Talk:Missing Kidney

From TheKolWiki
Jump to: navigation, search

The Effect

Apparently, this effect reduces HP healing per turn. Discovered this since I also had Healthy, Elfy, and Wise running (8-10 HP per turn). When taking a 3-turn vacation, I gained less HP than possible from just the effect. With 3 turns, the minimum amount would be 24 HP. In 3 different trips, I gained 15, 17 and 20 HP. Which are all less than 24 HP. -- RikAstley 21:45, 30 December 2011 (UCT)

Drat, it might just be that Healthy, Elfy, and Wise is bugged, since with a hilarious comedy prop I gain the regular amount of HP. -- RikAstley 17:45, 31 December 2011 (UCT)


Using without missing kidney

As a level 11 SC, having removed missing kidney with the custom bug, I then used the spare kidney. If I notice anything weird, I'll post it.

Eating lemon meringue- Adv/Stats 4/10 8/9 4/10 7/8 8/8 --DaemonStryker 17:30, 20 October 2007 (CDT)

Removing the Effect

In all likelihood, getting and using the spare kidney will remove this effect. --Quietust (t|c) 12:54, 18 July 2007 (CDT)

  • Unless the spare kidney is a non-dropping item that only exists in the database to mess with us... --Calair 22:57, 29 July 2007 (CDT)
  • Turns out the spare kidney can be bought from The Black Market, appropriately enough, if you were unfortunate enough to have it stolen in the first place. Now there's the matter of figuring out exactly what this effect does. --Quietust (t|c) 13:37, 1 August 2007 (CDT)

Effect Speculation

  • When I got it, I lost all of my Moxie, and my Moxie went down to zero, and it was not going up. I'm a AT, and level 2. -High Assasin


  • I suspect it doesn't have anything to do with food or stats at all, and instead increases the %chance of being hit with an effect after being hit by an enemy that can give one. This requires a lot more spading, and the two best places are probably the alcove in the Cyrpt, pre-prism (since all of the zmobies can give you half-eaten brain), and otherwise maybe the back alley, for the spiders' chance to poison? --FearTheFrail 16:50, 1 March 2008 (CST)
    • If this is true, it doesn't seem to affect the rate at which the Quantam Mechanic gives you teleportitis. I guess I need to spade the Poison giving rate of something like the Tomb Asp at some point to test that part. --Top1214 18:59, 13 December 2011 (CET)
    • It's not poisoning either (at least not from tomb asp).--Top1214 20:35, 13 December 2011 (CET)

It could be somethin real stupid, like the effect is that you can't get the "this doesn't look like candy mountain" adventure. Just somethin to chew on. --Mxylptlk 01:37, 3 February 2008 (CST)

  • No. BM adventures are one-time only, and the Candy Mountain adventure is the one that yields this effect. --Bagatelle 20:43, 3 February 2008 (CST)

Just in case anyones interested, missing kidney is an intrinsic effect, and as such does not count towards the pvp purity mini(Ive tested this to double check). Im not sure if this is in the slightest bit interesting, but thought I'd throw it up here anyway. --Eugene 09:51, 2 August 2007 (CDT)

Has anybody tried ascending with this effect still active? This is just a total shot in the dark and may be both wrong and ridiculous, but I was thinking maybe the effect of this intrinsic is preventing a player from entering the astral gash. It could fit with the upside/downside nature of bad moon effects - the bonus being you get a 1,000 meat loan early, the bone being you have to pay it back with 100% interest (via the spare kidney) to ascend. --ShaggyShaggs 04:43, 4 August 2007 (CDT)

  • I have ascended with the effect still active, so it doesnt hinder ascension that way --Asataper 07:44, 22 October 2007 (CDT)

Maybe the Missing Kidney effect makes it so that you can't get rid of poison without the Anti-anti-antidote, or makes it so that the poison effects are worse, because your kidney is your poison filter. Just a suggestion, I've never been in BM before.--videocrazy 2:04 pm, 12 August 2007 (CDT)

Would make more sense if it was a Missing Liver in that case, imo. -MarcyRoni 10:47, 28 August 2007 (CDT)
Both don't fit quite right because in KoL its your Spleen that purifies toxins. IRL both a kidney and a liver participate in detoxification. Kidneys remove toxins from the body (via urine), while the liver chemically breaks them down. Although the liver is usually more significant, only a small percent of alcohol (for example) is removed by the kidneys, the rest is chemically converted by the liver.--Taltamir 09:52, 11 February 2011 (UTC)

