Talk:Maximizing Your Weapon Damage

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  • Can somebody explain to me how, exactly, one equips a plexiglass pike pike and flaming talons at the same time? Also, shouldn't someone factor in Dual Wield? Banjooie 23:18, 18 March 2006 (CST)
  • Just a note... While the Steaming Evil is great, its easily outstriped by Dual-weilding Mafia Vilon cases, since unlike the shillelagh, You could hypothetically get two of those. Also, as previouslly noted, you can't wield the pike and the talons at he same time, and the shillelagh + talons is a damage of 30, whcih is better than its 25, so the change isn't warrented. Also, in spell damage, the apathetic lizardman is shown to have a ring of increase damage- why not here?--Rikmach 04:27, 22 March 2006 (CST)
  • As has already been noted, the true KoL Deity would use dual mafia violin cases, not a violin case and a shillelagh. Also, you would not want to use a Spooky glove to increase melee damage, since it gives +5 spooky damage (not +10 melee damage as suggested in the table). If you are increasing melee damage for the purposes of TS or LTS, you are going to want another ring of increase damage, since TS/LTS don't affect elemental damage. -- Tagliatelle 17:24, 10th April 06 (GMT)
    • I modified that part about dual-wielding two violin cases. Its true that it is possible to get two of them anyway. --Blahking 17:46, 4 September 2006 (CDT)
    • Got rid of spooky glove. The totals where wrong so I changed them and sepreated the elemental damage in the total. Also Irate sombrero costs more then Mohawk wig, Apathetic Lizardman should be upgraded. --Error1 17:59, 7 October 2006 (CDT)
  • For the theoretical enchantments of a Deity, Radio KoL Coffee Mug adds +10 Hot damage as a container. I'm not sure what variables to adjust in the template, especially to indicate elements, so somebody who knows how should add that. --Missingno 16:11, 27 November 2006 (CST)
  • If this page is going to take elemental damage into account, it should include the Manor skills Snarl of the Timberwolf and Dirge of Dreadfulness.--LegendaryBard 17:14, 28 November 2006 (CST)
  • Shouldn't the Longhaired Hippy Wig (+20 Stench damage) and Danglin' Chad's loincloth (+25 Sleaze damage) be put on as they are far better than what is currently up there. --WhiskeyZours 12:46 PM,19 July 2007

Both those items are easily accessible to any "Villa"n, and possibly even to an ascender. Same goes with the accessories. Thoughts? - Wisdom is Power

Elemental Damage

  • Shouldn't things like the furry pants be taken off since technically they are elemental damage and not melee? --Steveharwell 16:48, 26 July 2006 (CDT)
  • I don't think it's quite appropriate to add elemental damage to this table- Or at the very least, you shouldn't have a 17-ball equipped at the "Deity" Level since even a Shillaileigh can do more with Lunging thrust Smack (Which is assumable what a Deity level player would be using.), not counting the weapon power or critical hit modifier. --The preceding unsigned comment was added by Mojotech (talkcontribs) at 23:21, 3 March 2007 (CST).
    • I agree, mostly. Actually, I would suggest splitting all of the bonus elemental damage off of this page and onto a new page, perhaps Maximizing Your Elemental Damage. I would guess that over half of the time that this page is used it is going to be used in conjunction with TS/LTS. Also, having a page exclusive to maximizing your elemental damage would be very useful for fighting Physically Resistant Monsters, although elemental weaknesses vary by monster. Also, one may again consider splitting up Bonus Melee Damage too, but a few valid points have been brought up on it's talk page to think about first. It's probably worth noting that there exists a Elemental Spell Damage in addition to Bonus Spell Damage. Currently only items/effects which make a spell one element completely are listed, although I think it would be useful to list items/effects which also bonus specific element spells (X-ball, foon of X, giant cheesestick, enchantlers, etc...) Thoughts? --TheDotGamer 10:22, 7 March 2007 (CST)
  • agreed two articles are needed. 1 maximizing bonus melee and 2 maximizing total damage or maximizing elemental damage (elemental damage could be useful for ranged players)Drizzl 17:39, 7 August 2007 (CDT)

extra-fancy ring setting rings

Since 40 > 15, 10 and 7, shouldn't equipment like The Ring, Ice-Cold Beer Ring, Ring of Fire, Ring of the Sewer Snake, and Mudflap-Girl Ring be in the equipment slot? Only problem is, which ones?

I also think they should go in villa, I have 5.--Fly boy42 15:53, 13 July 2007 (CDT)

Why are these rings only under Diety? Most sell for 40-60k in the mall. I haven't even ascended yet, and have already purchased a ring of fire in the mall. I will probably buy a sewer and "the ring" tomorrow. I almost missed this option, because the Diety items are usually so far out of my range that I wouldn't normally even glance at them. I think they should be listed under Villa and even Ascender(won't that fit in a 1,000,000 meat budget?). --Peepsalot

astronaut pants

Aren't astronaut pants better then furry pants if your using a stainless steel shillelagh? and shouldn't the Ascender offhand a batblade? Drizzl 15:02, 7 August 2007 (CDT)

Cyborg Stompin' Boot

Since the recent crimborg, I think cyborg stompin' boot would be a good addition, since it grants +20 melee. GongLi 13:47, 21 January 2008 (CST)

Semi-Rares for Apathetic Lizardmen?

