Talk:Elemental Resistance

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I currently have Elemental Saucesphere on as my only source of resistance, and my character sheet has it listed as 'Minor'. Would that make it 'Slight' or 'So-So' resistance? --Kalatash 20:52, 12 February 2006 (Central Standard Time)

there is extencive covering of the various levels of protection in the kol forums, which leads me to think we need to add another collum to show the level of protection it offers.

all levels are cumulative, elemental gives about 3 levels. 6 being the max, as far as i can tell. talk and expand--Shlaan 03:20, 13 February 2006 (Central Standard Time)

I've added information about how much damage is absorbed by element resistance. I came to this conclusion after a very short experiment, and it would be a good idea for someone to run a more thorough test. I, however, am too lazy. —Dentarthurdent 16:43, 22 February 2006 (Central Standard Time)

Cold-Blooded Fearlessness changed my spooky resistance from middling to major. This would make it so-so resistance right? Anyone going to put it in?--Blahking 01:53, 7 March 2006 (CST)

I'm currently dressed in my eXtreme Cold-Weather Gear, and my char-sheet says I have modest protection. Maybe someone else should look into that? --Mogwit 09:07, 29 March 2006 (CST)

That is exactly how it is supposed to work, eXtreme Cold-Weather Gear give 3 in protection level, and modest = 3 in protection level -- NitraMo SA IA TT 12:00, 5 April 2006 (CDT)

The order of the resistances

I would rather like to see the resistances ordered after how strong they are instead of after name, often when I look at this page I want to find which effect that gives me the most resistance. In the current order it is hard to tell. Often when you are already looking at a specific item's elemental resistance you aren't looking at this page, you are looking at their own page. With this the current ordering doesn't help in any way instead of ordering them after strengh, where the the ordering actually would help you in some way. -- NitraMo SA IA TT 12:52, 15 March 2006 (CST)

  • perhaps they could be ordered by strength, then by element, then by name. either that or split out the five elements and have a further one for "multi" sorting that by strength then by name. --Evilkolbot 12:16, 23 January 2007 (CST)

Cap on Elemental Resistance

I decided to try for a Maximal resistance on my Seal Clubber today. He has Astral and Elemental Saucesphere as effects and is equipped with a Plexiglass Pocketwatch, Knob Goblin Harem Veil and Pine-Fresh air freshener. This should give him Maximal Stench protection, but his Protections are all only Major. All of my other elemental resist gear (Hot and Cold Running Ninja Suit, eXtreme Cold-Weather Gear) has no effect on my resistances either after hitting Major.

Is there some sort of cap on elemental resistance? --Enkazama 02:07, 3 April 2006 (CDT)

I believe (this is all speculation, mind) that the ability to get Mighty and Maximal resistance is granted with the class resistance buffs - in other words, once you get Northern Exposure, you would be able to reach Maximal Cold Resistance, but not the others. --Katarani 09:31, 20 April 2006 (CDT)

For the record, I've got a about 8 levels of resistance in each element (plexi ring, buffs, and equipment - no skills) on a multi, but it registers as "major" at best, no matter how I change things. If I change gear / buffs / whatever, no effect. I'll try pick up the elemental skills when I get a chance, see if it makes a difference.--Eugene 12:36, 24 May 2006 (CDT)

I seem to be gettign the same effect here. Items and normal buffs are capping my resistance at major, when the numerical value is 8.Teffania

Someone should really pencil in the Wad effects. Those all give so-so resistance of their element. -GG Crono 14:17, 21 June 2006 (CDT)

  • Elemental Resistance HAS been proven through testing to have a cap of Major (6), though getting the class elemental resistance skill raises that cap by two to Maximal (8). So, yeah. Don't expect anything past Major resistance without being L14 or banking some skills first. Wad/Powder effects also pencilled in. --Katarani 21:07, 14 July 2006 (CDT)

Strangely, where the article says (and this talk page) says that the cap on resistances is Major, my Pastamancer, who is wearing the EXtreme Cold-Weather gear, the Ring of Cold Resistance, and has the Elemental Saucesphere cast on him, has Mighty Cold resistance. I don't know if this is a bug or not, but it certainly is strange. --DMRS 17:16, 3 August 2006 (CET)