From what I've been able to see, while I have the missing kidney effect active, whenever I win a fight, I seem to get stats other than my main stat alot more of the time. Maybe this is just standard in bad moon, but it should probably be checked out. --Garglius 16:42, 20 August 2007 (CDT)

I find myself unable to use buffs (specifically Moxious Madrigal, when I have an accordion and 6/6 MP at level 3). --Empyrion 03:02, 26 August 2007 (CDT)

  • How many AT buffs do you have active? The maximum is three. --Bagatelle 09:51, 26 August 2007 (CDT)

None. This is Bad Moon at level 3, so all I have is Moxious Madrigal. The skill is grayed out -- in normal circumstances, songs are never grayed out, even if you have 4 running with plexiglass. If I am right, missing kidney kills an AT Bad Moon unless it disappears quickly. --Empyrion 22:08, 26 August 2007 (CDT)

  • Ick, I fail reading comprehension. I'm not sure I like the "no (AT) buffs allowed" theory because (as you implied) it hits ATs disproportionately heavily. I did a search on the on the forums and apparently there may be a bug like the situation you describe. Were you able to cast Moxie of the Mariachi/did you notice an MP cost discrepancy? If you still have the effect, were the fixes suggested in the thread effective? --Bagatelle 23:10, 26 August 2007 (CDT)
  • It appears that after rollover I am able to cast Madrigal. So it could either be a bug as you referred to, or Missing Kidney disallows (AT) buffs on the first day it's inflicted? We're still no better off in understanding this --Empyrion 01:58, 27 August 2007 (CDT)
    • This is a different bug. Currently, when you buy a skill that requires an accordion, totem, or saucepan, it will be greyed out until you log back in. This is unrelated to the missing kidney effect. --Drab Emordnilap 12:50, 28 August 2007 (CDT)


  • Has anyone tested to see if they can max their spleen to 15 with this effect active? -MarcyRoni 10:47, 28 August 2007 (CDT)
    • That's what I was thinking. --Annoying nerd 06:36, 24 June 2009 (UTC)
    • Just tested it. I was about to multi-use 15 moxie weeds in a row - same as usual. For the heck of it, I tried to use a 16th one but it failed as expected. There goes that idea. --Annoying nerd 11:12, 2 July 2009 (UTC)
  • I can say with absolute certainty that I had 17 moxie on 8/27/07. After rollover on 8/28/07, my moxie went down to 16 moxie. This is the only instrinsic effect that was active. I can see no other way that I would have lost moxie stats other than this effect. I find it very possible that the effect is that you lose moxie sub stats after rollover. -zanchvegas 12:12, 28 August 2007 (EST)
    • Update - It turns out that the moxie was lost due to the consumption of Imp Ale. It does not look to be from the missing kidney effect. -zanchvegas 15:09, 28 August 2007 (EST)
  • What about a reduction of the effectiveness of drinks? I think a kidney has something to do processing a drink... or at least the waste removal at the end. So maybe it reduces the adventures and/or stats gained from a drink? Or maybe it's affecting MP gaining items (since they're all pretty much carbonated beverages of some sort). Bakapyrite 03:17, 30 August 2007 (CDT)
  • I support the "reduced adventures from food/booze" theory. It might be bad RNG numbers, but I noticed a low adventure count from the items I eat/drink. That said, I think I never got a result below the minimum, but it's worth doing a little research on the subject.Pacone 09:14, 03 September 2007 (GMT)
  • Mayhaps it is actually the other way around. I just got 10 adventures from eating an enchanted bean burrito. Enchanted bean burrito page says 3-9. I am under the bad moon sign with my only effects being seal clubbing frenzy and missing kidney. I am level 10 (102, 73, 75) and wearing miner's helmet, vampire cape, asbestos sword, swashbuckling pants, lucky rabbit's foot, badass belt and shiny ring.--Tcjellis 01:52, 1 October 2007 (CDT)
  • Shot in the dark here, but maybe it increases negative effects? In real life, I think missing a kidney is okay unless you are sick. --Fuzzy1994 15:34, 22 March 2008 (CDT)
  • I just got rid of the effect myself, but perhaps it affects in-battle messages. Sometimes you "Drop your Stolen Accordion on your kidney" or the monster "Pokes you in the kidney" or something like that. Can the body part "kidney" still appear with this effect? It's kinda a longshot, but... --SketchySolid 00:55, 8 May 2008 (CDT)
  • Just another theory that would require spading, but could it reduce your shirt effectiveness to .5 of its power? --zanchvegas 15:56, 2 July2008 (EST)
  • Really random, but - dropped my myst down to zero (yes ZERO) with consumption of double bacon beezleburgers... had this effect on. and yet, my myst is buffed up to 1, base myst zero. No myst increasers on now, just mariachi pants, bum cheek, and disco banjo. something to note. --Argus 16:15, 9 July 2008 (CDT)
    • afaicr, buffed whatever is always 1 even if unbuffed is zero. --Evilkolbot 16:30, 9 July 2008 (CDT)
    • Sir, I had NO myst modifiers on at ALL. just spare kidney. how can it buff to one if i have no myst modifiers equipped?--Argus 23:37, 10 July 2008 (CDT)
      • I just did the same thing on a multi, and it buffs to 1. Probably to keep damage formulas from going haywire. --TechSmurf 23:45, 10 July 2008 (CDT)
  • I suspect the effect reduces non-combat adventures. On my BM runs with the kidney I got a sense that many non-combat quests, especially friars, took many more turns than what I expected. I don't have any numbers now. Next run I'll keep track of turns with effect.--Sp8z 17:37, 29 October 2008 (UTC)

