Talk:Mysticality weapons

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Do these follow the same damage formula as muscle-based weapons? (I seem to remember reading this somewhere, but can't find it now.) --Starwed 14:41, 24 October 2007 (CDT)

By the Weapon Damage page, yes, they do use the same damage formula. The only difference is that they use Mysticality when calculating To-Hit Chance, instead of Muscle, and they require Mysticality to wield. Additionally, you can still do any "Melee Weapon" attack (Spectral Snapper, Thrust-Smacks, *-Butts) while wielding a Mysticality weapon. --Wildfire393 15:14, 24 October 2007 (CDT)

Merge with melee weapons?

Does separating these from melee weapons make sense anymore? Is there any in-game difference to them? The fact that they require Mys to equip isn't a very good one, because some of them have no requirements. --Pcentella 14:56, 28 March 2009 (UTC)

  • The game actually still distinguishes internally between Mus- and Mys-based weapons, as evidenced by error messages when trying to dual-wield. It may be useful to make the same differentiation on the Wiki in case Jick changes his mind to make work for the Wiki. However, Talk:Melee weapons (hee, discussions everywhere) proposes merging everything into one table, which would make me a happy camper. --BagatelleT/C 22:13, 28 March 2009 (UTC)
  • Whoops, guess I should have looked in Talk:Melee weapons too. As there's an in-game way to check whether a weapon is a Mys or Melee one, I'm okay with the tables being separated, although they're functionally the same. But I guess having them separated may be useful to someone. --Pcentella 17:37, 29 March 2009 (UTC)