Talk:Scary pirate (cursed)

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Interestingly, this scary pirate seems to have the same hit/miss messages as the one from the gray plague. --Quietust (t|c) 16:56, 6 December 2007 (CST)

Hmmm...the V For Vivala "Critical Steal" effect doesn't work on these guys. It _says_ an item is knocked loose, but nothing is. Then it moves on to a different Crit effect.

Interestingly, the Big Book of Pirate Insults has no effect on them. I guess dying makes you lose your ability to insult people. --Andy00 09:48, 7 December 2007 (CST)

You're able to use an odor extractor and receive "On the Trail" but I didn't notice any particular increase in getting pirates when using the coins, I lost four in a row with it and curse magnet on me actually. So I assume its just a complete waste of an extractor. :( --Karmelya 14:47, 12 December 2007 (CST)

Spading Drops

Couldn't someone take a PRESSIE with Can Has Cyborger and see what drops this has? --Shoptroll 11:44, 7 December 2007 (CST)

It drops all 3 pieces of the outfit...a clannie (Sai Guru) got lucky and managed to get the entire outfit, though it's kinda buggy (avatar won't show up to others, but will to yourself). As far as the drop rate's extremely low. I've fought roughly 130 scary pirates and got ONE piece of the outfit...the eye-patch. By the way, use the cursed food to get Curse Magnet, and your piece of thirteen will summon more pirates on average before it's consumed.--WhiskeyJack 21:40, 7 December 2007 (CST)

By the way, after that initial 130 scary pirates with one cursed eyepatch...I did about 40 more scary pirates and they dropped FIVE cursed breeches! Unfortunately no cursed cutlass, but a day later they made these zappable, which should make things easier. I managed to zap 3 times and get a cutlass, blowing up my wand. Eventually I'll turn the 6 pieces into 2 outfits, one to use (and I guess we gotta spade an effect of wearing the outfit, if it has one implemented) and one for my display case, hehe --WhiskeyJack 00:40, 11 December 2007 (CST)

It seems to drop the pieces consecutively -- I first got the eyepatch, then the cutlass, and am now trying for the pants. Still, it's a horribly low drop rate. --Bwee 19:08, 8 December 2007 (CST)

I don't think so. I saw someone with something like 1 sword and 5 eyepatches. It's just a ridiculously low drop rate (and I wonder if it's even affected by +item drops). I wish they'd stop with the blatant attempts to remove any conception of economy with the increasing number of non-tradeable drops. --Flargen 02:05, 10 December 2007 (CST)
It's not a matter of economy. Jick specifically stated that this was implemented this way to force people to collect this outfit themselves, in order to make it so that you can't just buy/borrow your way into every tattoo. Then again, it is greatly inflating the economy for Cyclops Eyedrops, Cursed Pieces of Thirteen, the chests/keys, and the Curse Magnet foods/drinks. --Wildfire393 18:37, 10 December 2007 (CST)

At +435% (or so) item drops vs. 5 pirates... no drops. Gront 04:20, 10 December 2007 (CST) Another 5 pirates at +435, and no drops. I'm thinking I'll try something different. Gront 23:02, 10 December 2007 (CST)

I fought 98 scary pirates to get 4 cursed items. I used Cursed Magnet. Don't remember how many coins I used, but I got the impression that about 2/3rds of the time I got a scary pirate. I had every possible item drop rate enhancer mentioned on the "Maximizing your tem drops" wiki page (including the ultra rares, disco concentration and the clan buff), yielding about +550%. I got 3 cursed cutlasses (zapped one to an eyepatch) and the cursed breeches, which dropped last. My best guess on basis of fighting about 100 pirates is that the overall droprate is just under or close to 1% (4/98x100%=4,1% minus the +550% bonus) . Devided over the three items that would be 0,2%-0,5% for each cursed item.--Whizky 04:36, 11 December 2007 (CST)