  • I suspect than only Myst classes can acheive Maximal resistance. I've tried acheiving this as several classes (with Astral, Elemental, plexi pinky ring and the five passives); I've only seen Maximal as a Myst class. —Yendor 12:59, 3 August 2006 (CDT)
  • Sorry Katarani, you're incorrect. As correctly suspected by Yendor, the cap is 6 for all but myst classes, who are capped at 8. As stated by a devster here, where they also verify that the current information on the wiki is incorrect.--Macman104 16:27, 31 August 2006 (CDT)
    • was incorrect. :-) --Hellion 16:36, 31 August 2006 (CDT)
  • A new item, the Staff of the Grand Flambé, says it grants 'superhuman' cold resistance. I haven't been able to equip it yet due to the mysticality requirements, but this sounds like a new level of elemental resistance. --Pgrmdave 10:35, 26 June 2007 (CDT)
    • I assume it means +4 levels, but I don't actually know either.--DoctorWorm 14:58, 26 June 2007 (CDT)
    • It's +5 levels. I have Minor at all times, but it went up to Mighty when I equipped the staff. --Chillydragon 03:27, 27 June 2007 (CDT)

Also, Maximal resistance can still be obtained, but only through somewhat rare items. It negates 90% of damage. I fought a protector spirit with Hyphemariffic, and the spooky damage I took dropped from 40 to 4 per hit. --Chillydragon 01:11, 2 July 2007 (CDT)

  • The Maximal resistance items work on non-Myst classes. My DB just used the lip balm (hot), and he's sitting at Maximal Hot Resistance. Start stocking up for your basement runs! Mr. Blonde 03:46, 3 July 2007 (CDT)


Scarysauce gives so-so cold and sleaze resistance. Not sure where you'd want to put that in the chart. --- rholliday 03:25, 21 September 2006 (CDT)

Exotic Parrot

Shouldn't the Exotic Parrot be represented here as a source of elemental resistance? It's not listed on the page. --Creepingcrud 16:29, 8 August 2007 (CDT)

Trophy Possibility

There is no trophy available for having maximal resistance to all elements at the same time.--Arms4490 13:16, 29 October 2007 (CDT)

Sublime resistance?

How on earth was this spaded? Some sort of magic? There is one item in the game which has sublime resistance (rainbow pearl earring), and as far as I'm aware there is only a single instance of it in existence. It can be seen in holderofsecrets' DC. holderofsecrets doesn't know whether how much elemental resistance it provides (and won't until he is out of Bad Moon and remembers!) --JiK4eva 03:15, 25 January 2008 (CST)


some spading will be needed… I was unable to get my resistance above "Very Extremely Staggeringly High" and I'm not sure what the number for that was… Z000 16:54, 17 March 2008 (CDT)

someone will have to test what the maximum is using cold resistance with the dallas dynasty shield, the staff of the grand flambe dual wielded with a titanium assault umbrella, fever from the flavor, a plexiglass pinky ring, an earring of fire and and an unspeakable earring, an orange peel hat, extreme bi-polar vest, astral shell, cold blooded, elemental saucesphere, scarysauce, northern exposure, and an exotic parrot.
somebody could use a rainbow pearl ring and the radio-free jersey, but we need to be realistic here Z000 17:04, 17 March 2008 (CDT)

  • Last I checked, you can't dual wield the chefstaff with a melee weapon, let alone do that along with equipping the shield.--MindlessGames 20:06, 17 March 2008 (CDT)

The new levels have an amusing logic behind the naming: [[Really] Very] [Extremely] [adjective] High. The base "High" is 5, "Very" gives +1, "Really" gives another +1 (always appears before Very), "Extremely" gives +3, and the various adjectives boost by multiples of 6 - Amazingly (6), Extraordinarily (12), Incredibly (18), and Staggeringly (24) so far. The current maximum is 33, but 2 more will reveal another adjective. --Quietust (t|c) 18:44, 17 March 2008 (CDT)

perfect… now we just need someone who's ascended a few times that wants to do some spading… This is what we need:

