Talk:Mushroom Fields Strategy

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In all honesty, the way the page is written needs to be dumbed down. It is EXTREMLY off-putting for people who are trying to learn. Color explanations are varied orange-red, green, blue. It should be step by more step-by step without giving away everything.

Yeah, I tried that grey background. It does look better, except for those darn gifs. Anyone care enough to make the backgrounds transparent and re-upload? --Snickles 23:33, 21 Jun 2005 (Central Daylight Time)

  • I don't see that it's really all that important that the backgrounds be transparent... The information's still the same... --jin 23:34, 21 Jun 2005 (Central Daylight Time)
  • It's all about style. ;) --Snickles 23:36, 21 Jun 2005 (Central Daylight Time)
  • It's more of a stylistic thing. It looks sorta odd, with the gray background, and having the white right smack in the middle. It's not an important issue, but it'd be nice to get fixed. I'd do it myself, but don't have a graphics program that supports transparency. Stupid fossil of a computer. --Aardvark 23:37, 21 Jun 2005 (Central Daylight Time)
  • I didn't notice the white on grey at all, but the pink backgrounds remind me of broken links--maybe that should change to a blue or a green (like in the logo) --Payback

Hmmm, either the Mushroom combination Second -> Third Generation table is wrong or the third example field in the Strategy section is wrong.

The Mushroom combination Second -> Third Generation table shows that Pointy + Warm = Cool and Pointy + Cool = Frozen whereas the example fields in the Strategy section show that Pointy + Warm = Frozen and Pointy + Cool = Flaming. I'm not sure which is right, but something needs correction.

Also, on the Mushroom combination tables, I was wondering if a single 9x9 table showing all possible mushroom combinations would be helpful.

Finally, I'm really not much of a fan of the current color layout with the pink cells - I think that it muddles more than it helps. For me, the clean layout of Jinya's 04:32 22, Jun (Well, in that case) version was much clearer. Can we revert back to the pre-pink style? --Gymnosophist 20:10, 23 Jun 2005

  • I was trying to distinguish between which ones were cross breeds and which were not. I'd like to see some color differentiation going on. I was trying to pick a color that was highly visible without being blindingly red. Don't see what you've got against pink.... But I guess those pink cells could go back to white...  :( --jin 15:17, 23 Jun 2005 (Central Daylight Time)
    • It wasn't so much the color itself as it was the difficulty I had translating the color usage into some sort of meaning - perhaps I'm just dumb that way!  :) Maybe if we went to a 9x9 with 3 colors - say white for 1st gen shrooms, pink for 2nd gen shrooms, and color x for 3rd gen shrooms. Something like this...


Hmmm, after typing this out, I'm not sure what to think. What do you think? --Gymnosophist 17:13, 23 Jun 2005 (East Coast time)

  • I don't think that would work. Nearly all of those ?s are essentially nothing, leaving far too much blank space for my liking. --Agent Lex 17:03, 23 Jun 2005 (Central Daylight Time)
  • It's pretty well been demonstrated that first generation mushrooms only breed with first gen mushrooms, second generation with second, and third with third. You won't get any results breeding a first gen with a second gen, or a third gen with a first gen, etc. And third generation with third generation results in one less mushroom of the same type. For example, you can breed two flaming mushrooms to produce a flaming mushroom, but you lose the first two, so there really isn't any point to it. --Aardvark 17:21, 23 Jun 2005 (Central Daylight Time)
  • Ah, I didn't know you couldn't breed between generations - that hadn't been clear.

