Talk:Glow-in-the-dark dart gun

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And just to whip everyone into a frenzy - Super Accurate appears to mean "Never misses, never. Doesn't matter what you shoot, it'll hit". Tested 10 advs against scaling penguins, and didn't miss once (except for fumbles). --Denarius 04:35, 25 December 2008 (UTC)

  • Wait a minute. If you can still fumble with this gun, that alone does mean that "never misses" isn't true. ;-) Also, testing against scaling monsters is supposed to show what? What you'd want to do is to have very low Moxie yourself, then try to hit a Monster with a very high level (which you normally would not be able to hit at all). --Mr Crac 04:47, 25 December 2008 (UTC)

Yeah, that's what I'm doing now.Disco Soup 04:41, 25 December 2008 (UTC)

Effect Power based on total darkness mayhap?--Brion thenotgiant 04:45, 25 December 2008 (UTC)

Definitely not "never misses". I reduced my moxie to 1, and took 11 rounds to kill a goth giant. 10 misses, and a critical hit. --Chillydragon 05:26, 25 December 2008 (UTC)

I think you're on the right track, here. We just need to test agaist monsters that can be normally hit with Mox 1 (or any other fixed moxie value), and compare the results with a normal weapon. With 1 Moxie, the hit rate against Fluffy Bunnies should be around 50%.

Also, I wonder if it does anything cool against your shadow? --Volante 23:47, 26 December 2008 (UTC)

  • Do you mean that the one critical hit that you scored did about 150 damage? (because that is how many hit points a goth giant has) --Mr Crac 05:29, 25 December 2008 (UTC)
    • he's level 30 and it's a ranged weapon, so yes Mar 06:01, 25 December 2008 (UTC)

Actually, it did 562, plus the bonus prismatic from my overcoat. --Chillydragon 06:23, 25 December 2008 (UTC)

I like the 'based on total darkness' concept. That sounds nice. I'm willing to bet that it's not a 'never misses' but probably just a sizable boost to the weapon's to-hit chance. What does it do when fighting The Darkness?--AltyMcAltAlt 07:53, 25 December 2008 (UTC)


As it is glow-in-the-dark, it's enchantments could be based on the moons. There are 3 segments of dark moon today, so it could be Moxie+X, and Ranged damage+2X. Also, the super-accurate could be based on the moons, just a thought.--Jcowley 12:04, 25 December 2008 (UTC)

Moon-increased chance of critical hit? --Lime 15:07, 25 December 2008 (UTC)

Super Accuracy

I was adventuring with a weapon of the same power and type and i couldent hit a monster, but then when i equipped this, i could hit the monster easily yet sometimes missing, i think that it reduces the monsters evasiveness to match your stats, someone should examine this with the space helmet on.--Coolness 03:26, 27 December 2008 (UTC)

  • Could be similar to Chester's sunglasses, decreases monster's defense. --Wavedash 16:27, 28 December 2008 (UTC)

Jick just said on the radio that it gives a to-hit bonus. --Lostcalpolydude 03:38, 30 December 2008 (UTC)

Might also be moon-related. Test with +ML, low moxie, against a can of maces. Check on various days in the moon cycle. --Mr Alfredo 21:47, 27 January 2009 (UTC)

Aaaaand... after putting out this month's IOTM, Jick posted that in creating the IOTM, he also fixed the enchantment of this gun, which had never worked. So now we can actually spade it. :D --Terion 06:32, 1 July 2011 (CEST)