Airship could be a good place to test the if combat rate is effected. I thought of this after getting a spare kidney and noticing an anecdotal increase in non-combats. --Darkness 01:19, 10 November 2008 (UTC)

  • Update: I got 4 'on and on's with the ballroom song and missing kidney. So if there is an effect on combat rate it is less than 2% --Darkness 22:37, 22 November 2008 (UTC)

Perhaps the Missing Kidney effect increases the likelihood of acquiring other negative effects? --Bonkbonk 06:03, 21 January 2009 (UTC)

I would agree with this - with missing kidney, I was acquiring Really Quite Poisoned every adventure that I faced the Black Widow Spider and the Black Snake....so it would seem to me that the missing kidney increases the chance of you getting negative effects. --Gondall 14:58, 8 February 2009 (UTC)

Could it be tied to preventing other free money BM adventures? It may just have been the RNG, but it seemed as if once my kidney was stolen, I couldn't trigger adventures like onna stick, maid disservice and the like. As soon as I repurchased and reinstalled my kidney, those adventures seemed to show up quickly. Since I wanted to have shirt access as early as possible, I was kidneyless for a long time. It could just be coincidence, but not being able to get any more free money out of the BM ATM until you repaid some would fit the overall theme.--Noskilz 19:04, 2 August 2010 (UTC)

I always got Missing Kidney early on in my BM runs and had no problems getting the cash adventures. If you had trouble getting them it might have either been spectacular bad luck or some sort of glitch in your session. --Starwed 20:41, 2 August 2010 (UTC)

Effect Disappears

Weirdly, I had the missing kidney, then it disappeared after a few days, I didn't notice anything special, but I did complete friar's that day. It may be that it got removed for everyone and the spare kidney is available in heartbreaker's hotel that isn't open for business yet. --Bigcalm 17:26, 30 July 2007 (CDT)

Like Bigcalm, I had this for a while, but it seems to have disappeared today. I'm only level 8 and don't really remember having ever come across a spare kidney - it looks like it just, um, grew back. --NoHassles 19:07, 13 August 2007 (CDT)

Strangely enough, I don't have the missing kidney effect either. Between then and now, I've eaten a steel margarita and gotten almost to level 9. Has anyone noticed it being gone at level 6 or 7? --Colbear 16:18, 22 August 2007 (CDT)

My missing kidney mysteriously reappeared too! I'm halfway though level 7 at the moment --StZvlkx 16:33, 22 August 2007 (CDT)

My missing kidney effect disappeared long before I got to the black market, and did not reappear through the rest of my run. --CofLBelgarion 17:24, 23 August 2007 (CDT)

My effect also mysteriously disappeared. I distinctly remember getting the adventure, but I somehow lost it. I only just noticed it as I unlocked the Market and expected to see the spare kidney.--DoctorWorm 23:43, 23 August 2007 (CDT)