50 adventures, at +268% item drops and a 63 lb pixie, 2 drops... I used almost every buff in the game, except disco combo --Kaiou 04:39, 11 December 2007 (CST)

Also, I spent those coins over 3 days. On December 8th I fought 30 scary pirates and got 2 cursed cutlasses. On December 10th I fought 54 pirates and got Nothing. Today December 11th I fought 14 pirates and got the third cutlass and the breeches. The fact that I didn't get anything yesterday, when I used most coins is probably just random bad luck, but proves that the droprate is indeed very, very low. --Whizky 04:48, 11 December 2007 (CST)

Had 3 coins, +180% item drops, fought 5 pirates and sold two coins, dropped one cursed eyepatch. Fun stuff. --Blastphemist 01:15, 13 December 2007 (CST)

12 pirates (From 6 coins) +331% item drop- no drops.

Being cursed, he seems to either negate or invert the effects of + item drops. Has anyone tried to lower their item drops as much as possible? --JEDII 09:30, 29 December 2007 (CST)

I tried with various outfits as well as wearing nothing. There was no discernible difference in drop rate. So far, I've had 1 cutlass drop after 60 scary pirates and it occurred wearing about 107% item drops. --Philly Geek 18:11, 7 January 2008 (CST)

Has anyone else noticed some funky combat round numbers? They seem to increment every time you fight him, almost as if it's the same cursed pirate.--Mansho 04:51, 9 January 2008 (CST)

Where would you even see this? I'm guessing you're using Mafia and haven't learned that using Mafia and greasemonkey will cause all sorts of goofy crap to apparently happen that doesn't actually happen. --Flargen 04:56, 9 January 2008 (CST)

As far as Item Drops go, keep in mind that if something has a 1% drop rate (likely with these guys), then even with 331%, it only drops 4.31% of the time.--Foggy 08:08, 9 January 2008 (CST)

110 total turns of Curse Magnet to achieve 3 total item drops, two eyepatches and a breeches, with a total of +298% item drops.--Bwned 01:21, 10 January 2008 (CST)

I wanted to put forward something that was hinted at above. Is it possible that the drops are tied to time and date? It seems for instance (based on the forums), that people farming on 12/7/07 had a pretty high percentage of drops while this afternoon, I had no luck whatsoever. Just throwing it out there. --Philly Geek 14:59, 10 January 2008 (CST)

  • I heavily doubt it. Jick doesn't like creating content that screws over people in different time zones. I'm sure this, like most other things, can be attributed to RNG. --TechSmurf 18:49, 16 January 2008 (CST)

Edited to updated totals: 70 pirates (20 with +500% drops, 50 with +570% drops), using curse magnet, sold ~45 coins, 3 cutlasses dropped. I just realized that I had a pilgrim shield equipped, so cutlass drops would be +50% above what I noted. Base drop rate: 3/(70*7.0) = 0.6%, as Boris predicted. Total cost: 45*50k = 2.25M + 70 turns at 15k/turn for buffs = 1M.--Dqp 22:33, 5 February 2008 (CST)

Used 53 coins with curse magnet effect active, fought 126 Pirates with 400% item drops, got 3 drops. 1 of each. --The duke of doi tung 07:47, 1 February 2008 (CST)

Used 40 coins with ~ +450% item drops. 1 cutlass dropped after about 20 coins, rest gave nothing. Curse magnet active. --Boris the cat 04:31, 3 February 2008 (CST)

v mask / Pickpocketing / Divine Cracker / He-Boulder YOROIDS

Using the v mask won't help you get the drops. I got the bogus message while fighting him:

You smile broadly as you hit him so hard it knocks something out of his pocket. Viva la Revolucion!

followed by a "regular" v mask crit, indicating that the drops are not regular drops. I wouldn't be surprised if it was impossible to pickpocket them either. --Starwed 18:48, 10 January 2008 (CST)

  • My multi went through around 50 divine crackers fighting 20 scary pirates yesterday for no drops at all. Perhaps starwed is right. --ElroyJetson 17:55, 16 January 2008 (CST)

