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It appears that the Angel hair wisp doesn't work properly in Town Square or any part of Hobopolis. I've taken 150+ damage while he's summoned and he doesn't leave. Bug? --valys 21:21, 9 May 2009 (UTC)

10m to buy with clan coffers, we need a LOT of work done.

How can I add a new adventure page? Here is text for one of the adventures in the Sewer after paying to get it unclogged:

Title: Despite All Your Rage

You're walking down one of the myriad sewer tunnels when you sense danger -- and not the danger that exists between your first and last names, but real, palpable danger.

All of a sudden, you hear a rattling of chains above you, and before you can even look upwards, a rusty cage drops from the ceiling and traps you. You look around for your captor, and see him -- it's one of the C. H. U. M.s, muttering and drooling as he inspects his latest catch (which is you, in case you haven't been paying attention.)

He drags you down a side tunnel and leaves you in a darkened alcove. You survey the situation, and the survey doesn't take very long, because the cage is pretty small. The results of your suvey: You're stuck in a cage. The bars don't seem to be particularly strong, but they're thick -- you think you could probably gnaw through them, but it would take a while (and you'd probably desperately need dental attention afterwards.) Barring that (ha ha, get it? barring?) you could wait and see if anybody in your clan comes to your rescue. Do you think you're popular enough for that to be a reasonable option?

Options: - Gnaw through the bars (10 Adventures) - Wait for rescue

-- Picking Wait options leads to the following text:

Results: You bang on the bars and yell for help, but nobody hears you. You're sad and lonely...

Despite All Your Rage

You're still trapped in this filthy cage.

Options: - Gnaw through the bars (10 Adventures) - Wait for rescue

While "waiting for rescue", you can't do anything, just like in the middle of a fight. --Zeviz 23:44, 16 June 2008 (CDT)

Any idea if we keep the hobo nickels/hobo parts/bandages/binder/etc across dungeon runs? I would hope so, 30 nickels is hard to get in one run... --Jimfromtx 18:33, 18 June 2008 (CDT)


Hobopolis is an actual adventuring area in the Clan Basement. After turning the valve in the sewer often enough, you can get a non-combat that lets you "go deeper" to Hobopolis. --CirclMastr 09:56, 17 June 2008 (CDT)

Hobo Names

  • All hobo names are randomly generated. We won't be able to make a page for all of them-- just a generic hobo page for each element with all the possibilities listed.. --TechSmurf 14:26, 17 June 2008 (CDT)
  • Also, the skill books aren't one-time, just incredibly rare. --TechSmurf 14:35, 17 June 2008 (CDT)


To me, this looks like a clear reference to Neil Gaiman's Neverwhere[1]. I couldn't find the term anywhere on the wiki. Am I the only one in thinking that? --Groli 20:33, 17 June 2008 (CDT) Possibly, but I'd consult the radio transcripts to find the first mention of Hobopolis first. Killerrabbit

This whole area seems to be a reference to John Hodgeman's (The humorist and PC dude actor in Apple commercials) book The Areas of My Expertise, in which he writes at great and often creepy length about the Great Hobo Conspiracy, Hobos' use of codes to communicate (as in the Sleazy Back Alley), etc., etc. The names generated in KOL are highly reminiscent of (but funnier than) those of Hodgeman's hobos.

To Lisalo, this is a reference to Venom, but he posted it. Do the same.


--Arioso 02:19, 19 June 2008 (CDT)

Image Progression

1 person adventuring only. Precisely 50 defeated normal hobos (no other adventures except refusing the market, nothing made for richard, no scarehobos, no lost combats, 1 killed with 'excess' damage producing a skin) moves from image 0 to image 1.

Total 125 for image 2, Total 250 for image 3, 375 total for image 4, and as expected 500 total for image 5.

