Talk:Order of the Silver Wossname

From TheKolWiki
Jump to: navigation, search

Final Answer?

(the comment added with the below suggests it has been verified as working. Please confirm! --DVuser.giffile_icon.gifmail_icon.giflink_icon.gif 22:31, 16 July 2007 (CDT))

  • Once you have managed to get to the final battle (1 hippy left on each side) you get a special adventure. To kill both sides use a flaregun. --Deedlee 21:02, 16 July 2007 (CDT)
    • Deedlee did get the wossname, check his display case after rollover. I doubt he would give a false answer. That being said, I did not try it myself yet.--QuantumNightmare 22:39, 16 July 2007 (CDT)
      • I trust him too, but before I (or anyone, I expect) will change the main page for something I can't duplicate myself, it's best to get an independant confirmation, especially for something so seriously spaded. --DVuser.giffile_icon.gifmail_icon.giflink_icon.gif 22:43, 16 July 2007 (CDT)
        • I just confirmed it. Deedlee DOES have Order of the Silver Wossname in his Display Case.--User:Videocrazy 23:25, 16 July 2007 (CDT)
          • Erm, that wasn't really the question, I generally believe people have what they say. I was asking for confirmation of the method by which it is acquired, in order to reduce the risk of error, not because of a trust issue. --DVuser.giffile_icon.gifmail_icon.giflink_icon.gif 23:31, 16 July 2007 (CDT)
        • Confirmed! I got it myself just now using the Flaregun in the final climactic battle. And I'm only a little pissed that I didn't get to test the theory first :) I'll have the item equipped for a bit, then it'll be in my DC. --Gemelli 23:49, 16 July 2007 (CDT)
          • OK Relax. Take a breath. Now...for the inevitable questioning. First, how many side quests did you do? Did you do the hippy side quests on the hippy side or the frat side, and vice versa? Did you get the battle down to pic31? If so, where did you click in order to get the final special adventure with the usage of the flare gun? Details man...WE NEED DETAILS!--Metal mike 666 23:56, 16 July 2007 (CDT)
  • the quickest way to get there is by take 1 war adventure - 1 sidequest - 1 war adventure - 1 sidequest 1 war adventure - 1 sidequest - 124 war adventures, this will kill 1 + 2 + 4 + 124 x 8 = 999. Note that the first adventure is a non-combat and the second is the first kill, ie. first war adventure i am talking about. When both sides are down to image #31 adventure in the battlefield in either uniform and you will get to choose to fight either boss. --Deedlee 00:08, 17 July 2007 (CDT)
    • And once you choose which boss to fight (does it matter which one?), one would then use the flare gun to start a pirate air raid?--Metal mike 666 00:10, 17 July 2007 (CDT)
    • Confirmed. Check my display case. And count me pissed as well...--Foggy 08:39, 17 July 2007 (CDT)
      • Alright... I was following that adventure line up given above today, and I did indeed get the hippy side of the battlefield down to the 31st image... but, somehow, during my killing off of the frat warriors, the hippy side advanced to the 32nd image! A bit of a bummer, indeed, and I haven't the slightest idea how this could of happened. Are there other ways of killing units on a side of the battle, say, maybe by losing a battle (since I just could not wear down a naughty nurse down before the combat round limit was up)?--Thehandofzarquon 22:33, 22 July 2007 (CDT)
        • Just had the same thing happen. I have taken the long way (no side quests) to get both sides down to pic 30, then brought the Hippies down to pic 31. While taking down the Frats from pic 30 to 31 the Hippies advanced to pic 32. The advance of the hippies happened at about the 55th kill mark for the Frat's. (The amount of pent up frustration, rage, and anger is impressive). --Magered 11:52, 26 July 2007 (CDT)
    • Did you two by any chance receive the Frat boy streaker underboss? It's been mentioned on forums, and I've experienced it, that when you have the hippies down to 31 and are adventuring in the Frat Camp, if you encounter the "Streaker" underboss, it'll push you to 32 on the hippy side.--esko 17:02, 26 July 2007 (CDT)
      • Yeah, sure did, and it was after his combat that I found the hippies down to pic 32. Just found the Streaker mentioned at the bottom too. --Magered 17:55, 26 July 2007 (CDT)
    • I suggest we urge people to kill the frats before the hippies, or at least not to kill 999 hippies then try and kill all the frats. Also if you get both sides down to img #31 but don't get the special non-combat choice, then run away and try again. --Deedlee 17:16, 26 July 2007 (CDT)
      • I had the same thing happen. I'm pretty sure I counted my kills right and I killed the 999 hippies, then the 999 frats, but when I went to the battlefield as a fratboy I didn't get the "epic conflict" so I ran away, and when I went back to the battlefield and tried again, I did get the "epic conflict" adventure.--Fettucini carabinieri 21:28, 25 August 2007 (CDT)

It has been said that getting down to pic31 is the correct way. Keep this in mind.

  • The pirate gear does nothing to help you get the wossname.
    • Absolutely nothing.
      • The pirates are gone. Stop adding this to the discussion or the table.
Theory Did it work?
Get all hippies and frat boys down to "pic31," then...
...try everything you can think of. ?
Adventure on your semi-rare-trigger turn ?
...Fight each boss in the same military uniform. Wisniewski in Hippy Gear and The Man In Frat Gear No. Visiting the main boss in their own uniform yields the store.
...visit the battlefield with 11 (or less?) big booms No. Lighthouse keeper refuses to trade with non-soldiers.
...visit the lighthouse to see if you can make bigger booms No. Lighthouse keeper refuses to trade with non-soldiers.
...visit the battlefield (in either uniform) with a 10-leaf clover No. Normal adventure/battle text.
...visit the battlefield (in either uniform) with a ring of conflict equipped No. Normal adventure/battle text.
...Visit the battlefield wearing the pirate gear NO. THE PIRATE GEAR DOES NOTHING.
Visit the battlefield in an alternate outfit (such as the Knob Goblin Elite Uniform) Knob Guard, bugbear, filthy hippy, harem girl, mining gear, swashbuckling getup, and star garb verified as non-working.
Visit the battlefield with Holy MacGuffin in your iventory ?
Visit the battlefield with certain accessories equipped No extra options with: Talisman o' Nam, Amulet of extreme plot, Spookyraven Spec., Mega Gem, peace-sign necklace, hippy protest button, beer buckle bottle opener
AFTER getting to pic31 do all side quests (or 3 per side) then fight bosses? ?
Visit battlefield with Exotic Parrot as your active familiar (pirrrates?) No. deedlee doesn't have one.
Make a big boom by...
...bringing several barrels to the Lighthouse. No, unless it takes more than 39.
...combining big booms to make bigger booms. No. Cannot combine two big booms.
Use particular items on the bosses:
Windchimes/PADL phone (without defeating the other army) No. No unique messages received.
Big Booms? No. No unique messages recieved.
Flaregun? Yes, after getting the Standoff (attempts at any other time, "The pirates are really gone")
Use the hippy beads or frat rings to destroy both sides? ?
Find a Deus Ex Machina end to the war. ?
Cannot be gotten. MeGrimlock, ChronoMage, etc.

