Talk:Maximizing Your Meat Drops

From TheKolWiki
Jump to: navigation, search


  • new potion effect needs to be added: baggie of powdered sugar gives effect "So You Can Work More..." which adds 10% to meat drops
  • Probably need to add the BGE Tiny Plastic Toy, which adds 3lbs to familiar weight --huvanile 12/21/10
  • ... wtf... I might re-do it if I feel like doing some work. It's pretty simple to say this does this, that does that. Stratifying all players in KoL saying this type of player uses this, that type of player uses that is confusing and stupid. Just my 2 meat. --Exd3ath 15:45, 30 December 2005 (Central Standard Time)
  • I fixed it up so it should be pretty easy to understagnd now. Feel free to add to or edit any errors. --Exd3ath 07:44, 2 January 2006 (Central Standard Time)
    • Umm.. that was a pretty major change... you really shouldve discussed this a bit more. Or at least mentioned it in the forum. I personally prefer the old version, and am in favour of a revert. --Eugene 08:50, 2 January 2006 (Central Standard Time)
      • I never understood/liked the "player ranks" or saw the benefit in that kind of table over a simple and comprehensive list of things, really. I think I prefer the new, simpler page without the recap table... --NewZorkBat 09:03, 2 January 2006 (Central Standard Time)
        • For such a list, see Meat from Monsters. The Game Mechanics pages and the Maximizing X pages serve different purposes; Mechanics are more useful, Maximizing pages are more a matter of interest. If the current Meat from Monsters page is not sufficient, feel free to discuss the shortcomings or make changes to rectify the problems. Altering the style of a page (in particular, the style of a group of pages) is generally not undertaken without seeking community opinion. --Snickles 10:19, 2 January 2006 (Central Standard Time)
          • Ahhh that was the page that I was thinking of ealier (why didn't I find it when I looked? ...!) thanks for the link. --NewZorkBat 11:16, 2 January 2006 (Central Standard Time)

Adding ice skates to the Villa stats.--LoopyChew 03:34, 1 February 2006 (Central Standard Time)

Duck-on-a-string doesn't increase meat drops. Does it?--JismBardBrunel 12:50, 9 February 2006 (UCT)

  • Nope, it definitely adds 5% to item drops, not 10% meat drops. I'm with exd3ath, I think this needs a rework or a better explanation, i can't figure out why duck on a string goes (incorrectly) in Villa and KOL Deity but not the other ones--they are extraordinarily easy to get. --Pastamancer5 07:53, 9 February 2006 (Central Standard Time)
  • Yeah I added that, up until it became a 1-handed item it did give 10% meat drops. No more I guess...--SomeStranger 17:26, 9 February 2006 (Central Standard Time)

Two questions:

  • Why does Hardcore not get to utilize plexi equipment, they're hardcore.
  • Having the snowcone effects split up is confusing. Because right now, you have +5 lbs, to familiar weight with the green snowcone, and +meat with the red snowcone, which unless you use the black snowcone is not possible, so it is a little misleading the way it is layed out.

edited for clarity --Macman104 11:59, 13 February 2006 (Central Standard Time)

Duck-on-a-string has always given +5% item drops, and never +meat drops. --Suraimu 20:59, 13 March 2006 (CST)

The Toy Train is currently selling for over 90,000 in the Mall. Isn't that a bit much for the Normal category? --Ronfar 14:37, 22 March 2006 (CST)

The Toy Train is also a Crimbo item, don't forget.

Also, like with the item drops page, the knew Laboratory items should be factored in. -GG Crono

I would point out that Black Tongue gives both +5lb to familiar weight and +25% meat drops -- for a total of +50%. --Rintaun 20:08, 29 March 2006 (CST)

There's also the fact that all the "Tongue" buffs are all mutually exclusive- Perhaps there should simply be a "Tounge Buff" Category, with the options of "Black" (Which are so rare that only a KoL Deity could buy enough to keep it on constantlly), "Red or Green"(Which would be within Villa or hardcore range), or "None" (Normal and Apathetic lizardman). What do you think? If I get no major objections, I'll probablly change it to such.--Rikmach 23:00, 29 March 2006 (CST)

