Talk:Equipment Familiar
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Before we advance too far with this, how is a Comma Chameleon not an equipment familiar? --Club (#66669) (Talk) 04:04, 2 November 2011 (CET)
- "None of the equipment is lost when it's handed over". Or else I'd have tossed on the Slimeling as well. It's just for familiars that wear your equipment, not eat it. I think that's a fair distinction.--Toffile 04:24, 2 November 2011 (CET)
- I know that is there. My question is should it be? Slimeling is more like GGG / Spirit Hobo: familiar does more when fed stuff, but works on it's own. Equipment familiars would seem to be mostly useless until given equipment and then they vastly change. We don't need a table on Slimeling saying how a basic meat hat is different than basic meat skirt. The Chameleon just happens to destructively use stuff. --Club (#66669) (Talk) 06:19, 2 November 2011 (CET)
- The page was aimed more at showing the contrast between the 3 familiars in the game that use your own gear as familiar equipment, and then work with it. This is a paradigm that's now popped up 3 times in 4 years as a Familiar of the Month. There is little reason to not suspect that there may eventually be a fourth or fifth version of these familiars, as a lot of the IOTMs are now focusing on giving new alternatives to old IOTM staples (JuJu Mask, Operation Patriot Shield, Xenomorph/Boots).
- Conceptually, the Chameleon has little or nothing to do with the 3 listed here. It's more akin to a controllable Doppelshifter. It doesn't equip your other familiar equipment to make it stronger, it consumes it. There's nothing to suggest that the Chameleon was a proto-Hand, the Hand itself is a proto-Hatrack/Scarecrow.
- If you want to make a note of it on the page, but I really can't say that I'd like it in the table. It's familiar abilities are literally everything, and it would really serve to clutter it up.--Toffile 07:01, 2 November 2011 (CET)
- I think that's a narrow version of "conceptually". Chameleon came out just after pulverizing was introduced, at a time when the game was swimming in equipment that people didn't want to autosell and couldn't move via the mall. Destroying familiar equipment was a feature. All of these familiars have many and varied abilities depending on equipment employed. I can see neither of us is going to convince the other, so hopefully some other people can weigh in. --Club (#66669) (Talk) 16:07, 2 November 2011 (CET)
- I agree with Toffile...I don't think that Comma Chameleons fit in the paradigm as presented on the page. But I also question why we need a separate page for this. I would rather see the paradigm changed and expanded to "Familiars you give stuff to", with the 3 equipment familiars in one section, and the Comma Chameleon, Slimeling, GGG, Stocking Mimic, and Hobo in the other (in order, familiar equipment, equipment, food, candy, and booze). I would even more rather see us not add new unsolicited pages without improving the old ones. (e.g., Toffile, this could be a news article and added to the rotation, replacing some of the outdated stuff currently there.)--Foggy 16:20, 2 November 2011 (CET)
- The thing is, conceptually, it's kind of messy like that. This page was more made as a way to show players how these sort of familiars are different. I can't say that I really agree with a page basically being two disjoint sets with the barest of threads to tie it together. Honestly, if someone wants to write it into a news article, that would be fine, but to be honest I don't think anybody ever reads those.--Toffile 04:54, 8 November 2011 (CET)
- I know that is there. My question is should it be? Slimeling is more like GGG / Spirit Hobo: familiar does more when fed stuff, but works on it's own. Equipment familiars would seem to be mostly useless until given equipment and then they vastly change. We don't need a table on Slimeling saying how a basic meat hat is different than basic meat skirt. The Chameleon just happens to destructively use stuff. --Club (#66669) (Talk) 06:19, 2 November 2011 (CET)