Anyone with a fresh dungeon and nobody else interfering can hopefully use these numbers to calculate the scarehobo effects. --BigBadBongo 04:12, 20 June 2008 (CDT)

750 kills, image 6->7 --BigBadBongo 05:52, 24 June 2008 (CDT)

  • i've got 648 kills, and i'm on image 12. i've got all areas open, hot and cold to the boss (~420 kills). i think i've made about 60 scarehobos but i'm not sure. --Evilkolbot 16:25, 25 June 2008 (CDT)

All told my clan of three divers killed 1447 hobos in Town Square to get all the way to Image25. A large portion of those were also converted into Scarehobos. 1447 / 6 = 241. However, a more realistic number of Scarehobos is probably around 220-230. I wish the clan log listed Scarehobos used so I could give more accurate info. Bakapyrite 18:21, 25 June 2008 (CDT)

Some results

  • Image 2: 125 hobos, no scarehobos
  • Image 3: 193 hobos, 7 scarehobos
  • Image 4: 231 hobos, 12 scarehobos

This would suggest an average of 7.5 hobos (375-231=144, divided by 19 = 7.58). I wouldn't be surprised if it killed 5-10 hobos per use, but that would require individual testing on each round using exactly one hobo. Does anyone have hobo amounts for image 6 and beyond?--Foggy 09:53, 2 July 2008 (CDT)

Don't forget, if you made a scarehobo which caused the image to roll over you might have 'overshot' the number of kills required by as much as 8-9. Did the images here roll over with a final kill or with a scarehobo?

Also, 7->8, 8->9 and 9->10 seem to be 125 as well.--BigBadBongo 11:19, 2 July 2008 (CDT)


The boss' name is Hodgeman. He drops parts of an outfit with "Hobo Power" and a Journal, of which there are at least four. Uhhh...that's all I know.--Duty 07:24, 19 June 2008 (CDT)

He has 10,000 HP that you have to go through in 1 combat. He can deal up to 1000 damage of any element a turn. With 1200 Muscle I was able to hit him the first 7 turns, then I was no longer able to hit him consistently which implies he gets stronger as he gets weaker or as more rounds pass. Stun items/skills do not work on him. Hobo power is on each part of his outfit and on an accessory he drops. He also can drop various off-hands that turn that power to a specific stat. (The one I saw was +spell damage) --Darkwolf 09:05, 19 June 2008 (CDT)

Special attacks that do extra damage?

"An as-yet-undetermined mechanism allows hobos to use special attacks. These attacks do a great deal more damage than normal attacks and don't seem to interact with defensive abilities."

This is on at least three of the elemental hobo pages, and I think it's only true for Hot Hobos. I think it's their gimmick. --Raijinili 22:25, 19 June 2008 (CDT)

Nope, even Normal Hobos can ignore defenses with some attacks. I've a level 49 clanmate who is consistently hit for 200 or so damage by hobos. At level 14, I'm taking about 50 on some attacks and 200-something on others. I'm pretty sure EVERY hobo has one or more special attacks that largely ignore defenses and do a fixed range of damage. --Flargen 22:30, 19 June 2008 (CDT)
I have always been hit for ~110-125 damage by normal hobos' special attacks. Had astral and ghostly shells on for some reason and was being hit for ~80-90. The turn they wore off it was back up to 115 again. DA (or some other aspect of ghostly and/or astral shells) seems to affect the damage. --BigBadBongo 05:56, 24 June 2008 (CDT)
Since I was the one that came up with the phrase being discussed, I'll point out that I specifically used "hobos" and not "hot hobos" when I phrased it, because I assumed that every non-boss hobo would exhibit this behavoir. Having just recently finished the last side-zone, I'd say that my feeling is confirmed - every basic hobo has some way of hitting you really hard during the flow of combat. I'll also agree that DA/DR and Elemental resistance can reduce the damage, and that the term "defensive abilities", to me, meant things like Saucespheres and Hero. I'm not sure how much spading has gone on for things like Strangulated but I assume that the attacks are of a similar nature. However, whether that implies that it's just a flat % chance (ie: roll a die, on 1-2 use a special attack, 3-6 use a normal attack), whether it's a crit, or whether it happens when a miss would happen (I consider this last option unlikely), or if it's something else entirely, still needs to be figured out. Bakapyrite 12:58, 25 June 2008 (CDT)

