Talk:Hardcore Checklist/archive

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This is a much more in-dept--Greg1104 10:27, 23 September 2006 (CDT)h chart that I've been working on for a while. It is by no means complete, and I know a few specific things to add, but its a bit more useful then the last one i made. --Deadgoat 17:42, 13 August 2006 (CDT)

I just blew away all the now obsolete commentary here about how to finish building the table because it's done now. I took care of everything I ever wanted included, and I had the longest list of demands. I curse your name for starting this job and getting me sucked into finishing it. The result is a pretty cool chart though; I think it may be the most complicated one in the whole Wiki now. --Greg1104 09:42, 23 September 2006 (CDT)

  • Extremely cool chart - I'm needing Serious Cold protection!  :) A couple of questions/comments:
  • Shouldn't dingy planks and sweet rims be here?
  • Should a clover be in the table (used for the Rock and Roll Legend, a blue cell item)? Especially since getting a big rock and banjo strings is usually easier than getting an acoustic guitarrr.
  • I suppose that the dingy plans from the shore should be shown.
  • Color code (maybe yellow?) optional items for the Sorceress Tower monsters? It's OK to skip some and to backfarm if necessary.
  • Add Sorceress killing gear? (furry suit, acid flower, flaming talons, etc.)? As these things are pretty dependent on your class and skillset, it may make sense just to make a brief mention of them in the notes.
I hope I can suck you in just a little more... --Gymnosophist 10:06, 23 September 2006 (CDT)

Dingy items and rims should go in; will add the Hermit into the level 1 section next time I'm messing with the table. Clover for the skeleton key from him would also be in the optional but very helpful category I allude to below. I talk about what I'd like to do with the tower items as well there. The acoustic guitarrr already suggests the banjo as an alternate--should put a note about that in the optimization section I guess. Sorceress gear is already covered to death in so many other places I don't even want to touch it here; the Hardcore Class Strategy place would be the one to cover it at around here. That page is still kind of simple, I just started making edits to it this week. --Greg1104 10:27, 23 September 2006 (CDT)

Oh, and I hope to edit the chart such that it only requires So-So Cold resistance. --Greg1104 17:34, 23 September 2006 (CDT)

  • On clovers, I always plan on getting two, one for a big rock, and one for the Sorceress' gambling skeleton. But ever since a clover was enclosed in the Kings letter, I only need to scrounge up one clover instead of two. Brrrrrrrrrrr. --Gymnosophist 18:05, 23 September 2006 (CDT)

All the hermit and dingy related items are now in the chart. I need to add a notes section discussing clover use, and the usual strategy of using the initial one for a big rock should go there. Also need to point out that you can get clovers other places. --Greg1104 18:29, 25 September 2006 (CDT)

Color Coding

As I see it, the main thing up for debate here now is how to deal with the color coding on the optional/helpful items. I'm tempted to recode this chart like this:

  • White for always required (stays the same).
  • Green stays the same.
  • Blue becomes recommended but not necessarily required. That means recoloring all the stair items that color as well. Then you can consider anything that's blue to be unambiguously better to get if you can, but it's possible you can ignore them and still ascend.
  • Grey for optional but not considered optimal. That would include all the items that can be replaced with skills instead like the bum cheek and the eXtreme items. The idea here is that anything that's grey you should try to avoid for the best hardcore run.

Now that this whole page has been assimilated into the hardcore strategy pages, I'd like to see it follow the attitude of the rest of them: always be suggesting the right way to do things for the best run. --Greg1104 10:11, 23 September 2006 (CDT)

  • The revised color scheme makes sense to me. --Gymnosophist 10:33, 23 September 2006 (CDT)

print friendly version

Just wondering If someone could make a word, print friendly version.

From Talk:Progressive Item List:
Items Required for the Naughty Sorceress' Lair

In the Progressive list of items for the lair, there a few items listed for the Misspelled Cemetary; there actually isn't any need to visit there for most ascensions. The Skeleton Bone also shows up in Obligatory Pirate's Cove (In Disguise) as well as in The Cyrpt:Defiled Nook. Also, the loose teeth are used only to make a skeleton key, and you get plenty of those in most runs via the Daily Dungeon drops of key rings.

Similarly, the Gnollish pie tin is listed for Bugbear Bakery/Degrassi Knoll; I've never had to get one of those. You normally come across the Broken Skull (Guano Junction) + Skeleton Bone needed to construct a Bone Rattle as you're adventuring anyway, so farming for Tambourine parts is rarely necessary. I'd tag that as also being optional for most runs. --Greg1104 03:56, 18 Oct 2005 (MDT)

  • In Hardcore runs (Oxygenarian at least) it's probably better to skip opening those two middle chests. Much easier to put together a key from parts you gather doing the cyrpt quest. --jin 18:55, 18 Oct 2005 (MDT)
  • The optionals are just that... optionals. They're on the list for people to keep in mind, and some folks go to the cemetary for their CitB so it's something to keep in mind. Should I put a * next to them saying optional? Or can folks make that decision on their own? --Zalan 15:55, 25 Oct 2005 (MDT)
  • Wintergreen posted a thread about the mathematically fastest way to hardcore ascend
  • In true Wiki style, after six months of nothing happening to the "Items Required" list I just dove right in and reformatted the whole section to mark all the optional and substitution items myself. As a bonus, by the time I was done I was so tired I forgot to tag with a description so the edit doesn't even stick out; go me being a jerk. The table is a little longer vertically, but now it's more useful to newbies in particular. --Greg1104 04:34, 23 April 2006 (CDT)
  • Any reason why the optional hairspray item from the Demon store isn't listed? Just wondering because I needed it for my last run in the Tower, only to discover I didnt have it. --Grimdel 15:12, 01 July 2006 (PDT)
    • That reason would be that nobody ever noticed it before. Now included. --Greg1104 00:36, 8 July 2006 (CDT)
  • Dire Warrens? I've never heard of it. And why is it and Sleazy Back Alley and Haunted Pantry linked to edit pages? No, I don't care. It seems this page is a mess (funny I never noticed it before). --Crowther 22:24, 9 July 2006 (CDT)
  • It wasn't a mess until it was edited badly by a new Wiki user the other day. I removed that whole section because it's redundant; a much more complete strategy suggestions on when it's best to adventure at the various 1st level locations was already in the Hardcore Location Guide where it belongs. --Greg1104 03:48, 12 July 2006 (CDT)

Dire Warrens - on Toot's mountain - where you hunt bunny's --Grimdel 4:24, 10 July 2006 (PDT)