Talk:Head on Fire, Ass Catching

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I know what it does!!(part of it at least). My Knob Goblin Tongs got additional fire damage when attacking. I was doing 7 damage and there was also 7 fire damage done. Whether this is a coincidence or the fire actually does the same damage as your weapon again but fire type I don't know. That was my last adventure!! Can someone with adventures explore this more??--Tornan Steel 08:53, 1 December 2006 (CST)


Could the "Ass Cathing" part of the name be a reference to the Pokémon character Ash Ketchum? I know, but hey, I was a kidlet too once... I have a vague memory of Jick not liking Anime, but, well, it's so similar...--Acdr 17:57, 1 December 2006 (CST)

  • No. "Like [his/her/its] head was on fire and [his/her/its] ass was catching" is a common phrase for describing someone running, usually when they're moving fast and are frightened. It's not used much, though, and the only source I could think of besides just being a funny turn of phrase is Charlie Daniels' Uneasy Rider. Speaking of which, anyone test the effect for Iniative +?--Galapagos James 20:18, 1 December 2006 (CST)
  • I'll note that I've seen this phrase elsewhere in the game. Granted, the use is different there. Still, I wonder what happens if you're wearing fire AND have Flame-Retardant Trousers. CaptainSpam 02:27, 3 December 2006 (CST)
  • (later that night) Answer: Nothing. Drat. CaptainSpam 02:30, 3 December 2006 (CST)

I think it doesn't do anything, and it's just there to be funny.--Mjavabean 03:33, 2 December 2006 (CST)

  • Really? It seems like this would increase Combat Initiative, but I can't tell.--MaxVance 10:40, 2 December 2006 (CST)

Except that you're all wrong and it provides so-so cold resistance. I updated it so you need not fear.

Tell that to the Icy Peak. Robotman 13:40, 2 December 2006 (CST)

I'm thinking Combat Initiative not sure how much though (thinking 10%ish) Tanarchy 05:09, 3 December 2006 (CST)

are we sure that it's a bonus? --Cameron 00:40, 4 December 2006 (CST)

This effect sure seems to make me miss a lot against the monsters in the fright factory. Gone through about 200 turns with my multi and he didn't miss once. Now I'm wearing fire and hit air 1/4 to 1/5 of the rounds. Does anyone else notice something along these lines? --Risrepkel 17:29, 4 December 2006 (CST)

  • I'm wearing fire, and hitting fine against them.--RPGMarker35 17:39, 4 December 2006 (CST)
    • Are you using normal attacks or thrust-smack? I find it really weird that I keep missing. --Risrepkel 17:42, 4 December 2006 (CST)
  • I'm wearing fire, and hitting fine against them, also. I am using Thrust Smack. --Wexer9 16:37, 6 December 2006 (CST)
    • No, I can confirm this. I've been taking some notes and with the fire on I was missing about 60% of the time. Swapped for the wolf mask and I'm now hitting just on 80% of the time. Fumbles seem to be about the same. When I use Kneebutt and HeadButt (I don't have thrust smack, but I presume it would work the same), I'm getting a far better ratio with the fire on (hits around 85% of the time). With the wolf mask, it hits about 95% of the time. I need to do a longer analysis (more turns) to be sure, but it looks like it's panning out this way.--Angel 20:15, 6 December 2006 (CST)
    • The wolf mask gives muscle. Muscle increases hit chance. Also, how big is your sample size?--Dehstil (t|c) 21:37, 6 December 2006 (CST)
    • It takes me 8 solid hits (or thereabouts) to put the creature down. After I changed to the wolf mask I was getting 8 hits to 2 or 3 misses with a fumble every two adventures (or thereabouts). While I was using fire I was getting around 8 hits to 5 or 6 misses. This is over about 50 adventures - with fire and without (I mentioned I needed a bigger sample size). I'll try it again using a non muscle modifying hat after rollover. The change seems too big to me to account for a +5 muscle gain for the effect, but I guess it's possible.--Angel 21:50, 6 December 2006 (CST)
      • Okay, I'm starting to thing the miss rate I'm getting here is far more due to some weird scaling thing as my multi - who is a far lower level at the moment - is not missing anywhere near as much. I'll keep taking stats, but now I'm really not sure.--Angel 01:04, 7 December 2006 (CST)
  • The reason I asked about Thrust Smack is because if you have Eye of the Stout, which is reasonable to assume you do, it can't miss at all. That kind of skewers the point behind testing for misses. However, if you do miss with fire on and those two skills, then it does prove the miss theory because it's impossible to miss even the Naughty Sorceress with those. (Note: Missing is different from her stopping your attack.) --Risrepkel 12:39, 7 December 2006 (CST)
    • Also, I recorded 200 rounds of combat on a level 4-7 SC and missed 58 of those swings. Problem is, I was using the shillelagh and had Eye of the Stout which gave 67 critical hits so that's kind of skewed. Going to do it over without the club. --Risrepkel 12:39, 7 December 2006 (CST)
    • Yeah, I agree with Angel in that the misses may be because of the progressively harder scaling as we progress into the future. I'm barely hitting the Crimborgs at all with normal attacks. Well if this effect does give elemental weaknesses, it should be easy to find out. Someone with a plexiglass pinky ring or elemental saucesphere can use it and check from their character page. --Risrepkel 15:51, 7 December 2006 (CST)
    • I've got a char with elemental saucephere. It shows minor protection across the board. Swap for barskin hat and nothing changes. So elemental weakness is out. --Angel 16:21, 7 December 2006 (CST)

i think i saw my HP go down at the end of an adventure ~russianspy1234


Nope. --Unhuman 20:53, 24 February 2007 (CST)

  • Just a thought: maybe something with Flame-Retardant Trousers? The description says that "you can run around like your head's on fire but there's absolutely no chance of your ass catching." --CG1:t,c,e 17:49, 17 March 2008 (CDT)

Initiative Spading

Testing with a character that cannot run away from rabbits at -50% initiative, can at -45%. Wite fire worn, cannot run away at -60%, can run away at -55%. Initiative is +10%. --Foggy 15:04, 20 April 2008 (CDT)

Getting This Now

New NeedsContent today: "Um... so, can you get this effect in any way besides ittah bitta?" I've kept records for using 13,100 Knob Göblin lòve potions since April 2010 (also: it is very expensive to use that many) and I've never gotten this effect from any of them. I presume, but have not seen proof, the potion, chaos popcorn, and the hookah all pull from the same pool of effects. --Club (#66669) (Talk) 00:08, 14 March 2013 (UTC)