The discussion was turning into a mess, so I removed a bunch of ideas that had been tried and added them to the chart. I left ideas that haven't been checked out yet, as well as a few points that have come up a few times. --TechSmurf 22:47, 7 July 2007 (CDT)

And... it's too messy again. We have partial verification now, so a lot of this is unnecessary. Previous discussion remains archived. --Unnatural20 20:55, 13 July 2007 (CDT)

Eradicate each other?

I figured I would point this out in the council's instructions. It says: "Maybe the hippies will wipe out the frat boys, or maybe the frat boys will annihilate the hippies, or maybe they'll eradicate each other." Eradicate each other? Doesn't sound like you have to kill them yourself, if you catch my meaning here. There must be some sort of deus ex machina solution to the war that we aren't getting.--Jazzercise 20:26, 6 July 2007 (CDT)

Use for beads/rings?

Just let me point out that there are four quest items that drop from some of the foes on each side of the field (two per side). These seem to have no use but to trade for quarters/dimes, but perhaps these help with winning the über-badge. --Zaphodak42 22:14, 6 July 2007 (CDT)

  • the fratboys seem to have better in war rewards, so maby this is tied to the hippies and works like a balancing agent. just a guess.--Flyinglama 22:53, 6 July 2007 (CDT)
    • Wat are you on? He said two *per side*. If anything, this makes the most sense - why make items Quest flagged if they don't do anything...--Tarantio 07:50, 9 July 2007 (CDT)
      • Okay, let's get something straight. First, there are three quest items on each side- one worth one coin, one worth three coins, and one worth five. Second, 'why make items quest flagged when they don't do anything?' So they cannot be retained between ascensions. There are a lot of items now flagged as 'Quest' that aren't quest related- like Hugo's Weaving manual and Fernswarthy's letter. Please, unless you have an idea for what to do with the items, don't add more to this section.--Unnatural20 14:28, 9 July 2007 (CDT)

Can you combine beads and rings together to make something that causes something different to happen (both bosses to attack you, etc.)? I'd try, but I'm out of hippies, and I traded my beads. Darn.--giygus007 21:00, 11 July 2007 (CDT) Tried combining my rings and beads, nothing was made. Tried jewelry making on them too. Also tried to combine my rings with my giant foam finger nothing happened. I have a feeling about the foam finger being used with the rings ala Infinity Gauntlet (marvel comics) Couldn't find any use for them and i have a bunch of each bead and ring. Let me know of anything and i will try it --Jace13 18:53, 15 July 2007 (CDT)

What about the Pin Badges?

I just posted a littel bigger one of this in the Mysteriuos island quest discussion but what about this idea?: The guy in the lighthouse is making a "big boom" (maybe a nuke). The guy in the lighthouse is based on the "trashcan man" who was making a nuke for Randal Flagg. Randal Flagg wore often(this a quote from wikipedia) "His attire frequently fits into the Americana style: blue jeans, a hooded jacket or a faded denim jacket, and cowboy boots with worn-down heels. He collects and attaches buttons to his clothing over the course of his appearances. Among these are a peace symbol, a smiley face with a bullet hole in the head , and a "CK" button, the last of which most likely stands for Crimson King,[6] though it is also similar to the logo for Calvin Klein. " There is two badges like these that drop from the battles. So maybe we have to find the right outfit and have the pinbadges and the lighthouse guy will give us a nuke tl let us finnish off both sides? --Postman 15:02, 15 July 2007 (CDT)

Still with the pirates?

Maybe there's something we can do involving the pirates, even though they're gone? Maybe not. --Unnatural20 20:55, 13 July 2007 (CDT)


MeGrimlock got his Order of the Silver Wossname in his 1 day, casual ascension. Has anybody tried this? It seems unlikely, thought to do his NS13 ascension in 312 advs, so I suspect there is some mechanic behind this. Maybe some way to use the confetti,beads and rings....... By the way, has anyone realised that giant foam finger (frat) goes well with rings and beads go well with headbands/ Gaia beads......... (the previous unsigned comment was added by Sentinelzm at 12:33, 9 July 2007 (CDT)

  • a) Please sign your posts. b) We can not tell for sure that he got it during his one day, only that he had it after his one day, since he also has the reward for finishing all 6 quests as a hippy in his DC. It is therefore possible he obtained the silver wossname on the run before the casual one day, and the hippy reward during the one day. So...unless you have actually asked grim (and I doubt you'd get answers from him), it's not certain yet when he got it. --J12601 09:48, 9 July 2007 (CDT)
  • To this and all the points above, bear in mind that I could have, you know, cheated. Not saying I did, but I'd hate to see y'all rule anything out on account of me ;)--Megrimlock 12:57, 10 July 2007 (CDT)
  • Megrimlock got a 1 day post-NS13 casual run? Wow! I'd love to see a breakdown of the run. Back on topic - any chance that you can beat one boss, then hit "Last Adventure" to try to access the other boss? --Grimdel 20:13, 11 July 2007 (CDT)

Medal Page Linking

Its just me, but I believe the medals should all link to one another at the bottom of their pages, ala Bang potions and food groups. Would make it a weensy bit easier to compare, or perhaps the quest rewards chart on the Mysterious Island Quest's page should be expanded partially to accomplish this. --DeejValen 15:03, 9 July 2007 (CDT)

  • It's unlikely that the medals are zappable into one another - the tables you see at the bottom of food groups and bang potions are typically "zap" tables: a list of items that can zap into that item. The medals can all be viewed at Mysterious Island Quest. If there is somewhere else specific that would be a useful and logical place for putting the chart, feel free to suggest it, but I'm not sure just linking to each of the other medals on EACH medal page is, particularly.--Dorf (t|c) 15:33, 9 July 2007 (CDT)
  • Well, there is precedent. There's the ascension rewards template at the bottom of each ascension reward article, and I've found those links quite useful in the past. --Prestige 17:21, 9 July 2007 (CDT)

Get the bosses to fight each other somehow

Eh? --Aabattery 21:32, 9 July 2007 (CDT)

  • Has anyone tried going to the Hippy Camp after the hippies have been cleared, not clicking on the link to the battle, and then going over to the frat house with the frats cleared? Just an idea... --Alan8or 23:24, 9 July 2007 (CDT)
  • Attempting a few theories me and my brother cooked up. Need a bit of time to spade this out personally and hopefully I get the items I need... Really wish I can get it figured out this ascension. --DeejValen 02:10, 10 July 2007 (CDT)
  • Has anyone tried talking to both bosses, but not engaging them in combat? Or adventuring on the left side with the Frat warrior fatigues, and the right side with the war hippy fatigues, not sure why or how that would work, but it might do something.--Raxon 14:37, 15 July 2007 (CDT)
    • I'm pretty certain that's already been asked. If you adventure at the frat of hippy camp in their own uniforms, you just get the stores. On the battlefield, I don't think your outfit has been spaded to matter.


