Talk:Penguin Goodfella

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Reference?

  • His name, "Penguin Goodfella" IS most definately a reference to Robin Goodfellow. Why, then, was this deleted after I pointed it out? --Rentsy 21:18, 29 December 2007 (CDT)
    • Your reference was: "Robin Goodfellow, also known as Puck, is a mischevious Spirit in Shakespeare's A Midsummernight's Dream." How does this tie into a familiar that has heavy-handed references to the mob? All I can see is a similarity in pronunciation, so if it is a reference to Puck, the above doesn't explain it very well. --Bagatelle 21:48, 29 December 2007 (CST)
    • Say the names. They have the same number of beats, and follow the format [Bird's Name] + Goodfell[ow]/[a] Coincidence? I think not - Rentsy
      • Or, you know, it's a reference to the movie Goodfellas. Seeing how the whole familiar is mob themed, and how this is a penguin that is a goodfella.... it's called a Penguin Goodfella.--QuantumNightmare 01:34, 30 December 2007 (CST)
        • well said. definitely not a reference. --Evilkolbot 03:36, 30 December 2007 (CST)
          • See, I see that, and I think "Wow! Clever way of fitting TWO references in one sentence. Seriously, read A Midsummer Night's Dream, and it'd be obvious to you. Just because you havn't read Shakespeare doesn't mean you are right - Rentsy
            • Ok, I have read Midsummer Night's Dream and I have to agree with Evilkolbot and Bagatelle with that is not a reference. --Chunky_boo 00:35, 3 January 2008 (CST)

Spading

While fighting a drunken goat as a level 8 Sauceror, I killed it with a contract, and under "You win the fight" it says : You yoinked an item: Goodfella contract You yoinked an item: Goodfella contract (yes, two) What is this, and has anyone else encountered it?--EPITAthx1 09:46, 8 June 2007 (CDT)

  • Are you perchance running any Greasemonkey scripts? --Bagatelle 17:50, 8 June 2007 (CDT)

The contract takes some meat in exchange for an attack.--Kuruchisu 00:46, 1 April 2007 (CDT)


Has anyone tried to go into the grim grimacite site with the familiar active?--Manial 01:38, 1 April 2007 (CDT)

  • Tried and failed.--DoctorWorm 02:11, 1 April 2007 (CDT)

Yes, I have. It doesn't work.

Also, it seems to talk to you during a Hide and Seek match. I've edited in the quote.

--Silverclaw 02:20, 1 April 2007 (CDT)

Does anyone know if using a Mob Penguin cellular phone with this familiar around does something? It's not likely, but this familiar is a Mobster Penguin, and the Dandy Lion had some similar effects.--Galapagos James 04:14, 1 April 2007 (CDT)

  • Just tried it. Doesn't do anything more than it normally does. --Andemon 06:18, 1 April 2007 (CDT)

Added maypole message. Pretty sure there's a reference in there somewhere. - JohnDoe244 06:30, 1 April 2007 (CDT)

what's the probability the contract drops? --CG1:t,c,e 08:18, 1 April 2007 (CDT)

Does this familiar attack without using contracts? --Southwest 18:45, 1 April 2007 (CDT)

Is it just me or at the beginnning of battle does it have a 1/3 chance of giving a contract, 1/3 chance of delevelling and 1/3 chance of doing nothing? I'll test this tomorrow Smock 21:43, 1 April 2007 (CDT)

  • That matches what I see. I just checked and got 10 delevels, 11 contracts and 11 do-nothings. It's definitely not 100%. - Tanstaafl 11:48, 6 April 2007 (CDT)
  • I've been hearing that the familiar attacks on its own sometimes even when you don't use a contract, but this page doesn't have a combat message or a guess at the damage calculation for that. If there is a normal combat attack, could someone add it? --Creepingcrud 12:08, 2 April 2007 (CDT)

I received 97 Goodfella contracts from 177 combat adventures. Seems to be quite a high drop rate. This was with a 40lb Penguin. Will test more. --Xtingwish 15:25, 3 April 2007 (CDT)

