Talk:Dusty animal bones

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--Jubbers 04:33, 24 September 2006 (CDT)Actually, the familiar that requires a lot of items and the bonerdagon chest is the ninja pirate robot, so...I'm not sure that the mishappen animal familiar will also need it, but its a theory. --Caera the Cute 09:07, 22 September 2006 (CDT)

Has anyone noticed pattern regarding which bones you receive? I'm thinking that the number of piles you use at once affects which pieces you compile?

I don't know if there's a pattern, but I used one and got no bones, and using three at once yielded a left seventh rib and a right kneecap.--Kameko 01:14, 20 September 2006 (CDT)

  • I used one alone, and it yielded a dusty third thoracic vertebra. It is not that it is a pattern, or that you need to use more than one. It is simply that it has a relatively low rate of getting you an item.

--PhantomTrogdor 01:45, 20 September 2006 (CDT)

Here's to hoping we don't have to combine these...--ChuckEye 01:33, 20 September 2006 (CDT)

  • The fact that they're in their own little section of your Misc. Inv. makes me hopeful that there's going to be some reasonable way other than meat paste. --Boba Feta 01:37, 20 September 2006 (CDT)

You can combine the cranium and jawbone to create a skull that can be used. I'm hoping that will do the work for us.


Well, I know what they are made to form...A misshappen animal familiar, that was leaked a while back in the form of its item, A bone collar. When fed to a comma chameleon, it would become a Misshappen Animal Familiar...That sounds EXACTLY like what this would be. --PhantomTrogdor 01:45, 20 September 2006 (CDT)

I've tried zapping a few, which seems to bring no result, so I assume that at least most of them are unzappable. --Coyerre 08:14, 20 September 2006 (GMT)

Appears as a seperate section in the Misc. inventory section.

--Ryx 02:40, 20 September 2006 (CDT)

Now instead of Misc it's Bag of Animal Bones -- Darth_Davey


  • any chance that some of these turn into weapons?
  • Paste Cranium and Jawbone together. Have ALL other bones.. Use Skull...

Enjoy new Pet. ~ Seram

    • Just a thought, but has anyone tried to put together the bones with all the Bonerdagon bones as well? Jick has mentioned on his radio show about interest in having a Bonerdagon familiar that you need a lot of bones to assemble. Maybe you get the "Misshapen" skeleton if you don't have ALL the bones from multiple ascensions using MCD.--jupider 21:04, 20 September 2006 (CDT) (BTW - can somebody fix the width of this page?)

...profit--Practitioner of Saucy Arts 05:57, 20 September 2006 (CDT)


I can confirm multiple bones can be obtained from a using a single bag. Here [1] is a screenshot. --Michael Landon 11:21, 20 September 2006 (CDT)

I tried to open 100 piles of dusty animal bones at a time, for the sake of statistics... it gave me 47 parts so it would be reasonable to assume something like 0.5 part/pile on average, I'd say. (that included 3 craniums, btw, worth 100k each :-P)

--Groli 11:06, 21 September 2006 (CDT)

  • I opened 100, one at a time. 50 instances of 0 bones, 49 instances of 1 bone, 1 instance of 2 bones. So, yeah, he's tweaked his metafiler formula a bit.  :) --MC Scared of Bees 09:50, 22 September 2006 (CDT)
  • Used 83 at once, got 34 bones, 3 duplicates, 1 triplicate. Is there anything to suggest that using multiple instead of using individual will result in less overall? Or does it just feel that way? :) --- rholliday 05:06, 23 September 2006 (CDT)
    • Used 100 at once, got 47 bones. I think it just feels that way. --MC Scared of Bees 13:06, 24 September 2006 (CDT)
  • I multipled used 12, and only got two bones. --Jubbers 04:33, 24 September 2006


Math Question

I think the way this item works (well, a derivation thereof) was revealed by Riff. Check this out, substituting "gumball" with "dusty animal bone": LJ post with comments about math Riff's question about probability (which I think is directly related to getting all the bones here). --DataVortex 13:07, 20 September 2006 (CDT) So that's saying that if you manage to collect 1832 piles of bones, there's a 50% chance you'll have one of each? Sounds like the mall is going to be busy for a while...--ChuckEye 18:13, 20 September 2006 (CDT)

1832 adventures at the Conservatory. My question (which was indeed about the bones) included the chances of getting a non-bone-dropping monster, such as the anglerbush. Don't hold those numbers as gospel, though, because I made a little final tweak before it went live. And I'm not saying what it was. ;) --Riff 06:39, 25 September 2006 (CDT)


Is there any evidence to support the note, that claims that the chance of getting any (or specific) bones changes as you have more of them in your inventory? If not, perhaps the note should be removed. --Nifty Nobu 07:18, 22 September 2006 (CDT)

Familiar

Could a familiar possibly be made by combining all these things or something?--Wallawalla23 14:18, 20 September 2006 (CDT) Already answered above. Misshapen Animal Skeleton --DataVortex 14:30, 20 September 2006 (CDT)

Alpha List

I am suggested that the list be reordered into alphabetically like the inventorys are in the game, it would make it alot easier to check off the bones someone has off an alphabetical list rather than this one - Orangatuan 10:02 (GMT), 21 September 2006