Check this post on the HCO forums. --Starwed 11:57, 10 July 2007 (CDT)

  • Now that's interesting. Can that occur without doing any sidequests, or not? I'm going to see if I can replicate this with sidequest completion (HCNP sauceror). --Yubi Shines 15:02, 10 July 2007 (CDT)
  • Ugh. I've gotten to pic32 on the right side, not the 31 that the poster mentions. I'm going to be irritated if I missed my chance by killing too MANY hippies (c'est possible?) --Dorf (t|c) 15:10, 10 July 2007 (CDT)
  • Unfortunately I think we did. All of both armies are gone for me so.... Oh well, next time. --Memnarch 15:27, 10 July 2007 (CDT)
    • The image linked to in the post (standoff) does exist on the KOL servers, though. --Starwed 03:25, 11 July 2007 (CDT)
  • This just doesn't look right. I'd say it might be a fake, but MeGrimlock didn't say it was. Oh well, time to finish off my trophies and ascend.--HIbeta 18:25, 10 July 2007 (CDT)
  • I have Page 32 on the Frat side. Still have probably 200 rounds of hippy killing to go, but now I seem to have lost the energy to do so. <sigh> --Altmin 00:40, 11 July 2007 (CDT)
  • The details I'm interested in is: how many hippies/frats are there exactly, and what is the multiplier to kills given by doing a sidequest? If their are 1001 on each side, you should be able to do up to three sidequests and still kill exactly 1000 (8 at a time), getting you to image 31. If you did four side quests, or adventured on the battlefield before doing exactly three sidequests, or there arent exactly 1001 guys, or the multipliers aren't what they think they are, you could easily jump past 1 guy left. It is also possible that the only way to get to 1 guy left is to kill them all with no sidequests. i'd love to know which is true :)--T Sarducci 10:18, 11 July 2007 (CDT)
    • Check my numbers on Talk:The Battlefield. I came up with exactly 1001 Frat Boys. I'm thinking that since the change from pic31 to pic32 is so small numerically that doing it all with no sidequests might be the only surefire way, unless perfection can be achieved as you've described when doing sidequests.--Dorf (t|c) 11:43, 11 July 2007 (CDT)
      • I'm convinced that the number is 1000, not 1001. The initial encounter (where a fellow soldier gives you gear) doesn't count. So in order to reach pic 31, you must kill 999 soldiers. I confirmed this on my main account today.--Gemelli 15:20, 16 July 2007 (CDT)
        • Aha, that might be causing the problem. I was definitely counting adventures spent on the Battlefield, not necessarily enemies killed (though that part was assumed). I'll edit my table accordingly.--Dorf (t|c) 16:16, 18 July 2007 (CDT)
    • Possibly...although since 1000 is evenly divible by 2, 4, and 8, you should be able to kill exactly 1000 hippies even with 1-3 sidequests. (Since I've already been wrong so many ways about how this battle works, I'm not taking chances...i'm going 1 by 1)--Foggy 08:24, 12 July 2007 (CDT)
    • I just tried to get to 31 after having done three sidequests (all the Frat ones), with no Battlefield fights before doing any of the side quests. After 119 turns, the image was at 30. After 120, it was at 32. This could mean that there's a random factor involved somehow; in any case, tread carefully as you're spading this out. --Gemelli 11:36, 13 July 2007 (CDT)
      • Most likely because you have finished the side quests. If you do the quests then it is most likely luck, unless you have counted the number of soldiers killed each time while factoring in the help you are getting. --Memnarch 19:30, 15 July 2007 (CDT)
      • I Just tried the same thing as Gemelli - I went straight through with 3 sidequests finished. 124 combats I was at image30, 125 combats, image32. Combined with all other evidence pointing to 999, unless someone can prove a 1000-kill route to image31, it's pretty much a lock. --JoetheRat 14:43, 18 July 2007 (CDT)
        • What if you do 7 kills on each side of the battlefield before doing the sidequests (or do 1 combat before each sidequest - 1+2+4==7) so you end up at exactly 999 kills per side? --Quietust (t|c) 16:29, 16 July 2007 (CDT)
          • I can confirm that this works, I've just got to bfleft31 by doing the following: 1 Adv, 1st Sidequest, 1 Adv, 2nd Sidequest, 1 Adv, 3rd Sidequest, Adventure to Img: bfleft31 --AtroPhied 16:26, 18 July 2007 (CDT)

Chrono Mage

Has found this said item. Hooray for him! Don't harass him too much. <_< --Aprocalypse 01:37, 11 July 2007 (CDT)

  • Chrono Mage said "Details? The wiki is very, very close on one thing. HCO are very close, too, there's just something... special you have to do at that point >.>" when I asked him for information. Looks like pic 31 is the way to go.--HIbeta 06:01, 11 July 2007 (CDT)
    • Could it be that it requires an item similar in nature to Lord Spookyraven's accessories? Perhaps with the correct accessory, a third option will be available... --Garle 15:26, 12 July 2007 (CDT)
      • Obviously an option 'attack both', 'make them fight eachother' or similar is missing. Is it really? I will try to look in the source when I get there (will take a while as teetolar, allthough could drop it, who needs a pate anyway), or maybe the missing pirate's cove is linkable and they'll come back and defeat both for you.--MoreCurious 05:51, 13 July 2007 (CDT)
        • What about Colonel Mustard's Lonely Spades Club Jacket? Has anyone thought of that? --Garle 14:26, 13 July 2007 (CDT)
          • What about the pin badges (as i wrote in my above note about them)? ----Postman 15:17, 15 July 2007 (CDT)
            • Postman, I recommend trying your idea for yourself, since it's really a long shot, a stretch, and generally a bad idea. --Unnatural20 23:34, 15 July 2007 (CDT)

Arena Buffs

I been thinking about the arena buffs... not sure if anyone has tried it but maybe if you get all three at the same time and the part where you can choose which boss you want to fight. I'm planning on trying it if I can swing it...--Casie 16:59, 12 July 2007 (CDT)

Holy MacGuffin

As mentioned here, maybe Island War quest should be received before completing Holy MacGuffin Quest and after killing both sides to pic31 you should visit Battlefield with Holy MacGuffin in your inventory? --Raorn 08:59, 14 July 2007 (CDT)

Can you even recieve this quest without completing the previous one? Don't think that happened for me.--Ryo Sangnoir 09:07, 14 July 2007 (CDT)