  1. Effects of Exotic Parrot at 94 pounds (max w/o equipping things on character)
  2. Maximum possible resistance?

Non-tradeable skills/items

  1. Somebody who has done a HCO sauceror ascension (Plexiglass pinky ring) +3
  2. The person has to have the skill "Northern Exposure" (Seal Clubber) +2
  3. They must also have "Double-Fisted Skull Smashing" (Seal Clubber)
  4. They need the Staff of the Grand Flambé (non-tradeable) +4
  5. Need the skill "Spirit of Rigatoni" (Pastamancer)
  6. And "Amphibian Sympathy" (Turtle Tamer) +5 lbs
  7. And Leash of Linguini (Pastamancer) +5 lbs
  8. Finished the mysterious island quest as a hippy (Optimist Primal) +5 lbs
  9. Torso Awareness
  10. The Wallaby +3 lbs (Conditional)

And Here are the items/effects anyone with enough meat can get

  1. Cold wad +2
  2. Cold powder +1
  3. Dallas Dynasty Falcon Crest shield +4
  4. Titanium assault umbrella +1
  5. Bottle of antifreeze +9
  6. Earring of Fire +3
  7. Unspeakable Earring +3
  8. Orange peel hat +3
  9. eXtreme Bi-Polar Fleece Vest +2
  10. Astral Shell +1
  11. Elemental Saucesphere +2
  12. Scarysauce +2
  13. Exotic Parrot 20 lbs
  14. Cracker +15 lbs
  15. Irradiated pet snacks +10 lbs
  16. Black snowcone +5 lbs
  17. Empathy +5 lbs (buffbot)
  18. Knob Goblin pet-buffing spray +5 lbs
  19. Disintegrating spiky collar +5 lbs
  20. Powdered toad horn +5 lbs
  21. Half-orchid +3 lbs
  22. Green candy heart +3 lbs

Whatever the maximum we can get with these is, we could get +3 with the rainbow pearl ring and Radio Free Jersy
Z000 19:46, 17 March 2008 (CDT)

A few remarks: Why would this person need Double-Fisted Skull Smashing for this? I seem to remember something about chefstaves not being dual-wieldable. Also, why would the effects which previously gave "maximal" resistance now give +9? Is this confirmed? Aside from that, here are my calculations on maxing out cold resistance (which looks like it can get higher slightly than the others).

Slot Name Amount
Intrinsic Mysticality Class +5% (according to Jick's post)
Hat orange peel hat +3
Shirt palm-frond cloak +2
Weapon staff of the grand flambe +4
Off-hand dallas dynasty falcon crest shield +4
Cheaper Off-hand battered hubcap +2
Pants duct tape dockers +1
Accessory plexiglass pinky ring +3
Accessory earring of fire +3
Accessory rainbow pearl earring +5
Cheaper Accessory unspeakable earring +3
Passive Skill Northern Exposure +1
cold powder Insulated Trousers +1
bottle of antifreeze Fever from the Flavor Unknown (used to be maximal, I'd guess +5 now)
can of black paint Red Door Syndrome +2
Oil of Parrrlay Well-Oiled +1
cold wad cold-blooded +2
Buff Astral Shell +1
Buff Elemental Saucesphere +2
Buff Scarysauce +2
Familiar Exotic Parrot (94 lbs) at least +3, if the formula continues +5

Which gives a total of 42 + parrot + antifreeze + 5%. Using the maximum estimates for these gives a potential maximum of 56 levels of cold resistance, plus the 5% intrinsic for Myst classes.--Yiab 20:34, 17 March 2008 (CDT)

Semi-rares do give +9 levels of elemental resistance. They did when I tested after the update, and Z000 apparently found the same result. Every item gives the same number of levels as they used to - and semirares used to give 9 levels. I guess we need to update the table on the main page, as you can get 1-9 levels of resistance from a single item.--QuantumNightmare 21:01, 17 March 2008 (CDT)

Is the 5% bonus for myst classes in addition to the above bonus, or counted with it? I.e., if I'm a pastamancer with a plexi pinky ring and elemental saucesphere (5 levels), do I take (100 - (50 + 5)) = 45% damage, or (100 - 50) * .95 = 47.5% damage? --Deusnoctum 00:40, 18 March 2008 (CDT)

Burning Ears gives Serious Cold resistance; you'd need to be a Sauceror and escape the combat with a tattered scrap or whatever, but that gives another +3. —Yendor 04:53, 18 March 2008 (CDT)

the double fisted skull smashing is needed to dual wield the chefstaff with something else that provides cold resistance… you just can't have 2 chefstaves at once… and yes, the battered hubcap is cheaper than the dallas shield… i just wrote a list for someone with a large amount of meat… and I don't think we're going to get our hands on the rainbow pearl earring, so we'll have to settle with the earring of fire… Z000 13:41, 18 March 2008 (CDT)