  • For what it's worth, the "functional" order actually came from the order the bones are shown in the player's "bag of animal bones" section of the inventory.-Foggy 23:05, 21 September 2006 (CDT)
  • You're right, but the mall has them in alpha order, so both orderings are useful. --Gymnosophist 10:13, 22 September 2006 (CDT)

List Format = Bad

The way the list is set up really doesn't work if you want to get a checklist for the bones. May I suggest that we split up the two lists or make a checklist-friendly page? --Damuna 12:05, 22 September 2006 (CDT)

  • Are you asking for something that can be used within the Wiki for your own personal bone checklist? If so, please don't - the Wiki doesn't need the burden of hosting a bone checklist for everyone. Just use an offline spreadsheet as I do - it's vastly more convenient. --Gymnosophist 12:39, 22 September 2006 (CDT)
    • I think he means something similar to this. --Quietust 13:04, 22 September 2006 (CDT)
      • Hardcopy - how quaint!  :) If that's all he wants, he can just print the list as is and pretend there are little empty brackets... --Gymnosophist 13:19, 22 September 2006 (CDT)
        • I'm suggesting splitting the two lists on the page or making them joint vertically instead of horizontally, that way it would be very easy for someone to copy-paste a checklist into something like MSNotepad without having to clean it up. There is a vast amount of bones to collect, and a lot of people are bound to want to have a checklist on hand. --Damuna 13:30, 22 September 2006 (CDT)
          • You can use either [[:Category:Dusty Animal Bones|this]] (Note: this link no longer functions) or this - they both work just fine for cutting and pasting into notepad. But really, importing directly into a spreadsheet is the best way to go. --Gymnosophist 13:47, 22 September 2006 (CDT)

i have all the bones to make the familiar and i made the skull but when ever i try to use it, it says im missing some, but i've checked over and over again but i cant find what ever i'm missing --Wildfire 16:55, 8 September 2007 (CDT)

  • Are you absolutely sure you have all 100? You can try the tools listed at the bottom of the page (I have no idea whether they work). Or you can copy and paste the article table into a spreadsheet, and copy, paste, and edit the pertinent part of your inventory. Sort them and compare. --Bagatelle 19:47, 8 September 2007 (CDT)

Left vs Right

I've noticed two things: First, the prices on left pieces are much lower than the prices on right pieces; and secondly, I had more left pieces than right pieces before I even tried the mall. Is there some data on whether left pieces drop more often than right pieces, or whether you, e.g., only start getting right pieces at a reasonable rate once you have the corresponding left pieces? Or are the mall prices reflecting some other quality? Kilyle 08:28, 29 November 2007 (CST)

A Short Simulation for Number of Piles Needed

I wrote a short Monte Carlo code to test the probability of getting a full set of dusty animal bones after using any number of piles. Given a number of piles to be used, it runs 100,000 trials (a trial being use of X piles). It then calculates the probability based on the number of times a full set was obtained. All the probabilities I used were based on those in Riff's question about probability. I am willing to show the code to anyone who is curious or just doesn't believe me. The results are:

Prob. # Piles
1% ~1190
5% ~1350
10% ~1450
25% ~1630
50% ~1895
75% ~2230
90% ~2620
95% ~2880
99% ~3500

The numbers given are approximate given the random nature of both the pile results and of the simulation. If the probabilities in the question changed before implementation (I didn't check that), it is relatively simple to run these numbers again. EDIT: After increasing the number of trials to 1,000,000, I made this chart. --Aaronoz 17:15, 5 July 2011 (CEST)

  • Which looks like the CDF for a very nearly normal distribution, which is exactly what you'd expect using the central limit theorem. There's a much easier way to get the average. Assuming first you get nothing but gumballs, after getting i distinct "gumballs", your chance of getting the i+1-st distinct one is just (1-i/100). Getting that next gumball is just a binomial distribution with that probability. So you just take the expected value of each in turn, sum up, and get (after rewriting) the sum of 100/i, where i goes from 1 to 100. This gives you about 518.738. Since it takes about 3.738 cranks per gumball, that's about 1939.04 total cranks to get a complete collection on average. Basically, you reinterpret the problem to view each new unique gumball instead as a separate event with a different probability, then figure out how long it takes each such event to occur and add together. This doesn't work for getting the standard deviation, though, since the events aren't independent. I haven't thought up a particularly convenient closed-form way to get the deviation just yet, but your simulation data sticks it (very) approximately at 572. --Flargen 22:13, 5 July 2011 (CEST)

Bonezorz

Does anyone have a replacement site for this one, which is now defunct, so as to easily sort your bones list without needing Greasemonkey or Mafia script? http://www.idea-inc.com/~allanc/bonezorz.php - AvangionQ 16:32, 12 March 2012 (CET)

  • What exactly did it do? Cut & paste your bone list in and then give you info? Something else? --Club (#66669) (Talk) 19:12, 12 March 2012 (CET)

Junk Java code

My wife was playing earlier and wanted to see what bones she needed, so I whipped up some junk java code and extracted the full list of bones from the wiki. This is all fairly sloppy, but I thought I'd post what I had in case it could help anyone out. Java source and text file for the list are available on my terrible blog thing.

Cmelliso (talk) 20:19, 14 September 2014 (UTC)