  • Level 1 to 10 quests are received when you gain new level. Only NS quest received when you complete all non-optional quests. I believe this also applies to level 11 and 12 quests. The difference is that it takes more time to gain level 12 than to complete level 11 quest. But if you meet NS13 at level 12 or higher, you can receive both quests. That can explain how MeGrimlock can get this item shortly after NS13. --Raorn 09:57, 14 July 2007 (CDT)
    • Not quite--there are additional restrictions on several of the quests (see). However, the restriction on receiving Q12 can be lifted quite early on in the grand scheme of Q11, other than the level requirement, so this seems like a useful line of spading. --Jonrock 13:55, 14 July 2007 (CDT)

You unlock the level 12 quest after you open the palindrome.. If this works, then make sure not to return the MacGuffin to the council before attempting the theory =P --Myst44 23:03, 14 July 2007 (CDT)

  • I'm in a position to test this as I have only done the Hidden Temple Quest, Spooky Raven Quest, and currently on the Palindrome portion now. So if my understanding is correct, I should finish this portion, do the Pyramid part, and skip the final battle with Ed the Undying then level to 12 to unlock the 12 quest, correct? I'll give it a go if what I said above is correct. --esko 20:06, 15 July 2007 (CDT)
Right, and then do the level 12 quest without any sidequests, most likely. Or less than 3 quests done for each side, because tbh, I have gotten the "lone guy standing" image when I went for the badge you get for only 2 quests done. -MarcyRoni 14:08, 16 July 2007 (CDT)

Yeah, I've unlocked 11 till the pyramid and will hope to test fighting the island until it reaches 1 on 1... assuming I do not overshoot. I wonder if we need to finish the quests, or if it wouldn't matter. So currently the theory of what to do at the last page is: 1: finish the fight, grab the MacGuffin, and go to the council? 2: get the MacGuffin, go to the fight and let some unknown power of the muffin terrorise the island? --Myst44 20:54, 15 July 2007 (CDT)

  • No, you get the MacGuffin and then explicitly avoid going to the council, because then they take it away from you. If you're spading this out, you should have a better idea of what you're doing. Also, could you take some more care in writing your posts? I'm getting a bit tired of having to edit what you've written so other people can read it. --Unnatural20 23:34, 15 July 2007 (CDT)
    • Well, I've done all but the epic battle for 11 so far and I'm working on making it to 12 today so I can start the 12 quest. Assume I don't go above pic31, I'll see what happens and start trying different things. --esko 23:59, 15 July 2007 (CDT)
  • At NS13 rollout I had already defeated the NS and freed the king so that I was free to explore new content when it came. However, I was ONLY given the level 11 quest from the council. I did not receive the level 12 quest until I had returned the McGuffin even though I had all the pre-reqs of being able to receive the orders from the council. Therefore, I believe it is not possible to receive the level 12 quest before completely finishing the level 11. --MallaLubba 12:25, 16 July 2007 (CDT)
Except, having read the posts above yours, clearly people seem to have (right? it's a bit vague, their comments) gotten the level 12 quest after they finish the three parts of the MacGuffin quest, but don't kill the lvl 11 boss yet. -MarcyRoni 14:04, 16 July 2007 (CDT)
  • Every time I have ascended since NS-13 I have opened the lvl 12 quest before finishing the lvl 11 quest. In his recent crazy BFB run, Darthdud actually finished the lvl 12 quest before finishing the lvl 11 quest. You have to open the palindrome, thats all.--T Sarducci 13:11, 16 July 2007 (CDT)
  • private to deedlee: so, your order of wossname - was it macguffin in your invertory?
  • deedlee (private): it was there ... but ... it didn't do anything
  • private to deedlee: so, this will work even without macguffin?
  • deedlee (private): I would assume so

--Raorn 16:25, 16 July 2007 (CDT)

options before initiating the war

Perhaps you would need to choose the 'sabotage' options for both sides before triggering the war. This could raise the awareness of both camps on the possibility of sabotage on their own camps and prevent the careless self distruction from happening, to allow the opposing army to simulatneously wipe each other out. So could this be a necessary step before reaching the 1 on 1 page?--Myst44 05:41, 17 July 2007 (CDT)

We have the solution, now for the technique

Just some very rough numbers... Seems like the fastest way to do this would be to do three sidequests for each side.

0 sidequests * 1 fight = +1
1 sidequests * 1 fight = +2
2 sidequests * 1 fight = +4
3 sidequests * 124 fights = +992

Beautiful! --TechSmurf 12:19, 17 July 2007 (CDT)

  • So let me try to clear this up for stupid people (IE, me) Do 1 fight, then a sidequest, then another fight, then a sidequest, then another fight, then one more sidequest, and then fight 124 times. Correct? --Linkman95 10:32, 18 July 2007 (CDT)
    • Correct. I was just putting the math up. There'll be a cleaner explanation for the actual article. --TechSmurf 12:02, 18 July 2007 (CDT)
      • What's missing is how to switch sides. If it's simply done by changing outfit and entering the battlefield, then this must be timed correctly. Either one does one side to 999 first, then the other (easiest) or one switches sides after the other 3 sidequests have become available. It's significant to know, because the flyer quest is easiest to finish, in the Bandit sidequest.--MoreCurious 14:05, 18 July 2007 (CDT)
        • It is as simple as switching outfits. When you switch has no bearing on it. Each side has three sidequests immediately available to it. The amount of sidequests finished does not affect the casualties a side takes, only how many they inflict. --TechSmurf 14:12, 18 July 2007 (CDT)
          • Can you do 6 quests for each side? Cause if that's the case you only have to spend 88 adventures on the battlefield. I don't have a char high enough to try it, or I would.--MoreCurious 12:59, 24 July 2007 (CDT)
            • You can't. Each side-quest can only be completed once. Yossarian doesn't have time to supply both sides with cars, the filthworm queen is already dead, etc. --Temporary man 13:14, 24 July 2007 (CDT)
              • Hmm, that truly sucks, because all hippy quests are better as frat warrior, but the opposite isn't true - and you get double elemental damage from the outfit. It takes 284 battle adventures per side, to do all the opposites and get the wossname (71+84+68+61). Might be worth it though. --MoreCurious 14:05, 24 July 2007 (CDT)
  • What about those who have started defeating a side without any side quests? Can they still do 3 sidequests for the other opposing side and still be able to make it to 999?--esko 16:05, 18 July 2007 (CDT)
  • It might be possible, but you'd have to recalculate out exactly how many enemies have been killed and the formulas for getting to 999 again. The above strategy only works (as is) if NONE have been killed yet.--Dorf (t|c) 16:07, 18 July 2007 (CDT)
  • Okay, but there is no way to know how many ennemies are left, is there? The picture file names and the availability of the ennemy zones can help, but nothing precise enough... Now I've begun and done one sidequest for the frat boys I don't know if the number of hippies killed is odd or even, so I guess I could check between each fight to see when I unlock a new zone, then I'd have to make the calculations and wait until the end to know if I did it all for nothing... I think I'll just try and get the Copper Alpha for this ascension. I would have gotten it next anyway, sonce you can't equip 2 wossnames... Groli 07:18, 19 July 2007 (CDT)
    • Keep track from the start. There's no counter, so, that's your only option. --TechSmurf 10:49, 19 July 2007 (CDT)

When the flaregun is used...