  • I have noticed my Penguin seems to AWLAYS do something, and more often than not give me the de-level, not the contract. This is a 25 pound penguin, in HCO TT run.--Bobmuffins 12:15, 6 April 2007 (CDT)

Attack

does it attack by itself or do you have to use the contract to make it attack ?--Thomadaneau 21:30, 2 April 2007 (CDT)

  • You have to use the contract. It's a combat item. --'Ivan 06:25, 4 April 2007 (CDT)

Arena

It would appear that a penguin of approximately the same weight as a lime has about the same strength in the cage-match, at least in my observations--Flamesld 13:57, 1 April 2007 (CDT)

Here's how my boy Evgeni "Gino" Malkin did when I ran some tests:

29 lbs, Ultimate Cage Match against 28lb leprechaun: Won, 14 rounds, 4xp

30 lbs, Ultimate Cage Match against 23lb Goat Won, 13 rounds, 3xp

30 lbs, Ultimate Cage Match against 25 lb Grue Won, 10 rounds, 2xp

31 lbs, Scavenger Hunt against 25 lb Baby Gravy Fairy Won, 44 items vs 39, 5xp

31 lbs, Obstacle Course against 14 lb Dreidl Won, 23s vs 35s, 2xp

32 lbs, Hide and Seek against 28lb leprechaun: Lost, 39s vs 51s

32 lbs, Hide and Seek against 23lb Goat Lost, 30s vs 50s

32 lbs, Hide and Seek against 25lb Grue Lost, 31s vs 56s

32 lbs, Hide and Seek against 25lb Baby Gravy Fairy Lost, 28s vs 56s

32 lbs, Hide and Seek against 14lb Dreidl Lost, 30s vs 42s

32 lbs, Scavenger Hunt against 28lb leprechaun Won, 44 items vs 43 items, 5xp

32 lbs, Scavenger Hunt against 23lb Goat Won, 45 items vs 10, 2xp

32 lbs, Obstacle Course against 25lb Grue Won, 20s vs 28s, 2xp

33 lbs, Obstacle Course against 14lb Dreidl Won, 20s vs 33s, 2xp

--Orbrisa 07:33, 2 April 2007 (CDT)

More arena data. Consistency of format? Who needs that?

33lbs

28lb. leprechaun, Scavenger Hunt Won, 43 items vs. 42, 5xp ---

28lb. leprechaun, Scavenger Hunt Won, 44 items vs. 41, 5xp

---

34 lbs

28lb. leprechaun, Scavenger Hunt Won, 45 items vs. 44, 5xp

---

28lb. leprechaun, Scavenger Hunt

Won, 45 items vs. 43, 5xp

---

28lb. leprechaun, Scavenger Hunt

Won, 45 items vs. 43, 5xp

---

35 lbs

28lb. leprechaun, Scavenger Hunt

Won, 46 items vs. 42, 5xp

---

28lb. leprechaun, Scavenger Hunt

Won, 45 items vs. 42, 5xp

---

28lb. leprechaun, Scavenger Hunt

Won, 46 items vs. 41, 5xp

---

36 lbs.

28lb. leprechaun, Scavenger Hunt

Won, 48 items vs. 43, 5xp

---

28lb. leprechaun, Hide and Seek

Lost, 30s vs 59s

---

23lb. goat, Hide and Seek

Lost, 30s vs 52s

---

25lb. grue, Hide and Seek

Lost, 29s vs 60s

---

25lb. Baby Gravy Fairy, Hide and Seek

Lost, 32s vs 55s

---

14lb. dreidl, Hide and Seek

Lost, 29s vs 39s

---

28lb. leprechaun, obstacle course

Won, 17s vs. 49s, 2xp

---

23lb. goat, obstacle course

Won, 16s vs. 26s, 2xp

---

25lb. grue, obstacle course

Won, 15s vs. 27s, 2xp

---

25lb. Baby Gravy Fairy, obstacle course

Won, 16s vs. 29s, 2xp

---

14lb. dreidl, obstacle course

Won, 17s vs. 32s, 2xp

---

37 lbs.

