Talk:Little box of fireworks

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End of every combat smil

At the start of every combat <name> produces a tubular red firecracker labeled M-X, lights the long fuse, and tosses it behind your opponent.

Third round of combat

The M-X explodes, blowing off some of your opponent's fingers and dealing (1/2x)(1/2x) damage.

At the end of every combat

<name> lights a miniature Catherine wheel and dances in the shower of sparks. How cute!


<name> sets off a lovely little cluster rocket, and smiles broadly as it explodes.

Damage has been ranging from 68-90 with a 45 pound familiar.100ish adv spent. 1.5-2 would give 67.5 - 90. Wojo 23:35, 30 June 2008 (CDT)

Frequency & Damage Data

Familiar weight is 30.

Beginning of fight acting rate: 150/150
Number of X for M-X: 45-60

Skill damage: 15-30

After combat acting rate: 150/150
Smiles: 76
Dances: 74

Item drop

Item failed to drop at +60%: Yes (Took 24 dance messages)
Item failed to drop at +65%: Yes (Took 19 dance messages)
Item failed to drop at +70%: Yes (Took 4 dance messages)
Item failed to drop at +75%: ???

Conclusions: The number of M ranges between (Weight * 1.5) to (Weight * 2). The bomb goes off 3 rounds after it is set. The M-X is always thrown.

The skill does between (Weight/2) to (Weight) perfect elemental damage.

There is always an after combat effect. There's an equal chance for both skills activating. The item drop is below +30%, but other than that nothing is known.--GoldS 00:27, 1 July 2008 (CDT)

Running against Beanbats with a 30lb Pickle and 75% +item drops, I spent nearly 300 advs and got a bean every time it danced (~150 advs). I got beans 88% of the time it smiled, plus each smile gave me +4 substat points. I'm pegging the +item on the dance as 25% for now until I can get more testing done.

Damage (when combat lasted long enough) was pretty much the same as GoldS's findings - the M-X is generated at the start of combat, then arrives in the 3rd round as half physical (round up) and half Hot (round down). Combat damage from the Roman Candle skill was between 1/2 weight and full weight. --Denarius 09:40, 1 July 2008 (CDT)

String of Firecrackers

With a 40lb Llama I believe I had noted that the firecrackers deleveled by about 20 each round. It also seems like I only ever get the M-80 effect for the most part with my level 21 Pastamancer, and the only time the firecrackers have been used was when I let my moxie slip in the Old Sewers and was able to get hit by those enemies. I suspect that deleveling will happen when a monster's offense is higher than your moxie, and that the initiative proc happens when you'd lose initiative. Bakapyrite 13:31, 4 July 2008 (CDT)

I got the initiative against Lord Spookyraven indicating that this will grant you initiative even when you should not normally have it! I am unsure if this is a bug or by design. --Codsmack 15:24, 15 November 2008 (UTC)

Very useful pull

This item is now on my pull list from Hangks because it can be used with EVERY familiar, (with the exception of the comma chameleon?), and it has very useful effects at lower levels and medium levels, which is all you need for ascending. I usually sell my IotM when the month ends, but this one will be sticking around for a long time! Boggerbead 13:53, 1 August 2008 (CDT)

New combat message (disregard this)

With a 40lb llama against a spooky hobo I just got the following message:

Furry Tibet throws an M-80 at him, hitting him for 2 points of explosive hot damage.

This was with autoattack on and was a one hit kill on my part, so there was no 3 round delay. Perhaps the effect maxes out at "M-80", which is the actual name of the firecracker, at which point it just gets thrown? Since it was a spooky hobo I cannot add any data as far as how much damage was actually done. Bakapyrite 18:26, 1 August 2008 (CDT)

Disregard the above post, I had swapped to a Plastic Pumpkin Bucket for a Hobopolis boss and had forgotten to swap back, nothing to see here. Bakapyrite 18:30, 1 August 2008 (CDT)

Beginning of Combat

So i am running ~+200 ML against spooky hobos, which normally causes them to get initiative every time. with box of fireworks, it has sometimes deleveled, sometimes thrown damage firecracker, but NEVER given me initiative.They get the jump on me every time.--Alabit 06:27, 6 September 2008 (CDT) More Testing, with my ~+200ML gear on, it never gives me the jump. this time on Gallery monsters. Sometimes they got the jump, sometimes i did, but my box of fireworks never gave me initiative--Alabit 00:47, 7 September 2008 (CDT)


How often does this thing give the substats? —Preceding unsigned comment added by Imakuni (talkcontribs) on 20:41, 6 November 2009

  • In #Frequency & Damage Data directly above it says it's a 50/50 chance of either +items or +stats. Which agrees with my own observations. --Flargen 23:21, 6 November 2009 (UTC)

Before combat

  • i had a 30 pound fairy and got M-66, which is X*2.2 —Preceding unsigned comment added by Icon315 (talkcontribs) on 16:59, 14 July 2010

Sword of Preps

The message "<name> lights a cute little string of firecrackers and tosses them on the ground behind/through your opponent" sounds a little suspicious to me. Behind seems to make more sense, and fit the message at the top of this page. I suspect someone forgot to remove his rollover gear while quoting this. Can someone check to make sure? --KingBobson 21:22, 15 January 2013 (CET)

Item Drop

Spading for the Catherine wheel effect:
Location: The Dire Warren
Readout: Bunny liver
Moon sign: The Opossum
Equipment: None
Conditions: None
Quartet: Not playing anything
Skills: No intrinsic item drop bonuses
Familiar: Toothsome rock, with the Little Box of Fireworks equipped
cluster rocket drop rate: 75% (1130 of 1523 turns, 99% CI 71.3-77.1%)
Catherine wheel drop rate: 92.9% (1356 of 1460 turns, 99% CI 91.1-94.6%)
Calculated bonus: +25% (99% CI 21.8-28.6%)
--Mis2027 (talk) 00:53, 29 May 2013 (UTC)