You step back and address This Guy and The Man.

"Well," you say, smirking, "it looks like you two have everything figured out for a climactic battle, don't you? Shouted accusations, thunder, lightning, pouring rain... but you forgot one little thing."

"And what would that be?" the Man says.

"Explosions. Giant explosions in slow motion," you say, and fire your flare gun into the sky. You turn toward the cove and see distant flashes of light from the cannons on a dozen pirate ships. The sky fills with cannonbombs, which are like cannonballs except they have a burning fuse at one end. One lands right next to you. You stare in horror as the fuse burns down, unable to move until the fuse burns down to the bomb itself. You shake yourself into action and run away from the explosion as it erupts from the cannonbomb in billowing, mushrooming, orange-y glory.

Fortunately, it's a slow-motion bomb, magically enchanted to make the ensuing explosion happen so slowly that anyone could just barely outrun it and find shelter. You even have time to pick up the adorable puppy who is staring at the explosion and whimpering. You jump into a nearby ditch and duck and cover, while the puppy voids its bladder on you, then scampers away.

An airship flying the skull and bones rumbles by overhead, dumping an arrrbitrarily huge payload of burning, exploding death onto the entire island. You keep your head low, wishing you had a desk to hide under, and wait until the airship thrums off into the distance. When you emerge from the ditch, both camps and the battlefield look like a post-apocalyptic nightmare (or certain neighborhoods in downtown Detroit).

You find a stub of pencil and a charred piece of paper in the wreckage and write yourself a note. "Note to self: NEVER mess with the pirates. Seriously."--Promeatius 09:21, 19 July 2007 (CDT)

And the council said...

Congratulations, adventurer! You've managed to get both sides to wipe each other out. No more stinky incense or sleazy pick-up lines, and you've also created a poignant metaphor of the futility of war. Don't worry, we're sure that last bit was an accident.

Here you go -- you're now a decorated war hero. Don't let it go to your head. You acquire an item: Order of the Silver Wossname--Promeatius 09:24, 19 July 2007 (CDT)

Worth Mentioning

Perhaps it's worth mentioning how encountering the "Frat Boy Streaker" can set you over the top on the hippy side? This was mentioned on the forums and I just had this happen to me. Down to 31 on the Hippy Side (no sidequests on either side) and on image 29 on the frat warrior side, only to encounter the streaker who managed to drop his tube sock and put me over the picture limit to 32. --esko 23:50, 24 July 2007 (CDT)

hot damn! I can confirm this..sadly :( --Nasher 17:22, 26 July 2007 (CDT)

I put a warning about this on the page. --Starwed 18:45, 26 July 2007 (CDT)

  • If one encounters the streaker, will fleeing from the encounter avert the change to your hippy kill count?--AAAC 21:49, 26 July 2007 (CDT)
    • I think that was suggested on the forums but to be quite honest, I can't personally say whether or not that works. Good question. My guess would be that you could avoid the pic31 to pic32 bump by running away as it wouldn't make much sense to me otherwise. I'd test this but I just started HC so it'll be quite a while. The safest course of action, in my opinion, would be to start the Frat side first and then do the Hippy side. Best of luck if you encounter the Streaker. --esko 22:01, 26 July 2007 (CDT)
    • I recall someone mentioned holding on to tattered scraps of paper, which should also work. --Trytoguess 08:02, 27 July 2007 (CDT)

Clarification Request

Could we get a note explaining the exact count of adventures one should perform if doing 7 adv, 3 sidequests, 124 kills and then switching sides? I just did exactly that (frat side first). If it matters, I only wore the outfit when talking to the quest characters; however, I did not count the first non-combat adventure on the either side as they did not "kill" anything. Now I have image 32 on the hippy side and am dreading the outcome as a possible failure. :( --cliffjam

You don't have to dread it... it IS a failure >.> Sorry. -MarcyRoni 12:59, 30 July 2007 (CDT)
  • Personally, I found it easier to keep an eye on the battlefeild's image and just stop adventuring when there was only one soldier left on the side I was fighting (i.e. image 31). I don't want to imagine trying to keep count of 124 successful battles. I can only see a need for the exact number if you're scripting/botting the fights. But yes, those non-combats don't count, you need a total of 7 kills before you complete your three side-quests (killing a soldier before each side-quest works fine, or you could kill seven before you do any side-quests, etc.), and then it's 124 more adventures to get to image 31. Did you fight a frat streaker, by any chance?--Temporary man 23:25, 29 July 2007 (CDT)
    • Keeping track of those 124 adventures is much easier if you let KoLMafia keep track for you.--AAAC 06:24, 30 July 2007 (CDT)
      • Or if you know how to add and subtract... ;) -MarcyRoni 12:58, 30 July 2007 (CDT)

Another Clarification Request

From the Notes section: "The last row on the table is the fastest way to get the Wossname while doing the other side's side quests." Could somebody please explain wtf that means? Every row in the table shows how to get the Wossname while doing side quests on both sides. What is different about that last row? -- Old Ned 23:00, 29 July 2007 (CDT)

  • The last row explains if you decide to skip the starting quests for your side and do the quests that are the other side starting quests if this makes enough sense. As an afterthought it would be better explained as the frat doing the nun, the orchard, and the duck while the hippy does the junkyard, the lighthouse, and the arena.--Chunky_boo 23:12, 29 July 2007 (CDT)
  • This is actually useful, since the opposite side's quests give better rewards. --Starwed 23:32, 29 July 2007 (CDT)
    • Aha, now I understand. Thanks! -- Old Ned 00:06, 30 July 2007 (CDT)
  • Based on Dorf's numbers from Talk:The Battlefield, I question the optimum "other side's quests" line. New zones open at images 7, 14, and 21, corresponding to 63, 191, and 457 dead enemies. The center row then should be:
0 1 2 3
63 64 68 67

for a total of 262 turns on each side, or 524 turns in total. --Davidmac 12:42, 10 August 2007 (CDT)

Er...that's just when the pictures change. The main page for the Mysterious Island Quest gives different values for when the side quests actually become available. Those numbers have changed since I last saw them; if they're correct, then both the row I initially inserted as well as the row David inserted are both wrong. I'll spend the next few days at the Island to spade it out. Also, how many rows are we going to add to the table? It seems like we should only have three or so, not a half a dozen permutations, most of which are trivial. --Deusnoctum 11:41, 11 August 2007 (CDT)

Another request -- Could we get the picture of the battlefield with just one on each side? That would make things a bit easier.