  • You can hold a weapon and a shield simultaneously without DFSS. --Lostcalpolydude 14:02, 18 March 2008 (CDT)
  • right… i forgot you can't wield a shield when you're dual wielding… i musta thought i had 3 hands or something… Z000 14:08, 18 March 2008 (CDT)

Substituting a few things on the above list can get 60 elemental resistance, though you have to be either a Sauceror or a Turtle Tamer. Hodgman's disgusting technicolor overcoat and either Ol' Scratch's ol' britches or Zombo's grievous greaves. --Picta the Painted 02:21, 19 December 2008 (UTC)


So have we actually spaded out the formula for diminishing returns yet?--Locutus 10:29, 19 March 2008 (CDT)

This is what I want to know about. Is there a place where people are posting results for damage reduction at different levels of resistance? For instance, if you have "level 9 (i.e. Very Extremely High)" resistance, is that a 20% drop in damage, or a 70% drop, etc? --PSU Punk 13:41, 20 March 2008 (CDT)

  • HCN/HCO is spading this - a preliminary formula looks like:
 %resist at resistance-level X = 40+(50*(1-(5/6)^(X-4))) - asymptotically approaching 90%.

--Davidmac 16:37, 20 March 2008 (CDT) seems to indicate that the myst modifier adds 5% on to the formula above, making it

 Percent reduction = 90 - 50 * (5/6)^(X-4) + M

where M is 5 for myst classes and 0 otherwise. --Lostcalpolydude 04:17, 26 March 2008 (CDT)

"Maximal" is around +9

I tests some anti-freeze a bit back and noticed that it got whatever 9 is to the cold resistence.

Somebody should test this and post it in the main page correctly, because I don't know how to. Brion thenotgiant 10:17, 19 March 2008 (PT)

Superhuman and Sublime

I can confirm superhuman is +5, my resistance went from none to High by equipping a Dallas Shield. There was some question about this, so there you go--MindlessGames 23:59, 24 March 2008 (CDT)

Werebear pulled the earring out of holderofsecret's DC, and his resistances went from nothing to Very Extremely High. Sublime is 9 levels. Updated the page to reflect this. --Deusnoctum 20:05, 5 May 2008 (CDT)


Hobopolis added a few items, and I didn't look for most of them in this list, but I noticed the stained mattress isn't among the items here. --Antoids 16:00, 9 July 2008 (CDT)

It takes a bit sometimes for new items to get propogated to all of the pages they should be on. In part because there are so many of them, and the other part being waiting for confident spading. The furnishings seem to have been spaded as all so-so. Where should we add them? I presume the special resistance items section. --Flargen 16:32, 9 July 2008 (CDT)

Thanks to Hodgman's Disgusting Technicolor Overcoat, I was able to find out that 53 levels of resistance is "Indescribably High." There's likely an adjective above this at 59 levels, but it would require a rainbow pearl earring or some other resistance boosting effect nobody's found yet. --Chillydragon 17:52, 9 August 2008 (CDT)

Slimesuit makes it easier than ever. I got up to 62 levels of cold resistance. I don't have an overcoat or Dynasty shield, so that could go up to 66, or even 72 with a rainbow earring.
Slimesuit (+12 total), plexi ring (+3), shark jumper (+3), six-rainbow shield (+3), staff of the grand flambe (+5), unspeakable earring (+3), passive skill (+2), elemental (+2), astral (+1), spookysauce (+2), prismatic wad (+3), cold wad (+2), oil of parrrlay (+1), black paint (+2), cold powder (+1), antifreeze (+9), frigid air mattress (+2), parrot (+3), burning ears (+3). —Yendor 07:43, 6 July 2009 (UTC)

Slime resistance?