Bump - does anyone know what the correct result is for Pointy + Warm and for Pointy + Cool? --Gymnosophist 18:33, 23 Jun 2005 (East Coast time)

  • I believe it's the logical order, pointy and warm goes to flaming, pointy and cool goes to frozen. The example at the bottom is wrong in this case, I'll edit it now. --Agent Lex 17:38, 23 Jun 2005 (Central Daylight Time)
  • The first table came from the information on the old Mushroom Fields (spoilers) page. The example tables came from those, although I was reading the raw html table info to get the combinations and (apparently) made mistakes. Assuming the info from the old page was correct when it was put there, the example tables are wrong. I'll fix it. But maybe I won't, since Lex beat me. --Snickles

I went ahead and made transparent versions of the shrooms and changed them in the Mushroom Combinations section. The images in the other sections are unchanged, should I swap everything over to the alpha images, for clean-i-tude? --SnackAdmiral 13:21, 27 Jun 2005 (Central Daylight Time)::

Uh, the "transparent" png's are displaying as solid black squares for me. --Aardvark 15:10, 27 Jun 2005 (Central Daylight Time)
  • I see the png's just fine. But I don't particularly care for the fact that the white space WITHIN the mushroom images is now transparent too. --jin 18:59, 27 Jun 2005 (Central Daylight Time)
I will make the inside of the images white. As for the black squares, you are using a broken browser. This WIKI requests PNG images in lieu of gifs. "The preferred formats are JPEG for photographic images, PNG for drawings and other iconic images, and OGG for sounds. Please name your files descriptively" If you have trouble, use firefox, opera, safari, or a recent IE to see them.
  • I'm using IE 6.0 SP1. Most PNG's display just fine for me. These, for some reason, don't. --Aardvark 16:35, 28 Jun 2005 (Central Daylight Time)
  • They appear as black squares in IE 6 SP2 as well. At the risk of being viewed as a shill, might I suggest Opera? Mouse gestures have crippled my ability to use other browsers. --Snickles 16:41, 28 Jun 2005 (Central Daylight Time)
  • I've finished the white-filled images. These PNGs have transparent areas, and from the comments I gather IE does not support alpha channel images. That's really strange, I can't imagine why not. *confused* --SnackAdmiral 16:59, 28 Jun 2005 (Central Daylight Time)::
  • I usually use Mozilla, but while editing this page I checked it out in IE as well. In my version of IE, running under Win2K, the backgrounds of the PNG images show up as a vivid dark blue, which is extremely distracting. The PNGs look perfect under Mozilla, whereas the GIFs show up with a white background (which is also distracting, but not as much so as the blue).
    Since it is possible to make GIFs have transparent backgrounds, has anyone tried that? GIFs have been around a lot longer than PNGs, so even brain-dead browsers like IE usually get them right. -- Old Ned 20:14, 14 Jul 2005 (Central Daylight Time)

Regarding the layout of the combination tables, I just reformatted them to what seems to me a more compact and clear layout. I used gray for first gen, green for second gen, and blue for third gen. What do you guys think? Love it, hate it, somewhere in between? -- Old Ned 20:14, 14 Jul 2005 (Central Daylight Time)

  • Hate it. Go back to the older version.--jin 22:02, 14 Jul 2005 (Central Daylight Time)
  • Hate it too, sorry. I think the other ones were more useful; you could pick a mushroom and quickly check what you could cook it with, and what you'd get. I'd say revert to old ones. --Pcentella 07:20, 15 Jul 2005 (Central Daylight Time)

Darn. I'm puzzled: in what way did the new format prevent you from checking what you could cook with a mushroom? Was it just unfamiliar compared to the old tables?

What I hate about the old tables is how big they are thanks to all the unnecessary repetition they contain. It's not necessary to be able to find the results of a combo in both the horizontal and vertical directions, or to show that crossing any mushroom with itself results in the same mushroom (since that's explained clearly in the text), so that's just wasted space.

