Talk:Jar of swamp gas

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[hidden]: i used 20 of em and thats the range i got [stated as 20-80 earlier]

DoubleFelix: were you using the jars on stench-weak monsters?

[hidden]: one was a suit of armor the other a cubist bull

Are these stench-weak?

The suit of armor is: It's a spooky elemental monster, so it's weak to stench.--GoldS 23:12, 15 May 2007 (CDT)

  • If it's doing up to 80 against stench-weak, shouldn't the range be 20-40? Mr. Blonde 00:14, 16 May 2007 (CDT)

'Stench damage'

Shouldn't it be "He takes 20-30 stench damage"?

  • Nope. The current way is how it appears in the game, so it's how it should appear in the wiki. Also, please sign your posts.--Munkel (talk) 09:26, 24 May 2007 (CDT)
  • The previous convention of including the name of the element was due to a limitation in {{element}} which made displaying it properly need a bunch of ugly HTML. Now that {{element}} has been expanded, the messages can be displayed exactly as they appear in-game - note that the 20-30 appears green and is linked to the Stench article. --Quietust (t|c) 11:40, 24 May 2007 (CDT)


I'm pretty sure the "lights you can't see" is referencing the northern lights reflected through swamp gas that caused the delay in the Tuesday updates. --Bokodasu 06:05, 16 May 2007 (CDT)

Hah! An Intra-Kol joke! awesome! -Chesskid33333

Special Cases

Has anyone tested this against the Bonerdagon or Naughty Sorceress to see if the stunning effect works there? --Dannyboy 10:34, 16 May 2007 (CDT)

  • I can confirm it does. I used 4 of them against the NS in my last HCT run. --CrimsonMirage 19:41, 16 May 2007 (CDT)


What happens if you use 2 in quick succession (like by funk slinging, or just 2 consecutive rounds)? Do they block 4-8 rounds total, or does the second just reset the count so doing no more if you funk sling 2. --Univector llama 23:50, 17 May 2007 (CDT)