Tried using the He-Boulder's YOROIDS and received the insta-win disintegration, but zero item drops.--Wr3cktangle 17:39, 18 September 2009 (UTC)

Ridiculously Low Drop Rate

30 pirates with 400+% Item drops (adding w/e eggstra sensory perception may be) and the cursed effect, using 3 divine crackers at beginning of combat. No item drops from crackers which makes me believe in the previous post about the cracker not working on this. No item drops after combat. So either I'm unlucky, or the drop rate is lower than duct tape. And that's just awful. Also, could the cursed effect maybe DECREASE chance of getting the gear while it INCREASED chance of encounter? Just a thought. --Devion 10:45, 17 January 2008 (CST)

Another 40 pirates with a steady 238% drop bonus and the cursed effect. No drops. Drop rate is now really really really really low. --Devion 09:17, 30 January 2008 (CST)

20 Pirates at around 500% drop rate, using 100 divine crackers. The crackers gave me absolutely nothing, and one outfit piece dropped naturally (eyepatch). My guess is that the drop rate for all items is simply under 1%, meaning that pickpocketing/crackering simply cannot succeed. --Pieces 22:50, 30 January 2008 (CST)

79 pirates with 180% Item drops, and nothing dropped. Drops are either below 1% or are not + item drop does not affect them. If drops were at least 1% and affected by +ID then those people buffed up to 400-500% should be getting a drop about every 20 combats. This outfit is simply insane. You take an item that you can get at best once every 60 turns (assuming the key you get matches the chest you get, and that a piece of 13 actually drops from the chest you open), using it gives you a 50% chance to get an adventure that has a 1% chance of dropping an item that you need 3 of. If you were doing this without buying from the mall you would have to spend 60*2*100*3 = 36,000 adventures farming for the item, under optimal conditions. Buying from the mall will require about 600 pieces of 13, priced at about 50,000 meat, so you will have to spend 30,000,000 meat!(!!!!!) Either this is the cruelest thing Jick has ever done or we are missing a mechanic.--Stufff 01:32, 1 February 2008 (CST)

Jick has absolutely no control over how much meat people are willing to shell out for something. The "mechanic" you are missing is called economics. And Jick has frequently displayed a general lack of knowledge or even care of the economy's specifics, outside of bugmeat and general meat sink concerns at least. Witness how the raffles demonstrate his belief that any Mr. Store item is inherently more valuable than any ultra-rare. --Flargen 01:44, 1 February 2008 (CST)
You seem to have ignored my entire point. As I said, "If you were doing this without buying from the mall you would have to spend ... 36,000 adventures farming for the item, under optimal conditions." The point was that I doubt we would be expected to spend that many adventures to get an outfit. But I understand how it was important for you to ignore that point so you could deliver your condescending economics lecture, that was really helpful.--Stufff 01:35, 10 February 2008 (CST)
Your thoughts clearly lead you immediately into the economy again, and how Jick has no control over what we'll pay for things and demonstrably little interest in it. We'd have to ask him directly, but I doubt he'd expect prices for these items to be as high as they are. I suppose he could think they're cheap. He'll be wildly off-base either way, I'm sure. And it's not like TPTB haven't created rewards that are only available to the (very) wealthy and/or very dedicated. There are trophies that require you to spend millions of meat to acquire them; trophies that require items of great rarity; an entire outfit that was only accessible to those paying attention to the radio broadcasts, a single piece of which now costs far more than your estimated 30m total; outfits and trophies alike that required you to be around at the right time or else; and there are trophies that require days and even weeks of dedicated activity to acquire. And we haven't even touched ultra rares yet. This is just another one of those status symbols, and there happens to be a lot of wealthy people who desire as many of those as possible. And I'd say this is a far cry from "cruelest" thing ever. I'd give that honor to the ultra rares, by a large margin. --Flargen 02:07, 10 February 2008 (CST)

