Talk:Rogue swarmer
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Please Sign Your Posts, Please
think number of them in your invitory affect damage amount, (said 3[which is how many i had at the time] swarm and they dealt 79 physical damage, even though only 1 was used up user:diablo 2
About the notes, I have two swarmers and both of them didnt attack (or i cant read)--Tomjohn242 22:44, 18 December 2007 (CST)
Losing the item
I think they disappear more often than they appear, I had 6 and now I have none :).--Mikachu 22:46, 18 December 2007 (CST)
I can agree with Mikachu. I had 12, used mine 5 times, lost four swarmers. The only time I didn't lose one was the first time I tried them. It'd be nice if we could try to come up with a percentage for disappearance vs spawning and see if there's some correlation between the number you have and what happens or if it's just a flat rate. This small sample seems to suggest they poof far more often than they spawn, however, so this testing may be tough as they get more rare.--Ketaped 10:25, 19 December 2007 (CST)
At a wild guess, I think the chance of losing one is something like 20%-35%. I used the swarmers 20 times, and lost one swarm 4 times. --VisD
That's not terribly unexpected, binomial chance of 4 losses in 20 uses at 25% is still 0.18 prob. I'd really like to know what the rate is, if its not terrible versus the accumulation rate one can use a betting strategy like the martingale (maybe) to generate these. --Golem Yeti 13:57, 20 June 2009 (UTC)
Getting the item back
I think that you only get it back if you use it as the final blow to kill the monster--Tomjohn242 22:33, 18 December 2007 (CST)
That isn't it...: All 7 of your swarmers dart from your hand and surround your opponent, their tiny weapons dealing 89 damage.
Afterwards, the swarmer gets caught in a slight breeze and disappears over the horizon. Oh well.
You win the fight!--Mikachu 22:36, 18 December 2007 (CST)
I've seen blatent streakyness, my first character used these to one shot the crimbo monsters, and got 4 new ones in a row, and then lost one. My other character saw about 10 no changes, 1 clone, and 7 poofs at which point I was out. I wonder if there are some subtle mechanics or swing odds to ensure this item stays in circulation. Either way its like our very own combat MMG simulator! -Darkwolf 11:52, 19 December 2007 (CST)
Damage Range
any ideas on damage range? i did 103 & 109 with 11... lets see some input!--Xone01 23:25, 18 December 2007 (CST) 85 with 6, 89 with 7--DaemonStryker 23:41, 18 December 2007 (CST)
WITH A V MASK: (Swarmers/Damage) 1/90, 2/99, 3/106, 4/114, 5/120, 6/127, 7/133, 8/139, 9/144. I've used the swarmers multiple times at each number, and they always did these amounts of damage. Given how the V mask boosts damage by 1.5x, I would not be surprised at all if people without masks consistently get 1/60, 2/66, 3/71, 4/76, 5/80, 6/85, 7/89, 8/93, and 9/96. Thrawn 00:04, 19 December 2007 (CST)
Without a V Mask: I can confirm the numbers above, except that I'm get 92 at 8. Additionally: 10/100, 11/103; 12/106; 13/110; 14/113; 15/116; 16/119; 17/122; 18/125; 19/128. --Foggy 06:48, 19 December 2007 (CST)
With a V mask, 26 did 220, so that's 26/147. --Unnatural20 04:38, 20 December 2007 (CST)
I've managed to get a rough estimate to the formula for damage, and its a doozy. It appears to be approximately 51 + 9 * R ^ .7272, where R is the number of swarmers. I say roughly, because that's still not completely right....but it does hit pretty close to 147 for 26. I'll keep working on the exponent, but other ideas for the format of the formula are appreciated.--Foggy 07:16, 20 December 2007 (CST)
Alrighty...I've gotten damage results for 25-34. They are consist, as the findings above, with this formula: Dmg = 50.5 + 9.5 * R ^0.713, rounded. At 20 rogues, it should do 131, 21 134, 22 137, 23 139, and 24 142. At 40 it should 182, 50 205.--Foggy 07:44, 20 December 2007 (CST)
I have done 106 damage without fail using 12 swarmers and 103 damage using 11... --Kingrollo 18:16, 20 December 2007 (CST)
Found a simpler formula that works for the damage ranges above...I've also got damage for 35-39, and the formula works for that.--Foggy 07:21, 21 December 2007 (CST)
Unfortunately these exponentials do not hold for the larger values reported on the forum: 275->589, 430->787 Lord mule 16:41, 22 December 2007 (CST)
- Actually I believe the values in the forum were modified possibly by a V mask. The latest value (6167->4548) matches the equation exactly. Lord mule 16:52, 27 December 2007 (CST)
Glitch or oversight?
