This is one page that I have thought was conspicuously absent for a long time. I would like to go for some level 30 trophies and be more effective in clan dungeons, so I hope someone will supply more advice. If there is already a page that covers some of this material, I would appreciate seeing a link; maybe we could cross-link or combine that information. --Kazim 10:58, 1 August 2008 (CDT)
Looks like a good idea, should probably have links to dressing for success (+stats from combat), an explanation of vCrisis, and clover adventures in the Manor. --Shoptroll 12:59, 1 August 2008 (CDT)
I think I found a mistake but I'm pretty tired so I thought I'd run it by someone first. This page says that the maximum substat gain from the effect The Royal We is +100 but I'm pretty sure it's +50. Am I wrong?--Agent Orangey (talk) 19:38, 4 March 2013 (UTC)
Power Leveling with Scaling Monsters
Assuming you maximize your Moxie stat for increased Monster Level a Disembodied Hand should be considered for Power Leveling with Scaling Monsters. If you use a super-sweet boom box (+20% to Moxie) you only need a Moxie of 283 to achieve higher substat gains. This assumes your Sombrero-type familiar is less than or equal to 64 lbs. or 356 Moxie up to 81 lbs.
I'm using the perfect squares for ease of calculation. I am not accounting for any equipment or buffs. If you're maximizing Moxie you should easily surpass these low Moxie thresholds. Feel free to check the math. Even if the math is incorrect the sqrt is a lower order function than linear.
This method is best used on the Crimbo Scaling Monsters. Although, it could probably work with Hipster Scaling Monsters, but I could only assume it would be very high levels to be efficient. I also noticed that it says the stat gains are capped for Crimbo Monsters starting in 2008. What is the cap on these stat gains? --landamus 08:58, 14 April 2011 (UTC)
- Moxie: Should link to the moxie maximization page, which will have all the necessary information.
- Scaling: I guess see scaling monsters page.
- I'll make sure those links are clear. --Raijinili 03:06, 15 April 2011 (UTC)
Disco Bandit powerleveling
The Dance Card is significantly higher rate than 5% for a Disco Bandit, thanks to a combination of pickpocketing, 2nd pickpocket from Bling of the New Wave, and the Rave Steal combo (which forces a drop if neither pickpocket worked). At a certain point it may get hard to reduce damage enough to finish the combo, but the pickpocket attempts are still going to help. EnixBask 05:01, 25 July 2012 (CEST)
meat no object
- what about families of kobolds? where do they stop being just better? --Evilkolbot (talk) 22:32, 7 July 2013 (UTC)
- and no cave bars? really? --Evilkolbot (talk) 07:14, 8 July 2013 (UTC)
Would it make sense to add The Tower of Procedurally-Generated Skeletons (jar of psychoses (Jick)) or doesn't this compare well? Unlike Fernswarthy's Basement there's an end to it, but as far as I remember, the stat gains there are pretty nice and the jars are in the mall for an okay price. --Yatsufusa (talk) 12:43, 4 July 2014 (UTC)
Gaze deeply into the mirror?
I'm doing a HC run of Actually Ed aiming for the level 30 trophy, and so far the best cheap levelling option has been choosing "Gaze deeply into the mirror" (200+ Magicalness) of Having a Medicine Ball using Shelter of Shed to reduce combat frequency.