Finally got one (the cutlass) when I accidentally used a piece. The thing is, I didn't have the Curse Magnet on and only my normal +238% outfit. Can anyone confirm getting a cursed item with the Cursed Magnet effect? --Devion 21:33, 1 February 2008 (CST)

To add to the insanity: 20 pirates with ~+650% item drops yielded no items whatsoever. 60 pirates with ~+510% item drops yielded one cutlass and one breeches. Cursed magnet (plus dozens of other effects/equipment) active. Never got the jump, was using double Orange Bottle-Rockets, Disco Concentration, Naughty Paper Shuriken, and then attacking. --Dalgar 10:24, 22 March 2008 (CDT)

Could the drop rate have been modified recently? Maybe I was incredibly lucky, but I got all pieces of the outfit just by fighting 8 pirates (over two days, from Spooky Putty Sheets). --Matiash 22:01, 10 January 2010 (UTC)

I don't see any reason why it would have changed -- sounds like a case of some major RNG Love. 8 pirates is way too small a sample size in order to determine a drop rate with any certainty. --Lordebon 00:29, 11 January 2010 (UTC)
I think it's luck. I fought twenty or so pirates in November or December with zero drops. --Club (#66669) (Talk) 05:01, 11 January 2010 (UTC)
iirc, i had simlar luck at the beginning, 18 coins, eight pirates, three drops, so it's not unheard of. had you fought another eight pirates several times and got three more drops each time then, perhaps, that'd be significant although not impossible. --Evilkolbot 12:08, 11 January 2010 (UTC)
If the drop rate were to change, I'm fairly confident that LadyLaik or myself (see cursed pirate parts collections)would spot the change reasonably quickly: I've not encountered anything unusual this aftercore. With reasonable pirate-hunty itemdrop (400-600%, say), two-a-day's-puttying turn up occasionally, three-in-two-days less so, but not excessively uncommonly.--ArgghFW 20:41, 11 January 2010 (UTC)

A little statistics

I did some analysis on the experienced results above. I only took data from those who stated how many adventures they fought, what their exact + drop rate % was and how many items they found.

In my methodology I took a few liberties, like extracting outliers and those who aquired no items despite using far more adventures than average (this clearly would make a large impression on the accuracy of my conclusion). To do any sort of analysis you need tons more data than we currently have. This means that it is difficult to judge the mean I have posted with any precision, so it's worth taking this with a fairly generous pinch of salt!


From this I conclude that adventurers will experience a mean drop rate of (0.607 +/- 0.049)%, although it is likely that 2/3 of items will be aquired with apparent drop rates between 0.49% and 0.73% --Boris the cat 06:42, 3 February 2008 (CST)

Nicely done Boris! Did more adventures, this time a whopping 90 Pirates with steady +238% item drop. No items. I am so sad. :( --Devion 09:56, 5 February 2008 (CST)

Unfortunately this analysis is badly plagued by systematics, such as the fact that most people will stop once they recieve all the pieces of the outfit, and that people will often only report on the wiki cases they consider somehow unusual. --Starwed 17:43, 14 February 2008 (CST)


Era Date Encountered cursed breeches cursed cutlass cursed eyepatch Information Source
Era 1 14-Feb-08 240 1 2 4 Item Drop Bonus: +283% Yiab
12-May-08 240 1 2 0 Item Drop Bonus: +298% Yiab
12-May-08 1320 12 10 16 Item Drop Bonus: +303% Yiab
12-May-08 10 0 1 0 Item Drop Bonus: +307% Yiab
12-May-08 341 0 3 2 Item Drop Bonus: +313% Yiab
12-May-08 995 12 8 10 Item Drop Bonus: +318% Yiab
12-May-08 470 3 4 1 Item Drop Bonus: +328% Yiab
12-May-08 1371 6 12 7 Item Drop Bonus: +333% Yiab
12-May-08 100 2 3 0 Item Drop Bonus: +340% Yiab
12-May-08 484 4 7 4 Item Drop Bonus: +343% Yiab
12-May-08 1420 11 15 17 Item Drop Bonus: +348% Yiab
12-May-08 165 1 2 0 Item Drop Bonus: +355% Yiab
12-May-08 600 5 9 2 Item Drop Bonus: +358% Yiab
12-May-08 1080 11 10 9 Item Drop Bonus: +363% Yiab
12-May-08 120 1 0 3 Item Drop Bonus: +373% Yiab
12-May-08 960 8 7 11 Item Drop Bonus: +378% Yiab
12-May-08 120 0 2 1 Item Drop Bonus: +388% Yiab

