Talk:Dreadsylvania
We probably should do Bugbear Names, Werewolf Names, Zombie Names, Ghost Names, Vampire Names, and Skeleton Names in the style of Hobo Names. Yay! --JRSiebz (☎|§|‡) 09:04, 29 July 2013 (UTC)
In similar vein, here are the (single) kiss messages I've observed:
- A buxom wench gives you a kiss on the cheek, not that you are or aren't into that kind of thing.
- A Dreadsylvanian grandpa gives you a kiss
- A grateful Dreadsylvanian baby gives you a kiss on the cheek, which is adorable.
- A lusty Dreadsylvanian wench gives you a kiss on the cheek, whether or not that's your thing.
- A strapping young stable boy with flowing raven locks gives you a kiss on the cheek, which is either delightful or confusing depending on your preferences, which we don't presume to judge.
- An adorable Dreadsylvanian tyke gives you a kiss on the cheek, then goes back to licking an over-sized lollipop.
- An adorable Dreadsylvanian urchin gives you a grateful kiss on the cheek.
- An elderly Dreadsylvanian groundskeeper gives you a grateful kiss on the cheek. You ask that next time he just give you a potted plant or something.
- An old Dreadsylvanian grandma gives you a kiss on the cheek.
- The grateful Dreadsylvanian blacksmith gives you a kiss on the cheek. Must be some kind of adorable foreign custom.
I haven't started to compile de-kiss messages. --Club (#66669) (Talk) 20:19, 29 July 2013 (UTC)
- The multi kiss ones seem the same except for "a kiss" being replaced with "2 kisses" or "3 kisses", etc. The de-kiss mesages include:
- A Dreadsylvanian waif walks up to you, jumps up, and smacks you on the cheek, canceling a previous kiss.
- A grizzled Dreadsylvanian groundskeeper smacks you with one work-hardened palm, cancelling out a previous kiss.
- A hulking Dreadsylvanian blacksmith smacks you right across the face, canceling out a previous kiss. Thankfully, he didn't hit you at full strength.
- A pious Dreadsylvanian priest smacks you right on the face, canceling out a previous kiss. Then he prays for forgiveness.
- A studly Dreadsylvanian stable boy smacks you on the face, canceling out a previous kiss. "I thought you were going to help us, bro," he mumbles.
- A winsome Dreadsylvanian lass sidles up and smacks you on the face, canceling a previous kiss. Well, you winsome, you lose some.
- An adorable Dreadsylvanian tot asks you to lean over so she can tell you a secret, then smacks you across the face, canceling out a previous kiss.
- The Dreadsylvanian baker smacks you right in the face, canceling a previous kiss but making a hilarious cloud of flour.
- The Dreadsylvanian florist stalks up and smacks you in the face, canceling a previous kiss and leaving a green smudge from his thumb.
- --Club (#66669) (Talk) 22:30, 29 July 2013 (UTC)
Regarding this statement: "The only way to remove them (apart from spending turns) is with hot Dreadsylvanian cocoa." Would it upset anyone if it said, "The only way to remove them (apart from spending turns or ascending) is with hot Dreadsylvanian cocoa," instead? I'd have changed it, but I have found there are people all over who dislike complete information. Is The Wiki a game for completionists? :D --StorellaDeville (talk) 18:24, 1 August 2013 (UTC)
Kisses
I hate to have to ask this but what do kisses actually do? none of the pages seem to explain this.--Tombot (talk) 02:11, 15 August 2013 (UTC)
- They are the "score" of these dungeons. The harder you make it, the more kisses you get per combat. Losing a fight takes away from the kiss count. Individual players have kiss tallies. Although those are hidden, there is at least one kissing trophy based on the player tally. The leaderboards for Dreadsylvania are based on kisses earned, and the bosses drop different amounts of some items based on total kisses in this instance -- a good reason to not kill any of the bosses until almost done with the dungeon. --Club (#66669) (Talk) 03:39, 15 August 2013 (UTC)
New image map
Because the map can have shortcuts added and they are their own image I've changed the image on this page to use a similar format as Mt. McLargeHuge. However, this uses 1x1trans.gif upscaled over various parts of the image to provide the links and it seems that when upscaling it, the wiki refuses to allow it to be upscaled to any other aspect ratio than the original. This means the clickable links on the image on this page are no longer covering the correct area. Should I make more transparent images for us to use and upload them to use instead? (I really hope somebody out there understands what I'm talking about here) --Melon (talk) 11:13, 29 July 2013 (UTC)
Drop rates
Ran some turns at over +1400% items in the castle (sans stench mobs), and I'm seeing .1% rates for everything other than the krueggers. Only one I can nail down for sure individually is the almanac page, since everything can drop that, but if you combine all the non-kruegger data together then it clearly settles on .1%. This is exactly what we'd expect from the drop rates seen in Hobopolis and other dungeons. Krueggers are hard to nail down, since they aren't affected by +items. My guess at this point is that they're 100% drop rates with a 95% rejection rate, with the "X% more krueggers" enchantments reducing the rejection rate accordingly (so reducing by 5% means 90% rejection rate). The kruegger will appear before the almanac and other items if you get another drop with it, indicating it is not a post-combat drop (similar to beer lenses and noob crates). --Flargen (talk) 20:55, 2 August 2013 (UTC)
- Combining all data of course assumes that they all have the same drop rates, which is not proven. They might not. --Flargen (talk) 22:06, 2 August 2013 (UTC)
Recent investigations and clarifications have made it clear that almanac pages are also not affected by +items. The data I have subsequently shows that the krueggers are 5% drops, and pages are 1% drops. It seems likely now that the rest of the drops have drop rates in the .1% to .3% range, and are not all .1%. Krueggers and pages should both be "post combat" drops, similar to beer lenses and noob crates, and apparently they just kajiggled the code so that they would appear early in the list of all drops to confuse and infuriate Morbo. --Flargen (talk) 04:08, 13 August 2013 (UTC)
Noncombats
They are non-standard and will take a while to spade - Jick. Non-standard obviously meaning not just a flat rate. Not sure if it's the flat + rejection rate, or if it's an entirely new mechanic. — Cool12309 (talk) 16:18, 8 August 2013 (UTC)
Removing Enemies
Which enemies do you remove to fight which boss? —Preceding unsigned comment added by Halteclere (talk • contribs) on 14:03, 26 February 2014