  • Something being "explained clearly in the text" doesn't mean it shouldn't be visually represented as well. I think the older charts follow with the usual genetic Punnett Squares that we all learn in skool. They're familiar and comfortable, and mostly universal. (Can something be MOSTLY universal?) --jin 22:28, 15 Jul 2005 (Central Daylight Time)

Oh, I didn't see any responses to my question about using transparent GIFS in the previous section. Has that already been tried? -- Old Ned 17:35, 15 Jul 2005 (Central Daylight Time)

  • I'll chime in on the side of the new format. I grew fond of the stylized "+" for the short time it was here. As for the transparent GIFs, no comment here. As far as I know, it hasn't been tried. I don't know if IE would have the same issues. --Snickles 18:08, 15 Jul 2005 (Central Daylight Time)
  • Transparent gifs would mean either jagged edges (gifs only have a 1-bit alpha channel) or making them specifically for the background color they have now. I don't really like either of those choices. Additionally, the wiki guidelines here specifically request PNGs, and make no mention of gifs. --SnackAdmiral 18:46, 13 Aug 2005 (Central Daylight Time)

Thanks. By the way, the + sign can still be used via the {{plus}} template, if there's anything else it could be useful for. -- Old Ned 18:34, 15 Jul 2005 (Central Daylight Time)

Third generation reproduction

Third generation mushrooms no longer seem to reproduce.

This is true, I've had six third generation mushrooms sitting in my plot for three days now, they haven't bred, died, or turned into spores and I don't think that they will anytime soon either.--Hamelin 11:22, 3 Sep 2005 (Central Daylight Time)

They are still reproducing I don't see why yours are not remember they only reproduce when only 2 mushrooms are touching a spot not 3 nor 4

Two days ago I had 4 tier 3 mushrooms on the diagonal, yesterday 6 spores every other one like this:

xFxx FxFx xFxF xxFx

I have 6 of the same in my field now and am looking to set up a repeating pattern of tier 3 shrooms with my oxycore. If you set it up you will get 2 free tier 3 mushrooms every other day, so basically 1 tier 3 mushroom per day for free, not bad if your running an Oxycore for 60+ days after you get it set up.

So tomorrow my above patch will look like this:

FxFx xxxF Fxxx xFxF

In spore form for a day then I will have the circle set up with all tier 3's so you can pick out the center two as listed before.

Time I needed to setup this pattern from the start of oxycore was ~14 days that initial 5000 meat is hard to get going oxycore but the bathole briefcases help speed that along. - Uzziah

Today my mushrooms were all flaming mushrooms and held the circle pattern that I started with. so they are reproducing. I don't know how to add images to show this though. - Uzziah

  • how long has a non-breeding mushroom survived overnight? i feel sure that it used to be that all mushrooms disappeared if not picked. --Evilkolbot 12:02, 4 April 2006 (CDT)

Inter-generational breeding and moon phases

We now know that it is possible to breed a third-generation mushroom with a first-generation mushroom, but only one such combination is currently known (frozen + spooky). It also only works on a specific moon phase (double new moons). I'm hesitant to update the main page yet, because our knowledge of this phenomenon is still extremely sketchy. --Greycat 08:24, 14 March 2006 (CST)

I put in new wording that doesn't preclude intergenerational breeding but that I think is still accurate, by defining it positively as all same generation pairs are fertile rather than negatively excluding cross-generational. The wording may still need some work. --Foobar 13:00, 16 March 2006 (CST)

So, assuming there is another first/third crossbreed, shouldn't breeding to the 5th day, picking all but 3 spores, and planting 3 new ones in a pattern like this score ALL the combos, assuming the moons are proper? --Criswell 20:20, 16 March 2006 (CST)

 . Fro . Knb
Spk .  .  .
 .  .  . Fla
Stk . Knl .

(Fixed your map.) Nope, because you're missing Frozen/Knoll, Flaming/Spooky, and Stinky/Knob. There are nine third-to-first gen combinations, and I don't think you get them all at the same time. I'm going to assume that Frozen and Spooky aren't part of the equation for the new mushroom, and set up something like this:

 .  Knb  .   .
Stk  .  Fla  .
 .  Knl  .   .
 .   .   .   .

Which also gives me room to put a Frozen/Spooky pair on the side and get my gloomy. :D —Dentarthurdent(T,C) 14:13, 17 March 2006 (CST)

OK - Let me add the combos I missed before. --Criswell 18:37, 20 March 2006 (CST)

 . Fro . Knl
Knb .  .  .
 .  .  . Fla
Stk . Spo .