This data indicates drop rates of about 0.15% for cursed breeches, 0.29% for cursed cutlass and 0.14% for cursed eyepatch. Unfortunately, the error margins are still comparably large and I have moved to spading the El Vibrato Island content for now, though I will return to this task afterwards. I have a few notes on my data collected.

  • Less than 100 of the above encounters were without Curse Magnet, so I cannot say with any measure of certainty whether or not it affects these drop rates.
  • Additionally, though it appears that cursed cutlass drops twice as frequently as the others, I maintain a suspicion that this is an artifact of chance and I believe that all three pieces of equipment have the same drop rate.
  • If we assume that all three items have the same drop rate, that rate works out to be about 0.19% (with a 0.14% margin for error at 95% certainty). This tells me that the drop rates are almost definitely less than half a percent.
  • However, I can conclusively state that one fear of mine has been allayed: I feared that there might be a single drop chance on this monster, with each successful drop having a particular chance of dropping each item. I call this a fear since it would make determining the drop chance much more difficult and would make drop rate modifiers much less helpful. This suspicion was groundless, however, as can be seen by the fact that I did, once, get both cursed breeches and cursed cutlass simultaneously.
  • I noticed, during the course of this data collection, that drops appeared to be getting less likely the further I continued. I have a sneaking suspicion that the drop rate may decrease with the number of pieces of the outfit already in your possession. While I have maintained the order of my encounters, I am not familiar enough with statistical techniques to attempt to verify this with calculation.
  • I now no longer suspect that the drop rate changes based on the number already acquired. The initial suspicion of mine seems to have been the result of a particularly lucky first day, as the rest of the days are fairly randomly distributed.--Yiab 13:34, 3 April 2008 (CDT)
  • I recommend that someone else more familiar with statistics recalculate my stated error margin, but aside from that I am fairly confident that the drop rate for each piece is roughly 0.2%.--Yiab 13:32, 14 February 2008 (CST)

If all three items have the same drop rate, I get .0019 +/-.0009 (2 std err). So basically 0.2% +/- .1%. This doesn't quite rule out the possibility that each piece has a drop rate of .33%. (The +/- is really the expected variability if the mean result is exact. The variability changes quite a bit as you move across the low end, so 0.1% is a bit inaccurate here.) --Starwed 17:40, 14 February 2008 (CST)

May 12, 2008 Update:

  • There is no longer reason to suspect that cursed cutlass might drop with significantly higher frequency than the other pieces.
  • I still have not done significant data collection without Curse Magnet, and I have no intention to do so. As such I cannot say that Curse Magnet has no effect on these drop rates, though I doubt it has any significant influence if any.
  • Assuming that all three pieces drop with the same rate and weighting the mean by 1/StdErr2, I get a drop rate of 0.1868% +/- 0.0237% (2 standard error) placing the drop rate between 0.163% and 0.211% with over 95% certainty. When I weight the mean by sample size alone, I get a mean of 0.1991%, which is more than 1 StdErr away from the variance-weighted mean.
  • Throughout the above calculations, I used the statistics formulae provided by Starwed, I hope I used them correctly.
  • As before, I recommend that my statistics be recalculated by someone more statistically capable than I.--Yiab 15:50, 12 May 2008 (CDT)
The correct weight to use is N×(1+r), where r is the item boost. (Because the StdErr is set by the best estimate of the real rate, not separately for each sample. For more detailed discussion see here) Using this I get a best fit drop of 19.8%. --Starwed 20:53, 13 May 2008 (CDT)
  • Okay, using weights on the mean of N×(1+r), I get the same drop rate as you (0.0019876931), and using the Wikipedia article you link I calculated StdErr2 = 1 / (Sumi 1 / (StdErri)2, I got a standard error of 0.0001185253. Therefore, within 2 StdErrs of the mean, I got that the drop rate is between 0.175% and 0.222%.--Yiab 12:32, 15 May 2008 (CDT)