Add me to the list of those whose kidney spontaneously regenerated. I'm currently halfway through level 7, and I've unlocked the Hidden Temple. The level thing seems to mesh with other reports-- perhaps you need to gain a certain number of levels after obtaining the effect, or perhaps a number of substats (since higher-level players would be screwed)? --Southwest 23:31, 26 August 2007 (CDT)

  • I think this is a one-time hiccough that won't happen again. I've been missing my kidney from level 2 to level 11, and I doubt it will grow back without me buying one myself. However, if anyone confirms this occuring after this point, I stand corrected. --Drab Emordnilap 12:51, 28 August 2007 (CDT)

I also have had the effect since level 2 or 3, and still have it at level 11. I was kinda waiting for it to just go away like everyone else. I have NOT completed Azazel's quest and do not have the Steel Margarita. I've been living with one kidney for a while now, I'm not planning on buying a spare one at this point. I'll see what happens. - JMo

I only ascended three days ago and aquired the Missing Kidney effect within that time period and I've just noticed that I no longer have it (and am level 5... nowhere near level 11). I'm fairly sure I started my adventuring with the effect still on and sometime today lost it (which is sort of too bad, I was just thinking of some things to test.) So the bug still seems to exist. Bakapyrite 03:29, 30 August 2007 (CDT)

I've personally confirmed (base on a comment from Euguene) that equipping a custom outfit will remove this effect. (Presumably a bug; all previous intrinsics come from items, and I guess the outfit code just wipes them all and reapplies whatever you'd get from post-swap equipment.) That doesn't mean it's the only way the kidney randomly appears, of course. --Starwed 13:00, 3 September 2007 (CDT)

  • I can second that. I got it at level 3, and "dispelled" it the next day with a custom outfit. On a related note, today I got to the black market, and the spare kidney was not available. An interesting test would be to open the black market with a missing kidney, remove the effect, and see if it is still available. Alternatively, what would happen if you got the kidney, but then did removed the effect through the outfit procedure? --JoetheRat 10:07, 21 September 2007 (CDT)

I just did as you suggested, JoetheRat, opening the market, seeing the kidney, unequipping all and returning. No kidney in the market. --Nolij 23:03, 6 February 2008 (CST)

I Have a friend at work who used goofballs through Kol Mafia and received the buff. However the negative effects seemed to never come ( The withdrawl ) He was low level and didnt have access to the pirate cove. Unless Mafia somehow removed it, maybe it allows you to eat goofballs with out negative effect? --Paintedtoenail

ID

I'm wondering if this effect uses some kind of different mechanic than other effects. I haven't been able to find its effect ID, and I've tried up to 499. Either TPTBETC arbitrarily gave this an effect ID of 935 to screw with us, or it's some kinda weird effect-that-is-not-an-effect, or intrinsic effect IDs can't be determined from that javascript shrug-off snippet in the Effects by Numbers article, or I missed one. This has been another installment of NoHassles' Inconclusive Conclusions --NoHassles 01:54, 30 August 2007 (CDT)

Ricket states at Talk:Effects by number that the javascript method "doesn't seem to work with intrinsics, so we're still screwed when it comes to those." So, we're screwed when it comes to this. --Starwed 02:02, 30 August 2007 (CDT)
Gotcha. Thanks. How do we know about stuff like Chapped Legs, though?--NoHassles 02:29, 30 August 2007 (CDT)
From another comment, I inferred that in times past the javascript code for opening the description window used the ID directly. I imagine it was changed to prevent people from trawling the integers looking for new effects. --Starwed 02:33, 30 August 2007 (CDT)
Yep, it used to be that the ID number would be the last few digits in the end of the description box's URL. not anymore, but that's how we knew about Chapped Legs. I think that was taken out after Cunctatitis, Mild Lycanthropy, etc. was released, (somewhere in March 2007). GoldS would trawl through the effect IDs and that's how he found these. --CG1:t,c,e 19:59, 7 October 2007 (CDT)
Yay, people actually read what I wrote, and are using it. --Ricket 17:12, 7 October 2007 (CDT)

I just managed to remove this effect by clicking on the "unequip all" link in the equipment section of the inventory. No need to put on a custom outfit. --The duke of doi tung 07:54, 2 January 2008 (CST)

Custom outfit not removing kidney...?