Quick question on the recent change- Can anyoen verify whether or not the serrated proboscis extension is only equipable on mosquitos? While its *original* intention was obvious, due to the recent alteration of the item, we can't be sure whether or not he made it equipable on other familiars or not? --Rikmach 00:50, 28 April 2006 (CDT)

The Red snowcone actually provides 30%, so there's no ambiguity between it and the green with respect to meat drops. Black will also be adjusted. --EEpiccolo 13:04, 28 April 2006 (CDT)

Shouldn't this be updated with Astral Cupcakes being taken into consideration? --Shoptroll 08:34, 5 July 2006 (CDT)

  • I just added the effect The Cupcake of Wrath, as it will grant a +50% drop bonus via familiar weight. If anyone feels that Your Cupcake Senses Are Tingling is better to use in some cases, feel free to change it. --Skid 20:06, 8 July 2006 (CDT)
    • The Cupcake of Wrath does NOT increase familiar weight, it increase monster level, thereby making monsters stronger. --Jcj64200031 00:11, 9 July 2006 (CDT)
      • Whoops, my bad. It looks like someone already changed it back. Sorry about that. --Skid 09:23, 9 July 2006 (CDT)
  • If a Normal player can't use snowcones, why should they be able to use astral cupcakes? Rather, a better question might be "If a Normal player can use astral cupcakes, why can't they use snowcones too?" --Quietust 01:28, 9 July 2006 (CDT)
  • I know this is about theoretical highest Meat drop levels, but might it be worth pointing out in a footnote that purchasing the snowcones and cupcakes from the Mall will actually result in a loss of Meat? (Since they'll never sell for below 1227 Meat, the average gain.) --Lilac 13:00, 28 July 2006 (CDT)
  • Just wondering how a Villa-class citizen can afford a Radio KoL bottle opener. I just looked in the Mall, and I sure don't have 200 Million meat to buy the only one up for sale. Looks like a KoL Deity thing -- heck, meat gems are a lot cheaper!--Temporary man 18:42, 4 August 2006 (CDT)
    • I completely agree, feel free to change it to whatever you think is best. Anything would be more accurate than a Radio prize. Ask Ashallond why he changed it if you arent sure. --Deadgoat 19:09, 4 August 2006 (CDT)
  • the familiar to all the "maximizing page" should be Comma Chameleon now, for the +5 buff when he eat the equipment --Kaiou 14:52, 18 August 2006 (CDT)
    • As a Diety perhaps, for the theoretical maximum, since it eats the equipment.. --Woemwoem 10:15, 25 August 2006 (CDT)
    • Maybe I'm misunderstanding, but how would a 20lb Chameleon eating a Meat detector (and thus acting like a Leprechaun and getting +5lbs) be any different from a 20lb Leprechaun using a Meat Detector and getting +5lbs? --Quietust 10:27, 25 August 2006 (CDT)
      • It gets a +5 buff, so you can equip it with an meat detector, effectively having +10. You do need 2 meat detectors to make it work, and one gets eaten. --Woemwoem 04:46, 28 August 2006 (CDT)
        • No point adding it to the higher ranks - the Tam o' Shanter has the same effect for a normal lep, and you can't chuck it on a chameleon. If it's within the lower ranks range for a mr. store familiar, add it. --Shokwave 07:24, 28 August 2006 (CDT)
  • There's a new item now the Icy Peak has been revambed: Bag of Cheat-Os gives the effect Sticky Fingers for 10 adventures. The extra percentile of meat it gives is currently unknown though. --Woemwoem 08:23, 30 August 2006 (CDT)
    • seem quite cheap in the mall, I added the Sticky Fingers for every non-Apathetic Lizardman... in case, can be changed later. --Kaiou 08:30, 30 August 2006 (CDT)
  • Why would an Ascender not have amphibian sympathy? It's high priority for HC and normal ascensions. --Nucular 04:03, 6 October 2006 (CDT)

In view of NPZR farming being much more effective, shouldn't "Villa" and "KOL Deity" players be using them instead of Leprechauns? Possibly with Ur-Kel's Aria of Annoyance, to avoid the need of other ML increasers?