Moon Effects?

Unless I am having really bad luck, it seems that the moon possibly has an effect on how often you get the scary pirate versus meat from the piece of thirteen.

4/21 used 18 coins, fought 30 pirates. received 2 cursed cutlasses (438.33% item), with curse magnet.

4/22 used 22 coins, fought 22 pirates, received nothing (481.67% item), with curse magnet.

4/23 used 8 coins, fought 30 pirates, received nothing (481.67% item), with curse magnet.

4/24 used 8 coins, fought 13 pirates, received a cursed cutlass (481.67% item), with curse magnet.

There seems to be a moon effect from my experience. At this point I have the outfit and it is too damn expensive for me to keep spading. I have no idea if the moon effect is a universal effect, individual - as is the summoning chamber is, or class based (for the record I was a sauceror when doing this). --user:snowlock

On Boozember 4 (April 22 for me, but could be different in other time zones, obviously), I fought 30 pirates and got 2 cursed cutlasses and a cursed eyepatch with approximately +400% item drop. I don't know if it's moon related, but for reference, Ronald was 3/4 and Grimace was 1/4, both waxing. --EEpiccolo 15:04, 23 April 2008 (CDT)

The following table is a redistribution of the same data I supplied in the above table, but the below table is organized by date and includes moon stages to aid in examination.

Date Moonlight Moondark Pirates Fought Drop Rate
22/01/08 5 0 100 0.38%
23/01/08 7 0 175 0.17%
25/01/08 8 1 159 0.53%
26/01/08 9 2 120 0.18%
27/01/08 6 3 120 0.13%
28/01/08 3 4 120 0.15%
29/01/08 3 2 120 0.07%
30/01/08 0 4 120 0.36%
31/01/08 2 5 120 0.14%
01/02/08 3 3 120 0.2%
02/02/08 3 4 119 0.07%
03/02/08 7 2 120 0.17%
04/02/08 4 1 120 0.18%
05/02/08 5 1 120 0.31%
06/02/08 5 1 120 0.13%
07/02/08 4 1 120 0.06%
08/02/08 6 0 120 0.49%
09/02/08 7 0 120 0.0%
10/02/08 8 2 120 0.23%
11/02/08 9 3 120 0.12%
12/02/08 6 2 120 0.06%
13/02/08 5 3 120 0.13%
14/02/08 2 3 102 0.08%
10/03/08 4 1 110 0.21%
11/03/08 6 0 120 0.06%
12/03/08 9 1 120 0.06%
13/03/08 7 0 120 0.23%
14/03/08 9 3 120 0.29%
15/03/08 6 3 120 0.37%
16/03/08 4 3 120 0.2%
17/03/08 3 3 120 0.2%
18/03/08 1 5 120 0.14%
19/03/08 2 3 120 0.34%
20/03/08 3 2 120 0.13%
21/03/08 4 4 121 0.19%
22/03/08 7 2 120 0.23%
23/03/08 4 3 120 0.26%
24/03/08 6 2 120 0.19%
25/03/08 5 1 120 0.06%
26/03/08 4 0 120 0.37%
27/03/08 5 0 120 0.12%
31/03/08 6 2 110 0.14%
01/04/08 5 3 120 0.19%
02/04/08 2 4 120 0.07%
03/04/08 1 4 120 0.07%
04/04/08 0 3 120 0.55%
05/04/08 3 3 120 0.27%
06/04/08 5 3 120 0.25%
07/04/08 6 2 120 0.18%
08/04/08 6 2 120 0.36%
10/04/08 3 0 120 0.31%
11/04/08 4 0 120 0.06%
12/04/08 5 1 120 0.25%
13/04/08 9 1 120 0.3%
14/04/08 9 1 120 0.23%
15/04/08 7 1 120 0.17%
16/04/08 7 3 120 0.0%
17/04/08 4 4 120 0.2%
18/04/08 2 3 120 0.07%
19/04/08 1 4 120 0.48%
20/04/08 2 5 120 0.14%
21/04/08 4 2 120 0.19%
22/04/08 4 3 120 0.13%
23/04/08 7 2 120 0.06%
24/04/08 5 3 120 0.19%
25/04/08 4 2 170 0.05%
26/04/08 5 2 120 0.27%
27/04/08 4 1 120 0.19%
28/04/08 6 0 120 0.24%
29/04/08 8 1 120 0.25%
30/04/08 7 2 110 0.14%
01/05/08 8 2 120 0.12%
02/05/08 5 3 120 0.13%
03/05/08 4 3 120 0.2%
04/05/08 3 3 120 0.27%
05/05/08 0 5 120 0.14%
06/05/08 2 4 120 0.28%
07/05/08 2 4 120 0.34%
08/05/08 4 3 120 0.13%
09/05/08 7 2 120 0.17%
10/05/08 5 2 120 0.12%
11/05/08 6 1 120 0.54%
12/05/08 5 1 120 0.06%