The fact that this effect was removed by a custom outfit was most likely a bug, that has seemingly been fixed. I've now tried the Harem Girl Disguise and the Bugbear Costume and both leave with with the effect still there. Anyone else care to test it?--Sir Spanky 14:04, 7 October 2007 (CDT)

  • Neither of those are custom outfits. A custom outfit is one that you've put together and saved yourself. --TechSmurf 14:07, 7 October 2007 (CDT)

I used the custome outfit yesterday and it still worked. I just saved a "current" outfit, and change into that. --JoltCola 14:25, 7 October 2007 (CDT)

  • I'm currently getting my Bad Moon loop out of the way, and custom outfits (real, user defined ones) truly no longer seem to remove the Missing Kidney effect. I know I lost the effect sometime last run a day or so before I ascended. I didn't notice at the time but I suspect it was from "unequip all"ing for the mirror in the tower, so that probably still works. Bakapyrite 00:24, 11 February 2008 (CST)

A wild guess

Maybe it is impossible to acquire torso awargness through the second bad moon adventure in the spooky forest if you have missing kidney. I'm too addicted to custom outfits, so I'll never try that, anyway! ;-) --Luos 08:39, 22 October 2007 (CDT)

Nope, just got torso awargness via BM adventure while missing kidney was active. --Krazybob 14:48, 22 October 2007 (CDT)

  • I got the fertilizer right after the missing kidney adventure. Using it, and opening the temple, I adventured again and got the torso awareness skill, so that can't be it.

Yes it's been a while since this has been updated, but let's think for a second: It mainly works in removing waste from the body in the form of urine, reabsorbing water, hormone secretion. Most importantly, people can function with only one. Point being, isn't it just as possible this is a pseudo negative, in the sense that "I got meat, which is good, for my kidney, which is bad. I miss my kidney" even though it doesn't actually hinder you. The only bad effect I can see is get 1000 meat now, but have to pay 2000 for it back. No more and less. Argus 22:49, 14 September 2010 (UTC)

Probably unrelated to anything

If unequip all removes the Missing Kidney effect, and all other known intrinsics are from equipment, it would therefore lead one to conclude that there is some sort of "invisible" piece of equipment being automatically equipped on the adventurer during the adventure that gives this effect. And since custom suits don't see "invisible" equipment, it's not saved to the list. And since it's actually a piece of equipment, unequipping all will still remove it. I don't know that this is the reality of the matter, or that it has any effect on anything of any relevance in any way, but the thought just struck me that this must be how it's implemented. Of course, I could be completely wrong. Bakapyrite 15:25, 18 January 2008 (CST)

  • It -would- be just like Jick to make an invisible 'antikidney' item equipped for that - that actually makes a remarkable amount of sense. Now I'm forced to wonder...can this be tested by removing all your equipment _manually_, then checking the *spoiler* that requires you to be nude? Theogrin 06:10, 27 January 2008 (CST)
  • Or making a custom outfit while NOT having kidney, then getting the effect, saving another custom outfit, changing into the first one (to make the effect disappear) and see if it shows up again when you equip the second custom outfit? --Akatosh 07:20, 27 January 2008 (CST)
    • I just tested this one. The effect does not return. --Sparksol 01:49, 6 February 2008 (CST)
      • Doesn't necessarily prove anything MUCH vis a vis as regards it as an invisible clothing item: the auto-reequip could only reference the character's 'actual' items. Obviously it doesn't affect Familiar items, after all. But yes...thanks for the spade there. Theogrin 20:10, 14 February 2008 (CST)
    • Sure, if you want to take the easy way...not in a BM ascension or I'd do it. Theogrin 16:15, 29 January 2008 (CST)

Glitched removal fixed

Just tried to remove my missing kidney with the unequip all link, and it's still there. Oh well, it was fun while it lasted. --Flargen 00:18, 9 March 2008 (CST)

Huh. I just did it. Guess it's not been removed? Then again, maybe it's a function of when you got the missing kidney - I got mine a LONG time ago. I don't think before march '08, though... --Littlebeast 07:03, 17 August 2010 (UTC)

It just came back. That's odd. --Littlebeast 07:51, 17 August 2010 (UTC)

Okay, after some experimentation, it consistently disappears when I unequip all, and reappears the first time I adventure after that. Anyone else getting this? --Littlebeast 08:35, 17 August 2010 (UTC)

Ascending with it

Ascended yesterday with the effect still on and discovered it hadn't gone away when I returned to the kingdom. (bug?) Interestingly, it did NOT prevent me from obtaining the effect again, along with the 1k meat. --Memnarch 23:47, 10 March 2008 (CDT)