I currently have a mushroom plot as shown below. It's sat like that for two days now without changing. Assuming mushrooms don't go "bad" over time, it may well stay that way until the double-new-moon phase at which point the spooky & frozen should interbreed.

spooky mushroom dirt stinky mushroom dirt
dirt dirt dirt Knob mushroom
frozen mushroom dirt dirt dirt
dirt Knoll mushroom dirt flaming mushroom

As you can see, there are some other opportunities for interbreeding here, so I'll keep an eye on it and update this page as warranted. --markm 20:35, 20 March 2006 (CST)

-Why are there not anything written about the gloomy black mushroom, which is only bred when ronald & grimance are black


ps: that was my first Link!!!

Fourth Generation strategies are here!

It seems that Greycat and I started on some strategies for breeding gloomy black mushrooms at the same time. His strategy breeds 6 mushrooms, and mine breeds 8. However, as Greycat noted, the strategy for 8 mushrooms necessarily takes two days longer, and I note that you get fewer third-generation mushrooms out of my strategy. So for completion, I've left both strategies on the page for the time being. I invite anyone to make edits and changes to my strategy if you find a way to get more intermediate-stage mushrooms out of it. Also, I haven't actually tested this strategy in-game, but it works in SoreThumb's Flash simulator.


I don't think you're restricted to fewer 3rd generation shrooms with the 8-gloomy method (which I, by the way, thank you very much for). If you start growing day one of the third generation on the day of new moons (day 9 of gloomy strategy, or when you have the 8 gloomy sprouts), then on day 5 of the first set of third generation (when all the 3rd generation sprouts are in the ground), you can start the strategy again. Once you reach day 5 of the second set of third generation, you can start an 8-gloomy method and be just in time for the new moons to finish off the cycle. I tried it on the simulator thing, and it works out perfect. -Lord Muffkin

Has this been updated for the new moons? -Requium sword

Easy way to figure out how to adapt 4th gen growing plan?

Since the double new moon phase still occurs (without the comet obfuscating things) One could simply adjust the start days for either strategy to start on the altered comet phase that takes place 6/8 days before the double new moon.

--Mikimis 00:50, 17 June 2006 (CDT)

Effects of the minimoon

"Extremly unaccurate"? Mushrooms seem to be growing as they always did, which makes sense, since there's only one thing that changes with the moons and that's the date that the gloomy blacks spore. And since on the last double-new-moon day the minimoon was hiding behind Ronald, if it has an effect, we don't know about it yet. So let's not assume that it needs major sweeping changes until we see something that actually needs changing, ok? And since the next double-new-moon day where the minimoon is lit isn't until 5 September, let's be patient, shall we? Phlip 05:48, 20 June 2006 (CDT)

Spooky and frozen mushrooms will breed when Ronald and Grimace are dark and Hamburgler is lit. I just have spores now, so I will wait until they have matured to remove the needs confirmation tag. You never know, we could get something new. :)--Volante 00:20, 5 September 2006 (CDT)

Can Gloomy Black Mushrooms mate?

Out of curiosity, I have to ask if anyone's taken the time to see if Gloomy Black Mushrooms will mate with each other, in much the same way as any normal same-type pairing would.

For example: if a Spooky-Spooky pairing creates Spooky spores, wouldn't a Gloomy-Gloomy pairing create Gloomy spores?

The kicker, however, is that if Gloomy spores are only creatable on double-new-moon days... a long (and likely unbearable) wait would ensue in trying to get an answer to this.

It's definitely not worth it to a speed ascender or someone who farms Mushrooms for a living, but I for one am very curious about it. If Gloomy Mushrooms can indeed breed together to create Gloomy spores, then they would allow the 6-Gloomy configuration to breed 8 Gloomy spores. Eventually.

Since I'm so damn curious, and since I'm currently breeding some Gloomy spores and am in no way a Mushroom farmer NOR a speed-ascender, I believe I'll try this out. I expect to be disappointed, but it's all for the sake of curiosity!