  • Orchard definitely opened up as a fratboy after 64, not 71 kills. Possibly less, I was killing 4 at a time. --Davidmac 10:56, 16 August 2007 (CDT)

I agree that having a picture of the battlefield with one on each side would be helpful. I would go further and vote for a page which includes all of the images and at what point they change, to assist those who might have lost count of their battles and/or are simply curious.

On a related note, while Deusnoctum is probably right that additional permutations are trivial, it again might be nice to have a link to them. Occasionally people double-click or otherwise manage to fight one more battle than they'd intended. They will be much happier to learn that after, for instance, overshooting 65 they can still go to 71 and still succeed. No, it won't apply to most players, but for the few to whom it does it will make a big difference. Given that data storage is readily available, my inclination is to err on the side of more information being available, not less. --Lumeria 10:34, 27 August 2007 (CDT)

The Simplest Way?

"The simplest possible way to get it is to kill 7 enemies; then do all 3 of your side's side quests; then kill 124 enemies. Then repeat that for the other side." I don't agree with this. Is it really so hard to remember to kill one soldier before you do each side-quest? I just made simple check-boxes for each side-quest in my quest log to keep track of what I'd done. Scrap paper would work, too. Easier than counting to seven, to my mind.--Temporary man 23:38, 29 July 2007 (CDT)

  • Quicker too, by 3 or 4 adventures. --InvalidUser 04:11, 13 August 2007 (CDT)

More clarification needed

Currently, the wiki reads:

"The middle row on the table is the fastest way to get the Wossname while having each side do the other side's quests, which give better rewards. That is, by doing the 3 Frat Boy side quests as a hippy, while doing the 3 Hippy side quests as a Frat Boy."

The table it references has four rows, though, unless you count the header rows - and I'm not sure I'd want to gamble my Wossname on that kind of guess. Could the content of the "middle row" be clarified? It would be helpful to have a bit of hand-holding here: "As a hippy, Kill n1 of the Frat boys, then do sidequest A, kill another n2 Frat Boys, do sidequest B, etc."

I believe the non-combat adventure at the beginning of the war was mentioned earlier. Since it comes from one's own side, presumably it doesn't count in the tally? The adventure should at least be mentioned somewhere in the wiki, though. --Lumeria 07:50, 14 August 2007 (CDT)


I'd just encountered this problem, so if anyone does this, im sure everyone will be grateful. I was killing 7 when i lost count and was unsure, thus I decided to use my spading multi to help me make some connections. I found that I reach pic 2 when I kill 9, and if I kill till 15, 999-15=984 and 984/8=123. So can anyone help with the number crunching?(I would do it if I did had not already done the sidequests)--Sentinelzm 02:39, 30 August 2007 (CDT)

Page Clean Up

We now know how to get the Wossname, so we should archive, or delete the speculations above. What would be awesome is if someone can spade out all the details for obtaining the Wossname, with image numbers, and side quests completed, and compiled all that information into a table that will tell you how many adventures are needed to complete total annihilation on the Island. A compiled table would be an invaluable tool to help gain the wossname. --Kosher le pesach 10:37, 13 September 2007 (CDT)

A moderately important detail for someone lazy....

If you do the 1 kill-1 sidequest (x3) thing on both sides, until you have seven kills and 3 sidequests as a hippy and frat boy, then you do your 124 kills on just one side, BUT DON'T COUNT THEM, and then try to adventure in the battlefield one more time as the same side, will it give you a message stating that you can no longer fight the opposing side, then let you clear out the other faction? Because from what I've read, it's in the opposing house, not the battlefield, that you take on the boss of the side you're fighting, unless you get the special adventure where you meet both of them.

Soo... yeah. If I was to just rush through and not count how many kills I got at this point, would I be told when I couldn't kill any more and be given a chance to kill the other side, or would I be forced to fight the boss and, even if I lost, not get a chance to fight the other side to get this award? (I haven't even ascended once yet, so I'd like to get the OotSW my first time through) Thanks in advance for answering! I hope I asked this question in an easy way to understand! --HikaruYami 12:33, 6 October 2007 (CDT)

  • You would have had to count because if you get to the point where it says you can't battle anymore then you have passed the point where you can get your OotSW. --Chunky_boo 12:52, 6 October 2007 (CDT)

Hmm... so even if you've gotten what counts as exactly 999 frat boys (or hippies) killed, you're allowed to keep killing them instead of fighting the boss? Because that's undoubtedly what you just said. I'm not talking about not counting from the beginning, I'm talking about after you're at the point where you WILL reach exactly 999 kills at some point. Thanks again. --HikaruYami 13:29, 6 October 2007 (CDT)

Yes, that's *exactly* what he said, and it's what he meant as well. After the 124 kills, you'll be at 999, and you can fight ONE MORE enemy on that side. (The enemy supply is exhausted once the kill count exceeds 1000.) Once you've killed that enemy, the path to the boss will be available. At that point, you've messed up and you *cannot* get the Wossname. (You can still kill the other side. Go ahead. You're not getting the Wossname though.) The special encounter only occurs when there's one soldier on both sides, and then you access the battlefield.

Or to put it bluntly: If you don't take care and exceed the number, you can't get the Wossname. Thing is, you don't really need to count. Just check the image number every so often, and when it hits 29 or 30, then you should start being careful.--MaskedLihc 14:17, 6 October 2007 (CDT)

Good, thanks very much for the extra clarification. I figured the boss WAS the last soldier. Sorry for the idiocy. *bows respectfully, gets up, and starts to exit* also, for now, I can't actually do that secondary-counting method of being careful once the image gets to 29 or 30, basically because I've never ascended. So I'll have no idea how that works. But using a combo of my adventure count, along with using my campground 3 at a time followed by eating a pear, should make it easy enough to count to 124 passively. It'll just be more effort than randomly running through the battlefield and killing everyone constantly, then switching sides.

Thanks again to both of you, --HikaruYami 07:55, 8 October 2007 (CDT)

Opposite Side Quests, Minus the Last

I would like to see this info double-checked and added to the chart on the page:

I considered the side quests and decided I don't want to go opposite on the last available ones (Hippy for Arena, Frat Warrior for Farm). So I had to work out the numbers for myself, and maybe someone would like to see them, as it's like half the adventures of doing all six quests cross-faction.

I have decided on doing Hippy versions of the Farm (automatic), Lighthouse (available at 64 kills), and Junkyard (available at 192 kills). Likewise, I plan to do Frat Warrior versions of the Arena, Orchard, and Our Lady, which have the same numbers.