--The Safe 04:30, 9 November 2006 (CST)

I think this needs the toy crazy train added.

According to the article, the Leprechaun yields a 5% meat bonus per level. If so, then (when used in conjunction with the Leprechaun) shouldn't Hockey Sticks of Furious Rage be even better than Incredibly Dense Meat Gems and Grimacite Galoshes? As well, shouldn't 2 Ice Sickles be better than a meatspout staff? Three Hockey Sticks and 2 Ice Sickles should be able to yield 700% extra meat as opposed to the 90% extra meat given by three IDMG's or Grimacite Galoshes and the Meatspout Staff. --KamakaziDude

  • Level=Familiar pounds.--RPGMarker35 16:15, 18 December 2006 (CST)

Ah... sorry about that... those items pertain to monster level not to familiar weight. --KamakaziDude

The page currently has Hobonic under both "Familiar weight, Effects and Buffs" and "Passive skills, non-buff skills and others". Where do we want to put it?--Sbiedkol 23:06, 18 June 2010 (UTC)

Would white collar be a good addition to the Accessories section of the table in this article?

Bobble-hip hula elf doll

~ Wouldn't the bobble-hip hula elf doll and a muculent machete be superior to the meatspout staff. Since its a Crimboween item it would most likely be for Villa and up. ~Raz --Raz 11:28, 25 December 2006 (CST)

I think I've added the bobble-hip hula elf doll successfully. You're right that it should be a Villa and up item. Not because it's a Crimboween item but since the market value is over 1,000,000 (currently over 2.5 million). It's not likely to fall below 1 million given the usefulness of the item and the fact that only a fraction of the accounts completed the Crimboween quest and only a fraction of those got the item. --TheDotGamer 14:10, 25 December 2006 (CST)

Ice skates

villa has a max spending limit of 10 mill, Ice skates cost more then 10 mill. It should be replace with Evil flaming eyeball pendant. --Error1 15:12, 2 January 2007 (CST)

Flaming pink shirt

Doesn't that boost items, not meat directly?--El estupido 21:37, 16 January 2007 (CST)

  • Yes. --Quietust (t|c) 21:40, 16 January 2007 (CST)

Disco Nirvana

Once someone finds out the meat drop percent for Disco Nirvana, this combat skill should be added. --rbandboy1 22 February 2007

Actual Profitability?

I'm not really sure how to address this, but it seems to me that using all of these "maximizing your meat drops" effects is actually not going to profit most people in areas where meat farming is usually done (i.e. the Icy Peak). Pet-buffing spray and Polka of Plenty, as well as several higher-ended meat-making equipment pieces are a given, but certain things don't seem to make a profit when compared to the mall prices. Bags of Cheat-os at roughly 500 a use? Does that pay off in 10 turns? Highly unlikely. Red snowcones at a minimum of 1000 (often higher) per use for 20 turns? Maybe. But then I suppose this is mostly a theoretical page, and not a "how to make meat" page?--Dorf 19:55, 10 March 2007 (CST)

  • You are correct. This is for the most meat percentage. This page is independent of market prices. --MagiNinjA (#1036193) (t|c) 21:10, 10 March 2007 (CST)

NPZR stasis in Knob Shaft?

Wouldn't NPZR farming be the most efficient in The Knob Shaft, since the NPZR's attacks will be ineffective there? I haven't had opportunity to test this, but you should get more meat drops per adventure since the NPZR won't be able to kill the ghosts by itself. --Skjaeve 16:46, 8 April 2007 (CDT)

Bottle-rocket crossbow

Shouldn't a second crossbow trump the bobble-hip hula elf doll because of its additional +10% item drop? --sl1me 06:30, 3 July 2007 (CDT)

Natty blue ascot

Weren't 3 natty blue ascots on this page for accessories instead of whats currently listed? Just out of curiosity, why were they taken of? --Esko

NS13 items

The duct tape shirt should definitely replace Ye Olde Navy Fleece for maximizing meat drops. The duct tape shirt is +20%, and the Navy Fleece is +10%.