With the advent of The Slime Tube, and thus a new element, does anyone know if items that offer resistance to All elements provide Slime resistance or not? Majora4 05:49, 1 June 2009 (UTC)

They don't, unfortunately. Of course, it'd be too easy that way, right? --Zivlok 02:35, 14 June 2009 (UTC)

levels table

Many levels on the table appear to exist just to demonstrate the naming schema, but serve no calculable purpose, assuming that precision levels match those of the table values. --Cspark 00:50, 11 March 2011 (UTC)

  • No calculable purpose? Sure they do. If you have "Very Extremely Inconceivably High" (89.97%) spooky resistance than you need only one more bit of spooky protection to get to "Really Very Extremely Inconceivably High" (89.98%). But from there you need five bits more for 89.99%. Also I suspect that this table uses rounding not found in the game, but only applicable for very extreme situations like deep in Fernswarthy's Basement. --Club (#66669) (Talk) 01:12, 11 March 2011 (UTC)
    • If I arrive at a situation where .01% resistance is useful, let alone neccessary, then I'm fairly well screwed. As for the table's precision, if it's not precise info, then I suspect that it's the information in the table that's less than useful. Also, to be fair, I was speaking based on a somewhat faulty assumption that the algorithm doesn't show a bit of favor for someone who is that bulked up, and just does some generic roll and multiply. Thanks for the info, in any case. --Cspark 20:37, 17 March 2011 (UTC)
      • I've dived to floor 500 twice, so far. Quoting the basement page: "The amount of damage you'll take from each element is roughly 4.5*(floor)1.4, so without being in an elemental form, you should expect roughly 9*(floor)1.4 total damage, before elemental resistance." An elemental test on floor 499 would hit with about 44911.4 ≅ 129802 damage before any resistance. 0.01% is only about 13 HP there. Fair enough, you don't need to care too much. The current basement record is 22,300 levels. A test on floor 22,299 (since every fifth floor is a reward, not a test) would see ~2652 HP difference between 89.99% and 88.98% resistance. That's a lot of phonics down. --Club (#66669) (Talk) 18:16, 18 March 2011 (UTC)


Elemental vulnerability exists now. I'm pretty sure it does not follow the same formula as low resistance. One initial data point: On floor 13 of the basement, with -3 sleaze resistance and 0 stench resistance, I took 183 sleaze damage and 174 stench damage. --Psly4mne (talk) 15:50, 20 August 2013 (UTC)

Names of resistances above 69

I put these here because I noticed 71 is the same as 65, so I thought I'd see if it then just follows as 65-70 does.

70: Really Very Extremely High - [1]

71: High - [2]

72: Very High - [3]

73: Really Very High - [4]

74: Extremely High - [5]

75: Very Extremely High - [6]

76: Really Very Extremely High - [7]

77: High - [8]

I believe this is enough information to support that after reaching level 70 resistance, the naming pattern repeats in cycles of 6. Sorry if this information was already known, but I noticed it wasn't on the wiki page, so thought I'd test it myself.

--Icy elemental (talk) 21:40, 19 July 2014 (UTC)

  • Totally off topic, but lol at that "Drugs" bookmark folder. On topic, I could've sworn the page said that it looped at 65ish but I can't find it, maybe someone removed it? — Cool12309 (talk) 22:09, 19 July 2014 (UTC)
  • Haha, luckily I can explain that with the fact I'm studying pharmacology, otherwise I could be in a little trouble xD Ah fair enough, I couldn't see it anywhere but I may just have missed it.--Icy elemental (talk) 22:13, 19 July 2014 (UTC)


Currently, the single table is an unsorted mess, making it difficult to isolate different types of elemental resistance, as well as sort by strengths due to being alphabetical rather than numerical. I'd like to propose a couple of edits to be made.

Given that there are several types of elemental resistance in play, I believe there should be six separate tables. One table will be for, very specifically, resistance to all elements. After that, each type of elemental resistance will get its own table, similar to how each specific type of item drops (booze drops, food drops, candy drops, equipment drops, etc). Ideally, this will make it easier to look up a specific type of resistance, especially in cases where resistances to two elements (but not all) are granted.

Additionally, strengths for elements don't work well when described as words. I think they should simply be given a numerical value, with a possible hovertext/tooltip for its classic description (1 for slight, 2 for s-so, 3 for serious, etc).

Thoughts?--Volc (talk) 15:28, 7 March 2019 (UTC)

+6 resistance has no prefix

Interestingly, the designer sweatpants with full sweatiness gives +6 hot resistance, but despite the radio show claim of +6 resistance being Smegmatic, it just says Hot Resistance (+6). Lower elemental values at lower sweat levels still display the expected prefix. --Volc (talk) 22:11, 23 September 2022 (UTC)