of mine. I just got eleven in a row crumbling with only one in inventory at the time. Again, this was drink a lucifer, use a scroll. This time it was healing from 1hp to 1490. --Club (#66669) (Talk) 19:40, 13 April 2007 (CDT)

Surprising

I got the "rolled up" for the first time today and was quite surprised. But I only had the one scroll, and now have none. Is it positive that the scroll doesn't disappear on a roll-up use? --Tortolicious 09:02, 7 February 2007 (CST)

  • as positive as positive can be. --Evilkolbot 14:16, 7 February 2007 (CST)

guess

  • so far, this is wild speculation, but i've gotten three to roll up. my current HPs at the time were 1, 49, and 4 (i voluntarily tried the last one. it worked.) they are all perfect squares, so this could be related... or just a real concidence--Segachtek 10:51, 18 June 2007 (CDT)
Yeah, but look at my Jumbo Dr Lucifer tests above. Going from a fixed low to a fixed high, I saw some crumble and some not. The low was a trivial perfect square, but the high was a less interesting number. (But "Every positive integer is one of Ramanujan's personal friends" so it is not an uninteresting number.) --Club (#66669) (Talk) 11:43, 19 June 2007 (CDT)

Dev Team Commentary

  • On the 12 Feb 2007 Asymmetric show, time index 1:30:15, Xenophobe stated that the scroll was not consumed “about 50%” of the time. But perhaps the statements of the dev staff are not as useful as spading. :P --Ailuro Dragon 03:33, 3 April 2007 (CDT)
    • Yeah, some of the dev staff like to make truthful but misleading statements. For instance, if it rolls up 80% of the time for three of the character classes, and 20% of the time for the other three, one could truthfully say that it rolls up “about 50%” of the time for all classes. -- Old Ned 00:50, 10 August 2007 (CDT)
    • Might it be related to moons then? Wild guess tho'.AniVisual 10:04, 12 February 2008 (CST)

observations, over about 50 scroll uses (scattered throughout levels 5-17)

  • 0 scrolls rolled-up when the number of HP remaining was odd (as in "not divisible by 2", not "strange")
  • 0 scrolls (out of only a few attempts, admittedly) rolled up when starting with odd remaining HP but using Doc Galactic to heal by another 1
  • definitely more than 50% of scrolls used with even HP remaining were rolled up (after what I would estimate at around 50 uses, 29 have crumbled - total number of uses is highly suspect, however, so exact percentage to be discovered)

this only appears to hold true with periodic use - using other healing methods (including other scrolls) before using a scroll makes this model not work, either because of evil coding or because my theory is downright wrong *whistles innocently* --Mars the infomage 01:54, 11 May 2008 (CDT)

I have 8 scrolls- I've been using them recently (let's say 5 uses) and none of them has crumbled.

Unfortunately I don't remember whether I used them on odd or even Hp... Bobtheadventurer 16:50, 28 July 2008 (CDT)


Jick mentioned on the radio show that they were only consumed half of the time. again, this could be more stupid misleading talk as was mentioned before, but it was within the past month that Jick stated this.--Alabit 03:02, 6 October 2008 (UTC)


Spading

Test 1: Low HP restored, low fraction of max HP. Sample size of 518, restoring 37 HP (6.3% of max). 358 destroyed (69.1% +/- 4.1%).

Test 2: Low HP restored, high fraction of max HP. Sample size of 544, restoring 30 HP (83.3% of max). 367 destroyed (67.5% +/- 4.0%).

Test 3: High HP restored, high fraction of max HP. Sample size of 118, restoring 93k to 100k HP (99.96% of max). 77 destroyed (68.0% +/- 8.8%).

Totals: 1180 samples, 802 destroyed. 68.0% +/- 2.7% were destroyed, I'm calling this a 66.7% chance.-QuantumNightmare 21:34, 22 January 2009 (UTC)