This distribution appears random to me, but if any of you see a correlation between the moons and the drop rates, feel free to post your results.--Yiab 16:42, 12 May 2008 (CDT)

Using that data, the (statistical) correlations between light/dark/total light and drop rates are rather small. More specifically, using Excel:
Cor(drop rate, moonlight)=-.0625
Cor(drop rate, moondark) = -.07031
Cor(drop rate, moonlight-moondark) = -Cor(drop rate, moondark-moonlight) = -.014063
For the curious, the correlation between fought/drop rate is similar (about .036), but that's to be expected (since most of the entries have the same number of fights). It should be quite safe to say that there is no in-game mechanic relating drop rates to moon phases. --Flargen 17:29, 12 May 2008 (CDT)


does it ALWAYS get the jump? if not, my 714 mainstat + 40% springy and +40% agnst should've guarenteed me the jump. more spading is a must.--The ErosionSeeker 01:51, 13 November 2011 (CET)

ta, manuel

  • bizarre stuff trying for 3/3 in my manuel. 1. i got meat three times in fifteen. possible but unlikely if what the page says is true. 2. i got cutlasses ten turns in a row. then an eyepatch then a breeches. (when i got factoid three and stopped). i'm running +loads item drops but not enough, no, nowhere near the +5000% needed to make this 100%. 3. "the coin is not consumed if a scary pirate is summoned". er, yes it is. i used fifteen. 4. when i went to my inventory to put my ten cutlasses in my DC i only had one. seems like the one and one only mechanic has been rolled out more. not running greasemonkey or mafia. this suggests more spading is needed. --Evilkolbot 16:40, 7 October 2012 (CEST)
  • You don't need +5000% item drops in order to make it a guaranteed drop.--Toffile 00:01, 8 October 2012 (CEST)
    • 0.2% would suggest something like that. it doesn't matter, though, because the balance of my mind was disturbed and everything is as it was. oh well. --Evilkolbot 21:59, 8 October 2012 (CEST)

Skull and Crossbones (Folder Holder)

Got 8 folders after 35 kills at 322.87% item drops. 29 after 96 kills at 430.9%. Maybe the drop rate isn't that ridiculously low; we're perhaps looking at something around ~5.5%. --DragonFyre (talk) 06:47, 22 August 2013 (UTC)