Talk:Fortunate Resolve
Very light testing suggests that this effect is not a critical-hit modifier, as speculated on the forums; after 200 auto-attacks (with Eye of the Stoat), I managed 16 crits (~7.8%) and 6 fumbles (~2.9%) Circle 01:47, 2 January 2012 (CET)
Maybe it's a ten-leaf clover effect? Either clover adventures are possible with the effect, or it'll give you more clovers while adventuring, or it keeps your clover at the cost of the effect, or something. The effect looks clovery. --Atheoss 05:18, 2 January 2012 (CET)
- I tested some of this out: Adventuring at the lemon party slot with the effect active did not yield a big rock (20 adventures). Adventuring there with the effect and a clover still consumed the clover. --Anmbia 22:55, 2 January 2012 (CET)
- I spent a full resolution (20 adventures) in The Haunted Bathroom, using clovers on stat gains; all stat gains were within expected parameters, and I did not get any clovers back. --Lilac 19:55, 5 January 2012 (CET)
Does it increase the number of clovers available at the Hermitage?--Golbeeze 20:36, 3 January 2012 (CET)
- Nope, had 4 available both before and after using the resolution. I'll have 1 turn of the effect over rollover so I'll check and see if that makes a difference at all. --Johnny Treehugger 20:50, 3 January 2012 (CET)
- News flash: it doesn't. Had 4 clovers available today, which is what the NO calendar said it should be. --Johnny Treehugger 17:53, 4 January 2012 (CET)
- I'm guessing it is like the lucky Crimbo tiki necklace, 2% or so chance of finding a clover after a non-combat or like the new Marmot effect by including combat adventures. --Club (#66669) (Talk) 20:57, 3 January 2012 (CET)
- I ran 100 turns of the effect at the Castle (before I realized I should probably spade this with noncombats) and got no clovers. Tomorrow though I'll run it at a 100% noncombat area to try it out. --Atheoss 15:51, 4 January 2012 (CET)
- Ran 100 turns in the Hidden Temple with the effect active, did not receive any clovers. --Lilac 19:55, 5 January 2012 (CET)
This could be a fluke or it could be a lead, not sure. I just had 8 runaways with no failures. 80/80/50/50/50/20/20/20. If I did the math right, the odds of that happening are 0.064%. I went back through my logs and saw that I had 5/7 runaways on day 1 and 4/4 on day 2. I used a luck resolution on day 2 and had no failures afterwards. The 8 successes happened on day 3. Could it be possible that one of the effects of Fortunate resolve is to charge a counter that allows a reroll on a failed runaway attempt? Working something like how stinky cheese charges from adventures used.--PC_Goldman 03:05, 8 January 2012 (CET)
goldman I doubt they would do that, it is very risky to affect the free runaways much at all, they are close to creating an infinite loop which could be detrimental to the game play, not as much as bug meat. It is already possible to fight 25% more fights than advs with the free runaways we already have let alone creating a higher % chance of a free runaway. Affecting the % chance of things to occur is possible but I hope they are smart enough to not affect the last chances of free runaway the 20% after the higher chances are used up. --Uzziah 16:12, 8 January 2012 (CET)
Tested for an impact on delay(). Although I'm still not sure and will test again if I get another luckier seemed to have no effect --Gearge 02:49, 9 January 2012 (CET)
- Seems to have no effect on delay() --Gearge 02:51, 9 January 2012 (CET)
Appears to have no effect on the skeleton key door in the Naughty Sorceress's Lair, either. --CaptainSpam 08:25, 12 January 2012 (CET)
Somebody in chat suggested that it did have an effect on pool success rate. DarkAxz 08:42, 13 January 2012 (CET)
I'm going to start a few chained 3-day runs and see if I get better results from opening large boxes, i.e. if I get the correct bang potions more quickly than expected. I think TPTB have mentioned that this was a very rangy area that they wanted to be more stable, so perhaps this was their fix. I'll post the data here as it comes in. --Chef noodleman 23:27, 13 January 2012 (CET)
I have confirmed that it gives +5 bonus spell damage. Ran with +20 spell damage from other sources, did not trigger Wave of Sauce Splashback, increased to +21, Triggered Wave of Sauce Splashback -- Asataper 17:39, 1 February 2012
gives +10% init according to the pvp info booth --cameron 09:55, 14 December 2012 (CET)
A KoL Spading thread used the talking spade to confirm +10% items, +10% meat and +10 initiative; it just never made it over here until now. --Terion (talk) 01:10, 18 November 2015 (UTC)