28lb. leprechaun, Ultimate Cage Match

Won, 7 rounds, 2xp

---

23lb. goat, Ultimate Cage Match

Won, 2 rounds, 2xp

---

25lb. grue, Ultimate Cage Match

Won, 7 rounds, 2xp

---

25lb. Baby Gravy Fairy, Ultimate Cage Match

Won, 2 rounds, 2xp

---

25lb.Baby Gravy Fairy, Scavenger Hunt

Won, 49 items vs. 39, 2xp

---

28lb. leprechaun, Scavenger Hunt

Won, 49 items vs. 40, 2xp

---

28lb. leprechaun, Scavenger Hunt

Won, 48 items vs. 41, 3xp

---

28lb. leprechaun, Scavenger Hunt

Won, 48 items vs. 41, 3xp

---

38lbs

28lb. leprechaun, Scavenger Hunt

Won, 51 items vs. 44, 3xp

---

28lb. leprechaun, Scavenger Hunt

Won, 47 items vs. 42, 5xp

---

28lb. leprechaun, Scavenger Hunt

Won, 51 items vs. 44, 3xp

---

28lb. leprechaun, Scavenger Hunt

Won, 49 items vs. 41, 2xp

---

28lb. leprechaun, Scavenger Hunt

Won, 49 items vs. 42, 3xp

---

25lb.Baby Gravy Fairy, Ultimate Cage Match

Won, 2 rounds, 2xp

---

25lb.Baby Gravy Fairy, Scavenger Hunt

Won, 49 items vs. 37, 2xp

---

28lb. leprechaun, Scavenger Hunt

Won, 49 items vs. 42, 3xp

---

39lbs

28lb. leprechaun, Scavenger Hunt

Won, 48 items vs. 43, 5xp

---

28lb. leprechaun, Scavenger Hunt

Won, 50 items vs. 40, 2xp

---

28lb. leprechaun, Scavenger Hunt

Won, 49 items vs. 42, 3xp

---

28lb. leprechaun, Scavenger Hunt

Won, 48 items vs. 42, 3xp

---

28lb. leprechaun, Scavenger Hunt

Won, 49 items vs. 42, 3xp

---

28lb. leprechaun, Scavenger Hunt

Won, 48 items vs. 42, 4xp

---

40 lbs.

Results: 28lb. leprechaun, Scavenger Hunt

Won, 51 items vs. 44, 3xp

--Orbrisa 13:44, 2 April 2007 (CDT)

I ran my own set of testing today. A penguin goodfella performs exactly like a stab bat of the same weight. Strength and weakness are already accurately noted in the article though.--Dorf (Talk | Contribs) 17:30, 4 April 2007 (CDT)

Minor Changes

So I think a few things need changing. First of all, I think it should explicitly say on the wiki page exactly how often it delevels. (Instead of just saying, "Like a barrrnacle") Also, shouldn't we get a formula for damage range? That might just be lack of information, but once we have it, I think that would be well placed there. I just feel that not enough base information is given. Eg: %delevel, %contract, attack formula, does it attack without contract?, how much does it cost? etc. Lots of things that seem like they are missing.--Dante5454 20:16, 6 April 2007 (CDT)

Contracts on the Naughty Sorceress?