...That is, assuming this hasn't already been tested. --Kenjoki Ikari 05:06, 15 July 2006 (CDT)

  • No they don't. I tried it. --Deadgoat 12:07, 7 August 2006 (CDT)

Discussion moved from Talk:Degrassi Knoll Mushroom Fields (spoilers)

This Page has been replaced by the Mushroom Fields Strategy.

Wow that's a huge table. I think, until we discover that diff generations can be bred together, that 2 small charts would do the job. Knob, Knoll, Spooky in one. Warm, Cool, Pointy in another. Just a suggestion... --jin 23:31, 20 Jun 2005 (Central Daylight Time)

  • Also, the links should be Knob mushroom, not [[Knob Mushroom]]... etc... --jin 23:34, 20 Jun 2005 (Central Daylight Time)
  • Gha.... Damn Wiki format... Has to be Caps Sensitive. The reason I put the full table was so people could add their discoveries when they made them. If you want, Ill re-work it into a couple of smaller tables. DaCyclops 01:03, 21 Jun 2005 (Central Daylight Time)
  • I don't think that it will be a problem now that you are using the smaller images. It doesn't stretch the page on 1024x768, anyway. But that's just me, Jin may have a different opinion. --Aardvark 01:27, 21 Jun 2005 (Central Daylight Time)
  • I rushed to fix those large "?" Marks the moment I noticed... Served me right for not checking an image first, and just assuming it was the smaller ? in the game.... DaCyclops 02:10, 21 Jun 2005 (Central Daylight Time)
  • Ah, yes. It's always a good idea to double-check your images, because filenames are sometimes repeated. I've observed this a few times- not often, but enough- and made note of them in VisualWiki talk:image use policy. Agent Lex has noted a few, as well.--Aardvark 02:31, 21 Jun 2005 (Central Daylight Time)
  • The question mark image was resized manually by me, and that why i gave it a very long and unlikly name. In fact, I dont think Jick uses dashes in file names...
  • It seems to me that you can't breed most of the combinations created by this huge chart. I think the page would be more accessible if it were 2 smaller charts. It would include the same information, but you wouldn't have to dig as deep to find it. I'm all for simplicity in any form... --jin 19:57, 21 Jun 2005 (Central Daylight Time)

  • Observation: This page is on the same subject matter as Summon a Mushroom Familiar. The data provided on this page, however, is more thourough.
  • Maybe that should be a pointer to this page. This page is ment to be a guide onto growing in general. Im thinking I might get some information from that page too (like the Game of Life link...)
  • Yes, when this page was created, I thought it should go over there, but hadn't bothered to move it. The information in each is different, but should definitely be combined. I think, however, that the primary file should be named Summon a Mushroom Familiar... Because we already have a file named Degrassi Knoll Mushroom Fields and the (spoilers) on the end of this one just bothers me.... --jin 19:59, 21 Jun 2005 (Central Daylight Time)
  • I would have to agree with that. I don't really see much point in having two pages on the same content, and (Spoilers} doesn't really work for a Wiki page. As for the tables, I do see your point. As far as the data has shown, first generation mushrooms breed only with first generation mushrooms, second generation with second, and third with third. Although there isn't really much point on breeding third generation mushrooms with third generation mushrooms... --Aardvark 20:45, 21 Jun 2005 (Central Daylight Time)
  • I'm working right now on seperating the quest page (Summon a Mushroom Familiar) from the mushroom farming information, which will go on a new page Mushroom Fields Strategy. I think the distinction is valid, as mushroom breeding information is not specific to the quest. --Snickles 20:52, 21 Jun 2005 (Central Daylight Time)
  • Seems to me, since you have to make/breed/buy/otherwise-obtain a 3rd generation mushroom that the breeding of said shrooms is QUITE relevant to the quest itself. However, perhaps the strategy page could show a suggested pattern that would produce all 3 types of 3rd generation mushrooms (the forums have such suggested patterns on them), and the main quest page might only say that you had to breed the mushrooms together to get your 3rd gen shroom and then link into the spoilerific breeding strategies. --jin 21:05, 21 Jun 2005 (Central Daylight Time)
  • Relevant, yes. That information is not specific to the quest, however. There are other reasons to breed mushrooms, such as for eating purposes. I'm working on an optimal pattern as we speak. I'm quite slow at coding tables, though. ;) --Snickles 21:25, 21 Jun 2005 (Central Daylight Time)
  • This post is the plan I used, and it's generating four of one and two of each of the other 3rd gen shrooms. Seems pretty optimal to me... --jin 21:43, 21 Jun 2005 (Central Daylight Time)
  • Great minds think alike... Mushroom Fields Strategy. --Snickles 21:44, 21 Jun 2005 (Central Daylight Time)
  • On page 5 of that thread there is a plan by jonbly which I also came up with (seperatly) that gives 4 of one 3rdGen, 2 of the other 2 3rdGen, and 2 2ndGen. Ive been thinking about the best way to describe it all, and just couldnt think... Also, hearing that name sugested here sounds better than the one I came up with. Im not that creative. DaCyclops 23:02, 21 Jun 2005 (Central Daylight Time)
  • From a cursory glance, it looks like there is a second way to end up with the same final pattern that I came up with. The yield is the same for either one, however. --Snickles 23:09, 21 Jun 2005 (Central Daylight Time)