  • Replace it in the highest levels, yes, definitely. Replace it in ALL levels, no. First, there needs to be a spectrum of possible things. The whole point of this table is that it doesn't expect everyone to be able to instantly get the best item. Second, a player is going to be able to get a Fleece (which drops in the game) a lot sooner than they'll be able to get enough duct tape (23 pieces!) to make a shirt, even if they don't make any other duct tape items first. -- Old Ned 22:54, 5 August 2007 (CDT)
    • Perhaps, but Ascenders are people who have gone though many runs and are putting a fair amount of effort into it. If the person knows what they're doing (which an Ascender would), then a Duct Tape Shirt isn't that hard to get (and yes, I have one on one of my characters). --LegendaryBard 23:23, 5 August 2007 (CDT)
      • Speak for yourself. I believe my 34 ascensions qualify me as an Ascender, yes? I am getting no more than 2-3 duct tape a day, so it's going to take me a good while to acquire a shirt. For the people who haven't got a duct tape shirt (yet), it would be useful to know that there IS another shirt that can get you some meat. I thought the whole point of this chart was to show the best possibilities for people across a spectrum of possibilities, yes? To suddenly go from no shirt at all to a duct tape shirt is downright misleading, as it implies that if you don't have a duct tape shirt, there's no other shirt worth wearing.

        As currently interpreted, there seems to be a very wide gap between "Normal" (no ascensions at all) and "Ascender" (enough ascensions to have the best), and a very narrow gap between "Normal" (no ascensions) and "Lizardman" (no ascensions). This long after Ascension first rolled out, it would make more sense to consider "Normal" to be someone with a small number of ascensions, which is why I put the shirt there originally. (As a matter of fact, there is nothing in the "Normal" description that says they've never ascended at all.) Or, if you reconsider "Ascender" to include those who have only ascended a few times, it could go there. But it needs to be on there somewhere. If you think it doesn't fit any of the current categories, then the categories need to be reinterpreted less narrowly. -- Old Ned 23:49, 9 August 2007 (CDT)

ns13 changes

Some things that need to be changed, but are big enough that I'm mentioning it here first:

  • Villa needs to be changed to 3 natty blue ascots (no one-use only flag on these)
  • Deity should be changed to include (1) Grimacite gauntlets

Mayflower Bouquet?

Pretty sure a villa can use the Lucky Tam. I don't agree with the Mayflower Bouquet being the familiar item choice, especially considering that it's a random chance of it actually occurring. Also, isn't the meat detector better on a high weight leprechaun than the ant tools? Or do we still need to spade that?--MaskedLihc 02:26, 30 July 2007 (CDT)

KoL not KOL

It's KoL, not KOL! This needs to be changed! --wexer9 14:38, 31 July 2007 (CDT)

  • Done. Why didn't you fix it yourself instead of just complaining about it? -- Old Ned 23:56, 9 August 2007 (CDT)

Apathy and Hearts

Given that hearts are usually obtained through a skill obtained through a Mr. Store Item (now in the 5mil meat range), shouldn't it be removed from Normal, or at least Apathetic? Granted, it's possible that this is meant to indicate people sending hearts to the player, but I still feel this is unlikely for apathetic.

Also, I would suggest separating item-received bonuses from equipment, skill, and otherwise permanent boosts. Although in this case, perhaps boosts that are given free, daily, might be lumped with the latter group (for example, Winklered). --Euphemism 20:06, 5 August 2007 (CDT)

  • I would think that as they're available from the mall for ~600 meat per heart, they would be available to almost any player (perhaps not Apathetic, due to not knowing about hearts, but definitely for all other levels of player). --AtroPhied 10:30, 30 August 2007 (CDT)

Disco Dance Effects

It would be nice to take into account what it is worth to use the Disco Bandits combos: Disco Concentration(+20% items) and Disco Nirvana(+30% meat). What MP restorers are most cost effective when using these skills, and do the cost of these make these effects for it? I suppose the effectiveness of one or the other would vary per area. --Peepsalot

Ratskin belt

Why is the Crazy Train which is an uncommon and comparatively expensive item co-listed with a superior item that is craftable and easy to obtain? --Xclockwatcher 15:17, 3 September 2007 (CDT)

Options I'd guess. I may have a train, but not a ratskin belt (which actually is the case on my main)--Ashallond 15:25, 3 September 2007 (CDT)

  • I suspect the real reason is that the ratskin belt cannot be dual-equipped. That being said, there are surely many NS13 items and effects that can be added to this page. --Bagatelle 15:58, 3 September 2007 (CDT)

Um, Where?

