Talk:Mega Gem (accessory)

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Note that Mega Gem, Dr. Awkward, and Mr. Alarm are all palindromes.--GoldS 09:11, 21 January 2007 (CST)

  • Could this be a reference to the Chaos Emeralds and Dr Robotnik from Sonic the Hedgehog? --Improv 09:29, 21 January 2007 (CST)
    • I'm not sure I see too much of a connection. However, it's apparent, with this and the stunt nuts that they are totally redoing the Palindrome. --Worddoc 21:45, 23 January 2007 (CST)

Ummmm, I think Jick hates us... The adventure where you acquire the item has the same name, mega gem. Is there anyway to have both files? For now I'm going to put the adventure text in the Mr. Alarm adventure page.--Anmbia 07:52, 26 June 2007 (CDT)

  • Just make one "Mega Gem (adventure)" and one "Mega Gem (accessory/equipment/item/whatever)" and have "Mega Gem" point to a disambiguation page. Unfortunately, my theoretical knowledge eclipses my practical abilities, but I know there are others here that have that skill (see Ghostly Shell.) It should probably be fixed, because the adventure name is "Mega Gem", not "Mr Alarm". --Terion 13:21, 23 August 2007 (CDT)

If a spader is bored one day, it might be interesting to test and see if this item has a hidden effect of reducing fumbles. Narratively, I could see it either way: it specifically negates Dr. Awkward's clumsiness field, and thus has no effect outside of that situation; or it reduces fumbles to counteract the "causes fumbles" effect of the field, which would still be effective afterwards. Of course, coding-wise, it's simpler to have this item simply be the key / prerequisite to allow the combat with Dr. Awkward, in which case such a hidden effect would be unlikely. --Terion 20:14, 28 April 2008 (CDT)