Talk:Green Pixie

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What Does It Do?

I sure the item drops increase, because I continously get items, and when i unequip, I rarely get items. And The Bottle of Absinthe 5 per day, isnt true to me, i ormally get about 6 - 7 a day. --Typh 13:47, 28 June 2007 (CDT) Does this familiar raise item drops? It would make sense with the whole dancing thing. --Tripwood 01:56, 2 June 2007 (CDT)

  • I believe it does, also its Mr. Store description was "A fairy that also attacks..." --Manial 04:23, 2 June 2007 (CDT)
  • It looks a lot like tropical Uncle Crimbo, that's what <smile> ColtsScore 03:18, 3 June 2007 (CDT)

Arena

I think it's strength would be the ultimate cage match, given the obstacle course message about headbutting obstacles and its affinity for attacking. --Chemistron 13:05, 2 June 2007 (CDT)

I know it isn't Hide and Seek, I was failing which wouldn't be the case if it was its strength. I am guessing it is probably the ultimate cage match as well but I haven't been able to fully test that. --SilveRaven 09:51, 5 June 2007 (CDT)

Damage

I've noticed damage being half weight, so at this stage I don't think it's safe to say damage = weight. Perhaps it's between X/2 and X, where X is weight.

Perhaps damage is based off of a different formula depending on which attack message is displayed? Something like the Astral Badger or Mech? It would be useful if people would post their damages with weights and corresponding messages here. --Wildfire393 01:34, 3 June 2007 (CDT)

It just attacked for 4 damage at a level 16.--Toffile 13:14, 3 June 2007 (CDT)
Mine is at 5 pounds (+5 from Mayflower Bouquet), and all the damage I've seen it do in that weight was between 6 and 9 damage. --Olaf the Hungry 17:31, 3 June 2007 (CDT)
At 19 and 20 lbs, 40 rounds of combat, I got 14 attack messages. The type of message appeared to have no relation to the damage done - but the most common message could skew the data on this test - more effort should be made to look at the alternate messages. For "Oh, waily waily waily!", received 10 of 14 times, damage range was from X/2 to X, where X is the pixie's weight. The alternate messages all had ranges close to these, so I do not think I have seen a "Critical Hit" message (if one exists). --Nyl 186 08:23, 4 June 2007 (CDT)

So preliminary conclusion is that this behaves about like a lime? Thats kind of a shame. I was kind of hoping it would have a slightly better attack rate than the existing half dozen attacking fairies. Now it comes down to are the Absinthe bottles worth not being able to get a Lead Necklace for my Troll automatically with an elemental fairy.--Wildfire393 09:35, 4 June 2007 (CDT)

According to Mr. Skullhead on the June 4/07 radio show, the Pixie does damage like an elemental fairy. So it would be floor(weight/2) to (weight). I didn't listen to the radio show that day, so can someone confirm this?--NGWFl 22:43, 4 June 2007 (CDT)

I can confirm that this was said.--GoldS 19:17, 6 June 2007 (CDT)

Absinthe Drops

Does it not drop when drunkenness > 0? The message would imply this, and it's certainly proved true for me so far. --sportner 13:12, 2 June 2007 (PDT)

  • I adventured with 19 drunkenness (as I always drink up at the beginning of the day) and I got all five absinthe bottles. -Goffrie 16:55, 2 June 2007 (CDT)
  • a fellow clannies said it dropped 7 bottles for him in 300 advs, of course he may have been lying.Vazhkatsi 19:52, 2 June 2007 (CDT)
  • I don't think the limit is a five absinthe bottle drops. I just got a sixth drop from my pixie. Cheeetar 19:03, 3 June, 2007 (AEST)
  • I got 5 drops w/ 40 adventures yesterday, and 5 drops w/ 150 adventures today. Grimdel 04:33, 3 June, 2007 (PST)
  • It's easier to disprove something than to prove it. Seeing as we don't know the percentage at which it drops, and therefore can't accurately represent if it should drop or not or is held back by a limit, we can't just say the limit is five. Cheeetar 19:20, 4 June, 2007 (AEST)
  • to me it seems that the chance of getting it is cut because i got my 1st right away then the second a little longer and so on, worth trying out? --King maniac 11:12, 4 June 2007 (CDT)
    • I have the feeling there could be some truth in this, the first bottles seem to drop rather quickly but after that it takes longer. But I don't have much data to go on since I got the pixie only 3 days ago. --Nappa 14:26, 17 June 2007 (CDT)
  • Five drops for me in 100 adventures, in the gallery: 33 of them were non-combats. It seems for me though that only 5 drops is happening, since yesterday and the day before, I spent ~220 adventures (in the gallery) and got only 5 each day. -Goffrie 18:42, 5 June 2007 (CDT)

