Talk:Mine crab

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Explosion Message

You hit the crab just a little too hard, and the mine explodes. Man. That is not pretty.

You lose 20,068 hit points.

Only gave me 2 adventures of beaten up Doucy


You hit the crab just a little too hard, and the mine explodes. Man. That is not pretty. You lose 66,704 hit points.

Only 2 adventures of beaten up because the "second" underwater adventure is substracted from the usual 3 beaten up I guess. --Kari 11:34, 5 December 2008 (UTC)

For the curious, one way to beat these things is to funksling combat items that do no more than 40 damage. You don't need funkslinging, actually. Ancient spice does 30-40, and can be used by itself to kill the crab. They have around 800 HP. Plot holes are another cheap way to kill mine crabs, but you will have to have funkslinging to get away with these. --Flargen 11:38, 5 December 2008 (UTC)

Cheapest way to kill them: toy mercenary! --Astraios 02:20, 6 December 2008 (UTC)

Cheaper still - funkslinging miniborg beepers or miniborg lasers and miniborg stompers, if you have the HP to last a little longer. (But thanks for mentioning toy mercenaries, because I don't have the HP!) --RavenBlack 14:34, 6 December 2008 (UTC)

  • Wouldn't the Miniborg Destroy-O-Bot be just as effective? I've been using that, and even with the V for Vivala mask equipped, it didn't trigger any explosions. --Olaf the Hungry 07:50, 31 December 2008 (UTC)

got hit for 104,859 from an explosion --Quabarrick

I've got one multi funkslinging plot holes (stun ftw!) and the other using rainbow bombs. Thank goodness for castle farming :D --Denarius 16:16, 6 December 2008 (UTC)

Pufferfish spines are a bad idea against these things. Works great right up until you deal 64 damage... --Hoobity 01:00, 10 April 2009 (UTC)

You hit the crab just a little too hard, and the mine explodes. Man. That is not pretty.

You lose 51,673 hit points.

You follow up the attack with a vicious headbutt, delivering 56 additional damage.

You hit the crab just a little too hard, and the mine explodes. Man. That is not pretty.

You lose 51,768 hit points.

So you can get it to explode multiple times with attacks like head-knee-shield combo. I got this one with head-knee combo.--Dudeathome 16:02, 17 January 2009 (UTC)

Looks like the ultra damage scales with level. I'm level 34, running +75 ML, and in two separate encounters, I exploded the crab for this:
You lose 189,670 hit points.
You lose 188,258 hit points.
--IAmATurnip 21:36, 9 July 2010 (UTC)

Exact Conditions

So, what is the exact condition for the mine to blow? If I hit the crab with 30 + (30) damage does it blow? Can a familiar or ongoing damage blow it up? --Starwed 12:00, 1 January 2009 (UTC)

With a goatskin umbrella and the kitti charm I did 38 (+15) (+15) and it didn't explode. --Starwed 23:36, 8 January 2009 (UTC).
With +55 stench damage it does explode. I'm still curious about familiar damage and ongoing. --Starwed 23:51, 8 January 2009 (UTC)
I just hit one with Hot Blooded active. 35 + (10) damage didn't explode it. Anybody care to try prismatic damage? Obsidian dagger or Hodgman's Overcoat, f'rinstance?--Harlock the Bard 16:54, 9 January 2009 (UTC)
It's 40 damage or more in a single source. Familiars can blow it up if they do enough damage. Combat items can also blow it up if they do too much damage. Each item in a funksling is its own source. So you can safely toss plot holes and/or ancient spices at it, for example. Torpedos would be risky, as they sometimes break the cap. If you use a way to deal 40+ damage from a single type of passive damage, I'm sure that would blow it up, too. Never tried that one, though. I had enough of stupid exploding crabs that drop nothing particularly useful. --Flargen 22:16, 9 January 2009 (UTC)
In confirmation of your statement about passive damage, a pufferfish spine causes it to explode once the passive damage reaches 64. --Fig bucket 22:43, 20 March 2009 (UTC)
I believe the Mine Crab has been made more resilient, I am doing around 100 - 110 damage with a octopus spade and it has not blown. Thought it was just the spade, then i switched to chopsticks, did around 75 and no explosion. anyone else notice this?--Toaren 23:31, 18 January 2009 (UTC)
  • I could very easily be wrong, but my first thought was... Are you running +ML? Would that even have an effect? --Alabit 00:08, 19 January 2009 (UTC)
  • It's probably due to that bug that got fixed yesterday. --Raijinili 06:09, 22 January 2009 (UTC)

Critical Hit Message

At 755 Moxie I'm only being hit by the tripping and falling attack message - is there any specific way of identifying if this is a critical hit beyond observation? --Doucy 12:36, 6 December 2008 (UTC)

  • I'm getting the same at 757 Moxie. I think it is the critical attack message. --Olaf the Hungry 06:23, 31 December 2008 (UTC)

The description references lazy cubicle workers playing Minesweeper on their computers.--Koentinius 22:08, 6 December 2008 (UTC)

Level

I'm getting a straight 175xp from each one. If I remember correctly, that'd make it a level 700 monster, right? - Asinine 09:42, 13 December 2008 (UTC)

  • How many of them have you fought, and with how much +ML (if any)? --Flargen 09:45, 13 December 2008 (UTC)

Strategy

I used funkslinging to beat the crab using ancient spices (30-40 dmg each). Any better options? --Jahbreeze 16:08, 14 January 2009 (UTC)

I found funkslinging miniborg destruct-o-bot's to work well for me--Cubsmaniac 03:39, 19 January 2009 (UTC)

I forgot I had Saucegeyser on auto-attack and was shocked that I didn't get blown up after blasting a mine crab for over 400 hot damage. I even took off auto-attack just to make sure it wasn't a bug. A couple of crabs later, I have yet to get blown up. I find it impossible to believe that no one tried spell damage before this. Could it be a recent change? --Darkling 07:40, 19 January 2009 (UTC)

  • I believe it was specified as a bug, which Jick said in the forums he fixed, just a little bit after you posted. --Flargen 08:49, 19 January 2009 (UTC)
    • Ah, thanks. I look forward to getting my ass handed to me the next time I forget about auto-attack ;) --Darkling 17:25, 19 January 2009 (UTC)

Statistics

Collected drop rate statistics. As usual, "wh: X" means the character was using a hound dog familiar at the indicated weight while under the Wallaby sign. The effects of this were and are accounted for. The high item bonus data was collected by using spooky putty (to get around the helmet and pressure). It is not accounted for in the average and error, since it was mainly a test to see if I could luck out and not get a drop, thus putting a hard cap on the drop rate as under 21%. --Flargen 07:03, 5 April 2009 (UTC)

Item Bonus Encountered live nautical mines
+153.3419
(wh: 41)
224 128
+142.7494% 297 132
+386.0484%
(wh: 56)
6 6
observed rates
(error)
20.08%
(.877%)

Survival

What happens if you happen to survive the explosion? do you win?--The ErosionSeeker 22:04, 14 September 2010 (UTC)