Can you use the contracts on the Naughty Sorceress, and, if so, can she block them like normal items? --Ilikerps 19:00, 7 April 2007 (CDT)

I think they can be blocked, because I think they are combat items. I don't have a penguin goodfella myself, so I can't check. --CG1:t,c,e 14:11, 15 April 2007 (CDT)

I just beat the NS with nothing but contracts in HC TT. It seemed to me to make the fight much quicker and I was at high lvl 12. The contracts did between 25-45 damage at 25 lb. She did block them about as often as she normally does. Could be the HC familiar of choice? --Rainmaker709 17:36, 20 April 2007

Contract Drop Rate

I was just listening to Yesterday's radio show and heard the following: "he has a hundred percent chance of giving you the first one and i think a fifty percent chance and then a twenty-five percent chance and then five percent from there on out." Judging from context, this wasn't resetting every day, but I can't tell if the chance resets each ascension or if it just changes based on the number you've already got in your inventory.--Yiab 10:17, 10 April 2007 (CDT)

That is definitively broken. Over a 500 turn all Penguin ascension, I came out the other end with 150 contracts, not counting a fair number i had used on the way. Sfwarlock 15:22, 22 April 2007 (CDT)

I did some spading and confirmed a change at the beginning of May, that matches the mechanism listed above. The first five fights gave contract, contract, delevel, delevel, contract. That matches 100%, 50%, 25% very cleanly. Then I went 40 turns without a single contract, then got a fourth contract. I am satisfied that the mechanism described on the radio is what's being used now, even though a week ago it was roughly 50% of all combats yielding a contract. I don't know why they'd make that enormous change without mentioning it in an update notice. I believe the change was made on May 1, 2007. Shao Mi 14:29, May 3 2007 (CDT)

  • matches 100%, 50%, 25% very cleanly. um, i hate to rain on your parade, but a very small sample such as this proves nothing. the minimum sample for something to be significant is 100, and friend Yiab will settle for nothing less than a thousand. there are four alleged drop rates, try a hundred turns with 1, 2, 3 or 4 contracts in your inventory. mafia may help you somewhat. happy spading! --Evilkolbot 14:44, 3 May 2007 (CDT)

Cap on contract drop rate?

I noticed that the Penguin Goodfella isnt dropping as many contracts as it used to. Previously, it was dropping about 1 in 2 advs (so that I had well over 400 contracts in less than a week). Since the new month began, I barely got a dozen. Is this because the generous drop rate was only active for the month the IOTM was released, or because of a recent cap?

Edit: May 3: 10 contracts in 236 advs

--Jordache 20:05, 2 May 2007 (CDT)

I noticed the Goodfella's contract drop almost always when you have none of them, sometimes when you have a few and rarely when you have loads. I'm guessing this in response to the Goodfella making the NS too easy. Note, specifically the NS, not other monsters.

--Li7jim 17:39, 3 May 2007 (CDT)

Here's the drop mechanic as described by Jick:

if player has no contracts, give him one. if player has one contract, 50% chance of giving him one. if player has two contracts, 25% chance of giving him one. if player has more than two contracts, 5% chance of giving him one.

--Lxndr 22:09, 3 May 2007 (CDT)

Is it possible to trick the game into thinking you have zero? Maybe putting them in your colossal closet or something? also, on the plus side, it seems to be deleveling more often. --Nevalkarion 00:38, 4 May 2007 (CDT)

As of May 6th, 2007 Having 34 contracts yielded the following results over 135 combat adventures:

6% nothing (8 total) 89% deleveling (120 total) 5% contracts (7 total)

--Wolfin 06:49, 6 May 2007 (CDT)

As of June 19th, the Contract thing seems to have been changed: The Goodfella's dropping them left and right...until I get /seven/. Banjooie 06:36, 19 June 2007 (CDT)


I just recently got 4 contracts out of my first 30 adventures of an ascension. Better odds than after the decrease in drop rate. The difference this time is that my penguin started out at level 1 this ascention.

Vs Penguins

Anything worth noting yet when using this familiar against fellow Penguins at the Grimacite Site?--Dorf (t|c) 19:02, 21 June 2007 (CDT)

Or the Penguins raiding the old Crimbo factory? --LegendaryBard 08:22, 10 December 2008 (UTC)

  • Almost certainly not. TPTB have been pretty intent on not doing that sort of thing. Mr. Store items are independent of in-game content and events, excepting perhaps theme. --Flargen 08:24, 10 December 2008 (UTC)