Talk:Elven whittling knife
Delevels?--caseyweederman 04:28, 17 December 2008 (UTC)
I don't know that but on critical: You whittle him down a bit, dealing 18 damage. --Chunky_boo 04:45, 17 December 2008 (UTC)
I remember a reference to whittling a toy boat out of a larger toy boat from Jack Handey's Deep Thoughts SNL sketches, but I don't know the details.--Phantomreader42 05:04, 17 December 2008 (UTC)
- Good call: "I remember how my great-uncle Jerry would sit on the porch and whittle all day long. Once he whittled me a toy boat out of a larger toy boat I had." --MoreUmlaut 05:20, 17 December 2008 (UTC)
It does extra damage when you get a critical, saying "You whittle him down a bit, dealing X damange." No idea what X equals though. --Ohnoanotherputz 05:14, 17 December 2008 (UTC)
- Might be some fraction of the monster's HP. Should be easy enough to test. --Starwed 05:22, 17 December 2008 (UTC)ŏ
Enchantment doesn't appear to work when the knife is wielded in the off-hand.--Zathyr 14:44, 23 December 2008 (UTC)
Drop rate
I was wondering about the drop rate, specifically if it had a drop mechanic similar to the crates and mutant parts. There's this, the antlers, and the grimacite stick - has anyone dropped more than one of the three in a single day? Done 352 adventures in the Atomic Factory with at least 200% +item and often more, fought 66 whistle-carvers and 71 circuit-solderers, for a return of a single pair of antlers (and a massive pile of all the other stuff, limbos/gloves/etc). Could it be a similar mechanic to the crates/parts, or is the drop rate just miniscule?
- I assume these items just have a scary pirate level drop rate - so low that item drop buffs are largely unhelpful. Over at the hitpenguin talk section someone describes fighting 164 hitpenguins with a +438% drop buff and he got 2 sticks. While not buffed to that level, I've been fighting penguins for days and I've only gotten 1 stick(I'm doing my best not to kill elves, so I'm just guessing all the reinforcements use similar mechanics.) A vivala mask can knock loose any of the food items(limbos,canteen,moonshine), but I've yet to knock loose one of the special equipment items. --Noskilz 18:42, 19 December 2008 (UTC)
- I definitely had at least 2 drop before rollover today (12/19/08) while trailing the 3 premium Crimbo 2009 monsters. I think I also got the miniature antlers drop twice and at least 1 depleted Grimacite kneecapping stick today. I used Transcendent Olfaction on probably 2 or 3 mustant whistle-carving elves and fought more while trailing 2 or 3 mutant circuit-soldering elves.
- Whenever I started trailing a monster whose drop I didn't have, I used 3 bottles of cyclops eyedrops, 7 bottles each of eyedrops of the ermine and otter, 2 blue snowcones and blue-frosted astral cupcakes, 2 glimmering raven feathers, and 4 of all other items that boost item drops or familiar weight except irradiated pet snacks and powdered toad horn. Regardless of bein On the Trail, I always had Peeled Eyeballs, Heavy Petting, a Bounty-Hunting Helmet and Pants, a scratch 'n' sniff crossbow with 3 scratch 'n' sniff unicorn stickers, a pilgrim shield, a flaming pink shirt, 3 of Mr. Accessory Jr., a plastic pumpkin bucket on a Sleazy Gravy Fairy, Disco Concentration, and every skill that boosts items or familiar weight except Leash of Linguini and Hobopolis content, and the sign of The Packrat.
- I used up hundreds of adventues and spent a ton of Meat paying for effects, so now that I've satisfied my OCD-ish urges by getting the new items to drop, I'm done with the super-intensive farming. In the future, I think it'll be more cost-effective to cut down my active farming effects to On the Trail, Fat Leon's Phat Loot Lyric, Empathy of the Newt, Peeled Eyeballs, Heavy Petting, Object Detection, and Disco Concentration.
--Dkohler 04:28, 20 December 2008 (UTC)
- I think its drop rate (and the rates for the grim. stick and antlers) is related to the number of adventures spent killing elves or to elves cured. Skent spent probably most of her available turns farming DNA off of the elves before the penguin guys with the sticks showed up, and then she got some of those to drop far sooner than I got a pair of antlers. I had/have killed and cured far fewer of both/either elves and penguins. --Blzbob 22:34, 20 December 2008 (UTC)
Definitely not semi-rare
Did not drop on semi-rare turn. All the rest of the folks who think like me can go ahead and not try that. --Blzbob 19:31, 19 December 2008 (UTC)
Spading What It Does
I bought a knife (man they're expensive) and tried it out with a Seal Clubber. Early on I had some difficulty adjusting moxie and muscle so that I could get non-OHKs (the message does not display if its the finishing blow).
I started to notice a pretty wide range of numbers, and nothing matching the amount of damage done. At some point, I started looking at HP remaining, and also started underwater, where I would get a better range of numbers.
Here is the data I have where I did record damage done, whittled amount, and exp. HP remaining. 20% seems to work within the variance of HP expected. First (or first two) numbers show damage done on hit. The second number is how much was whittled away. The number is parenthesis is which hit it was (1st hit usually, 2nd hit in one case), and how much HP the monster was expected to have from the wiki, and how much should have been remaining.)
- 312 dmg 38 dmg pumped up bass (1) (exp. 500/188 HP at time)
- 315 dmg 17 dmg wizardfish (1) (exp. 400/85HP at time)
- 269 dmg 26 dmg sole brother (1) (exp. 400/131HP at time)
- 511 dmg 9 dmg scimitarfish (1) (exp. 550/49HP at time)
- 409 dmg 38 dmg stranglin algae (1) (exp. 600/191HP at time)
- 415 dmg 37 dmg stranglin algae (1) (exp. 600/185HP at time)
- 455 dmg 29 dmg octopus (1) (exp. 600/145HP at time)
- 455 dmg 30 dmg octopus (1) (exp. 600/145HP at time)
- 395,420 dmg 38 dmg sponge (2) (exp. 1000/185 at time)
- 469 dmg 27 dmg octopus (1) (exp. 600/131 HP at time)
- 404 dmg 40 dmg stranglin algae (1) (exp. 600/196HP at time)
- 417 dmg 37 dmg stranglin algae (1) (exp. 600/183HP at time)
- 462 dmg 48 dmg Neptune flytrap (1) (exp. 700/238HP at time)
- 424 dmg 116 dmg Sponge (1) (exp. 1000/576 at time)
In the interest of thoroughness, here's data I started collecting at the beginning. When I started capturing turn number against the giants, I started to suspect it was HP remaining.
- 70 dmg 1 dmg black adder
- 71 dmg 9 dmg black widow spider
- 59 dmg 7 dmg blur
- 108 dmg 8 dmg possibility
- 65 dmg 17 dmg procastination
- 71 dmg 7 dmg furry giant
- 65 dmg 9 dmg alphabet giant
- 80 dmg 2 dmg possibility giant
- 73 dmg 17 dmg furry giant
- 84 dmg 14 dmg procast
- 63 dmg 7 dmg goth giant (2)
- 84 dmg 1 dmg procas (2)
- 68 dmg 16 dmg alpha (1)
- 82 dmg 15 dmg possib (1)
- 73 dmg 3 dmg procast (2)
--Foggy 21:17, 25 September 2009 (UTC)
Quick coda...I went back and finished the last fight (the one with 116 damage), and got another critical hit. That row was:
- 424+116,414 dmg 10 dmg Sponge (2) (exp. 1000/48 at time)
--Foggy 21:30, 25 September 2009 (UTC)