Talk:Ol' Scratch's stovepipe hat
Hatrack
Does anyone else have this yet, and if so, have they tried it on a hatrack? I'm in Bad Moon, so I can't use my sane hatrack and test it myself.--Donotcare95 14:57, 18 June 2008 (CDT)
it seemed to do 6 times the weight to cold hobos so possibly 3 times hatrack weight in fire damage--Gotmilk 12:58, 19 June 2008 (CDT)
The stovepipe hat deals between 3 and 4 time the hatrack's weight in hot damage. It acts in around 99% of combat rounds, making it a very powerful damage-dealing hat.--GoldS 00:38, 20 June 2008 (CDT)
Zapping
Are you sure these are zappable? I have the hat and it's not in the zapping menu. So are some, but not all, of the Hobopolis Outfits. At least the Outfit from Oscus is zappable, but not the others.--Mrfreeman 02:13, 11 July 2008 (CDT)
- You're using KoLmafia - one of its default settings is to filter out all items it doesn't recognize as zappable (which includes all items it doesn't recognize to begin with). Normally, KoL lists every item in the zap list, whether you can zap it or not. --Quietust (t|c) 07:45, 11 July 2008 (CDT)
- You're right. :-( --Mrfreeman 08:07, 11 July 2008 (CDT)
Interaction with Immaculate Seasoning
I believe that the hat has a hidden enchantment that forces Sauceror spells to hot when you have Immaculate Seasoning and aren't fighting a sleaze, hot, or stench aligned opponent.
Typically when fighting a regular dude with Immaculate Seasoning, it's random whether you'll throw out hot or cold spells, provided you don't have a piece of equipment that forces one. When I do not wear this hat, but have bought Imm. Seas., this is the case.
When I wore this hat before buying Imm. Seas., I also found that the chance of hot or cold spells was random.
But upon buying Imm. Seas. and wearing the stovepipe hat, I always have hot spells, unless I am fighting a stench/sleaze monster (because cold does double) or a hot monster (hot is useless). I have switched out the different parts of my gear, and the one piece that I'm always wearing when I have guaranteed hot spells is the stovepipe hat.
I have ruled out that it is not just the "+40 hot damage" enchantment that causes Imm. Seas. to stick to one element, either - I removed the hat and put on Scratch's stove door (which also has +40 hot damage), but the element was again random.
Thus, my conclusion: hidden enchantment that augments Immaculate Seasoning and makes the Wave of Sauce splashback guaranteed, as long as you can force two rounds (Burning Soul = +40mp). --Keristars 17:54, 20 December 2009 (UTC)
- Eh? The stove door doesn't look like it's +spell. There's +passive and +weapon, but unless there a hidden enchantment there... --BagatelleT/C 03:32, 21 December 2009 (UTC)
- From Immaculate Seasoning: "When you are fighting a non-elemental monster, if you have any equipment or effects that boost hot or cold spell damage (Heart of Orange, enchantlers, foon of frigidity, etc) this skill will choose whichever element has the highest bonus and thus would deal the most damage." You're seeing it with the hat because it adds +40 hot damage to spells. The stove door just adds it to melee attacks. Small but important difference. --TechSmurf 05:02, 21 December 2009 (UTC)