So my figures give me this chart:

As a Hippy

  1. Fight 1 battle, then do the Farm quest. (Total Kills: 1)
  2. Fight 33 battles, then do the Lighthouse quest. (Total Kills: 66 + 1 = 67)
  3. Fight 33 battles, then do the Junkyard quest. (Total Kills: 132 + 67 = 199)
  4. Fight 100 more battles. (Total Kills: 800 + 199 = 999)

As a Frat Warrior

  1. Fight 1 battle, then do the Arena quest. (Total Kills: 1)
  2. Fight 33 battles, then do the Orchard quest. (Total Kills: 66 + 1 = 67)
  3. Fight 33 battles, then do the Our Lady quest. (Total Kills: 132 + 67 = 199)
  4. Fight 100 more battles. (Total Kills: 800 + 199 = 999)

It's VITAL to get an extra 6 battles before you get to the last stage, because otherwise it won't add up. That's why it's 33 battles, not just 32 (which would have opened up the quest). Alternative:

  1. Fight 1 battle, then do Farm/Arena. (Total Kills: 1)
  2. Fight 35 battles, then do Lighthouse/Orchard. (Total Kills: 70 + 1 = 71)
  3. Fight 32 battles, then do Junkyard/Our Lady. (Total Kills: 128 + 71 = 199)
  4. Fight 100 more battles. (Total Kills: 800 + 199 = 999)

I think this information would be useful to people, so I'd appreciate it if someone could double-check my figures and put it in the chart. Thank you!

(BTW, this is my first post on the KoL Wiki, so hello everyone! I hope to be an asset and not a liability.) Kilyle 02:02, 9 October 2007 (CDT)

Pterry ref

I think this may be a reference to Terry Pratchett's discworld novel, "Faust Eric", where one of the main characters is a parrot whose vocabulary is mostly obscured by the word "wossname", as in the phrase "kicked in the wossnames". I could be wrong, but there is something in the discussion about a parrot and the word "deedlee" (another word that means nothing other than a slang replacement for a word that the reader should know from context) comes up. If I am wrong, feel free to kick me in the wossnames (same name in KoL as here). rainwalker2k3

I don't see really see the Pratchett ref here. The word "wossname" is quite common outside his works, so unless there's another TP connection here, it's not worth mentioning. (Although I wouldn't be surprised if the developers had first seen the word in a discworld novel, since I don't think I've heard it in America.) --Starwed 14:25, 17 November 2007 (CST)

Doing More Than 3 Quests on One Side

Since it's all about the numbers, not the side quests (and since you can complete it without any side quests at all), is it possible to do it while completing all the side quests on just one side? E.g., do all the side quests as a hippy, and still get the Wossname? (I'm pretty sure it is, but I'm just asking in case I'm overlooking some factor.) Kilyle 14:55, 17 November 2007 (CST)

  • yeah, it's all about the numbers. it takes eight kills to get from quest three to quest four, and then eight more for five and six. i reckon (with my spreadsheet) that if you complete one quest, one kill twice, then do quest three and nine kills, then do eight kills and a quest until you're done, that adds up to 999. of course, then you have to do 999 kills as the other side, but that's still only 43 kills. not too shabby. here's a table i prepared earlier.
  • well, i forgot that it takes no turns to unlock quest three. duh. i also forgot to sign my post for which i apologise. --Evilkolbot 16:53, 17 November 2007 (CST)
Quests Count/Kill Turns Kills
6 64 8 512
5 32 9 288
4 16 8 128
3 8 8 64
2 4 1 4
1 2 1 2
0 1 1 1
Total 999

Special adventures

Does anyone know whether special adventures (in my case, Feast of Boris adventures) count towards war casualties? Talesy 12:58, 22 November 2007 (CST)

I sincerely doubt they do. I would imagine that there's something specific in the code of the Battlefield warriors that adds to the tally, and there's no reason why that would be in the code of, say, a Stuffing Golem. The previous unsigned comment (added at 11:29, 22 November 2007), along with this piece of self-deprecating snark, was added by Southwest. This is why you don't forget to sign your comments.Southwest 00:54, 31 December 2007 (CST)

Is it possible to acquire more than one of this item? --Rentsy 19:13, 13 January 2008 (CST)

  • Seen that some people have 35 in there display: Yes, it is possible :) --Mercantilia 19:19, 13 January 2008 (CST)

Possible Failsafe on the count

Just a heads up for those of you that lose track of your count. I was battling on the side of the frat boys and the map changed both times on kill number 64 when going for the other side rewards. So for the first two side quests it may be said that if one loses track on the first two then when the map changes allowing access to the orchard and O.L.O.P.I., then fight one more and go do the side quest. I will confirm this if I do get the Wossname on this ascension when I finish the war. Jakovasaur January 24 9:07 pm EST

I just tested this same failsafe, after doing the math for each stage and coming up with it independently. Can't keep good math from coming out, eh? One good approach to the fourth row is to keep a rough count, but at 60 or so kills, start checking whether you can access the side-quest. Example, as a Hippy, kill 60-ish, then start checking after each kill if you can access the Junkyard. Once you can get in, GO BACK AND KILL ONE MORE FRAT-BOY. Each quest (on the other side; Lighthouse, Junkyard, and Arena for Hippies; Orchard, Nunnery, and Farm for Frats) will become accessible one kill BEFORE you've reached the proper number of kills at each stage. For the last set of 67 kills, just keep checking back after each kill to see when the map flips to one hippy or frat left standing (filename 31). From there, it's just a matter of collecting that Wossname. JV Needham 30-March-2010 2:38 pm EST

No sign of Pic 31

Through several attempts to get the Silver Wossname I've always been stymied because I never got to pic 31. I freely admit that occasionally my count was off, because every so often the game hangs and instead of seeing a 'you win' page in a fight, I'd get kicked back to the main map. But even then I would go forth, confident that I would eventually get to 'pic 31', with one opponent on each side of the battlefield. Not the case. Even this time, when I finally got my Wossname, the hippy image was #140, and the frat warrior image was #32. --Barbarian7 09:10, 31 January 2008 (CST)

I've just added a little hint on how to keep track of the number of kills, I found it very useful while farming for this item... you can try again next aascension. Grammar nazi 12:14, 10 February 2008 (CST)
I just achieved the Silver Wossname with the final image names both being 33... I was afraid I miscounted in some subtle and horrible way but it turned out to be fine... I did die a few times, but I don't think this could be relevant...--Havanacus 01:38, 17 October 2008 (UTC)
Explanation for that:- When Alt/Title tags were added to the battlefield (sometime around Sep/Oct '08), both images buggily reported "Image #33(1)" when you mouse-hovered over them, regardless of the state of the battle. I reported this as a bug on 21 October 2008, and - within a day - received a kmail from Jick saying it was fixed.--ArgghFW 08:56, 17 February 2009 (UTC)

Bedknobs and Broomsticks?