Not sure where else on this page would be appropriate, but I picked up SoreThumb's permission, and am now hosting his flash simulator on a freewebs site (not having anything better.) --Sparksol 03:29, 29 March 2007 (CDT)

Late Harvest

  • I just found out that once the gloomy mushrooms are grown, they can be picked late. I missed a couple of days, and was able to pick my gloomy mushrooms on Martinus 3. --Grimdel 23:49, 20 May 2007 (PDT)
    • that's true of any mushrooms that don't breed. --Evilkolbot 01:55, 21 May 2007 (CDT)

Advanced 4th Generation day 7

on day 7 you can fill the plot, all unused squares to be exact, with additional first generation mushrooms like on day 6. --Drizzl 17:10, 22 August 2007 (CDT)

Formatting the lookup charts

My father is trying to play KoL, and he had some trouble understanding the wiki's advice. When he looked at the lookup charts showing which mushrooms crossbreed into which mushrooms of the next generaion, he didn't get until I showed him that the top row and the leftmost row are header rows. Can we put extra underlining under and to the right of those rows? If I can figure out how to do it I'll try it. -- Antaeus Feldspar 10:51, 13 October 2007 (CDT)

Having never actually mushroom-farmed before, I tried figuring out how to pull off the advanced 4th-gen farming, but it has thoroughly confused me. I'm guessing the best way to learn will be to try it and learn from my mistakes. Anyway, I was curious about Day 6/10 where the Wiki page says you can plant optional spores in the blue-outlined boxes without messing the cycle up. Can you not plant another 2 optional spores without changing the cycle? If the mushroom-plot goes from A1 to B4 with the frozen mushroom [on Day 6] at A1, isn't it possible to plant optional mushrooms at B3 and C2? --Arthas 04:26, 23 November 2007 (CST)

  • I don't think so. According to the article, a square only crossbreeds if it touches exactly two shrooms. If you put something in B3/C2 on day six, it B4/D2 won't sprout on the morning of day seven because they'll touch three mushrooms. --Bagatelle 13:05, 24 November 2007 (CST)
    • Er, sprouts don't crossbreed. I think the real reason is a bit lower down in the list of breeding axioms: "Upon sporing, a mushroom will die (be replaced by a blank square). Any existing sprouts in squares next to the new spore (horizontally or vertically) are wiped out. However, simultaneously generated neighbor spores will not cancel each other." So possible to plant, but pointless, because they'd just get destroyed. --Bagatelle 18:50, 24 November 2007 (CST)
      • I started rewriting large parts of this article to improve their clarity and such a while ago, but that project's fallen by the wayside. I may pick it up again in the near future. --TechSmurf 19:16, 24 November 2007 (CST)
        • Ah, I see. I hadn't seen that line of text in the article. That explains a lot, actually. Thanks for the help/future help Bagatelle and TechSmurf!--Arthas 03:39, 25 November 2007 (CST)