Does the Absinthe appear while in fight round(such as Toast with the NPZR) or at the end of the battle? --Da'MonkeyMan 17:18, 17 June 2007 (CDT)

  • Absinthe drops at the end of the fight, along with any other item drops.--QuantumNightmare 17:48, 17 June 2007 (CDT)

Some days my pixie drops absinthe greatly. Others, despite many adventures, it doesn't drop much/at all. Adventure location doesn't seem to be a factor. My guess is that the drop rate is randomised per day at least to some extent, which implies you should stock up when he's working hard, to compensate for those days when the pixie is feeling lazy. Perhaps some hidden mechanism influences this and it isn't randomly determined each day.--Dunmuddin 12:40, 26 July 2007 (CDT)

Update re the above. When my pixie wasn't dropping, I noticed a bottle already in my inventory and drunk it. After this, the pixie started dropping absinthe like a good-un. So here's the theory that needs spading: If you already have absinthe in your inventory of a day, you need to drink it all first, or the pixie will not drop further absinthe. Data: I played about 40-50 pixie adventures with no drop, then drank my stashed absinthe. Then I got 2 bottles in 3-5 adventures with the pixie. Comment in chat indicates that you can get drops with absinthe already in inventory from the day before so the mechanism seems quite subtle. --Dunmuddin 13:22, 26 July 2007 (CDT)

  • Erm, I have nine bottles in my inventory currently, and my pixie has dropped me three new ones today. Haven't consumed any. Sounds like RNG to me.--Dorf (t|c) 16:37, 26 July 2007 (CDT)

Further update re drop rates. Again today my pixie would not drop for 20-30 adventures, then dropped twice in 3. Is it possible there is a mechanism where the pixie must be used for a certain number of adventures - possibly random per day - before it starts dropping according to the more normally accepted mechanism. I've seen this a lot, could just be rng, but I'm very suspicious. Will keep recording data on it. --Dunmuddin 03:17, 27 July 2007 (CDT)

  • Reporting 5 drops in 76 adventures. Hope this helps. - eh_Steve
  • I'm nearly certain the drop rate lowers depending on how many have already been dropped that day. The way to spade this is to count how many fights the pixie participates in before drop 1, how many between drop 1 and 2, 2 and 3, 3 and 4, 4 and 5. This should give some good raw data.--Pieces 00:02, 30 April 2008 (CDT)
    • I believe it has long been the pet theory that it has an exponential decay, like oyster egg acquisition, possibly with a maximum per day. That the probability lessened is basically established fact at this point, since every pixie user has observed this. But this sort of thing is really hard to spade to a tolerable degree of reliability. If you want the figures known within 2% (which is probably fine for the first bottle or two, but is probably ridiculously inaccurate for bottle #5 and any bottle beyond that), we'd need something like 1700 data points for each bottle (a data point being "how many turns it took for the n-th bottle to drop (after the (n-1)st bottle has dropped)"). And things become outright inconceivable if you want accuracy to .1%, which is probably closer to the kind of accuracy you'd need for the later bottles (simply because their drop rates are so low). I don't hold out a lot of hope that we'll ever have particularly believable figures for this. Maybe I'm missing a passably reasonable assumption that could simplify matters, but the basic issue is that drop rates are just brutal to spade. --Flargen 00:34, 30 April 2008 (CDT)

Other Notes

"Dinnae fash yersel" means "Don't worry" or "don't stress" - http://www.urbandictionary.com/define.php?term=dinnae+fash+yersel --Raorn 11:28, 2 June 2007 (CDT)

Getting the messages "Ton throws his arms over his head and does a little tip-toe ballet. You'd laugh, but you like having all your bones intact." and "Ton does some combination of a jig and a reel. He looks mainly like a guy in an invisible mosh pit." I suspect that that's a plastic pumpkin bucket message from the placement on the page. Edit: ignore that I said Maypole. I is stupid. It's a plastic pumpkin bucket I've got on.--Zeitgeist 21:22, 27 June 2007 (CDT)

one time i got bottles of whatever 4 times in a row this may help

Attack Frequency

did some brief testing on this...I tested it at 25, 35, 47 and 60 pounds...in each case, the frequency is around 33%.

  • 25: 172 hits in 506 turns (34%)
  • 35: 48 hits in 413 turns (33%)
  • 47: 48 hits in 361 turns (35%)
  • 60: 18 hits in 143 turns (37%)


--Foggy 10:57, 19 February 2008 (CST)