Talk:Safe Adventuring

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Archive 1 - Pre-2008 Talk

The Dungeons of Doom Safe Moxie

After the Dungeons of Doom update it has become more dangerous. I'm not sure what the new safe moxie is, but 51 definitely isn't it. Even at 58 I get hit a lot.--Nerdanel 13:59, 11 May 2010 (UTC)

The Slime Tube

OK, the Slime Tube is a whole new kettle of fish. Because of the whole ML thing, I ended up having to make separate entries for each monster, and a note down below. Is this OK, or is there a better way to do it? --SoItBegins 09:21, 25 June 2009 (UTC)

  • I would argue that, since all 'flavors' of slime are the same base monster, use that information for the zone as a whole - don't break it apart by beastie. People who boost ML already take into account the impact it has on the safe adventuring levels of other monsters elsewhere; I don't see why the slime tube should be any different. --Parse 16:30, 25 June 2009 (UTC)
  • OK, fixed --SoItBegins 20:17, 26 June 2009 (UTC)

Flipped out Sea

Would it be worth it to include a listing for the flipping out fish in the The Briniest Deepests while under the effects of fishbreath? It boosts them quite a bit, to the tune that I was being hit when my moxie was in the 600s. --Bobulus 23:08, 26 February 2009 (UTC)

Themthar hills

The list claims that 176 is the safety limit for Themthar hills but with 178 moxie I keep getting hit annoyingly often. And they're not criticals either. I'd like to know if there even is such a thing as a safety level nowadays. My theory is that it's somehow Gaussian so that there's always a slight chance of getting hit with a regular, no matter how high your stats are. It's just that it gets very close to 0 so it may be rounded down to 0, but that's my guess. Either that or the number is wrong. --Seko 07:19, 8 February 2008 (CST)

  • Obvious questions first: are you running +Monster Level? Does the four-point Monster Level Variance explain what you're seeing? I think a couple of reliable people went through each area and measured ML pretty accurately after NS13 hit, so I'm pretty confident about the common monsters' listed MLs. --Bagatelle 19:04, 8 February 2008 (CST)
    • I'm having the same problem...no buffed monster levels or anything of the sort. Currently at Moxie 182 and rising... Minty Yoshi 20:11, 9 April 2008 (CDT)
      • It's not a problem. As I keep repeating, Monster Level#Monster Level Variance (which has apparently been updated to be 5%, and not 4 absolute points as stated in the bullet previous to yours). --Bagatelle 20:24, 9 April 2008 (CDT)

Hobopolis

Are there plans to add Hobopolis levels to the list? The minimum safe moxie is still being spaded (I'm not up to speed on the formulas), but it might be worthwhile adding placeholders, that is, if it's appropriate to add that info here. --Itsatrap 01:00, 18 August 2008 (CDT)

  • Y'know, Hobopolis is going to need its own note, come to think of it. The special attacks hit automatically. --[TechSmurf][T][C] 01:25, 18 August 2008 (CDT)

Addition of "except" messages to the Cyrpt

  • I updated the page today; here is a list of changes:
    • Removed the except message for Felonia; she appears to be a normal monster, as far as I can tell. If she has some sort of exceptional attack, why is it not documented in the Wiki?
    • Added except messages to the 4 Cyrpt zones, also shifting their position on the right table.
    • Added more detail to the existing except message for the Baron and the hulking construct.
    • I considered doing the same thing I did to the Cyrpt to the Boss Bat Lair, as one NEEDS to spend at least two adventures there fighting guards, but I think this is trivial and that zone should be left the way it is.
    • Is my usage of commas correct? I'm not quite sure.
    • Hey mods, if you are reading this, please consider cleaning up this page, most of the discussion here are extremely dated.

Cheers! --Zamiel 19:44, 21 October 2008 (UTC)

Archived

This talk page was very long, so I've archived everything that hasn't been started this year to clear this page up. --Lordebon 16:50, 2 November 2008 (UTC)

  • Thanks Lordebon! >< --Zamiel 18:24, 16 November 2008 (UTC)

Hit points?

I don't know about anyone else, but the number of hit points the monsters have is a very significant part of my adventure planning. I need to know how fast I'm going to take them down. So, what do we think about adding a column to the tables on this page, showing the highest number of monster HP in the area? We'd need to add a warning about the HP variance, of course, alongside the ML variance.

It'd end up looking something like this: (bogus data is used in this example)

Sorted by Location
Area Moxie HP
The Nearby Plains
Degrassi Knoll 24 1
Cola Wars Battlefield 40 2
The "Fun" House
(except for The Clownlord Beelzebozo at 38)
30 3
The Misspelled Cemetary (Pre-Cyrpt) 33 4
The Misspelled Cemetary (Post-Cyrpt) 69 5
The Palindome
(except for Dr. Awkward, at 176-183)
165 6
The Spectral Pickle Factory 206 7
Sorted by Moxie
Area Moxie HP
Seaside Town: The Sleazy Back Alley 11 8
Seaside Town / Spookyraven Manor: The Haunted Pantry 12 9
The Nearby Plains: Outskirts of Cobb's Knob 12 10
Seaside Town: Outskirts of Camp Logging Camp 13 11
Seaside Town: The Haiku Dungeon 14 12
Spookyraven Manor: The Haunted Kitchen 15 13
The Distant Woods: The Spooky Forest 15 14

Updating

So I'm in the process of updating this page, and I need to know a couple things:

  • Why on Earth would you use two tables? Given that we have sorting capabilities, it would seem like a no-brainer to reverse the original decision to have two separate tables.
    • If we go with one table, fields would be LocNo, Zone, Location, Name, Safe Moxie...e.g., 112 -- Seaside Zone:Wrong Side of Town -- Sleazy Back Alley -- 11
  • The explanation of how to derive Safe Moxie seems...overly complicated, and not necessarily correct. I think the explanation should not include how to derive Monster Attack, but instead, just simply state the following:
    • Safe Moxie is determined by adding 10 to the highest possible Monster Attack in the zone. Thus if the highest level for a zone is 180, the highest possible MA is 185 (base of 180 + 5 for variance), and 195 is the Safe Moxie for that zone.
  • If we go that route, most of these need to be recalculated. This would allow for removing some of the equivocating on the page about MA and variance.

--Foggy 22:31, 8 July 2011 (CEST)

Is the variance +5 or +5%? The reason I ask is, in the Themthar hills talk point above, Bagatelle states that the variance is 5% instead of a hard number.--MageRed 05:15, 9 July 2011 (CEST)
5% with a maximum of +/- 5. If the MA is 40, then the variance is +/- 2, e.g. Most of this is covered under Monster Level.--Foggy 07:35, 9 July 2011 (CEST)
Not seeing that on the ML mainpage, but just read it in the talk section, thanks.--MageRed 09:51, 9 July 2011 (CEST)
Sorry...should have pointed you to Monsters#Monster Level Variance...my bad.--Foggy 22:10, 9 July 2011 (CEST)
  • Do we yet have sound figures for the new Castle areas? It looks as though we do, although I have to say that I have found one or two of the new giants seem tougher than their wiki pages suggest. -- Wertperch (talk) 17:43, 1 March 2013 (UTC)