This article is missing a very important aspect of maximizing for meat drops. It should include clear references to locations. Is the castle in the sky the best drop area by combat ratio or just with the NPRZ?. Also, a reference of the the most meat heavy monsters is nowhere to be found. Besides the brigand what monster has the highest pure meat drop?. Formula and ratios of combat to non-combat couldn't hurt, but that seems like it should be spaded for the farming pages. However, brief references should be included as the only purpose for maxing meat drops(aside from the wartime island quest) is pure meat farming for the purpose of avoiding the tediousness though more lucrative practice of item selling. --Xclockwatcher 12:27, 4 September 2007 (CDT)

I have just recently come across the information that Buffs/Abilities/Equipment/Effect that Increase Meat Drop are stackable from Meat from Monsters. In other words somebody needs to crunch all these numbers. If you have already done so in these calculations then great. Also are the Lep calculations correct or are we still saying that a pound is 5% increase. If both of these questions have already been seen to then never mind but if not someone needs to do it. --Cloakblade 00:38, 9 December 2007 (CST)

Booty chest charrrm bracelet

Since the revamped of the Obligatory Pirate's Cove (in disguise) on the Mysterious Island of Mystery it is very easy to get access to the Booty chest charrrm bracelet (+10% meat drops). I propose that this be added into the lists such that it replaces lucky rabbit's foot (only 7%) in Apathetic Lizardman and porquoise necklace (much cheaper but gives same boost) in Normal. I'm still new here, so I'll let someone else with more seniority make the actual change. --Eglath 17:27, 4 January 2008 (CST)

Missing Meat Drop Effect

Flashing Eyes (obtained for 10 adventures from drinking a White Xanadian). I'm not sure how to edit the table, so any help would be great. Cheesedude 16:08, 17 January 2008 (CST)

The Hatrack Factor

I'm not sure if there's any hat better than the Outrageous Sombrero in terms of meatgains for the Hatrack, but there may well be. Is it possible that the Hatrack + Sombrero is better than anything on here?--Reapaninja 18:55, 12 May 2008 (CDT)

Assuming I am reading the Hatrack page correctly, a Hatrack's maximum is a 37.5 lb. Leprechaun (Weight Cap 25 x 1.5). Though not easy, it is possible to get a Leprechaun higher than that (Pick any 4 from Amphibian Sympathy, Empathy, Heavy Petting, Leash of Linguini, Meat Detector, etc.) Cnorgard 03:11, 24 June 2008 (CDT)


This would only apply to the Kol Deity, since it is so absurdly expensive, but couldn't a Mr. Container, or the like, be added to the chart to further increase meat drops? Mixie 17:04, 17 May 2008 (CDT)

... Aaaaand it's actually item drops. Never mind. Mixie 17:08, 17 May 2008 (CDT)

NPZR section

Should we just delete the NPZR section entirely? Since the nerf, you're limited to 10 rounds of possible meat theft instead of about 30, which I'm pretty sure makes the NPZR noticeably inferior to a leprechaun for meat farming. --Flargen 23:33, 18 May 2008 (CDT)

Well, maybe if the NPZR is also high weight it's still better. You should get around 1.1 meat thefts over 10 rounds, making a 56 pound NPZR about 25 meat better than a 56 pound leprechaun (in the castle). --Flargen 23:37, 18 May 2008 (CDT)

Okay, couldn't help but check some equations on this. My origional equations here had a wrong figure. It seems I spontaneously convinced myself to stop multiplying the 11% chance of an NPZR steal by the 10 rounds it can do the steal in. I had done so originally, then "corrected" myself, causing some .66 factors to appear where there should be 6.6's.

