Talk:Entangling Noodles

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Initial testing of this skill shows that it functions exactly like the Disco Face Stab line of skills by decreasing monster level, except has the added benefit of sometimes stopping the enemy from attack the turn it is used. Testing has shown this change in monster level to be either 5 or 6. When a multi of mine can encounter a creature with an 'exact' value based on Kittiwake's data (the creature I tested this skill on was not noted as being a definite fix) I'll add something more.

Data:
Level 7 Pastamancer
Moxie: 35

Creature: Knob Goblin Mad Scientist
Creature 100% Miss: 45
Entangling Noodles Cast: 1
Result: Hit
Entangling Noodles Cast: 2
Result: 100% Dodge

Level 7 Pastamancer
Moxie: 33 (removed shiny ring and levelled moxie 1 point)

Creature: Knob Goblin Mad Scientist
Creature 100% Miss: 45
Entangling Noodles Cast: 1
Result: Hit
Entangling Noodles Cast: 2
Result: Hit
Entangling Noodles Cast: 3
Result: 100% Dodge

The 5-6 range still stands due to the moxie level of the creature possibly being off, but mlevel decrease of 4 or 7 seem impossible based on the data. -- Zalan 13:31 EST 6 Oct 05

More evidence for monster-level lowering: I was unable to hit the Knob Goblin Elite Guard until I had Entangled him twice; then I hit him with every blow of Dr. Hobo's scalpel. -- Cyferpunk 13:26 EST 3 Nov 2005

My testing has shown that this skill only lowers monster attack values. This contradicts the above note, but I believe it to be correct based on not being able to hit monsters even after using this skill many times. --Carl 17:30, 28 February 2006 (CST)

Remember what Jick said: "Entangling Noodles: Power/Defense reduction now scale with your level..." So it looks like, as well as the effect scaling, there is a defense reduction. I do remember many occasions where multiple casts of Noodles seemed to have no effect at all on my ability to hit, though. Perhaps the power reduction is greater than the defense reduction? --Dr. Dolphin 08:02, 14 March 2006 (CST)

Post Nerf

The notes should contain: "This skill used to blah blah blah"--Darkness 21:35, 13 February 2007 (CST) Can the monster attack the turn it struggles free of the noodles ? --Darkness 22:18, 13 February 2007 (CST)

  • Since I don't see an answer on this yet, I'll say yes. --Sparksol 06:09, 6 March 2007 (CST)

Would somebody mind spading out the interaction between Kneebutt's stun effect and the duration of Entangling Noodles? I want to know if the monster has to struggle X times before it is free, or if it breaks free after X rounds, regardless of stunning. (I didn't think of this before I ascended without Entangling Noodles, or I'd test it myself.) --Dornbeast 19:19, 21 February 2007 (CST)

Does this skill prevent the NS/Bonerdagon from blocking skills/items in addition to stopping attacks? --Emtu 14:17, 23 February 2007 (CST)

  • It doesn't keep the NS from blocking attacks. I can't say about the Bonerdagon.--Dornbeast 13:52, 26 February 2007 (CST)
  • The Bonerdagon can also still block. Which is stupid, but there you go.--DirkDiggler 23:13, 26 February 2007 (CST)

Perhaps something else to work on spading out is the effect on initiative. I haven't had an issue running with monsters who I have entangled, even though they normally get the jump on me. I'll poke around with this some more... Parse 22:02, 15 March 2007 (CDT)

Fleeing

I think I have noticed something and I would like some confirmation. I'm currently in HC with a PM at lvl 10. Buffed stats are 112, 126, 87. When in the Haunted Bedroom to try an bump up my stats, if I encounter a hostile, when using Entangling Noodles i have not yet had a miss when trying to flee. I have had to flee at least 20 times in the last day. Never with a failure. Is it possible that while under the influence of Entangling Noodles you now get 100% chance to flee? Or greatly improved perhaps? - I know this concept would make sense, but if it is true it would be worth mentioning, as it's powerful to know I think... --Remnant 16:19, 8 August 2007 (CDT)

  • Many moons later, I come to confirm this theory: you have a 100% chance of running away versus an entangled opponent, regardless of your main stat and initiative bonuses. Tested with a level 20 sauceror running a net of -340% initiative against Mer-kin tipplers. Curiously, the Put Down Roots and Entangle skills do not grant the same benefit. --Flargen 09:50, 26 April 2009 (UTC)

Skill: Auto-hit while in effect?

In my experience, which is by no means complete or scientific, entangled monsters are much easier to hit than normal. I'm in HC right now, but to test this hypothesis, one needs to run 11 less moxie or muscle (depending on weapon type) than total ML. If one can hit under those circumstances, then there is a hit chance bonus being transferred by the skill. (Note, however, that ML variance means that a number of tests [100?] will need to be run in order to conclusively prove if there is a bonus hit chance.) If there is, then testing the value of the bonus will also be fairly simple. --Irregular 07:22, 6 April 2010 (UTC)

Oddness

Yes, this does sound odd. Last PM run, I got a critical noodle with entangling against a monster who could be entangled for more than one turn. But it only lasted for one turn. ONE. Discuss. Argus 17:23, 6 April 2010 (UTC)

  • Could there have been a secret nerf? During Bugbear Invasion, the bugbears have been breaking free the very same turn I noodle them. Or maybe certain monsters have a "stun chance" or something. --Versusthemayor 15:18, 19 May 2012 (CEST)
    • I think I can explain the Bugbear Invasion-Bugbear. It gets properly stunned by the double-ice cap but when I use Entangling Noodles it acts the following round. Seems to me like they are immune to stuns that last multiple rounds but are affected normally by stuns that only last 1 round. Like the trophyfish. --Yatsufusa 13:46, 21 May 2012 (CEST)

Got the deleveling with negative values listed: "You conjure up a sloppy mass of sticky noodles to entangle your opponent, but you only manage to make a mess. Your opponent glares at you as he cleans it up. Monster Attack Monster attack power increased by -8 Monster Defense Monster defense increased by -9" at 15:03, 27 Sept 2013 (UTC). Confirmed with Manuel that enemy gained attack and defense. 2 hours later, seems fixed so this was probably just a short-lived issue. Cheesecookie 5:24 27 Sept 2013 (UTC)

Post-revamp Noodles

I've used Noodles at least 30 times, and all of them stunned for 3 turns, 4 with Spice Ghost, and 5 with Spice Ghost and crit. --JohnAnon (talk) 08:08, 20 November 2013 (UTC)

Also, monsters don't attack when they're freed from the noodles. By the way, does anyone know what the spading is asking for? --JohnAnon (talk) 08:20, 20 November 2013 (UTC)

Post-Revamp Post-Revamp Noddles

Minor note, technically most enemies in the game can transform in battle, albeit involuntarily. I assume that the note was intended more for the likes of Ed or NS.-Toffile (talk) 15:16, 1 June 2014 (UTC)

Messages

When the mob breaks free on the same round you cast it, I get the message: "Your opponent struggles free of your entangling noodles. (STUN RESISTED!)", haven't seen that on the wiki anywhere --JaAchan (talk) 08:29, 12 January 2015 (UTC)

  • There was a change to KoL several days ago. Now all stun effects give that message when their stun either fails or wears off. It should have been a trivial. I don't think it needs to go on this page though since all stuns give that message. --Bale (talk) 08:41, 12 January 2015 (UTC)
    • That's right. It should go to the Game Messages, though. *makes it so* I think it was formatted bold. If anyone sees the message again could you please check that and update the page? --Yatsufusa (talk) 12:23, 12 January 2015 (UTC)