I too ascended Bad Moon (TT) to Bad Moon (P), and the effect is still on for me too: I guess it could be this one's major effect. As I haven't the Spooky Forest open yet, I can't test as to whether I can still get the adventure. (If this happens I will report it as a bug) This effect would then actually mean something and be motivational to do something about (which I obviously wasn't last run!;) --KidOblivious 12:39, 11 March 2008 (CDT) Having just encountered the adventure, I'd say presently this is bugged, and does not, as it should, prevent This Doesn't Look Like Candy Mountain from occurring and you getting your 1000 meat. It doesn't add another effect on though, to my relief! --KidOblivious 12:58, 11 March 2008 (CDT)

Yes, I can picture it now: Missing Both Kidneys(∞) o_O --Sparksol 03:38, 12 March 2008 (CDT)

This would be a quite interesting minor effect of it - that if you don't buy it back for 1000 meat (when you rarely need the meat anyway) then your next BM run doesn't have the option of 1000 free meat near the start when it's useful. If that is the intent and it's bugged. However, I will add my voice to those suggesting reduced food/drink value - while the possible range seems the same (occasional peaks and lows), my food and drink numbers have been horribly biased towards the low end of their ranges for the last few days with a missing kidney. But this could, of course, be observer bias. --RavenBlack 07:52, 20 March 2008 (CDT)

By the way, even if you ascend into a Non-Bad Moon run, if you have missing kidney, you will still have it; I have it in HC with a muscle sign. It will be interesting to see if the kidney's available at the black market. --YankaTexee 21:13, 24 March 2008 (CDT)

Just for the sake of completeness, I'll mention that one of the April 1 trivial updates indicates that the ascension bug has been fixed. Good thing for me, as I'm going to finish my last bad moon run after the next rollover, and that's one less thing I have to remember to take care. Can anyone who had the effect because it was retained through ascension tell us if the update removed the effect or not? This probably wouldn't be mentioned anywhere on the wiki other than here, but I'm curious. --Flargen 03:10, 2 April 2008 (CDT)

I've just ascended and finally got rid of Missing Kidney, after I had it through 2 HCNP ascensions, so it looks like the update's fixed this (but only on ascension).Tdrawler 12:01, 3 April 2008 (CDT)
It still sticks if you drop bad moon with missing kidney. --Gruegirl 05:32, 2 July 2009 (UTC)

Effect effect

I've been away awhile, what's the status of the effect of the... effect? I just tried to do Twin Peak as a Pastamancer. The "Wait -- who's that?" choice for the "Lost in the Great Overlook Lodge" adventure, the wiki says you need +40% or more combat initiative. With a Greek Pasta of Peril (+25%) equipped, and the Sugar Rush effect (+20%), I got the fail state. Equipping a Sk8board (+15%) and getting back to the mansion again, I still failed. Equipping Infernal Insoles as well (+10%), I finally succeeded. I had no other equipment or effects that reduced Combat initiative (not that they listed anyway). I think Missing Kidney could just be -25% or -30% Combat Initiative. (It could possibly have other side effects as well, I suppose.)

These are my other equipment and effects, in case I missed something: Hat: Baron von Ratsworth's tophat Shirt: eXtreme Bi-Polar Fleece Vest Off-Hand: kickback cookbook Pants: Boss Bat britches Accessory: Sneaky Pete's breath spray Accessory: lucky rabbit's foot (Took off to equip Sk8board) Accessory: badass belt (Took off to equip infernal insoles) Effects: Hoity Toity, Pasta Oneness, Timer 1 (I sure hope that one doesn't reduce Combat init)

Is there some other world-event thing, like the ball room music that I'm forgetting about that could be reducing my init?

P.S. I couldn't afford to buy back the kidney from the black market at the time, otherwise I would have tried that. That was my next plan if the insoles hadn't worked. Edit: Math: yes! --Qwertys 20:24, 27 January 2013 (CET)

Interesting. I'm in kittycore at the moment -- I'll check this out once I hit level 9!

--Cannonfire40 21:35, 27 January 2013 (CET)

Are you forgetting the skill Sloth? Other than that, just check the PvP Information Booth, since initiative's a current mini. —Yendor 00:39, 28 January 2013 (CET)

That's it! Thank you. Never mind, carry on. --Qwertys 00:49, 28 January 2013 (CET)