The description of the engravings on the Wossname does not indicate that they're words, and the inhabitants of the island in Bedknobs and Broomsticks weren't at war (they just didn't like each other). And it was just one person in the movie that couldn't remember the words because she had a bad memory. This isn't a reference, so I'm removing it. --EEpiccolo 12:00, 19 June 2008 (CDT)

Failsafe in case you lose count?

I believe I may have discovered a way to "regain" your count. I have (through math! Yeah learning!) determined that, with 31 being the final picture image name, that the images change over at approximately 32 kills per image. Therefore, if you lose count, you should be able to multiply the image name's number by 32(ie if it says bfright19.gif then you'd multiply 19 by 32 to come up with 608) to get your approximate kill number. The bonus of this is that you will never get OVER your kill number and therefore when you get down close to the wire it will be much easier to determine when you should start checking the battlefield for that fabled 31. Also, if you carefully monitor for the switch from one image to another, you can get a very accurate count of your kills. Now, I haven't confirmed this (as I'm only on 608 or so hippies and no frat boys) but I will update to let you know if it worked for me or if someone else actually had their greasemonkey counter working properly (which is what prompted me to need to figure this method out - Firefox 3 has some issues with greasemonkey in general I've noticed) and can check at their next 32 crossover to see if this theory holds water, then we may just have a method for helping you out if you manage to lose your count. --Amilianna 22:02, 19 August 2008 (CDT)

This in fact gave me a fairly accurate (off by 7) count. It saved me a lot of hassle of having to watch my images the entire time.--Amilianna 20:42, 31 August 2008 (CDT)

Do not rely on counting; best failsafe. Rather seek the following route:
  • Kill the first monster, add a note in quests->notes
  • Complete a side quest, make a note
  • Kill 2nd monster, note
  • 2nd side quest, note
  • 3rd monster, note
  • 3rd side quest, done now stop counting.
Then annihilate the rest of the side without counting until the image shows the last guy standing.
Switch sides. This strategy has been tested in toil. -- Annoying nerd 02:54, 17 October 2008 (UTC)

Fail-safe counts
Image Min Max Verified Note
1 3 3 3
2 9 9 9
3 17 17 17
4 28 28 28
5 40 40 40
6 52 52 52
7 64 64 64 First opposite-army side quest opens.
8 80 81
9 96 97
10 114 115
11 132 133
12 152 153
13 172 173
14 192 193 Second opposite-army side quest opens.
15 224 227
16 256 259
17 292 295
18 332 335
19 372 375
20 412 415
21 458 461 Third opposite-army side quest opens.
22 504 511
23 552 559
24 600 607
25 656 663
26 704 711
27 760 767
28 816 823
29 880 887
30 936 943
31 999 999 999

Initial table data gathered from a 65+2*65+4*67+8*67 opposite-army quest run. Minimum kills was determined by adding 1 to the maximum kill count recorded for the previous image number. Maximum kills was determined as the actual kill count recorded when the image first appeared. If those numbers match, the number is the verified kill number. The verified kill number column could be filled in by a spader on a 999+2*0+4*0+8*0 run, or by someone who has somehow screwed up their wossname run by doing a sidequest with the wrong kill count. Obviously, all kill counts should be verified before putting this up on the main page. --Log from Blammo 18:25, 7 June 2009 (UTC)

I have a better solution

Quests Count/Kill Turns Kills
6 64 15 960
5 32 0 0
4 16 1 16
3 8 1 8
2 4 1 4
1 2 1 2
0 1 1 1
Total 999

For the graph illiterate:

    • The fastest way possible to acquire the Order of the Silver Wossname is to kill 1 enemy, then do the first side quest, then kill 5 enemies, then do one more side quest, then kill 1 more enemy, then do the third side quest, then kill one more enemy, then do the fourth side quest, then kill one more enemy, then do the fifth and sixth side quests, then kill 15 enemies.

--uselessone 13:35, 30 May 2009 (UTC)

I don't see how this is possible. The 4th, 5th, and 6th side quests do not open as fast as you are assuming. And you'd still have to do the other side too. --Fig bucket 13:46, 30 May 2009 (UTC)

One left on the battlefield

One player cleared both sides of the battlefield (overshooting both) and was wondering, logically, if the two bosses are located at the camps, who really is still standing in the battlefield in image 31? Also, is it not possible to simply defeat both bosses before returning to the council, and why? For my part, I'll probably just do the tedious quest as fast as possible from now on. --Cspark 19:28, 21 February 2011 (UTC)

Once you defeat one of the bosses in their camp, the war is over. The other camp immediately reverts to its pre-war form. As for the one remaining soldier... um... the not-quite-dead Shaman and the puppy? I guess? It's just a challenge... --Shadowlynk 20:53, 21 February 2011 (UTC)

Overkill Details

So if I get to image 32 on one side, does that just mean that boss can't be fought? This isn't one-hundred percent clear. And what about 32 on both sides? --Osieorb18 23:42, 7 December 2011 (CET)

You need to kill EXACTLY 999 troops on EACH side, which means that BOTH sides of the battlefield need to be on image 31 EXACTLY. If either side is on image 32, you're out of luck. Also, please sign your comments with --~~~~ --Johnny Treehugger 23:33, 7 December 2011 (CET)

Silver Wossname Calculator

I've added a link to my Wossname Calculator Applet, which will automatically compute when and how to do the sidequests for whatever rewards you want. Link --Rlbond86 23:08, 16 March 2012 (CET)

"Better" Rewards

The 'better rewards' entry in the table is misleading as you don't get any reward from the Arena once you complete the quest.

Thus I would postulate that the fastest way to get "better" rewards would be the following:

  • 0 Sidequests - Run 7 turns on the battlefield for each side. Total is 7 kills each.
  • Do Arena as Frat Warrior & Farm as War Hippy (as the Farm reward once the quest is done as Frat Warrior is only 5 more ducks to fight per day and it corresponds with Arena as the last quest to unlock as the opposite side)
  • 1 Sidequest done each - Run 30 turns on the battlefield for each side. Total is now 67 kills each (7 + 30*2).
  • Do Orchard as Frat Warrior & Lighthouse as War Hippy.
  • 2 Sidequests done each - Run 33 turns on the battlefield for each side. Total is now 199 kills each (7 + 30*2 + 33*4).
  • Do Nuns as Frat Warrior Junkyard as War Hippy.
  • 3 Sidequests done each - Run 100 turns on the battlefield for each side. Total is now 999 kills each (7 + 30*2 + 33*4 + 100*8)

Et voila, a grand total of 340 turns (188 less than the 'better rewards' in the table) & the only difference is that you get 5 less ducks a day at the farm.

--Malibu Stacey (talk) 17:33, 17 February 2016 (UTC)