Unlocking the elemental zones

I think we should probably have numbers on the page for how many kills it takes to unlock each elemental zone. My (very small) clan has started keeping track of the numbers today, and it looks like Burnbarrel unlocks at 250 kills, no Scarehobos. We aren't far enough in for anything else, yet, but I can't help but feel this would be useful information to have. Gowain 01:05, 21 June 2008 (CDT)

the town square has a number at then end of its image file's name like the elemental zones. this might be connected to the opening of the before mentioned zones. (right now my clan is at 125 and all the zones are open.) --Flyinglama 15:29, 25 June 2008 (CDT)

the square's image changes at:

note: all of the images are stored at

bunrbarrel opens


escapade opens


heap opens


barial ground opens


PDL opens


I think that when the image switchs to


you can fight the hobolord.

there are no images after


I don't have adventures numbers yet.

--Flyinglama 16:00, 25 June 2008 (CDT)

  • Actually, the images continue all the way to townsquare26.gif -- townsquare125.gif takes the place of the nonexistent townsquare13.gif (so it goes townsquare0.gif, townsquare1.gif ... townsquare11.gif, townsquare12.gif, townsquare125.gif, townsquare14.gif, townsquare15.gif ... townsquare25.gif, townsquare26.gif). I assume that Hodgman, The Hoboverlord shows up at townsquare25.gif; townsquare26.gif appears after his defeat --Baltar 14:30, 10 July 2008 (CDT)

escapade opens at townsquare5.gif, not 6, making it every other image --Vanter 14:05, 6 July 2008 (CDT)

Skins, etc.

I am pretty sure the normal Hobos have 400 HP, hitting them for a total of 400-500 means that they might drop a nickle, hitting for 500+ of an given element drops body parts. I am pretty sure on this.--Duty 07:37, 24 June 2008 (CDT)

Sub-Area Links

Since in-game this is an image map, for the wiki to be able to use the image to link to all the sub-locations, we have 2 (that I could think of anyway) options. One, is to install the ImageMap extension and arrange it similarly to in-game. This involves nagging the coldfront mods for a while ;). Or two, crop/divide up the main image into sections which we can then table-ize and use {{click}} as usual. We can do the second until the first is implemented, if needed at all. We can always delete the modified images. I guess I have a project to do 'till rollover, it shouldn't take long at all. --JRSiebz (|§|) 21:12, 24 June 2008 (CDT)

profit section?

i'm not so sure that there really needs to be a blurb about how to "buy" hobopolis stuff; on this page anyway --Noinamg 22:18, 15 July 2008 (CDT)

It probably doesn't need to be anywhere. It has nothing to do with how Hobopolis works or what you can expect to find. This isn't a page for commentary on the social aspects of KoL, and clans who sell the specialty loot don't need advertising space here. --Sean Clannery 18:21, 4 October 2008 (UTC)

Item Drop section?

Can someone add a list of every drop that you can get in Hobopolis? This should include Boss Drops, Choice Adventure Items, and Hobo drops. Please --Icon315 01:25, 3 February 2010 (UTC)

  • I bet you could probably do that; all the information is already available.--P4n1q 01:29, 3 February 2010 (UTC)
  • Why? What would be the point? --TechSmurf 01:57, 3 February 2010 (UTC)

Side Zone Drop Statistics

Ran a bunch of turns in each side zone to work out the drop rates. The following are the combined results; there is no indication that any sidezone deviates from the combined totals. --Flargen 03:42, 23 January 2011 (UTC)

Item Bonus Encountered Bedding Bindle hobo nickels 120 MP skill 30 MP skill
(wh 43)
328 2 0 253 0 2
+317.4404% 1181 5 7 738 8 10
(wh 40)
188 2 0 146 2 2
(wh 40)
70 0 2 52 1 0
(wh 40)
201 1 0 153 0 0
(wh 40)
673 6 2 520 1 3
(wh 40)
225 0 1 160 4 0
(wh 40)
583 2 2 398 4 6
observed rates