Alright, currently, none of the +50 elemental damage semi-rares are listed as avaliable for Apathetic Lizardmen. I disagree, as it is easily possible for anyone to get a semi-rare, using fortune cookies and planning. Any AL could easily get fake blood in their second day of adventuring in the Spooky Forest. It's not that hard. And if an AL gets a semi-rare, and doesn't have a store in the mall, what would he do? Use it!--Larryboy 18:41, 2 September 2008 (CDT)

I think the point is apathetic lizardmen wouldn't plan ahead. These are the sorts of people who play KOL as a coffee break game. --Uberferret 21:20, 2 September 2008 (CDT)

Well, right now, we have that an Apathetic Lizardman would use Sleazy Weapon, for +3 Sleaze damage. Sleaze nuggets cost upwards of 600 meat. Would you spend 600 meat for +3 damage, or 1.5k for +50 damage? Think about it.--Larryboy 01:03, 16 October 2008 (UTC)

Going for Physical

For farming hobo skins, one only wants physical damage. Will this be apparent anywhere on the page? Maybe the numbers should be the color of the element?--Larryboy 18:43, 15 November 2008 (UTC)

Going For Physical 2: Electric Boogaloo

This is really unacceptable. This is a page for maximizing weapon damage, not overall bonus attack damage. And during the Valhalla revamp, only + Weapon Damage mattered. I think this page should be split, but bah. --Unnatural20 04:51, 11 May 2011 (UTC)

Splitting the Page

Is there a concensus on splitting the page? If so I would be more than willing to make a start on Maximizing your Elemental Damage.--Hairgirl 05:38, 17 July 2011 (CEST)

I would have to ask what the benefit of that is? Any list of maximizing elemental damage would need to be broken into each of the elements or as prismatic. Since the info for any particular form of elemental damage dealing effects and items can already be found on the page of the corresponding element, and even the Prismatic Damage items are already found in one convenient area, it would seem to be a duplication of work already done.--MageRed 12:44, 17 July 2011 (CEST)
Then should the rewrite|comment be taken off the main page?--Hairgirl 13:30, 17 July 2011 (CEST)
Not really, this page definitely needs an enema tender loving care. The question is what type and how to apply it. For more on that see below.--MageRed 15:31, 17 July 2011 (CEST)
  • The elemental damage entries seem out of place, adding clutter and affecting readability of the page. At the very least I'd favor expunging this material from the page. Whether or not there needs to be a "Maximizing Your Elemental Damage" in return is tricky. Given that these types of pages don't seem to allow for sorting, there isn't much point to having such a page, save for knowing availability and such. That said, at present, if you're looking for a table of all the things that provide Elemental (Weapon) Damage, you'd have to know that the information is on Bonus Weapon Damage, which I don't think is particularly obvious. There's no mention of such on Maximizing Your Weapon Damage, nor do any reasonable search terms point to there. It's not even linked from Elements. So I'd be in favor of creating something like "Bonus Weapon Damage (Elemental)" that would be sortable by element type(s); of course I'd prefer a more sexy, less potentially confusing name, but I'm too lazy right now to think of one.--Quackosaur 02:04, 1 August 2011 (CEST)

Ranged Weapons

Should we also add +Weapon Damage from Ranged Weapons?--Hairgirl 13:52, 17 July 2011 (CEST)

What it looks like to me is that you need one page for maximizing "melee" damage and another for "ranged" as the two sometimes mix and sometimes don't. So then you would have the big three: melee, ranged, and spell damage. On the other hand I believe that a "maximizing page" is not really needed for these three any more than it's needed for the elemental damage, as there are pages already set up (WDmg, SDmg, RDmg) showing all the items and effects that modify these. The only thing that I see the maximizing pages providing over the already available modifier pages is the color coded break out of item availability/rarity. That is a very useful "at-a-glance" tool. Would it benefit the community to make separate maximizing pages for these or maybe color code the modifier pages instead? --MageRed 15:31, 17 July 2011 (CEST)
    • The major problem with your solution is that for the most part, Maximizing Melee Damage and Maximizing Ranged Damage would be the same. There's no enchantment in the Kingdom that specifically works on melee attacks. That would mean the RDmg page would be the MDmg page...but with changing the weapons. Seriously, there's only about 30 items that give bonus ranged damage and half are them are weapons. It's just easier to refer to the actual page for Bonus Ranged Damage. We also already have a Maximizing Spell Damage list, due to the difference in mechanics between it and weapon damage.
    • Hairgirl, there's already a ranged weapon on the page, and there's only a few that give above 10 bonus damage, anyway.--Toffile 17:18, 17 July 2011 (CEST)
  • The smaller amount of true RDmg modifiers doesn't, in my mind, preclude the need for a "Maximizing Your Ranged Damage" page. It wouldn't need to include the WDmg modifiers; a link to Maximizing Your Weapon Damage recognizing that WDmg works for ranged weapons would suffice. The information existing elsewhere isn't necessarily a valid argument against the page creation. On a sort of unrelated note, I'd probably be okay with some effort to hybridize the Modifier and Maximizing-type pages if people were opposed to excessive duplication of information, though I don't have any thoughts at the moment on what that would actually look like or how it would work.--Quackosaur 02:20, 1 August 2011 (CEST)
    • Since a Maximizing Your Ranged Damage page would pretty much include every item in the game with +RDmg, wouldn't it be the most simple (and easiest) solution to put a link to Bonus Ranged Damage into the introduction of this page? --Yatsufusa 04:21, 1 August 2011 (CEST)

the Yeti event is over for a while now...

This page was being rewritten during the Yeti event, but formatted poorly (missing parenthesis, "only" all over the place, missing colors). I rewrote the elemental parts for better transparency. Some of the availability-colors don't match the elemental colors nicely, but if a player prefers a certain elemental damage because of elemental aligned monsters, he can find the appropriate items rather quick. --Yatsufusa 12:48, 15 August 2011 (CEST)

Phials are expensive now

With the change to Phials it's no longer so inexpensive to just put on the gear with the highest numbers. Is there any thought to splitting this page into physical and individual elemental versions?--Valliant (talk) 17:40, 5 April 2014 (UTC)