Doesn't seem like these should be dual-funkslung, seeing as using one uses all the ones in your inventory, but it totally is.--Mxylptlk
Don't see why they shouldn't be FSed. Basically they assemble twice to whack the opponent. Nothing wrong with that.--Zeider
Well that may be the case but then why can't we funksling them when we have only one? also why aren't people signing their posts?--Lote 11:06, 19 December 2007 (CST)
@Lote: the double-use thing is to avoid the use of one resulting in a loss. it's a lot easier than having to reprogram the entire combat interface to accomodate a single item. --Pso lord734 16:29, 19 December 2007 (CST)
I don't know about all that, but who yelled "ZURG RUSH!" when you had a bunch of them? Just me? --Plater (t|c) 14:10, 19 December 2007 (CST)
Reference
anyone see a Prey reference? (Michael Chrichton Book)--Argus 00:13, 19 December 2007 (CST)
- nanorobot swarm that attacks, replicate and get carried away in the wind... sounds pretty much a reference to me --Worthstream 10:34, 20 December 2007 (CST)
- Nanobots, which require thousands of them together to be visible to the human eye, are completely different. I see no intended reference here. Besides the fact the book sucked and i'm sure Jick would never want kol to be associated with it :p. Lord mule 20:18, 21 December 2007 (CST)
I think it's important to not that when you use Ambi and on the first use they lose a swarmer, the second use is based on the amount you have having lost the first one. Same applies backwards when gaining a swarmer on the first use. --MrPaulie 13:27, 22 December 2007 (CST)
Generation Rate
Does anyone know what the chance for generating/losing a swarmer is? Perhaps mechanics similar to the wands, with greater loss chance through usage. My results seem to indicate this. There appears to be a 10-15% chance for loss on first use. --Hua mei 11:27, 20 December 2007 (CST)
Does the generation only make 1 rogue swarmer like losing it or is it capable of generating more than 1 swarmer at a time because i think had mine generate 2 at the end of combat--TehChozenOne 10:32, 24 December 2007 (CST)
Bonerdagon/Naughty Sorc?
What happens if you use these against combat-item denying monsters? Do you lose one, none, or all of them? --Terry 19:11, 20 December 2007 (CST)
i think you probably lose the one you use if they block it. --Hua mei 05:05, 21 December 2007 (CST)
You don't use just one though, you use them all at once. They _might_ all be lost to these bosses. Confirm either way, anyone?--Wylin 17:50, 22 December 2007 (CST)
As you pull the rogue swarmer out of your pocket, the Sorceress says "Hey, what's that over there?" and points behind you. You turn around to look, and while you're distracted, she grabs the item from you - It doesn't join the others, only the one is lost. (Tried with 4 in inventory, the rest safely closeted) --Punicron 16:02, 1 January 2008 (CST)
Obvious stunt...
Anyone tried buying like a hundred bazillion of these and using them on a tower monster or the NS 3rd form? If there is no damage cap, could work. Gront 15:57, 21 December 2007 (CST)
- No idea how many HP she has now, but in order to do 10o,000 damage, you need more than 500,000 of the little bastards. Even assuming there are that many in the mall, that'd be ~2,850,000,000 meat at the LOWEST mall price. --Sel Ibrix 03:19, 22 December 2007 (CST)
- Funksling, V mask, and some other cheese might bring that cost down. Gront 07:38, 22 December 2007 (CST)
258,789 rogue swarmers with Funkslinging. Not sure about the Vivala mask, though. --TelcontarNuva 01:15, 23 December 2007 (CST)
Whenever someone decides to do this stunt, I will GLADLY donate all my swarmers. --DrKirre 01:24, 23 December 2007 (CST)
- Don't forget about Entangling Noodles, now... --Quietust (t|c) 21:14, 23 December 2007 (CST)
All 6427 of your swarmers dart from your hand and surround your opponent, their tiny weapons dealing 7020 damage. (with a V mask)--JayArSea
The formula on the main page would give 4,680 points without the Vivala, 7,020 points with the Vivala.
(scratch previous comment...I see Lord Mule's comment above.) Can anyone else verify the damage above for 275 swarmers?--Foggy 10:17, 27 December 2007 (CST)
Unless my math fails me, with funkslinging, V mask and 3 actions out of Entangling Noodles, you'd need roughly 22,300 rogue swarmers. Of course, you could also throw in chloroform rags... --Akatosh 10:20, 27 December 2007 (CST)