Alternate "Lazy" Third Generation Reproduction

Being a "casually serious" (it's not an oxymoron) player of KoL, I have always looked for ways to make the game do some of the work for me so I don't need to interfere for a few days at a time. There is already a way to farm 8 Third Generation mushrooms, but that method involves tending to the shrooms one day in between, specifically on the third or fourth day on which there are two Second Generation shrooms (or spores) in the center of the plot. On behalf of all of the rest of the "casually serious" players and otherwise non-farmers who wish to take advantage of their plot without giving extensive care, I propose adding a section for "lazy" farming, which bypasses the interference of the two Second Generation mushrooms and, without any player interaction after the initial planting of the spores, generates the same 8 Third Generation mushrooms (which can then sit forever without being picked). The strategy is as follows:
Take the standard strategy for making 8 Third Generation mushrooms and move one of the corner spores in diagonally one space so the plot looks like this (the x's represent empty spaces, words represent spores):

xxx Knb xxx Knl
Spo xxx xxx xxx
xxx Knl xxx Spo
xxx xxx Knb xxx

I understand there will be quite a few people who deem this unneccessary, but even a simple sidenote, possibly coupled with a diagram, would suffice. Please consider the addition and leave your comments. --supergenius 18:03, 30 December 2007 (CST)

food/drink tables

I did some work on the food and drink tables -- the main revisions were to add an adventures per fullness/drunkenness column to both and to move the adventures column nearer this new column.

It seemed like a fairly useful and basic kind of information to add to both, but especially with the drinks table it may not really be necessary (most of the drinks are 4 adv/drunk). --ScrotchRedux 22:13, 12 September 2008 (UTC)

Advanced mushroom growing for blind players

It's come to my attention that blind players can have a hard time following the Wiki guide to growing gloomy black mushrooms, as the pictures aren't that usable. Here's a day-by-day guide to planting, based on info that will be available via a normal screen reader browsing session. If someone could glance at it to see if I've transcribed the data correctly, I'd be most grateful.

Day 1: Ronald is at waxing half moon, Grimace is at waning gibbous

  • 1,1: plant Knoll
  • 1,3: plant Spooky
  • 2,4: plant Knob
  • 3,1: plant Knob
  • 4,2: plant Spooky
  • 4,4: plant Knoll

Day 4: Ronald is at waxing gibbous, Grimace is at waning half moon

  • 2,3: harvest (warm mushroom)
  • 3,2: harvest (warm mushroom)

Day 5: Ronald is at waning half moon, Grimace is at waning crescent

  • 1,1: harvest (sprout)
  • 3,3: harvest (sprout)
  • 1,1: plant Spooky
  • 3,3: plant Spooky

Day 6: Ronald is at waning crescent, Grimace is at waning crescent

  • 1,3: harvest (flaming)
  • 2,4: harvest (stinky)
  • 3,1: harvest (stinky)
  • 4,2: harvest (flaming)

Day 8: Ronald is at waxing crescent, Grimace is at new moon

  • 1,2: harvest (gloomy black)
  • 2,1: harvest (gloomy black)
  • 2,3: harvest (gloomy black)
  • 3,2: harvest (gloomy black)
  • 3,4: harvest (gloomy black)
  • 4,3: harvest (gloomy black)

Better gloomy black mushroom algorithm

I've been using a much better 8x gloomy black mushroom strategy than the one listed here in my auto_mushroom KoLmafia script. I've replaced the old algorithm with mine, which gives much better yield.


I removed this block of text:

Diagonals don't count; only horizontal and vertical neighbors count.

Its been part of this page for years, and its just not true. Even the examples on this page, use diagonal mushrooms to make new mushrooms. I dunno who still uses this page, but I finally felt like fixing it.--Arkcon (talk) 21:41, 1 January 2020 (UTC)