The inequality to check for when they have different weights can be given. Let L be the weight of your leprechaun and N the weight of your NPZR. Then use the leprechaun whenever the following inequality is true:

(A/100)*(sqrt(220*L)+2*L- 6) >= 6.6*N+11

At equality there is no difference in meat gains. This assumes the current leprechaun and NPZR meat formulas.

Thanks for demonstrating that I had goofed up somewhere, Eleron. --Flargen 02:23, 19 May 2008 (CDT)

30 lb for each, expected gains at the castle:
NPZR: 1.1 * (6 * 30 + 10) = 209
Leprechaun: 150 * 135.24% ~= 203
The NPZR catches up to and surpasses the leprechaun after 27lb, assuming the NPZR formula is correct. --Eleron 02:03, 19 May 2008 (CDT)
I just deleted some inaccurate info from the article that claimed that an NPZR will steal meat 0.97 times on average during the 10 rounds of combat. It will actually steal meat 1.1 times, as indicated above.--Pantsless 15:56, 18 November 2008 (UTC)


Shouldn't the full set of brimstone be mentioned here under ascender? While it's 1% less meat drops than what is listed under ascender, it's also +64% item drops which will more than make up for it in most zones. --Red Noodle 10:05, 12 June 2008 (CDT)

Crumpled felt fedora

Crumpled felt fedora, +10 is better than the +5 to the familiar weight. --StealthPenguin 18:56, 26 June 2008 (CDT)

Gave it to the KoL Diety. Based on my ready of the Dressing for Success page, shouldn't the Villa get the Fedora and the Ascender get the Plexiglass Pith Helmet? --Cnorgard 05:03, 28 June 2008 (CDT)

Hobo Power

Unless I'm mistaken, will a character maximizing hobo power with a garbage sticker in their offhand beat the current KOL Deity meat drops by at least 30%? --Melon 17:16, 5 July 2008 (CDT)

  • Looks about right... 150 hobo power->+150% Meat, replacing hat, pants, two accessories, off-hand; equivalent to 85% and 10 lbs (29%, if Leprechaun has the correct formula). So roughly 34% better, by my reckoning. --Bagatelle 21:08, 5 July 2008 (CDT)
  • Technically speaking the items shouldn't currently be on the page, since stats for these pages are currently limited to 150. I've lacked the inspiration to actually semi-revert to the non-hobopolis equipment and stats, though. In part because I'm hoping that the stats will be officially raised to 200 soon and all we'll have to worry about is how much hobopolis clan loot does each type get. It does seem to be causing some amount of confusion with some editors regarding what other hobopolis items can be placed on these types of pages, though. --Flargen 02:49, 14 July 2008 (CDT)
  • Don't forget, Ask the hobo to tell you a joke gives 100% meat drops, up to 5 times per day. How should this be added?--Larryboy 02:58, 17 November 2008 (UTC)

Hobo Monkey

The Hobo Monkey acts as a lep at 1.25 weight, as well as steals meat, making it better than the leprechaun for maximizing meat drops. Since it comes from Hobopolis, though, and is untradeable, I'm not sure if we should just yet add it, since we're currently debating how to allow and define access to hobopolis loot for these pages. It doesn't have any stat requirement in and of itself, though. Do you think we should allow this familiar for at least Villa+ types under the current Dressing For Success guidelines, or hold off for new guidelines to be put in place? The reason I ask is because, as I mention in the above section, the presence of some hobopolis gear on this page (despite current guidelines) is probably causing some confusion about what can be placed on the pages, and I don't really want to unnecessarily compound the situation by throwing in the Monkey. --Flargen 02:49, 14 July 2008 (CDT)

  • Hm. Maybe we need a new guideline in terms of "days of effort required" for non-ascension gear. E.g., duct tape items, cursed pirate outfit (though this can be handled with Meat limits), BHH. In the case of the monkey, it ain't hard to farm nickels, so I think anyone who is allowed 1+ Hobo drops should be allowed a monkey. --Bagatelle 19:23, 14 July 2008 (CDT)

