Talk:Operation Patriot Shield

From TheKolWiki
Jump to: navigation, search

I'm seeing "+3 Stat(s) Per Fight, Maximum HP/MP +20, Regenerate 5-6 MP per Adventure, -3 MP to use Skills (in-combat only), Can be Thrown in Combat" for Pastamancer. --Sparksol (t|c) 05:50, 1 July 2011 (CEST)

Once the furious race to edit the new page has died down, I'll try to put the class-specific enchantments in a table. --Southwest 06:00, 1 July 2011 (CEST)

  • As a lvl 11 AT: "Lets You Sing More Proudly" - I used sing in combat:
  • "You bellow the Star Spangled Banner at the top of your lungs. It takes a while, but when you get to the climax, it bowls your opponent over, dealing 30 damage."
  • The next round: "It turns out to be a perilous night for your opponent, who suffer 23 damage from some unspecified peril."
  • The round after that: "By a rocket's red glare, you see a rocket hit your opponent and deal 29(hot) damage. It's the same rocket."
  • More data for singing with the shield:
    • A bomb bursts in air, dealing an additional 24 damage to your opponent.
    • The effect after the first round seems to be random, and you can get the same attack twice.--Arck 12:10, 2 July 2011 (CEST)

So 2 additional rounds of damage, 1 physical, 1 hot.--Valliant 06:11, 1 July 2011 (CEST)

  • Ok, so putting it here since I'm no good at making new pages, but the "Throw Shield" ability seems to be a 1 turn stun, with an auto-crit on the next attack. I'll have to test whether it applies to spells/noodles/healing as well. --Valliant 06:15, 1 July 2011 (CEST)
    • Yep. Crit noodles, crit attacks, crit healing, anything that can crit, will. It seems like the V mask might make a small comeback. --Valliant 06:24, 1 July 2011 (CEST)
      • To clarify: If you throw shield, then use items or abilities that cannot crit for several rounds, it will save the auto-crit for the first ability that can crit. To test, I used Throw Shield, then read from the dictionary for several rounds, then used attack. Critted the first attack consistently. --Valliant 06:38, 1 July 2011 (CEST)
  • Anyone tested this while Clumsy? --Zarqon 13:30, 14 July 2011 (CEST)
    • Or, for that matter, with Cunctatitis? I'm curious about just how guaranteed this crit is. --Zarqon 13:43, 14 July 2011 (CEST)

Should this be linked to Items from Monsters? I see no item drop bonuses in any of the 6 enchantments, unless the Crack Shot ability for DB's works like a V-Mask pickpocket or something. --Jimfromtx 10:05, 1 July 2011 (CEST)

"It'll help you spread democracy to everybody you encounter, whether they want it or not!" along with the IoTM name seems to be a reference to "Operation Desert Sheild"--Hairgirl 12:47, 1 July 2011 (CEST)

"...remarkably strong and lightweight metal (no, I'm not going to tell you what kind of metal)" and the reference to "forever" seems to be a reference to the use of/subsequential denial of use of Depleted Uranium in military conflicts (Libya comes to mind)--Hairgirl 15:12, 1 July 2011 (CEST)

  • Or maybe it just references that Captain America's shield is made out of an unnaturally strong and lightweight metal ( that doesn't exist in reality.--Rinn 19:30, 1 July 2011 (CEST)

So what does "Makes you a Crack Shot" actually do?--Fluxxdog 03:08, 3 July 2011 (CEST)

  • this is currently being spaded [1]--Sambal 17:28, 3 July 2011 (CEST)
  • It strongly implies greater accuracy with a ranged weapon. The best way to test it is probably to fight higher-ML monsters and see if you hit more often. It also might improve critical hit rates with a ranged weapon, but if that were the case you'd think it would just say that outright.--Jett 15:06, 15 July 2011 (CEST)

Skill MP Cost Modifiers

  • Does the -3MP to Combat Skills thing (for Pastamancers) stack with other skill MP cost modifiers, or is it affected by the "-3MP limit"? --Philmasterplus 08:40, 8 March 2012 (CET)