Cup of infinite pencils

Shouldn't this item be included in the list?, since it's an off hand that gives +15% to meat drops. Combined with a muculent machete for a total of +20% meat drops, which is more than the meatpout staff. I think it might fit for the ascender or casual profiles, since it either requires being in hobopolis or buying it, and while cheap, I don't think it fits for apathetic lizardman.--Alden 19:46, 14 July 2008 (CDT)

  • We're discussing this here. --Bagatelle 22:03, 14 July 2008 (CDT)

Scratch 'n' Sniff Stickers

you can get up to 75% with 3 25% meat increase stickers (UPC sticker) that is better than all the stuff that is on there. We need to get that added in.--xinpig

Do the stickers stack that way? Or is it just in terms of turn duration? Either way though, 25% is better than the 15% of the BRC. Oh, and don't forget to sign your posts. --StealthPenguin 20:41, 4 November 2008 (UTC)

I don't think they stack, and you can't have more than one sword or crossbow, but it beats the bottle rocket crossbow and muculent machete, so for the lower levels you could put this sword/crossbow and cup of infinite pencils for +40% meat, and you don't need the skill to get the sword, just buy a sticks from the mall -- dewhashish 9:32 PM 6 November 2008

From what I have read so far they are stackable and its for a duration of twenty turns. so its not too bad. and dont forget to factor in the disembodied hand as well. --xinpig

The disembodied hand cannot equip a scratch-n-sniff sword or crossbow. Though I'm curious: What happened to the toy train? Is there a reason it's absent from the list? I'd add it myself, but I'm terrible with tables. --Unnatural20 18:05, 26 December 2008 (UTC)

Brazen Bracelet, Bitter Bowtie, and Bewitching Boots

Should this page have a footnote mentioning that if you equip the three of them together, they give a total +meat drop bonus of 60%, equal to three natty blue ascots? I think it's at least somewhat relevant. --Unnatural20 17:11, 3 December 2009 (UTC)

Is it only a total of +60%? I thought if you have all 3 each item has +30% meat drops, totaling a +90% drop. --LordKass 22:12, 12 April 2010 (UTC)


The turtle tamer's weapon fouet de tortue-dressage +10 familiar weight should be added / AvangionQ - April 15th, 2010

Can someone explain to this noob how the Crown of Thrones is better than a crumpled felt fedora when using the Hobo Monkey? +10lb gives nearly +40% to meat... the crown is only 25%, right? --Dibbin 14:39, 11 May 2010 (UTC)

Removed following section from main page

Figuring out NPZR meat drop in the past

First, calculate how many hits it takes to kill the monster.

      Monster HP      
(NPZR weight*3/2)

Round up if you get a fraction. Then look at this table to see your average battle length and number of times the NPZR finds meat. (I've done the painful calculations; if you want to check them, look at the end of this section)

HitsLength# of meat drops

Then you just multiply your average # of meat drops per adventure by how big they are. That would be

# of meat drops * (weight * 6 + 10) = Average meat gain per battle

If you want to check my math, or if you think you have a much simpler formula (i.e. taking the average amount of damage an NPZR deals in a turn, and assuming it always deals that), here's why mine is correct.

It should be noted that while this strategy may indeed provide more meat per fight, it is not exactly time efficient. The leprechaun type familiars will give you a substantial meat boost even if the fight is only one round long. NPZR farming requires 30 round fights to maximize meat gain. In the end, it's really up to every player to decide.


Thus ends the old data. Here's a quick reference for including the new cap.

Before the change to the NPZR, the math (for castle farming)was:

  • 56-lb Leprechaun = +355 meat/battle (averaged from 291-419)
  • 30-lb NPZR = +553 meat/battle

(If it had existed)

  • 130-lb Stocking Mimic = 1883 meat/battle


Given that the Robortender is a 2x leprechaun for the day when given the right drink, it seems useful to include it alongside the hobo monkey and leprechaun for weight-to-meat% purposes. Any objections to this? --Volc (talk) 18:20, 18 January 2019 (UTC)